I think markdown is super easy to use. If you want to make a title you just write:
There, I gave my page a title
There, I gave my page a sub title
#!/usr/bin/env bash | |
set -euo pipefail | |
clean_up_strace_io() { | |
printf -- 'command: %s\n' "${*}" | |
printf -- 'messages:\n' "${*}" | |
declare line | |
declare strace_parse | |
declare label |
// Sketch library code: | |
import {z} from 'zod'; | |
declare const _is_: unique symbol; | |
export type Tags = string | number | symbol; | |
export type Parsed<Tag extends Tags> = { | |
readonly [_is_]: { | |
readonly [key in Tag]: typeof _is_; | |
} |
// Sketch library code: | |
import {z} from 'zod'; | |
declare const _is_: unique symbol; | |
export type Parsed<T extends string | number | symbol> = { | |
[_is_]: { | |
[key in T]: typeof _is_; | |
} | |
} |
{ | |
"$schema": "https://schema.management.azure.com/schemas/2018-05-01/subscriptionDeploymentTemplate.json#", | |
"contentVersion": "1.0.0.0", | |
"variables": { | |
"actions": [ | |
"Microsoft.Network/connections/delete", | |
"Microsoft.Network/connections/read", | |
"Microsoft.Network/connections/write", | |
"Microsoft.Network/expressRouteCircuits/delete", | |
"Microsoft.Network/expressRouteCircuits/nrpinternalupdate/action", |
I think markdown is super easy to use. If you want to make a title you just write: | |
# Markdown is super easy to use | |
There, I gave my page a title | |
## You can learn to use markdown in 15 minutes | |
There, I gave my page a sub title |
int print_linkinfo(const struct sockaddr_nl *who, | |
struct nlmsghdr *n, void *arg) | |
{ | |
FILE *fp = (FILE *)arg; | |
struct ifinfomsg *ifi = NLMSG_DATA(n); | |
struct rtattr *tb[IFLA_MAX+1]; | |
int len = n->nlmsg_len; | |
const char *name; | |
unsigned int m_flag = 0; | |
SPRINT_BUF(b1); |
hello world |
std::unique_ptr<StoppointOptions::CommandData> | |
StoppointOptions::CommandData::CreateFromStructuredData( | |
const StructuredData::Dictionary &options_dict, Error &error) { | |
// Is it just me, or is "data_up" a not very good name? Could be anything. | |
// This is fine, but it is oldschool. In C++14 we gained std::make_unique | |
std::unique_ptr<CommandData> data_up(new CommandData()); | |
// should be | |
// auto data_up = std::make_unique<CommandData>(); | |
bool found_something = false; |
I hereby claim:
To claim this, I am signing this object: