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describe(@"Sting", ^{
it(@"does not glow, normally", ^{
[[theValue([Sting uniqueInstance].isGlowing) should] beFalse];
});
context(@"there's an orc about", ^{
__block Orc *anOrc = nil;
beforeEach(^{
anOrc = [[Orc alloc] init];
describe RingOfPower do
it 'takes a name in the constructor' do
my_precious = RingOfPower.new('The One Ring')
my_precious.name.should eq('The One Ring')
end
end