Portable Network Graphics。
PNGの構造は非常に単純で、ファイルをPNG画像と認識するためのシグネチャと、様々なデータを表すチャンクからなる。
PNGの構造 |
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シグネチャ |
// ==UserScript== | |
// @name CCSpreadVisualizer | |
// @namespace http://hitoriblog.com/ | |
// @version 0.4 | |
// @description try to take over the world! | |
// @author moyashi | |
// @match https://coincheck.com/ja/exchange | |
// @grant none | |
// ==/UserScript== |
package main | |
import ( | |
"fmt" | |
) | |
type PrimeGenerator struct { | |
Next func() uint32 | |
} | |
func NewPrimeGenerator() *PrimeGenerator { |
With every project does Pixar’s render farm just get bigger and bigger? Or do all of the farm servers/graphics cards/processors get upgraded with the demands of the project? https://twitter.com/RizzoBlake/status/1345112368083300352
プロジェクトが進むごとにPixarのレンダーファームは徐々に大きくなっていくのでしょうか?また、サーバー、GPU、CPUのすべてが、プロジェクトの需要に応じてアップグレードされるのでしょうか?
1/ Our world works quite a bit differently than VFX in two major ways: we spend a lot of man hours on optimization, and our scheduler is all about sharing.
Due to optimization, by and large we make the film fit the box, aka each film at its peak gets the same number of cores.
レンダリングマネージャーを Thinkbox Deadline、クラウドを AWS としたクラウドレンダリングを構築するために参考となる資料を集める。
// Ref. https://sekailab.com/wp/2020/03/25/deepl-translation-with-kindle-cloud-reader/ | |
function () { | |
/* Kindle Translator V 0.4*/ | |
/* based on ACRExtensions via https://github.com/binarycrafts/ACRExtensions */ | |
var w = null; | |
var kDoc = null; | |
var kObj = null; | |
if (typeof window.KindleReaderContextMenu !== 'undefined') { | |
w = window; | |
} else if (window.length) { |
require "net/http" | |
require "uri" | |
require "json" | |
require "openssl" | |
TIMEZONE = (-9 * 60).to_s | |
HL = "en" | |
keywords = ["bitcoin"] |
setInterval( | |
()=>{ | |
[ | |
"ytp-ad-overlay-close-button", | |
"ytp-ad-skip-button" | |
] | |
.map(e=>Array.from(document.getElementsByClassName(e))) | |
.flat() | |
.forEach(e=>e.click()) | |
}, |
weights := []int{1, 2, 3, 4, 5, 6, 7, 8, 9} |