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( function () { | |
class MeshReflectorMaterial extends THREE.MeshStandardMaterial { | |
constructor(renderer, camera, scene, object, options) { | |
super(); | |
var default_options = { | |
mixBlur: 0, | |
mixStrength: 1, | |
resolution: 256, | |
blur: [0, 0], |
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{% comment %} | |
For more sorting, add links with the class of sort_btn, and the following id, depending on the needed functionality: | |
manual | |
price-ascending | |
price-descending | |
title-ascending | |
title-descending | |
created-ascending | |
created-descending |
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@echo off | |
SET st2Path=C:\Program Files\Sublime Text 3\sublime_text.exe | |
rem add it for all file types | |
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f | |
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3" /t REG_EXPAND_SZ /v "Icon" /d "%st2Path%,0" /f | |
@reg add "HKEY_CLASSES_ROOT\*\shell\Open with Sublime Text 3\command" /t REG_SZ /v "" /d "%st2Path% \"%%1\"" /f | |
rem add it for folders | |
@reg add "HKEY_CLASSES_ROOT\Folder\shell\Open with Sublime Text 3" /t REG_SZ /v "" /d "Open with Sublime Text 3" /f |
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// Use Gists to store code you would like to remember later on | |
console.log(window); // log the "window" object to the console |