Skip to content

Instantly share code, notes, and snippets.

@chinmaygarde
Created March 31, 2014 07:14
Show Gist options
  • Save chinmaygarde/9886933 to your computer and use it in GitHub Desktop.
Save chinmaygarde/9886933 to your computer and use it in GitHub Desktop.
EFImage
-(void) sandbox {
EFDisplay *display = [EFDisplay defaultDisplay];
const EGLint attributes[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_NONE, /* termination sentinel */
};
EFSurfaceConfig *config = [display configurationsForAttributes:attributes].firstObject;
EFContext *context = [[EFContext alloc] initWithAPI:EFContextClientAPI2 display:display config:config];
context.surface = [[[EFPBufferSurface alloc] initWithDisplay:display config:config] autorelease];
BOOL success = [context makeCurrent];
GLuint texture;
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 200, 200, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
image = [[EFImage alloc] initWithDisplay:display context:context texture:texture];
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment