Created
June 14, 2018 13:55
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Hi, | |
I've started picking up steam, I have a regular contributor etc. (more | |
forks and watchers). | |
We are now seriously aiming for a Vulkan backend and an Android build | |
(x86 and ARM). | |
Main problem is that in this whole rush do develop Vulkan, we're running | |
out of hours in a day to put the right care into various auxillary | |
aspects of the project. | |
So we'd benefit from one or two (I wouldn't mind more ;) ) people who | |
are keen learners who would love to learn a bit of High Performance | |
Computing, encompassing SIMD optimization, GLSL Compute Shaders and the | |
Vulkan API. | |
I'm not expecting MT has many GPU programming experts familiar with the | |
above, I'm looking more for enthusiasts who are comfortable with C++11 | |
concurrency and the concept of custom memory allocators. | |
So I thought to ask you if could again look around the MT community? | |
I think this might be relevant to your project as what's happening in | |
the Irrlicht SVN is not what I'd call "active development" and Irrlicht | |
1.9 is pretty much vaporware (1.8 was released in 2012, the rest were | |
bugfix releases). | |
Aaaand Apple deprecated OpenGL in favour of Metal (which can have Vulkan | |
running over it with MoltenVK). | |
Regards, |
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