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Created July 4, 2019 22:00
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apply plugin: "com.android.application"
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
apply plugin: 'com.github.gfx.ribbonizer'
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
project.ext.envConfigFiles = [
debug : '.env.dev',
release : '.env.prod',
releaseproduction: '.env.prod',
releasestaging : '.env.staging',
releasedev : '.env.dev'
]
apply from: "./dotenv.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion rootProject.ext.compileSdkVersion
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
defaultConfig {
applicationId "com.findyourzo.zomobile"
minSdkVersion rootProject.ext.minSdkVersion
targetSdkVersion rootProject.ext.targetSdkVersion
versionCode 2002009000
// Version: o M m p
// 2-billion [o]ffset to get around old calculation of version code,
// three digits each for [M]ajor, [m]inor, [p]oint
versionName "2.9.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
multiDexEnabled true
resValue "string", "build_config_package", "com.tishman.zo"
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
buildTypes {
debug {
applicationIdSuffix ".debug"
}
releaseproduction {
initWith(buildTypes.release)
matchingFallbacks = ['release']
}
releasestaging {
initWith(buildTypes.release)
applicationIdSuffix '.debug'
matchingFallbacks = ['release']
signingConfig signingConfigs.debug
}
releasedev {
initWith(buildTypes.release)
applicationIdSuffix '.debug'
matchingFallbacks = ['release']
signingConfig signingConfigs.debug
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.all { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2, "arm64-v8a": 3, "x86_64": 4]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
versionCodeOverride = versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
def firebase_version = "11.6.2"
configurations.all {
resolutionStrategy.force('com.google.android.gms:play-services-vision:16.2.0')
resolutionStrategy {
eachDependency { DependencyResolveDetails details ->
if (details.requested.name == 'android-jsc') {
details.useTarget group: details.requested.group, name: 'android-jsc-intl', version: 'r236355'
}
}
}
}
dependencies {
implementation project(':react-native-camera')
implementation project(':react-native-svg')
implementation (project(':react-native-firebase')) {
transitive = false
}
implementation project(':react-native-branch')
implementation project(':react-native-blur')
implementation project(':react-native-linear-gradient')
implementation project(':react-native-config')
implementation project(':react-native-calendar-events')
implementation (project(':react-native-device-info')) {
exclude group: 'com.google.android.gms', module: 'play-services-gcm'
}
implementation("com.android.support:appcompat-v7:26.1.0") {
force = true
}
//noinspection GradleDynamicVersion
implementation "com.facebook.react:react-native:+"
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation project(':react-native-svg')
implementation project(':react-native-device-info')
implementation project(':react-native-custom-tabs')
implementation project(':react-native-firebase')
implementation("com.google.firebase:firebase-core:16.0.9") {
force = true
}
implementation("com.google.firebase:firebase-messaging:18.0.0") {
force = true
}
implementation("com.google.android.gms:play-services-base:16.1.0") {
force = true
}
implementation project(':tipsi-stripe')
implementation project(':lottie-react-native')
//implementation 'me.leolin:ShortcutBadger:1.1.21@aar' // <-- Add this line if you wish to use badge on Android
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
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