Skip to content

Instantly share code, notes, and snippets.

// Answer to http://github.com/ry/http-parser/issues/#issue/1
// UNTESTED
struct line {
char *field;
size_t field_len;
char *value;
size_t value_len;
};
@dchest
dchest / post-update
Created November 27, 2009 00:43
Git post-update hook to checkout working copy and publish it with jekyll (put it into .git/hooks and chmod +x post-update)
#!/bin/sh
#
# This hook does two things:
#
# 1. update the "info" files that allow the list of references to be
# queries over dumb transports such as http
#
# 2. if this repository looks like it is a non-bare repository, and
# the checked-out branch is pushed to, then update the working copy.
# This makes "push" function somewhat similarly to darcs and bzr.
from google.appengine.api import urlfetch
from google.appengine.api import xmpp
from google.appengine.ext import db
from google.appengine.ext import webapp
from google.appengine.ext.webapp.util import run_wsgi_app
from google.appengine.ext.webapp import xmpp_handlers
import base64
import feedparser
import logging
Function.prototype.construct = function(){
function emptyFunction(){};
emptyFunction.prototype = this.prototype;
return new emptyFunction;
}
Function.prototype.create = function(){
var instance = this.construct();
this.apply(instance, arguments);
return instance;
@tobitailor
tobitailor / def.js
Created July 13, 2010 23:32
Simple Ruby-style inheritance for JavaScript
/*
* def.js: Simple Ruby-style inheritance for JavaScript
*
* Copyright (c) 2010 Tobias Schneider
* This script is freely distributable under the terms of the MIT license.
*
*
* Example:
*
* def ("Person") ({
var makeArray = Function.prototype.call.bind(Array.prototype.slice)
function chaining(actions, initialParams) {
var action = actions.shift()
if (!action) return
function innerCallback(err) {
initialParams.shift()
var newParams = makeArray(arguments)
, passingParams = newParams.concat(initialParams)
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n
@ssokolow
ssokolow / .Xresources
Created May 1, 2011 15:54
.Xresources settings for more modern XTerm keybindings
! {{{ Quick Reference
!
! Scrolling:
! Scroll Wheel
! Shift-PgUp/PgDn
!
! Copy/Paste:
! Mouse-Select : Copy to PRIMARY
! Shift + Mouse-Select: Copy to CLIPBOARD
!
@comboy
comboy / update.rb
Created June 18, 2011 22:11
update all your namecoin domains
require 'json'
# put this file in the same dir as namecoind executable
JSON.load(`./namecoind name_list`).each do |domain|
if domain['expires_in'] < 5000
command = "./namecoind name_update '#{domain['name']}' '#{domain['value']}'"
puts command
puts `#{command}`
end
@louisremi
louisremi / animLoopX.js
Created July 29, 2011 17:34
Animation loop with requestAnimationFrame
// Cross browser, backward compatible solution
(function( window, Date ) {
// feature testing
var raf = window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.msRequestAnimationFrame ||
window.oRequestAnimationFrame;
window.animLoop = function( render, element ) {
var running, lastFrame = +new Date;