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@commy2
Last active October 21, 2023 16:34
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// init.sqf
#define TEXT_REPAIR "Repair Sensor"
#define ICON_REPAIR "\a3\ui_f\data\igui\cfg\simpletasks\types\repair_ca.paa"
#define REPAIR_TIME 5
private _toolkit = configName (configFile >> "CfgWeapons" >> "ToolKit");
["Mission_Repaired", {
params ["_unit", "_target", "_toolkit", "_canRepair"];
hint "REPAIR DONE";
}] call CBA_fnc_addEventHandler;
if (isServer) then {
["Mission_RepairedServer", {
params ["_unit", "_target", "_toolkit", "_canRepair"];
if ([_unit, _target, _toolkit] call _canRepair) then {
_unit removeItem _toolkit; // AG EG according to wiki
_target setVariable ["Mission_Repaired", true, true];
//hint "REPAIR DONE";
["Mission_Repaired", _this] call CBA_fnc_globalEvent;
};
}] call CBA_fnc_addEventHandler;
};
private _canRepair = {
params ["_unit", "_target", "_toolkit"];
//systemChat str [_unit, _toolkit];
_unit getUnitTrait "engineer"
and _toolkit in items _unit
and isNil {_target getVariable "Mission_Repaired"}
};
private _onRepairProgress = {
params ["_args"];
_args params ["_unit", "_target", "_toolkit", "_canRepair"];
[_unit, _target, _toolkit] call _canRepair // return
};
private _onRepairComplete = {
params ["_args"];
["Mission_RepairedServer", _args] call CBA_fnc_serverEvent;
};
private _onRepairFailure = {
//hint "REPAIR FAIL";
};
private _actionArgs = [_toolkit, _canRepair, _onRepairProgress, _onRepairComplete, _onRepairFailure];
private _actionRepairCondition = {
params ["_target", "_unit", "_args"];
_args params ["_toolkit", "_canRepair"];
[_unit, _target, _toolkit] call _canRepair // return
};
private _actionRepairStatement = {
[{
params ["_target", "_unit", "_args"];
_args params ["_toolkit", "_canRepair", "_onRepairProgress", "_onRepairComplete", "_onRepairFailure"];
[TEXT_REPAIR, REPAIR_TIME, _onRepairProgress, _onRepairComplete, _onRepairFailure, [_unit, _target, _toolkit, _canRepair]] call CBA_fnc_progressBar;
}, _this] call CBA_fnc_execNextFrame;
};
private _actionRepair = ["MISSION_Repair", TEXT_REPAIR, ICON_REPAIR, _actionRepairStatement, _actionRepairCondition, nil, _actionArgs] call ace_interact_menu_fnc_createAction;
["Land_PortableWeatherStation_01_olive_F", 0, ["ACE_MainActions"], _actionRepair] call ace_interact_menu_fnc_addActionToClass;
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