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Classes for browsers
/**
* !!! SEE: https://github.com/brad-jones/oop.js !!!
*
* Classes for browsers
* =============================================================================
* Like many others this is my attempt at creating a "classical" class in
* javascript. My motivations are because I like the look of a traditional
* class. A prototype class is just so segmented and verbose. Thats really all
* it comes down to because I could have fixed my IE bugs by dropping Writh's
* classical and just doing everything in native code. I felt like that was
* giving in though.
*
* As mentioned above I was using and still do use the classical project from:
* https://github.com/Writh/classical
*
* So the overall API is similar but the implementation is widely different.
*
* I also gained inspiration from John Resig's version of Class.
* http://ejohn.org/blog/simple-javascript-inheritance/
*
* And other frameworks such as Prototype, Mootools, etc
*
* !!!DID I MENTION THIS WORKS IN IE6+!!!
* Okay maybe thats not a huge deal anymore but it still felt like an
* achievement when I got it working. Its sad I know but I have to build
* websites to work in IE7+, that was my goal and I achieved it plus some.
*
* Performace wise I have not yet benchmarked this, it's on my TODO list along
* with some unit tests and other surrounding goodies. But I do have it running
* in the wild. Okay I havn't defined 100's of classes but it does the job I
* wanted it to do.
*
* Cheers Brad Jones <brad @="bjc.id.au" />
* MIT Licensed.
*/
(function()
{
/**
* Function: Namespace
* =========================================================================
* I am going to call this a language construct. Its not really, it's just
* a function. But it will end up being used like a namespace construct
* from say PHP or other classical languages.
* You can use it like so:
*
* Namespace('brads.cool.namespace.foo', function(){ console.log('foo'); });
* brads.cool.namespace.foo();
*
* Parameters:
* -------------------------------------------------------------------------
* name - the full name of the class, function or object, value, etc
* value - the class, function or object, value, etc
*
* Returns:
* -------------------------------------------------------------------------
* void
*/
window.Namespace = function(name, value)
{
// Add the new namespace to the global scope
var base = window;
// Split the name up
var names = name.split('.');
// Remove the last name and keep it for later
var lastName = names.pop();
// Walk the hierarchy, creating new objects where needed.
// If the lastName was removed, then the last object is not set yet:
for (var i = 0; i < names.length; i++)
{
base = base[names[i]] = base[names[i]] || {};
}
// If a value was given, set it to the last name:
if (lastName)
{
base = base[lastName] = value;
}
};
/**
* Function: Public
* =========================================================================
* We are going to add another language construct to the global scope.
* This sets the scope or visibility of our class members.
* You can use it like so:
*
* Class('Foo', function()
* {
* this.bar = Public(function()
* {
* console.log('I AM A PUBLIC MEMBER OF Foo');
* });
* });
*
* Parameters:
* -------------------------------------------------------------------------
* member - the member to make public
*
* Returns:
* -------------------------------------------------------------------------
* object
*/
window.Public = function(member)
{
return { member : member, scope : 'Public', _static: false };
};
/**
* Function: Protected
* =========================================================================
* Same as Public but for shared members between class hierarchies.
*
* Class('Foo', function()
* {
* this.bar = Protected(function()
* {
* console.log('I AM A PROTECTED MEMBER OF Foo');
* });
* });
*
* Parameters:
* -------------------------------------------------------------------------
* member - the member to make protected
*
* Returns:
* -------------------------------------------------------------------------
* object
*/
window.Protected = function(member)
{
return { member : member, scope : 'Protected', _static: false };
};
/**
* Function: Private
* =========================================================================
* Same as Public but for private members of a class.
*
* Class('Foo', function()
* {
* this.bar = Private(function()
* {
* console.log('I AM A PRIVATE MEMBER OF Foo');
* });
* });
*
* Parameters:
* -------------------------------------------------------------------------
* member - the member to make private
*
* Returns:
* -------------------------------------------------------------------------
* object
*/
window.Private = function(member)
{
return { member : member, scope : 'Private', _static: false };
};
/**
* Function: Static - TODO
* =========================================================================
* NOTE: This is comming soon, this is not yet actually implemented.
*
* This provides a static language construct, same idea as the
* Public, Protected and Private functions.
*
* Class('Foo', function()
* {
* this.bar = Static(Private(function()
* {
* console.log('I AM A PRIVATE MEMBER OF Foo');
* }));
* });
*
* Parameters:
* -------------------------------------------------------------------------
* member - the member to make static
*
* Returns:
* -------------------------------------------------------------------------
* object
*/
window.Static = function(member)
{
member._static = true; return member;
};
// This is our private registry of all our methods
// for every class ever defined. This is used so we can apply the correct
// scope to each method. I guess this is kind of like the prototype chain
// but with Protected and Private members. Can I use the prototype chain
// and still maintain the privacy????? Anyway for now this works.
var registry = {};
/**
* Function: Class
* =========================================================================
* And this is the much anticipated javascript class language construct.
* A basic class might look like this:
*
* Class('Foo', function()
* {
* this.age = Public(26);
*
* this.init = Public(function()
* {
* console.log('Foo.init');
* });
*
* this.setAge = Public(function()
* {
* this.age = 100;
* });
*
* this.abc = Public(function()
* {
* console.log('Foo.abc');
* this.bar();
* });
*
* this.xyz = Protected(function()
* {
* console.log('Foo.xyz');
* this.bar();
* });
*
* this.bar = Private(function()
* {
* console.log('Foo.bar');
* });
* });
*
* An extended class:
*
* Class('FooBar', {extend:'Foo'}, function()
* {
* this.init = Public(function()
* {
* console.log('FooBar.init');
* });
*
* this.abc = Public(function($parent, other, args, can, go, here)
* {
* console.log('FooBar.abc');
* console.log('other arg: '+other);
* $parent();
* });
*
* this.yam = Public(function()
* {
* console.log('FooBar.yam');
* this.xyz();
* });
*
* this.silly = Public(function()
* {
* console.log('FooBar.silly');
* this.bar();
* });
* });
*
* And example usage:
*
* // We are testing the context here
* var test1 = new Foo();
* console.log(test1); // note: age = 26
* test1.setAge(); // now age has been set to 100
* console.log(test1); // age should = 100
*
* // New instance of Foo
* var test2 = new Foo();
* console.log(test2); // Age should be 26 again
* test2.abc(); // Foo.abc, Foo.bar
*
* // Testing Protected
* try
* {
* test2.xyz(); // fails
* }
* catch(e)
* {
* console.log(e.message); // undefined is not a function
* }
*
* // Testing Private
* try
* {
* test2.bar(); // fails
* }
* catch(e)
* {
* console.log(e.message); // undefined is not a function
* }
*
* // Create a FooBar
* var test3 = new FooBar();
* test3.abc('123'); // FooBar.abc, other arg: 123, Foo.abc, Foo.bar
* test3.yam(); // FooBar.yam, Foo.xyz, Foo.bar
*
* try
* {
* test3.silly(); // FooBar.silly and then fails...
* }
* catch(e)
* {
* console.log(e.message); // undefined is not a function
* }
*
* Parameters:
* -------------------------------------------------------------------------
* member - the member to make private
*
* Returns:
* -------------------------------------------------------------------------
* object
*/
window.Class = function()
{
// Get some arguments
var class_name = arguments[0];
if (typeof arguments[1]['extend'] != 'undefined')
{
var parent_class_name = arguments[1]['extend'];
var local_members = new arguments[2];
}
else
{
var parent_class_name = null;
var local_members = new arguments[1];
}
// Create some containers
var public_members = {};
var protected_members = {};
var private_members = {};
// Sort our members
for(var name in local_members)
{
switch(local_members[name]['scope'])
{
case 'Public': public_members[name] = local_members[name]['member']; break;
case 'Protected': protected_members[name] = local_members[name]['member']; break;
case 'Private': private_members[name] = local_members[name]['member']; break;
}
}
// Add our members to the registry for later use by child classes
registry[class_name] =
{
class_name: class_name,
parent_class_name: parent_class_name,
public_members: public_members,
protected_members: protected_members,
private_members: private_members
};
// Private helper function
// Simple and easy, this just mashes a few objects together
// Todo: make this use arguments, instead of obj1,obj2,obj3,etc
function merge(obj1,obj2,obj3,obj4,obj5,obj6)
{
var obj7 = {};
for (var attrname in obj1) { obj7[attrname] = obj1[attrname]; }
for (var attrname in obj2) { obj7[attrname] = obj2[attrname]; }
for (var attrname in obj3) { obj7[attrname] = obj3[attrname]; }
for (var attrname in obj4) { obj7[attrname] = obj4[attrname]; }
for (var attrname in obj5) { obj7[attrname] = obj5[attrname]; }
for (var attrname in obj6) { obj7[attrname] = obj6[attrname]; }
return obj7;
}
// Keep a context or state of the class
var context = {};
// Called by the class constructor to fill the class with it's methods.
function assemble(instance, definition)
{
// Here is the recursive part
var all_protected_members = {};
if (definition.parent_class_name != null)
{
all_protected_members = assemble
(
instance, registry[definition.parent_class_name]
);
}
// This returns the context for each method call
function create_context()
{
var protected_context = {};
for(var x in context)
{
if (typeof all_protected_members[x] != 'undefined')
{
protected_context[x] = context[x];
}
if (typeof definition.private_members[x] != 'undefined')
{
protected_context[x] = context[x];
}
}
return merge
(
definition.public_members,
definition.protected_members,
definition.private_members,
all_protected_members,
instance,
protected_context
);
}
// This creates a new member to be added to the class
function create_member(member)
{
// Is the member a function or another simple type
if (typeof member == 'function')
{
return function()
{
// Create the context for the method call
context = create_context();
// Call the member
var ret = member.apply(context, arguments);
// Update the instance with any changes from the context
for (var key in context)
{
// We only care about public properties
if (typeof instance[key] != 'undefined')
{
if (typeof instance[key] != 'function')
{
instance[key] = context[key];
}
}
}
// Return the value from the member call
return ret;
};
}
else
{
// Just return it, we don't need to do anything special
return member;
}
}
// This creates a new member that already has a parent in the class
function create_child_member(member, parent_member)
{
// Is the member a function or another simple type
if (typeof member == 'function')
{
return function()
{
// Create the context for the method call
context = create_context();
// Lets grab the arguments and turn it into a real array
var args = Array.prototype.slice.call(arguments);
// Add the parent member in as the first argument
args.unshift(parent_member);
// Call the new member
// The first argument will be the parent member.
// But keep in mind the outside world does not know
// about this first argument that has been sliced in.
var ret = member.apply(context, args);
// Update the instance with any changes from the context
for (var key in context)
{
// We only care about public properties
if (typeof instance[key] != 'undefined')
{
if (typeof instance[key] != 'function')
{
instance[key] = context[key];
}
}
}
// Return the value from the member call
return ret;
};
}
else
{
// Just return it, we don't need to do anything special.
// Overwrites the parent value.
return member;
}
}
// Add the public methods to the instance
for (var name in definition.public_members)
{
if (typeof instance[name] == 'undefined' || String(instance[name]).indexOf('/* klass:') > 0)
{
instance[name] = create_member
(
definition.public_members[name]
);
}
else
{
instance[name] = create_child_member
(
definition.public_members[name],
instance[name]
);
}
}
// Add any new protected members
for (var name in definition.protected_members)
{
if (typeof all_protected_members[name] == 'undefined')
{
all_protected_members[name] = create_member
(
definition.protected_members[name]
);
}
else
{
all_protected_members[name] = create_child_member
(
definition.protected_members[name],
all_protected_members[name]
);
}
}
// Wrap the private methods such that they get called
// with the correct context at all times.
for (var name in definition.private_members)
{
definition.private_members[name] = create_member
(
definition.private_members[name]
);
}
// Bubble our protected methods up the chain
return all_protected_members;
}
// Create new class
var klass = function()
{
/* klass: SPECIAL COMMENT DO NOT REMOVE */
// fill the class with it's methods
assemble(this, registry[class_name]);
// run the constructor
// NOTE: We have to use `init` for the pseudo constructor method
// name because of IE otherwise I was using constructor which
// seemed more semantic too me.
this.init.apply(this, arguments);
};
// Publish it
Namespace(class_name, klass);
};
})();
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