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Load .obj and .mtl in Unity at runtime |
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public class Client : MonoBehaviour | |
{ | |
private SubscriberSocket m_subscriber; | |
private NetMQContext m_context; | |
// Use this for initialization | |
void Start() | |
{ | |
ForceDotNet.Force(); |
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# Script to render a sequence of ply files with Blender. First, setup your scene | |
# and material for the imported meshes. Scene must be in "OBJECT"-mode. | |
# Fill in variables in options. | |
# References. | |
# See: http://blender.stackexchange.com/questions/24133/modify-obj-after-import-using-python | |
# and: http://blenderartists.org/forum/showthread.php?320309-How-to-import-ply-files-from-script | |
import bpy | |
# Options. | |
meshFolder = "" # Folder without ending "\\". |
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/* | |
* Simple printf for writing to an Arduino serial port. Allows specifying Serial..Serial3. | |
* | |
* const HardwareSerial&, the serial port to use (Serial..Serial3) | |
* const char* fmt, the formatting string followed by the data to be formatted | |
* | |
* int d = 65; | |
* float f = 123.4567; | |
* char* str = "Hello"; | |
* serial_printf(Serial, "<fmt>", d); |
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# The network is used for the video description experiments in [1]. | |
# Please consider citing [1] if you use this example in your work. | |
# | |
# [1] S. Venugopalan, H. Xu, J. Donahue, M. Rohrbach, R. Mooney, K.Saenko. | |
# "Translating Videos to Natural Language using Deep Recurrrent Neural | |
# Networks." NAACL-HLT 2015. | |
name: "mean_fc7_to_lstm" | |
layer { | |
name: "data" |
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/* Here's a look at how I created a quick music player for use with GBDK. | |
It basically defines how to play a note, and then stores an array of notes | |
to be played as a timer interates through the beats */ | |
//Define note names | |
typedef enum { | |
C3, Cd3, D3, Dd3, E3, F3, Fd3, G3, Gd3, A3, Ad3, B3, | |
C4, Cd4, D4, Dd4, E4, F4, Fd4, G4, Gd4, A4, Ad4, B4, | |
C5, Cd5, D5, Dd5, E5, F5, Fd5, G5, Gd5, A5, Ad5, B5, | |
C6, Cd6, D6, Dd6, E6, F6, Fd6, G6, Gd6, A6, Ad6, B6, |
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cmake_minimum_required(VERSION 3.2) | |
project(YourProject) | |
add_subdirectory(src) | |
add_subdirectory(lib) |
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import cv2 | |
import math | |
import numpy as np | |
import sys | |
def apply_mask(matrix, mask, fill_value): | |
masked = np.ma.array(matrix, mask=mask, fill_value=fill_value) | |
return masked.filled() | |
def apply_threshold(matrix, low_value, high_value): |
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#ifndef NOISE_SIMPLEX_FUNC | |
#define NOISE_SIMPLEX_FUNC | |
/* | |
Description: | |
Array- and textureless CgFx/HLSL 2D, 3D and 4D simplex noise functions. | |
a.k.a. simplified and optimized Perlin noise. | |
The functions have very good performance | |
and no dependencies on external data. |
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int redPin = 6; | |
int greenPin = 5; | |
int bluePin = 9; | |
float col[3]; | |
float hue = 0.0; | |
void setup() { | |
pinMode(redPin, OUTPUT); | |
pinMode(greenPin, OUTPUT); |