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@kosh04
kosh04 / curl.lsp
Created August 2, 2011 07:46
[newLISP]libcurlライブラリを利用したサンプルコード -> [moved] https://github.com/kosh04/newlisp-curl
;;; curl.lsp -- libcurl for newLISP
;; ChangeLog:
;;
;; 2013-12-04 add function curl-get. add dylib (osx).
;; 2011-08-02 first commit.
;; Link:
;;
;; libcurl - API
@ccstone
ccstone / BBEdit-TextWrangler_RegEx_Cheat_Sheet.txt
Last active May 10, 2024 15:41
BBEdit-TextWrangler Regular Expression Cheat-Sheet
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BBEdit / BBEdit-Lite / TextWrangler Regular Expression Guide Modified: 2018/08/10 01:19
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NOTES:
The PCRE engine (Perl Compatible Regular Expressions) is what BBEdit and TextWrangler use.
Items I'm unsure of are marked '# PCRE?'. The list while fairly comprehensive is not complete.
@gizmaa
gizmaa / Plot_Examples.md
Last active June 10, 2024 02:44
Various Julia plotting examples using PyPlot
@Ismael-VC
Ismael-VC / server.jl
Last active February 10, 2016 08:24
Julia plot server.
#!/usr/bin/env julia
port = begin
try
parse(Int, ARGS[1])
catch err
error("usage: `$ julia server.jl <port>`")
end
end
@mdvsh
mdvsh / scene.ipynb
Created December 28, 2019 15:31
This script draws a scene using the package Luxor.jl. It looks simple at first, ̷b̷u̷t̷ ̷u̷s̷e̷s̷ ̷c̷o̷m̷p̷l̷e̷x̷ ̷f̷e̷a̷t̷u̷r̷e̷s̷ ̷o̷f̷ ̷L̷u̷x̷o̷r̷.̷j̷l̷ ̷t̷o̷ ̷a̷d̷d̷ ̷a̷t̷t̷e̷n̷t̷i̷o̷n̷ ̷t̷o̷ ̷d̷e̷t̷a̷i̷l̷.̷ and is indeed simple.
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@Wikunia
Wikunia / vis_digits.jl
Created July 13, 2020 16:58
Visualzing digits
using Luxor, ColorSchemes
using UnicodeFun
using Primes
struct PNGScene
opts::Dict{Symbol, Any}
end
function get_coord(val, radius)
θ = 2π*0.1*val
@OrionReed
OrionReed / dom3d.js
Last active July 7, 2024 19:16
3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks.
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/)
(() => {
const SHOW_SIDES = false; // color sides of DOM nodes?
const COLOR_SURFACE = true; // color tops of DOM nodes?
const COLOR_RANDOM = false; // randomise color?
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com)
const MAX_ROTATION = 180; // set to 360 to rotate all the way round
const THICKNESS = 20; // thickness of layers
const DISTANCE = 10000; // ¯\\_(ツ)_/¯