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Created March 20, 2012 04:11
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GDC 2012 - Interesting sessions

dear Esther ++++

[2012-03-08 jue 17:54] watch again!!

  • "trust that goes with level of finish"
  • music to control the emotional journey of the player.
  • experience vacuum
  • lack of stimulation is not lack of experience
  • overstimulation kills atmosphere
  • engage emotionally vs engage intellectually

financing options for smaller games +++

[2012-03-08 jue 17:34]

  • john austin (joystick labs - incubator)
  • jonathan blow (indie fund)
  • marc jackson (seahorn capital)
  • nicholas lovell (gamesbrief)
  • jonathan newth (tenshi ventures)

the art of dear Esther (que juanma la vea) +++

[2012-03-08 jue 13:09] realism/inversion evoking emotion not reality subliminal signposting

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