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Boggle Class Challenge
class BoggleBoard
def initialize(boggle_board)
@boggle_board = boggle_board
end
def create_word(board, *coords)
coords.map { |coord| board[coord.first][coord.last]}.join("")
end
def get_row(row)
return @boggle_board[(row)]
end
def get_col(col)
return @boggle_board.map {|r| r[col]}
end
end
dice_grid = [["b", "r", "a", "e"],
["i", "o", "d", "t"],
["e", "c", "l", "r"],
["t", "a", "k", "e"]]
new_boggle = BoggleBoard.new(dice_grid)
p new_boggle.create_word(dice_grid, [1,2], [1,1], [2,1], [3,2]) #=> returns "dock"
p new_boggle.create_word(dice_grid, [2,1], [1,1], [1,2], [0,3]) #=> returns "code"
p new_boggle.create_word(dice_grid, [0,1], [0,2], [1,2]) #=> returns "rad"
p new_boggle.create_word(dice_grid, [0,0], [1,0], [0,1], [1,2]) #=> returns "bird"
p new_boggle.create_word(dice_grid, [2,1], [1,1], [2,2], [1,2]) #=> returns "cold"
p new_boggle.get_col(1) == ["r", "o", "c", "a"] #=> true
p new_boggle.get_col(0) == ["b", "i", "e", "t"] #=> true
p new_boggle.get_col(3) == ["e", "t", "r", "e"] #=> true
p new_boggle.get_row(1) == ["i", "o", "d", "t"] #=> true
p new_boggle.get_row(3) == ["t", "a", "k", "e"] #=> true
p new_boggle.get_row(0) == ["b", "r", "a", "t"] #=> false
p dice_grid[0][1] == "r" #=> should be true
p dice_grid[2][1] == "c" #=> should be true
p dice_grid[3][3] == "e" #=> should be true
p dice_grid[2][3] == "x" #=> should be false
# Reflection
# I really enjoyed working on this challenge. It was an equal amount of challenging but also used what I knew already. I
# like how it built off previous challenges. I also spent some time before working on this challenge going through
# Object Oriented Programming tutorials, which made this challenge easier. I still can't figure out how to create the
# get_diagonal method (but perhaps by reading others' code, I'll be able to figure it out!).
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