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View p_outline.c
extern vec2 c_size; // canvas size
extern number c_ss; // canvas supersampling
extern number thickness;
extern vec4 outline_color;
extern int samples;
extern number threshold;
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords)
{
@cigumo
cigumo / profiler.lua
Created Oct 20, 2018
luajit 2.1 + love2d simple profiler
View profiler.lua
--
-- use with luajit 2.1 profiler
-- klua.log functions not included! make your own :)
-- to be used with love2d
local log = (require 'klua.log'):new('profiler'); log.level = DEBUG_LEVEL
local G = love.graphics
local profile
local vmdef
@cigumo
cigumo / gist:c7a27aee4a8dec01cd8757432c0430a7
Created Oct 17, 2018
wegame-crashguid-B9B0AE22-9352-4205-AFA0-7441698B1E8D.json
View gist:c7a27aee4a8dec01cd8757432c0430a7
{
"version": "1002",
"CrashGUID": "B9B0AE22-9352-4205-AFA0-7441698B1E8D",
"AppName": "RailPlatformGame_2000212",
"AppVersion": "0.0.0.23",
"ImageName": "G:\\WeGame\\rail_apps\\王国保卫战:前线(2000212)\\Kingdom Rush Frontiers.exe",
"OperatingSystem": "Windows 10 Home China Build 17134",
"ProjectID": "2000212",
"UIN": "90457445",
"OSIs64Bit": "1",
@cigumo
cigumo / upload-steam-achievements.lua
Last active Apr 23, 2019
Script to upload achievements to Steam
View upload-steam-achievements.lua
--
-- Creates new achievements in steam and uploads the corresponding images.
--
-- WARNING: Based in a non-official API used internally by Steam. Can break anytime!
-- REQUIRES:
-- - lua 5.2/5.3 or luajit 2.0
-- - cURL (in path)
-- - json.lua https://github.com/rxi/json.lua
--
-- Created by Ciro on 02 Sep 2018.
@cigumo
cigumo / 0001-changes-SDL_AndroidGetInternalStoragePath-to-return-.patch
Created Jan 10, 2018
[PATCH] changes SDL_AndroidGetInternalStoragePath to return a canonical path
View 0001-changes-SDL_AndroidGetInternalStoragePath-to-return-.patch
diff --git a/love/src/jni/SDL2-2.0.5/src/core/android/SDL_android.c b/love/src/jni/SDL2-2.0.5/src/core/android/SDL_android.c
index b93b1625..e11fe3c5 100644
--- a/love/src/jni/SDL2-2.0.5/src/core/android/SDL_android.c
+++ b/love/src/jni/SDL2-2.0.5/src/core/android/SDL_android.c
@@ -1665,10 +1665,14 @@ const char * SDL_AndroidGetInternalStoragePath()
return NULL;
}
- /* path = fileObject.getAbsolutePath(); */
+ /* path = fileObject.getCanonicalPath(); */
@cigumo
cigumo / gist:840575d91c7479c1dd18f28c569de05e
Created Jan 10, 2018
physfs doMkdir patch to allow creating dirs when symlinks are part of the path
View gist:840575d91c7479c1dd18f28c569de05e
modified love/src/jni/physfs-2.1.0/src/physfs.c
@@ -2014,7 +2014,8 @@ static int doMkdir(const char *_dname, char *dname)
const int rc = h->funcs->stat(h->opaque, dname, &statbuf);
if ((!rc) && (currentErrorCode() == PHYSFS_ERR_NOT_FOUND))
exists = 0;
- retval = ((rc) && (statbuf.filetype == PHYSFS_FILETYPE_DIRECTORY));
+ retval = ((rc) && (statbuf.filetype == PHYSFS_FILETYPE_DIRECTORY ||
+ (allowSymLinks && statbuf.filetype == PHYSFS_FILETYPE_SYMLINK)));
} /* if */
@cigumo
cigumo / love_shader_array_length_test.lua
Created Dec 29, 2017
glsl shader compiler ignores .length() access and removes the variable
View love_shader_array_length_test.lua
local shader
local shader_code = [[
extern vec4 col[2];
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords)
{
//float dummy = col[0][0];
return vec4(1/col.length(),0,1,1);
}
]]
View physfs Filesystem.cpp
bool Filesystem::setSource(const char *source)
{
if (!PHYSFS_isInit())
return false;
// Check whether directory is already set.
if (!game_source.empty())
return false;
std::string new_search_path = source;
@cigumo
cigumo / gist:316ef0e4d149b26d7a34ac0a0cf3eca3
Created Sep 16, 2017
Spelunky Classic - ASCII tiles table
View gist:316ef0e4d149b26d7a34ac0a0cf3eca3
"!" oShopkeeperTile
"#" oGoldIdolTile
"$" oGoldBarTile
"%" oSpectaclesTile
"&" oWebTile
"(" oMattockTile
")" oLeavesTile
"*" oGoldBarsTile
"+" oSmashTrapTile
"-" oPistolTile
View gist:c5755a7cfce5f379052b7070cd65da34
# Changelog - Kingdom Rush Frontiers | PC/Mac/Linux
## 1.4.2
- Dwarves say regular barracks taunts when the level starts (fixes #903)
- Saurian Deathcoils don't lock on to dwarves (fixes #903)
- Chinese and Korean font adjustments
- click area on continue button of victory screen (fixes #904)
- CJK testing credits
- Translation suggestions from Aix (JA), Soohyeon Wi (KR) and Junesung Oh (KR). Thanks!
- Korean font replacement
- typography credits (closes #906)
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