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@myell0w
myell0w / PlatformDependentValue.swift
Created May 4, 2020 14:00
Cross-Platform Helpers for iOS/macOS
/// Used to identify traits of the current UI Environment - especially useful for cross-platform code
public struct MNCUITraits: Withable {
/// Does *not* identify the device type, but the idiom of the layout to apply
/// This means that e.g. on iPad the layoutIdiom can be `.phone`, if run in Split Screen or SlideOver
public enum LayoutIdiom {
case phone(hasRoundCorners: Bool)
case pad(hasRoundCorners: Bool)
case mac
}
@timonus
timonus / programmatic-dynamic-images.m
Last active January 1, 2024 12:08
Programmatically create iOS 13 dynamic images
- (UIImage *)dynamicImage
{
UITraitCollection *const baseTraitCollection = /* an existing trait collection */;
UITraitCollection *const lightTraitCollection = [UITraitCollection traitCollectionWithTraitsFromCollections:@[baseTraitCollection, [UITraitCollection traitCollectionWithUserInterfaceStyle:UIUserInterfaceStyleLight]]];
UITraitCollection *const purelyDarkTraitCollection = [UITraitCollection traitCollectionWithUserInterfaceStyle:UIUserInterfaceStyleDark];
UITraitCollection *const darkTraitCollection = [UITraitCollection traitCollectionWithTraitsFromCollections:@[baseTraitCollection, purelyDarkTraitCollection]];
__block UIImage *lightImage;
[lightTraitCollection performAsCurrentTraitCollection:^{
lightImage = /* draw image */;
@dennisvennink
dennisvennink / headAndTail.swift
Last active January 17, 2021 09:49 — forked from ole/headAndTail.swift
Swift challenge: Sequence.headAndTail
extension Sequence {
var headAndTail: (head: Element, tail: SubSequence)? {
var head: Element?
let tail = drop {
if head == nil {
head = $0
return true
} else {
@AdamLantz
AdamLantz / UIImage+Cropping.swift
Created June 20, 2018 16:03
Swift 4 - Crop transparent pixels from UIImage
//Swift 4 modifications for this gist: https://gist.github.com/krooked/9c4c81557fc85bc61e51c0b4f3301e6e
import Foundation
import UIKit
extension UIImage {
func cropImageByAlpha() -> UIImage {
let cgImage = self.cgImage
let context = createARGBBitmapContextFromImage(inImage: cgImage!)
let height = cgImage!.height
let width = cgImage!.width
@lattner
lattner / TaskConcurrencyManifesto.md
Last active April 11, 2024 01:15
Swift Concurrency Manifesto
@chriseidhof
chriseidhof / sample.swift
Last active December 6, 2019 22:52
Observable References
import Foundation
// A lens is a getter and a setter combined
struct Lens<Whole, Part> {
let get: (Whole) -> Part
let set: (inout Whole, Part) -> ()
}
// We can create a lens from a key path
extension Lens {
@alessaba
alessaba / PlaygroundsFrameworks.swift
Last active July 29, 2023 21:47
List of available frameworks in Swift Playgrounds over the years
// Swift Playgrounds Beta 1.0
import AVFoundation
import AVKit
import Accelerate
import Accounts
import AudioToolbox
import AudioUnit
import CFNetwork
import CoreAudio
import CoreAudioKit
@irace
irace / TabComponent.swift
Last active December 22, 2020 15:38
Easily roll your own `UITabBarController` alternatives. Here’s all the logic you need without assuming anything about your UI.
/**
* A class that can be part of a tabbed navigational interface (expected to be a `UIViewController` but can also be a
* coordinator that proxies through to an underlying controller).
*/
public protocol TabComponent {
/// The tab metadata
var tabItem: TabItem { get }
var viewController: UIViewController { get }
}
@andymatuschak
andymatuschak / States-v3.md
Last active April 12, 2024 16:06
A composable pattern for pure state machines with effects (draft v3)

A composable pattern for pure state machines with effects

State machines are everywhere in interactive systems, but they're rarely defined clearly and explicitly. Given some big blob of code including implicit state machines, which transitions are possible and under what conditions? What effects take place on what transitions?

There are existing design patterns for state machines, but all the patterns I've seen complect side effects with the structure of the state machine itself. Instances of these patterns are difficult to test without mocking, and they end up with more dependencies. Worse, the classic patterns compose poorly: hierarchical state machines are typically not straightforward extensions. The functional programming world has solutions, but they don't transpose neatly enough to be broadly usable in mainstream languages.

Here I present a composable pattern for pure state machiness with effects,

// http://blog.krzyzanowskim.com
import Cocoa
struct ChunkSequence<Element>: SequenceType {
let chunkSize: Array<Element>.Index
let collection: Array<Element>
func generate() -> AnyGenerator<ArraySlice<Element>> {
var offset:Array<Element>.Index = collection.startIndex