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January 12, 2024 17:49
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You can find a gif here https://plus.google.com/108486473528609847558/posts/TqUfbZ3Vkt9
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public class CircularProgressDrawable extends Drawable | |
implements Animatable { | |
private static final Interpolator ANGLE_INTERPOLATOR = new LinearInterpolator(); | |
private static final Interpolator SWEEP_INTERPOLATOR = new DecelerateInterpolator(); | |
private static final int ANGLE_ANIMATOR_DURATION = 2000; | |
private static final int SWEEP_ANIMATOR_DURATION = 600; | |
private static final int MIN_SWEEP_ANGLE = 30; | |
private final RectF fBounds = new RectF(); | |
private ObjectAnimator mObjectAnimatorSweep; | |
private ObjectAnimator mObjectAnimatorAngle; | |
private boolean mModeAppearing; | |
private Paint mPaint; | |
private float mCurrentGlobalAngleOffset; | |
private float mCurrentGlobalAngle; | |
private float mCurrentSweepAngle; | |
private float mBorderWidth; | |
private boolean mRunning; | |
public CircularProgressDrawable(int color, float borderWidth) { | |
mBorderWidth = borderWidth; | |
mPaint = new Paint(); | |
mPaint.setAntiAlias(true); | |
mPaint.setStyle(Paint.Style.STROKE); | |
mPaint.setStrokeWidth(borderWidth); | |
mPaint.setColor(color); | |
setupAnimations(); | |
} | |
@Override | |
public void draw(Canvas canvas) { | |
float startAngle = mCurrentGlobalAngle - mCurrentGlobalAngleOffset; | |
float sweepAngle = mCurrentSweepAngle; | |
if (!mModeAppearing) { | |
startAngle = startAngle + sweepAngle; | |
sweepAngle = 360 - sweepAngle - MIN_SWEEP_ANGLE; | |
} else { | |
sweepAngle += MIN_SWEEP_ANGLE; | |
} | |
canvas.drawArc(fBounds, startAngle, sweepAngle, false, mPaint); | |
} | |
@Override | |
public void setAlpha(int alpha) { | |
mPaint.setAlpha(alpha); | |
} | |
@Override | |
public void setColorFilter(ColorFilter cf) { | |
mPaint.setColorFilter(cf); | |
} | |
@Override | |
public int getOpacity() { | |
return PixelFormat.TRANSPARENT; | |
} | |
private void toggleAppearingMode() { | |
mModeAppearing = !mModeAppearing; | |
if (mModeAppearing) { | |
mCurrentGlobalAngleOffset = (mCurrentGlobalAngleOffset + MIN_SWEEP_ANGLE * 2) % 360; | |
} | |
} | |
@Override | |
protected void onBoundsChange(Rect bounds) { | |
super.onBoundsChange(bounds); | |
fBounds.left = bounds.left + mBorderWidth / 2f + .5f; | |
fBounds.right = bounds.right - mBorderWidth / 2f - .5f; | |
fBounds.top = bounds.top + mBorderWidth / 2f + .5f; | |
fBounds.bottom = bounds.bottom - mBorderWidth / 2f - .5f; | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
//////////////// Animation | |
private Property<SmoothCircularIndeterminateProgressBarDrawable, Float> mAngleProperty | |
= new Property<SmoothCircularIndeterminateProgressBarDrawable, Float>(Float.class, "angle") { | |
@Override | |
public Float get(SmoothCircularIndeterminateProgressBarDrawable object) { | |
return object.getCurrentGlobalAngle(); | |
} | |
@Override | |
public void set(SmoothCircularIndeterminateProgressBarDrawable object, Float value) { | |
object.setCurrentGlobalAngle(value); | |
} | |
}; | |
private Property<SmoothCircularIndeterminateProgressBarDrawable, Float> mSweepProperty | |
= new Property<SmoothCircularIndeterminateProgressBarDrawable, Float>(Float.class, "arc") { | |
@Override | |
public Float get(SmoothCircularIndeterminateProgressBarDrawable object) { | |
return object.getCurrentSweepAngle(); | |
} | |
@Override | |
public void set(SmoothCircularIndeterminateProgressBarDrawable object, Float value) { | |
object.setCurrentSweepAngle(value); | |
} | |
}; | |
private void setupAnimations() { | |
mObjectAnimatorAngle = ObjectAnimator.ofFloat(this, mAngleProperty, 360f); | |
mObjectAnimatorAngle.setInterpolator(ANGLE_INTERPOLATOR); | |
mObjectAnimatorAngle.setDuration(ANGLE_ANIMATOR_DURATION); | |
mObjectAnimatorAngle.setRepeatMode(ValueAnimator.RESTART); | |
mObjectAnimatorAngle.setRepeatCount(ValueAnimator.INFINITE); | |
mObjectAnimatorSweep = ObjectAnimator.ofFloat(this, mSweepProperty, 360f - MIN_SWEEP_ANGLE * 2); | |
mObjectAnimatorSweep.setInterpolator(SWEEP_INTERPOLATOR); | |
mObjectAnimatorSweep.setDuration(SWEEP_ANIMATOR_DURATION); | |
mObjectAnimatorSweep.setRepeatMode(ValueAnimator.RESTART); | |
mObjectAnimatorSweep.setRepeatCount(ValueAnimator.INFINITE); | |
mObjectAnimatorSweep.addListener(new Animator.AnimatorListener() { | |
@Override | |
public void onAnimationStart(Animator animation) { | |
} | |
@Override | |
public void onAnimationEnd(Animator animation) { | |
} | |
@Override | |
public void onAnimationCancel(Animator animation) { | |
} | |
@Override | |
public void onAnimationRepeat(Animator animation) { | |
toggleAppearingMode(); | |
} | |
}); | |
} | |
@Override | |
public void start() { | |
if (isRunning()) { | |
return; | |
} | |
mRunning = true; | |
mObjectAnimatorAngle.start(); | |
mObjectAnimatorSweep.start(); | |
invalidateSelf(); | |
} | |
@Override | |
public void stop() { | |
if (!isRunning()) { | |
return; | |
} | |
mRunning = false; | |
mObjectAnimatorAngle.cancel(); | |
mObjectAnimatorSweep.cancel(); | |
invalidateSelf(); | |
} | |
@Override | |
public boolean isRunning() { | |
return mRunning; | |
} | |
public void setCurrentGlobalAngle(float currentGlobalAngle) { | |
mCurrentGlobalAngle = currentGlobalAngle; | |
invalidateSelf(); | |
} | |
public float getCurrentGlobalAngle() { | |
return mCurrentGlobalAngle; | |
} | |
public void setCurrentSweepAngle(float currentSweepAngle) { | |
mCurrentSweepAngle = currentSweepAngle; | |
invalidateSelf(); | |
} | |
public float getCurrentSweepAngle() { | |
return mCurrentSweepAngle; | |
} | |
} |
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/** | |
* Simplest custom view possible, using CircularProgressDrawable | |
*/ | |
public class CustomView extends View { | |
private CircularProgressDrawable mDrawable; | |
public CustomView(Context context) { | |
this(context, null); | |
} | |
public CustomView(Context context, AttributeSet attrs) { | |
this(context, attrs, 0); | |
} | |
public CustomView(Context context, AttributeSet attrs, int defStyleAttr) { | |
super(context, attrs, defStyleAttr); | |
mDrawable = new CircularProgressDrawable(Color.RED, 10); | |
mDrawable.setCallback(this); | |
} | |
@Override | |
protected void onVisibilityChanged(View changedView, int visibility) { | |
super.onVisibilityChanged(changedView, visibility); | |
if (visibility == VISIBLE) { | |
mDrawable.start(); | |
} else { | |
mDrawable.stop(); | |
} | |
} | |
@Override | |
protected void onSizeChanged(int w, int h, int oldw, int oldh) { | |
super.onSizeChanged(w, h, oldw, oldh); | |
mDrawable.setBounds(0, 0, w, h); | |
} | |
@Override | |
public void draw(Canvas canvas) { | |
super.draw(canvas); | |
mDrawable.draw(canvas); | |
} | |
@Override | |
protected boolean verifyDrawable(Drawable who) { | |
return who == mDrawable || super.verifyDrawable(who); | |
} | |
} |
Well this CustomView is described as the simplest possible. If you want a more complete version, you can check out the project on Github.
Hi ,
The animation is not starting when you enter first time in the screen, I have checked isRunning also and that is false so that should start
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I love it! For anyone who is looking for an easy integration with DIP/DP or any other units, take a look at this:
Modify your CustomView constructor to look like this:
Thanks, Castorflex!