- javascript:alert(1)
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This example shows how to setup an environment running Rails 3 under 1.9.2 with a 'rails3' gem set. | |
∴ rvm update --head | |
# ((Open a new shell)) or do 'rvm reload' | |
# If you do not already have the ruby interpreter installed, install it: | |
∴ rvm install 1.9.2 | |
# Switch to 1.9.2-head and gemset rails3, create if it doesn't exist. | |
∴ rvm --create use 1.9.2@rails3 |
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# borrowed from rails actionpack/lib/action_view/helpers/javascript_helper.rb | |
JS_ESCAPE_MAP = { | |
'\\' => '\\\\', | |
'</' => '<\/', | |
"\r\n" => '\n', | |
"\n" => '\n', | |
"\r" => '\n', | |
'"' => '\\"', | |
"'" => "\\'" } |
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echo 'export PATH=$HOME/local/bin:$PATH' >> ~/.bashrc | |
. ~/.bashrc | |
mkdir ~/local | |
mkdir ~/node-latest-install | |
cd ~/node-latest-install | |
curl http://nodejs.org/dist/node-latest.tar.gz | tar xz --strip-components=1 | |
./configure --prefix=~/local | |
make install # ok, fine, this step probably takes more than 30 seconds... | |
curl https://www.npmjs.org/install.sh | sh |
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#the new tap method of ruby will always return itself, but lets you play with! | |
data = (1..10).to_a | |
data.tap{|x| print x}.to_a.join(', ') | |
p | |
#alias will redirect method calls to method with a different name, useful for api changing | |
class SomeClass | |
def new_method(x) | |
p "The value is #{x}" |
This Gist shows how to set up a Rails project to practice BDD with CoffeeScript, Guard and Jasmine. You can see this setup in action on Vimeo
- Install Gems with Bundler with
bundle install
- Define your guards with
mate Guardfile
- Initialize Jasmine with
bundle exec jasmine init
- Configure Jasmine with
mate spec/support/yasmine.ym
- Start Guard with
bundle exec guard
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#!/bin/bash | |
# Idea from http://stackoverflow.com/questions/2144406/git-shallow-submodules | |
git submodule init | |
for i in $(git submodule | sed -e 's/.* //'); do | |
spath=$(git config -f .gitmodules --get submodule.$i.path) | |
surl=$(git config -f .gitmodules --get submodule.$i.url) | |
git clone --depth 1 $surl $spath | |
done | |
git submodule update |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
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#!/bin/bash | |
# Authorize TCP, SSH & ICMP for default Security Group | |
#ec2-authorize default -P icmp -t -1:-1 -s 0.0.0.0/0 | |
#ec2-authorize default -P tcp -p 22 -s 0.0.0.0/0 | |
# The Static IP Address for this instance: | |
IP_ADDRESS=$(cat ~/.ec2/ip_address) | |
# Create new t1.micro instance using ami-cef405a7 (64 bit Ubuntu Server 10.10 Maverick Meerkat) |
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#!/bin/sh | |
#################################### | |
# Output file for HTML5 video # | |
# Requirements: # | |
# - handbrakecli # | |
# - ffmpeg # | |
# - ffmpeg2theora # | |
# # | |
# usage: # |
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