Created
February 21, 2013 19:26
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Blender render automation for Ring Run Circus characters
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characters = { 'lion', 'man', 'motoman', 'strongman', 'tiger', 'magician', ... | |
q = 7 # number of camera angles from side to top | |
edge_threshold = 3 # outline edge threshold | |
render_path = '//out/' | |
# main loop | |
cs = bpy.data.scenes['characters'] | |
for c in characters: | |
# render multi angle scenes: | |
for name in [ ('_action', '.action'), ('_side-l', '.side') ]: | |
scene_name = c + name[0] | |
object_name = c + name[1] | |
scene = bpy.data.scenes.get(scene_name) | |
if scene == None: | |
print(' scene not found, skipping:' + scene_name) | |
continue | |
cs.node_tree.nodes['RenderEdge'].scene = scene # select layers and scenes | |
cs.node_tree.nodes['RenderEdge'].layer = 'edge' | |
cs.node_tree.nodes['RenderSolid'].scene = scene | |
cs.node_tree.nodes['RenderSolid'].layer = 'solid' | |
cs.frame_start = 0 | |
cs.frame_end = scene.frame_end # set rendering scene length | |
co = scene.objects[object_name] # object to be rotated | |
for i in range(0,q): | |
cs.render.filepath = render_path + c + name[0] + '-' + ("%02d" % i) +'-##' | |
co.rotation_euler[1] = (-math.pi/2) * i/(q-1) # rotate the character | |
bpy.ops.render.render(animation=True) # start rendering | |
co.rotation_euler[1] = 0 # reset character rotation | |
# render crash (just side angle) | |
scene_name = c + '_crash' | |
scene = bpy.data.scenes.get(scene_name) | |
scene.render.edge_threshold = edge_threshold | |
cs.node_tree.nodes['RenderEdge'].scene = scene | |
cs.node_tree.nodes['RenderEdge'].layer = 'edge' | |
cs.node_tree.nodes['RenderSolid'].scene = scene | |
cs.node_tree.nodes['RenderSolid'].layer = 'solid' | |
cs.frame_start = 0 | |
cs.frame_end = scene.frame_end | |
cs.render.filepath = render_path + scene_name + '-##' | |
bpy.ops.render.render(animation=True) # start rendering | |
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