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@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active June 13, 2024 21:59
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@justecorruptio
justecorruptio / 2048.py
Last active September 22, 2017 05:17
Tiny 2048
import os,tty;tty.setcbreak(0);M=['']*16
def G(v):
p=['']*4;u=list(filter(str,v));i=3
while u:z=u.pop();p[i]=u and z==u[-1]and 2*u.pop()or z;i-=1
return p
def Y(M,k):i=1;M=zip(*[iter(M)]*4);exec'M=map([list,G][i*k==k*k],zip(*M))[::-1];i+=1;'*4;return sum(M,[])
while 1:
r=id(M)%71+17
while M[r%16]*r:r-=1
if r:M[r%16]=r%7%2*2+2
@mattt
mattt / uiappearance-selector.md
Last active June 4, 2024 13:28
A list of methods and properties conforming to `UIAppearance` as of iOS 12 Beta 3

Generate the list yourself:

$ cd /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS*.sdk/System/Library/Frameworks/UIKit.framework/Headers
$ grep UI_APPEARANCE_SELECTOR ./*     | \
  sed 's/NS_AVAILABLE_IOS(.*)//g'     | \
  sed 's/NS_DEPRECATED_IOS(.*)//g'    | \
  sed 's/API_AVAILABLE(.*)//g'        | \
  sed 's/API_UNAVAILABLE(.*)//g'      | \
 sed 's/UI_APPEARANCE_SELECTOR//g' | \
@mpospese
mpospese / CGRectIntegralScaled.m
Created February 28, 2013 03:34
Pixel aligns rectangles, taking the device's screen scale into account.
CGRect CGRectIntegralScaledEx(CGRect rect, CGFloat scale)
{
return CGRectMake(floorf(rect.origin.x * scale) / scale, floorf(rect.origin.y * scale) / scale, ceilf(rect.size.width * scale) / scale, ceilf(rect.size.height * scale) / scale);
}
CGRect CGRectIntegralScaled(CGRect rect)
{
return CGRectIntegralScaledEx(rect, [[UIScreen mainScreen] scale]);
}
@mikeash
mikeash / test.m
Created July 9, 2012 21:15
Cocoa array slicing
// clang -framework Foundation -fobjc-arc -O3 test.m
#import <Foundation/Foundation.h>
@interface Slice : NSObject
@property NSInteger start;
@property NSInteger length;
@end
@implementation Slice