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@commy2
Last active June 6, 2019 20:32
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/*
Author: Konrad Szumiec
Description:
Workaround fix for ATGM/SAM launch positions
Parameter(s):
0: OBJECT - vehicle
1: OBJECT - projectile
2: STRING - selection to adjust missile's position to
3: STRING - type of projectile that should be adjusted
Returns:
BOOL - success
Example:
[_vehicle,_missile,"missile_move","MissileBase"] call BIS_fnc_missileLaunchPositionFix
*/
private ["_vehicle","_missile","_selection","_type"];
_vehicle = _this select 0;
_missile = _this select 1; if !(local _missile) exitWith {false};
_selection = _this select 2;
_type = _this select 3; if !(_missile isKindOf _type) exitWith {false};
private ["_localPosition","_logic","_globalPosition"];
_localPosition = _vehicle selectionPosition _selection;
if (_localPosition call BIS_fnc_magnitudeSqr == 0) exitWith {false};
// Workaround for missing modelToWorldASL scripting command
_logic = "Logic" createVehicleLocal [0,0,0];
_logic attachTo [_vehicle,_localPosition];
_globalPosition = visiblePositionASL _logic;
deleteVehicle _logic;
_missile setPosASL _globalPosition;
true
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