Created
November 21, 2017 15:59
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False : Evil time is 668 | |
True : Good time is 261 |
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public class NotSureWhatThisDoesButItIsSlow | |
{ | |
private readonly ITestOutputHelper output; | |
public NotSureWhatThisDoesButItIsSlow(ITestOutputHelper output) | |
{ | |
this.output = output; | |
} | |
IndexTriangle[] tris = new IndexTriangle[] | |
{ | |
new IndexTriangle(0,1,2), | |
new IndexTriangle(3,4,5), | |
new IndexTriangle(6,7,8), | |
new IndexTriangle(9,10,11), | |
new IndexTriangle(12,13,14), | |
}; | |
Point3D [] vectors = new Point3D[] | |
{ | |
new PointNormalUv(0,0,0,1,1), | |
new PointNormalUv(1,0,0,2,2), | |
new PointNormalUv(0,1,1,3,3), | |
new PointNormalUv(0,0,0,1,1), | |
new PointNormalUv(1,0,0,2,2), | |
new PointNormalUv(0,1,1,3,3), | |
new PointNormalUv(0,0,0,1,1), | |
new PointNormalUv(1,0,0,2,2), | |
new PointNormalUv(0,1,1,3,3), | |
new PointNormalUv(0,0,0,1,1), | |
new PointNormalUv(1,0,0,2,2), | |
new PointNormalUv(0,1,1,3,3), | |
new PointNormalUv(0,0,0,1,1), | |
new PointNormalUv(1,0,0,2,2), | |
new PointNormalUv(0,1,1,3,3), | |
new PointNormalUv(0,0,0,1,1), | |
new PointNormalUv(1,0,0,2,2), | |
new PointNormalUv(0,1,1,3,3), | |
}; | |
private static bool Fn(Point3D[] _param0, IndexTriangle[] _param1, double _param2, double _param3, int _param4) | |
{ | |
var pointNormalUv1 = (PointNormalUv) _param0[_param1[_param4].V1]; | |
var pointNormalUv2 = (PointNormalUv) _param0[_param1[_param4].V2]; | |
var pointNormalUv3 = (PointNormalUv) _param0[_param1[_param4].V3]; | |
var point2D1 = new Point2D(pointNormalUv1.U * _param2, pointNormalUv1.V * _param3); | |
var point2D2 = new Point2D(pointNormalUv2.U * _param2, pointNormalUv2.V * _param3); | |
var point2D3 = new Point2D(pointNormalUv3.U * _param2, pointNormalUv3.V * _param3); | |
var length1 = new Vector2D(point2D1, point2D2).Length; | |
var length2 = new Vector2D(point2D2, point2D3).Length; | |
var length3 = new Vector2D(point2D3, point2D1).Length; | |
var num = (length1 + length2 + length3) / 2.0; | |
return length1 * length2 * length3 / (8.0 * (num - length1) * (num - length2) * (num - length3)) < 1000.0; | |
} | |
private static bool Fn2(Point3D[] _param0, IndexTriangle[] _param1, double _param2, double _param3, int _param4) | |
{ | |
var pointNormalUv1 = (PointNormalUv) _param0[_param1[_param4].V1]; | |
var pointNormalUv2 = (PointNormalUv) _param0[_param1[_param4].V2]; | |
var pointNormalUv3 = (PointNormalUv) _param0[_param1[_param4].V3]; | |
var point2D1 = (pointNormalUv1.U * _param2, pointNormalUv1.V * _param3); | |
var point2D2 = (pointNormalUv2.U * _param2, pointNormalUv2.V * _param3); | |
var point2D3 = (pointNormalUv3.U * _param2, pointNormalUv3.V * _param3); | |
double dist((double x, double y) d0, (double x , double y) d1) => Math.Sqrt( d0.x * d1.x+ d0.y * d1.y ); | |
var length1 = dist(point2D1, point2D2 ); | |
var length2 = dist(point2D2, point2D3); | |
var length3 = dist(point2D3, point2D1); | |
var num = (length1 + length2 + length3) / 2.0; | |
return length1 * length2 * length3 / (8.0 * (num - length1) * (num - length2) * (num - length3)) < 1000.0; | |
} | |
[Fact] | |
public void FactName() | |
{ | |
var s = Stopwatch.StartNew(); | |
var b = true; | |
for (int i = 0; i < 10000000; i++) | |
{ | |
b = b & Fn( vectors, tris, i, i + 1, i%5); | |
} | |
GC.Collect(); | |
output.WriteLine( $"{b} : Evil time is {s.ElapsedMilliseconds}" ); | |
s = Stopwatch.StartNew(); | |
b = true; | |
for (int i = 0; i < 10000000; i++) | |
{ | |
b = b & Fn2( vectors, tris, i, i + 1, i%5); | |
} | |
GC.Collect(); | |
output.WriteLine( $"{b} : Good time is {s.ElapsedMilliseconds}" ); | |
} | |
} |
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