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@bert
bert / README
Created July 15, 2011 21:01
Bresenham Algorithms in C
Some possible implementations of the Bresenham Algorithms in C.
The Bresenham line algorithm is an algorithm which determines which points in an
n-dimensional raster should be plotted in order to form a close approximation
to a straight line between two given points.
It is commonly used to draw lines on a computer screen, as it uses only integer
addition, subtraction and bit shifting, all of which are very cheap operations
in standard computer architectures.
It is one of the earliest algorithms developed in the field of computer graphics.
A minor extension to the original algorithm also deals with drawing circles.
@chitchcock
chitchcock / 20111011_SteveYeggeGooglePlatformRant.md
Created October 12, 2011 15:53
Stevey's Google Platforms Rant

Stevey's Google Platforms Rant

I was at Amazon for about six and a half years, and now I've been at Google for that long. One thing that struck me immediately about the two companies -- an impression that has been reinforced almost daily -- is that Amazon does everything wrong, and Google does everything right. Sure, it's a sweeping generalization, but a surprisingly accurate one. It's pretty crazy. There are probably a hundred or even two hundred different ways you can compare the two companies, and Google is superior in all but three of them, if I recall correctly. I actually did a spreadsheet at one point but Legal wouldn't let me show it to anyone, even though recruiting loved it.

I mean, just to give you a very brief taste: Amazon's recruiting process is fundamentally flawed by having teams hire for themselves, so their hiring bar is incredibly inconsistent across teams, despite various efforts they've made to level it out. And their operations are a mess; they don't real

@olivierlacan
olivierlacan / An_example.markdown
Created February 18, 2012 05:40 — forked from renz45/An_example.markdown
Re-style Sublime Text 2 sidebar to a darker theme

This re-styles your sublime text 2 sidebar to be darker, so it doesn't blind you when using a dark theme.

Dark sublime text 2 sidebar

Save the Default.sublime-theme file into packages/Theme - Default, make a backup of your original if you want to be able to go back easily.

@jaigouk
jaigouk / meta-tags.md
Created March 8, 2012 18:26 — forked from lancejpollard/meta-tags.md
Complete List of HTML Meta Tags

Copied from http://code.lancepollard.com/complete-list-of-html-meta-tags/

Basic HTML Meta Tags

<meta name="keywords" content="your, tags"/>
<meta name="description" content="150 words"/>
<meta name="subject" content="your website's subject">
<meta name="copyright"content="company name">
<meta name="language" content="ES">
@jboner
jboner / latency.txt
Last active July 26, 2024 04:31
Latency Numbers Every Programmer Should Know
Latency Comparison Numbers (~2012)
----------------------------------
L1 cache reference 0.5 ns
Branch mispredict 5 ns
L2 cache reference 7 ns 14x L1 cache
Mutex lock/unlock 25 ns
Main memory reference 100 ns 20x L2 cache, 200x L1 cache
Compress 1K bytes with Zippy 3,000 ns 3 us
Send 1K bytes over 1 Gbps network 10,000 ns 10 us
Read 4K randomly from SSD* 150,000 ns 150 us ~1GB/sec SSD
@andreyvit
andreyvit / tmux.md
Created June 13, 2012 03:41
tmux cheatsheet

tmux cheat sheet

(C-x means ctrl+x, M-x means alt+x)

Prefix key

The default prefix is C-b. If you (or your muscle memory) prefer C-a, you need to add this to ~/.tmux.conf:

remap prefix to Control + a

@MohamedAlaa
MohamedAlaa / tmux-cheatsheet.markdown
Last active July 26, 2024 12:21
tmux shortcuts & cheatsheet

tmux shortcuts & cheatsheet

start new:

tmux

start new with session name:

tmux new -s myname
@border
border / mgoExample.go
Created August 27, 2012 15:33
mgo example
package main
import (
"fmt"
"labix.org/v2/mgo"
"labix.org/v2/mgo/bson"
"time"
)
type Person struct {
@armornick
armornick / sdl2mixer.c
Created August 28, 2012 10:40
Using SDL_Mixer with SDL2
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#define WAV_PATH "Roland-GR-1-Trumpet-C5.wav"
#define MUS_PATH "HR2_Friska.ogg"
// Our wave file
Mix_Chunk *wave = NULL;
// Our music file
Mix_Music *music = NULL;