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Slider in Playgrounds
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//: A SpriteKit based Playground | |
import PlaygroundSupport | |
import SpriteKit | |
class SliderNode: SKNode { | |
private let height: CGFloat | |
private let width: CGFloat | |
private var baseNode: SKNode | |
private var stickNode: SKNode | |
init(height: CGFloat) { | |
self.height = height | |
self.width = height / 10 | |
self.baseNode = SKShapeNode(rectOf: CGSize(width: width, height: height)) | |
self.stickNode = SKShapeNode(rectOf: CGSize(width: width, height: width)) | |
super.init() | |
addChild(baseNode) | |
addChild(stickNode) | |
isUserInteractionEnabled = true | |
} | |
required public init?(coder aDecoder: NSCoder) { | |
fatalError("init(coder:) has not been implemented") | |
} | |
private func move(location: CGPoint) { | |
let distance = abs(location.y) / ((height - width) / 2) | |
if distance <= 1 { | |
stickNode.position = CGPoint(x: 0, y: location.y) | |
} else { | |
stickNode.position = CGPoint(x: 0, y: location.y / distance) | |
} | |
} | |
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { | |
guard let touch = touches.first else { return } | |
let location = touch.location(in: self) | |
move(location: location) | |
} | |
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) { | |
guard let touch = touches.first else { return } | |
let location = touch.location(in: self) | |
move(location: location) | |
} | |
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { | |
move(location: CGPoint.zero) | |
} | |
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) { | |
move(location: CGPoint.zero) | |
} | |
} | |
class GameScene: SKScene { | |
override func didMove(to view: SKView) { | |
addChild(SliderNode(height: 300)) | |
} | |
} | |
let sceneView = SKView(frame: CGRect(x:0 , y:0, width: 640, height: 480)) | |
let scene = GameScene(size: sceneView.frame.size) | |
scene.scaleMode = .aspectFill | |
scene.anchorPoint = CGPoint(x: 0.5, y: 0.5) | |
sceneView.presentScene(scene) | |
PlaygroundSupport.PlaygroundPage.current.liveView = sceneView |
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