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function pi_animation() | |
N = 1000 | |
Random.seed!(123) | |
# setup figure | |
f = Figure(resolution = (1000,400)) | |
dart_fig = f[1,1] | |
dart_ax = Axis(dart_fig, aspect=1, title="Monte-Carlo-Simulation") | |
approx_fig = f[1,2] | |
approx_ax = Axis(approx_fig, title="Quality of Approximation") |
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function run_experiment(N; saverate=1) | |
hits = 0 | |
dist = Uniform(-1,1) | |
is = Int64[] | |
pis = Float64[] | |
for i in 1:N | |
x, y = rand(dist), rand(dist) | |
# speed-up computation by omiting sqrt | |
if (x^2 + y^2) <= 1 |
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# Equations: | |
# ∂P/∂t = -k(∂Vx/∂x + ∂Vy/∂y) | |
# ∂Vx/∂t = -1/ρ ∂P/∂x | |
# ∂Vy/∂t = -1/ρ ∂P/∂y | |
# => Update rules: | |
# Vx = Vx - Δt/ρ ΔP/Δx | |
# Vy = Vy - Δt/ρ ΔP/Δy | |
# P = P - Δt*k (Δ(Vx)/Δx + Δ(Vy)/Δy) |
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using Test: @test | |
using Base.Threads: nthreads | |
using BenchmarkTools: @btime | |
using OhMyThreads: @tasks, tmap!, tmapreduce, chunks | |
using ThreadPinning | |
pinthreads(:cores) | |
# naive, math implementation | |
function matvec_row!(y, A, x) | |
fill!(y, zero(length(y))) |
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