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@dacap
Created May 30, 2015 18:10
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// Don't modify, generated file from /aseprite/data/pref.xml
#ifndef GENERATED_PREF_TYPES_H_INCLUDED
#define GENERATED_PREF_TYPES_H_INCLUDED
#pragma once
#include <string>
namespace app {
namespace gen {
enum class RightClickMode {
DEFAULT = 0,
PAINT_BGCOLOR = 0,
PICK_FGCOLOR = 1,
ERASE = 2,
};
enum class OnionskinType {
MERGE = 0,
RED_BLUE_TINT = 1,
};
enum class BrushType {
CIRCLE = 0,
SQUARE = 1,
LINE = 2,
};
enum class BgType {
CHECKED_16x16 = 0,
CHECKED_8x8 = 1,
CHECKED_4x4 = 2,
CHECKED_2x2 = 3,
};
enum class SpriteSheetType {
NONE = 0,
HORIZONTAL_STRIP = 1,
VERTICAL_STRIP = 2,
MATRIX = 3,
};
class GlobalPref : public Section {
public:
GlobalPref(const std::string& name);
void load();
void save();
class General : public Section {
public:
General(const std::string& name);
void load();
void save();
Option<int> screenScale;
Option<bool> visibleTimeline;
Option<bool> autoshowTimeline;
Option<bool> expandMenubarOnMouseover;
Option<bool> dataRecovery;
Option<int> dataRecoveryPeriod;
};
General general;
class Undo : public Section {
public:
Undo(const std::string& name);
void load();
void save();
Option<int> sizeLimit;
Option<bool> gotoModified;
Option<bool> allowNonlinearHistory;
};
Undo undo;
class Editor : public Section {
public:
Editor(const std::string& name);
void load();
void save();
Option<bool> zoomWithWheel;
Option<bool> zoomFromCenterWithWheel;
Option<bool> zoomFromCenterWithKeys;
Option<bool> showScrollbars;
Option<RightClickMode> rightClickMode;
Option<bool> grabAlpha;
Option<bool> autoSelectLayer;
Option<app::Color> cursorColor;
};
Editor editor;
class Experimental : public Section {
public:
Experimental(const std::string& name);
void load();
void save();
Option<int> uiScale;
Option<bool> useNativeCursor;
Option<bool> useNativeFileDialog;
Option<bool> flashLayer;
};
Experimental experimental;
class News : public Section {
public:
News(const std::string& name);
void load();
void save();
Option<std::string> cacheFile;
};
News news;
class ColorBar : public Section {
public:
ColorBar(const std::string& name);
void load();
void save();
Option<int> boxSize;
Option<app::Color> fgColor;
Option<app::Color> bgColor;
};
ColorBar colorBar;
class ToolBox : public Section {
public:
ToolBox(const std::string& name);
void load();
void save();
Option<std::string> activeTool;
};
ToolBox toolBox;
class Updater : public Section {
public:
Updater(const std::string& name);
void load();
void save();
Option<int> inits;
Option<int> exits;
Option<bool> isDeveloper;
Option<double> waitDays;
Option<int> lastCheck;
Option<std::string> uuid;
Option<std::string> newVersion;
Option<std::string> newUrl;
};
Updater updater;
class Brush : public Section {
public:
Brush(const std::string& name);
void load();
void save();
Option<doc::BrushPattern> pattern;
};
Brush brush;
class Selection : public Section {
public:
Selection(const std::string& name);
void load();
void save();
Option<app::tools::SelectionMode> mode;
Option<app::Color> transparentColor;
Option<app::tools::RotationAlgorithm> rotationAlgorithm;
};
Selection selection;
};
class ToolPref : public Section {
public:
ToolPref(const std::string& name);
void load();
void save();
Option<int> opacity;
Option<int> tolerance;
Option<bool> contiguous;
Option<bool> filled;
Option<bool> filledPreview;
Option<app::tools::InkType> ink;
Option<app::tools::FreehandAlgorithm> freehandAlgorithm;
class Brush : public Section {
public:
Brush(const std::string& name);
void load();
void save();
Option<BrushType> type;
Option<int> size;
Option<int> angle;
};
Brush brush;
class Spray : public Section {
public:
Spray(const std::string& name);
void load();
void save();
Option<int> width;
Option<int> speed;
};
Spray spray;
};
class DocPref : public Section {
public:
DocPref(const std::string& name);
void load();
void save();
class Tiled : public Section {
public:
Tiled(const std::string& name);
void load();
void save();
Option<filters::TiledMode> mode;
};
Tiled tiled;
class Grid : public Section {
public:
Grid(const std::string& name);
void load();
void save();
Option<bool> snap;
Option<bool> visible;
Option<gfx::Rect> bounds;
Option<app::Color> color;
Option<int> opacity;
Option<bool> autoOpacity;
};
Grid grid;
class PixelGrid : public Section {
public:
PixelGrid(const std::string& name);
void load();
void save();
Option<bool> visible;
Option<app::Color> color;
Option<int> opacity;
Option<bool> autoOpacity;
};
PixelGrid pixelGrid;
class Bg : public Section {
public:
Bg(const std::string& name);
void load();
void save();
Option<BgType> type;
Option<bool> zoom;
Option<app::Color> color1;
Option<app::Color> color2;
};
Bg bg;
class Onionskin : public Section {
public:
Onionskin(const std::string& name);
void load();
void save();
Option<bool> active;
Option<int> prevFrames;
Option<int> nextFrames;
Option<int> opacityBase;
Option<int> opacityStep;
Option<OnionskinType> type;
};
Onionskin onionskin;
class SpriteSheet : public Section {
public:
SpriteSheet(const std::string& name);
void load();
void save();
Option<SpriteSheetType> type;
Option<int> columns;
Option<int> width;
Option<int> height;
Option<bool> bestFit;
Option<std::string> textureFilename;
Option<std::string> dataFilename;
Option<int> borderPadding;
Option<int> shapePadding;
Option<int> innerPadding;
Option<bool> openGenerated;
};
SpriteSheet spriteSheet;
class ImportSpriteSheet : public Section {
public:
ImportSpriteSheet(const std::string& name);
void load();
void save();
Option<gfx::Rect> bounds;
};
ImportSpriteSheet importSpriteSheet;
};
} // namespace gen
} // namespace app
#endif
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