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namespace Mapbox.Unity.MeshGeneration.Modifiers
{
using Mapbox.Unity.MeshGeneration.Components;
using UnityEngine;
[CreateAssetMenu(menuName = "Mapbox/Modifiers/Wall Billboard Modifier")]
public class WallBillboardModifier : GameObjectModifier
{
public Material[] mat;
using Mapbox.Unity.Map;
using Mapbox.Unity.Utilities;
using Mapbox.Utils;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddPoi : MonoBehaviour
{
public AbstractMap Map;