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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using VRM; | |
public class Running : MonoBehaviour { | |
Vector3 _girlStartScale; | |
Vector3 _girlPosition; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Chronos; | |
public class ChangeEmissionColor : MonoBehaviour { | |
Timeline time; | |
void Start () { |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class AreaClockMaking : MonoBehaviour { | |
public GameObject areaClock; | |
private GuageDecreasing _guageDecreasing; | |
void Start () { |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GuageDecreasing : MonoBehaviour { | |
public GameObject Guage; | |
private float guageMax; | |
private float guageNow; |
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public class ChangeUISize : MonoBehaviour { | |
public GameObject panel; | |
void Update () { | |
if (Input.GetKey(KeyCode.Space)) | |
{ | |
StartCoroutine(ChangePaneltoBigSize()); | |
} |
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using System.Collections; | |
using UnityEngine; | |
using DG.Tweening; | |
public class ChangeUISize : MonoBehaviour { | |
public GameObject panel; | |
private bool isDefaultScale; | |
void Update () { |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class MakeLine : MonoBehaviour { | |
public GameObject startPoint; | |
public GameObject endPoint; | |
void Start () { |
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using UnityEngine; | |
using DG.Tweening; | |
public class SequenceSample : MonoBehaviour { | |
public GameObject cubeGroup; | |
void Start () { | |
Sequence sequence = DOTween.Sequence() |