Created
November 26, 2013 09:50
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module Images where | |
import Data.ByteString ( ByteString(..) ) | |
import qualified Data.ByteString as BS | |
import qualified Data.ByteString.Unsafe as BSU | |
import Graphics.UI.GLUT | |
import qualified Graphics.Rendering.OpenGL.GL as GL | |
import qualified Codec.BMP as BMP | |
import Foreign.ForeignPtr | |
import Foreign.Ptr | |
import Control.Monad | |
import Unsafe.Coerce | |
main :: IO () | |
main = do | |
(_progName, _args) <- getArgsAndInitialize | |
initialDisplayMode $= [DoubleBuffered] | |
_window <- createWindow "Hello World" | |
Right bricks <- BMP.readBMP "data/bricks.bmp" | |
let dta = BMP.bmpRawImageData bricks | |
bPtr <- BSU.unsafeUseAsCString dta $ \cstr -> | |
return (castPtr cstr) | |
[tex] <- GL.genObjectNames 1 | |
GL.textureBinding GL.Texture2D $= Just tex | |
GL.texImage2D Nothing GL.NoProxy 0 GL.RGB8 (GL.TextureSize2D (gsizei 64) (gsizei 64)) 0 (GL.PixelData GL.BGR GL.UnsignedByte bPtr) | |
displayCallback $= display tex | |
mainLoop | |
display :: TextureObject -> DisplayCallback | |
display bricks = do | |
clear [ColorBuffer] | |
drawBricks bricks | |
flush | |
drawBricks tex = do | |
setDefultTextureSettings | |
--GL.preservingMatrix $ do | |
do | |
GL.scale (gf 30) (gf 30) (gf 1) | |
withTexture tex $ do | |
GL.textureBorderColor GL.Texture2D $= GL.Color4 (gf 1.0) (gf 0.0) (gf 0.0) (gf 1.0) | |
GL.renderPrimitive GL.Polygon $ zipWithM_ makePoint | |
[(-1,-1), (1,-1), (1,1), (-1,1)] | |
[(0,0), (1,0), (1,1), (0,1)] | |
--[(-32, -32), (0, -32), (0, 0), (-32, 0)] | |
--(bitmapPath 64 64) | |
where | |
makePoint (px, py) (tx, ty) = do | |
texCoord2 tx ty | |
vertex2 px py | |
-- | Generates the point path to display the bitmap centred | |
bitmapPath :: Float -> Float -> [(Float, Float)] | |
bitmapPath width height | |
= [(-width', -height'), (width', -height'), (width', height'), (-width', height')] | |
where width' = width / 2 | |
height' = height / 2 | |
setDefultTextureSettings = do | |
GL.textureWrapMode GL.Texture2D GL.S $= (GL.Repeated, GL.ClampToBorder) | |
GL.textureWrapMode GL.Texture2D GL.T $= (GL.Repeated, GL.ClampToBorder) | |
GL.textureFilter GL.Texture2D $= ((GL.Linear', Nothing), GL.Linear') | |
withTexture tex f = do | |
GL.texture GL.Texture2D $= GL.Enabled | |
GL.textureBinding GL.Texture2D $= Just tex | |
f | |
GL.texture GL.Texture2D $= GL.Disabled | |
texCoord2 x y = GL.texCoord $ GL.TexCoord2 (gf x) (gf y) | |
vertex2 x y = GL.vertex $ GL.Vertex2 (gf x) (gf y) | |
gf :: Float -> GL.GLfloat | |
{-# INLINE gf #-} | |
gf x = unsafeCoerce x | |
-- | Used for similar reasons to above | |
gsizei :: Int -> GL.GLsizei | |
{-# INLINE gsizei #-} | |
gsizei x = unsafeCoerce x |
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