Skip to content

Instantly share code, notes, and snippets.

What would you like to do?
using UnityEngine;
using DG.Tweening;
public class SequenceSample : MonoBehaviour {
public GameObject cubeGroup;
void Start () {
Sequence sequence = DOTween.Sequence()
.Append(cubeGroup.transform.GetChild(1).DORotate(new Vector3(180f,0f),0.5f));
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment