Created
June 6, 2019 20:29
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/*ArmA 2 flares, by Maddmatt | |
*/ | |
private ["_v", "_vec","_flares","_emmiters","_launcherCount","_vel","_i","_relPos","_dirPos","_div","_flarelevel","_vvel","_muzzzLevel","_flare","_sm","_sp","_li"]; | |
_v=_this select 0; | |
_vec = vectordir _v; | |
_flares=[]; | |
_emmiters=[]; | |
_launchercount=0; | |
//_muzzzlevel=150; | |
_muzzzlevel=GetNumber (configFile >> "CfgVehicles" >> typeof _v >> "flareVelocity"); | |
_min = ((boundingbox _v) select 0) select 2; | |
; | |
//Count up memory points | |
_launchercount=0; | |
while {([0,0,0] distance (_v selectionposition (format ["flare_launcher%1",_launchercount+1]))) != 0} | |
do | |
{ | |
_launchercount=_launchercount+1; | |
}; | |
_vel=velocity _v; | |
for "_i" from 1 to (_launchercount) do | |
{ | |
_relpos=_v modeltoworld (_v selectionposition format["flare_launcher%1",_i]); | |
_dirpos=_v modeltoworld (_v selectionposition format["flare_launcher%1_dir",_i]); | |
_flare="FlareCountermeasure" createvehiclelocal _relpos; | |
_dirpos=[(_dirpos select 0) - (_relpos select 0),(_dirpos select 1) - (_relpos select 1),(_dirpos select 2) - (_relpos select 2)]; | |
//Calculate vehocity to launch flare at | |
_div=abs(_dirpos select 0)+abs(_dirpos select 1)+abs(_dirpos select 2); | |
_flarevel=[(_dirpos select 0)/_div*_muzzzlevel,(_dirpos select 1)/_div*_muzzzlevel,(_dirpos select 2)/_div*_muzzzlevel]; | |
_vvel=velocity _v; | |
_flare setvelocity [(_flarevel select 0) + (_vvel select 0),(_flarevel select 1) + (_vvel select 1),(_flarevel select 2) + (_vvel select 2)]; | |
hint format ["%1",_flarevel]; | |
_flares=_flares+[_flare]; | |
_sm = "#particlesource" createVehicleLocal getpos _flare; | |
_sm setParticleRandom [0.5, [0.3, 0.3, 0.3], [0.5, 0.5, 0.5], 0, 0.3, [0, 0, 0, 0], 0, 0,360]; | |
_sm setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 12, 8,0], | |
"", "Billboard", 1, 3, [0, 0, 0], | |
[0,0,0], 1, 1, 0.80, 0.5, [1.3,4], | |
[[0.9,0.9,0.9,0.6], [1,1,1,0.3], [1,1,1,0]],[1],0.1,0.1,"","",_flare]; | |
_sm setdropinterval 0.02; | |
_sp = "#particlesource" createVehicleLocal getpos _flare; | |
_sp setParticleRandom [0.03, [0.3, 0.3, 0.3], [1, 1, 1], 0, 0.2, [0, 0, 0, 0], 0, 0,360]; | |
_sp setParticleParams [["\A3\data_f\ParticleEffects\Universal\Universal", 16, 13, 2,0], | |
"", "Billboard", 1, 0.1, [0, 0, 0], | |
[0,0,0], 1, 1, 0.80, 0.5, [1.5,0], | |
[[1,1,1,-4], [1,1,1,-4], [1,1,1,-2],[1,1,1,0]],[1000],0.1,0.1,"","",_flare,360]; | |
_sp setdropinterval 0.001; | |
_li = "#lightpoint" createVehicleLocal getpos _flare; | |
_li setLightBrightness 0.1; | |
_li setLightAmbient[0.8, 0.6, 0.2]; | |
_li setLightColor[1, 0.5, 0.2]; | |
_li lightAttachObject [_flare, [0,0,0]]; | |
_emmiters=_emmiters+[_sm,_sp,_li]; | |
}; | |
(_emmiters + _flares) spawn | |
{ | |
scriptName "fn_effectFiredFlares_loop"; | |
sleep 4.5 + random 1; | |
{deletevehicle _x} foreach _this; | |
}; |
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