Example settings for a Source 2 particle system to be used with the dry erase boards in Half-Life: Alyx. The list are all the changes away from the default values.
max particles = 1
time to sleep when not drawn = 0.1
- Instantaneous Emitter
num to emit = 1
- Position Within Sphere Random
- Normal align to CP
- Radius Random
radius min = 12
// Determines the size, so customise these values. The two values should stay equal.radius max = 12
// Determines the size, so customise these values. The two values should stay equal.
- Rotation Random
yaw offset min = 90
yaw offset max = 90
randomly flip direction = off
- Remap control point to scalar
input control point number = 1
input minimum = 1
input maximum = 50
output minimum = 1
output maximum = 50
set value method = "Scale Initial Value"
- Sprite Renderer
orientation type = "Particle Normal Align"
self illum amount = 1 // Try playing with this value.
texture = "materials/particle/dry_erase/stamps/example.vtex"
// Change this to your image texture.