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@p4bl0-
p4bl0- / 00_readme.md
Last active October 12, 2023 09:09
A complete compiler for a simple language (in less than 150 LoC)

This project is a tiny compiler for a very simple language consisting of boolean expression.

The language has two constants: 1 for true and 0 for false, and 4 logic gates: ! (not), & (and), | (or), and ^ (xor).

It can also use parentheses to manage priorities.

Here is its grammar in BNF format:

expr ::= "0" | "1"

@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active April 4, 2024 13:42
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0