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@areina
areina / emacs-email-setup.md
Created October 12, 2012 15:00
Manage your email in emacs with mu4e

Manage your gmail account in emacs with mu4e

There're a lot of combinations to manage your email with emacs, but this works for me. I've a backup and I can manage my daily email.

The stack:

  • emacs
  • offlineimap
  • mu
  • mu4e
@nauhygon
nauhygon / Build Emacs for Windows 64bit with Native Compilation.md
Last active June 13, 2024 01:29
Step-by-step instructions to build Emacs for Windows 64 bit with MSYS2 and MinGW-w64. Now `native-comp` supported.

Build Emacs-w64 with MSYS2/MinGW-w64 with Native Compilation

Instructions are modified from emacs-w64 Wiki page by zklhp. Many thanks for sharing!

  1. Download the latest MSYS2 from this download page.

  2. Install MSYS2 to, for example, C:\msys2 (make sure no space in path to avoid unwanted problems).

  3. Optionally prettify the MSYS2 console mintty with ~/.minttyrc to make it more pleasing to eyes. Thanks to this awesome theme!

/*
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader.
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites,
then reuse this Material on all appropriate Sprite Renderers.
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders:
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html)
This is not for scaled or rotated artwork. If you need those features, look at low res render textures.
Use this however you want.

Generating Procedural Game Worlds with Wave Function Collapse

Wave Function Collapse (WFC) by @exutumno is a new algorithm that can generate procedural patterns from a sample image. It's especially exciting for game designers, letting us draw our ideas instead of hand coding them. We'll take a look at the kinds of output WFC can produce and the meaning of the algorithm's parameters. Then we'll walk through setting up WFC in javascript and the Unity game engine.

sprites

The traditional approach to this sort of output is to hand code algorithms that generate features, and combine them to alter your game map. For example you could sprinkle some trees at random coordinates, draw roads with a brownian motion, and add rooms with a Binary Space Partition. This is powerful but time consuming, and your original vision can someti

@mrichman
mrichman / osx_bootstrap.sh
Last active May 7, 2024 10:58
Bootstrap script for setting up a new OSX machine
#!/usr/bin/env bash
#
# Bootstrap script for setting up a new OSX machine
#
# This should be idempotent so it can be run multiple times.
#
# Some apps don't have a cask and so still need to be installed by hand. These
# include:
#
# - Twitter (app store)
@fay59
fay59 / Quirks of C.md
Last active January 23, 2024 04:24
Quirks of C

Here's a list of mildly interesting things about the C language that I learned mostly by consuming Clang's ASTs. Although surprises are getting sparser, I might continue to update this document over time.

There are many more mildly interesting features of C++, but the language is literally known for being weird, whereas C is usually considered smaller and simpler, so this is (almost) only about C.

1. Combined type and variable/field declaration, inside a struct scope [https://godbolt.org/g/Rh94Go]

struct foo {
   struct bar {
 int x;
@erineccleston
erineccleston / OrthographicOverride.cs
Last active August 7, 2019 21:45
Allows 2D Pixel Perfect to work with Cinemachine
using Cinemachine;
using UnityEngine;
using UnityEngine.U2D;
using System.Reflection;
/// <summary>
/// Add this component to a camera that has PixelPerfectCamera and CinemachineBrain
/// components to prevent the active CinemachineVirtualCamera from overwriting the
/// correct orthographic size as calculated by the PixelPerfectCamera.
/// </summary>
@darkliquid
darkliquid / !README.md
Last active May 23, 2024 04:55
Script for setting up my windows install. Run setup-windows.ps1

This is my desktop setup scripts for Windows. It installs a number of apps using scoops (in preference) and failing that, via chocolatey. It also makes a number of customisations and streamlining operations to Windows itself via registry changes and various powershell scripts, the most notable of which is the [Windows 10 Debloater][3] script.

After that, It sets up my [WSL][4] environment, and uses my [linux dotfiles repo][5] to customise that. The aim of this setup is to be a reasonably dev-friendly, secure windows environment with a ready-to-go linux environment setup via WSL. More customisations will be made as things like 'controlled folder access exceptions' and other things get discovered through usage.

@tigt
tigt / git-branch-to-favicon.js
Created March 18, 2020 21:10
Creates an SVG string that can be used as a favicon across different Git branches. Actually getting this into the browser is sadly project-specific.
const { execSync } = require('child_process')
const { createHash } = require('crypto')
const invertColor = require('invert-color')
const branchName = execSync('git rev-parse --abbrev-ref HEAD')
const hash = createHash('sha256')
hash.update(branchName)
const color = '#' + hash.digest().toString('hex').substring(0, 6)
const invertedColor = invertColor(color, true)