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@Arakade
Arakade / gist:9dd844c2f9c10e97e3d0
Created January 3, 2015 16:54
Call from OnDrawGizmos() to draw text at Unity3D glocal position in Editor
static void drawString(string text, Vector3 worldPos, Color? colour = null) {
UnityEditor.Handles.BeginGUI();
if (colour.HasValue) GUI.color = colour.Value;
var view = UnityEditor.SceneView.currentDrawingSceneView;
Vector3 screenPos = view.camera.WorldToScreenPoint(worldPos);
Vector2 size = GUI.skin.label.CalcSize(new GUIContent(text));
GUI.Label(new Rect(screenPos.x - (size.x / 2), -screenPos.y + view.position.height + 4, size.x, size.y), text);
UnityEditor.Handles.EndGUI();
}
@bufas
bufas / Queue.java
Created October 3, 2014 13:09
Very simple FIFO queue implementation in Java
/**
* Author: Mathias Bak Bertelsen
* Email: bufas@cs.au.dk
* Date: 03-08-2014
*
* A very simple implementation of a generic FIFO queue.
*/
public class Queue<T> {
@frarees
frarees / MinMaxSliderAttribute.cs
Last active April 4, 2024 12:13
MinMaxSlider for Unity
// https://frarees.github.io/default-gist-license
using System;
using UnityEngine;
[AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)]
public class MinMaxSliderAttribute : PropertyAttribute
{
public float Min { get; set; }
public float Max { get; set; }
@iovar
iovar / proxy.php
Last active February 24, 2024 18:29
Simple PHP Proxy Script
<?php
/*
* Warning! Read and use at your own risk!
*
* This tiny proxy script is completely transparent and it passes
* all requests and headers without any checking of any kind.
* The same happens with JSON data. They are simply forwarded.
*
* This is just an easy and convenient solution for the AJAX
@gre
gre / easing.js
Last active May 17, 2024 03:33
Simple Easing Functions in Javascript - see https://github.com/gre/bezier-easing
/*
* This work is free. You can redistribute it and/or modify it under the
* terms of the Do What The Fuck You Want To Public License, Version 2,
* as published by Sam Hocevar. See the COPYING file for more details.
*/
/*
* Easing Functions - inspired from http://gizma.com/easing/
* only considering the t value for the range [0, 1] => [0, 1]
*/
EasingFunctions = {