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@daniel229
Created June 9, 2014 05:16
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15:26:913 EmuThread.cpp:120 I[BOOT]: Done.
15:28:095 System.cpp:321 I[BOOT]: PPSSPP v0.9.8-1101-gd388798 Windows 64 bit
15:28:095 MemMap.cpp:337 I[MM]: Memory system initialized. RAM at 000000000A130000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
15:28:107 PSPLoaders.cpp:150 I[LOAD]: NPJH50148 : 寂寂静静岭岭::破破碎碎的的记记忆忆
寂寂静静岭岭::破破碎碎的的记记忆忆
00000A1315:28:108 PSPLoaders.cpp:191 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
15:28:108 HLE\sceKernelMemory.cpp:429 I[KERNEL]: Kernel and user memory pools initialized
15:28:126 HLE\sceKernel.cpp:151 I[KERNEL]: Kernel initialized.
15:28:131 Util\BlockAllocator.cpp:381 I[HLE]: -----------
15:28:131 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
15:28:131 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08bf1000 size 003ed000 taken=1 tag=ELF
15:28:131 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08bf1000 - 0a000000 size 0140f000 taken=0 tag=(untitled)
15:28:131 Util\BlockAllocator.cpp:387 I[HLE]: -----------
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced atanf at 0897e808 with hash 189212bda9c94df1
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced ceilf at 0897eae8 with hash acc2c11c3ea28320
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced cosf at 0897ebf4 with hash cfecf208769ed5fd
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced fabsf at 0897ed04 with hash 794d1b073c183c77
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced floorf at 0897ed1c with hash 6f101c5c4311c144
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced sinf at 0897ee30 with hash 2f10d3faec84b5bb
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced tanf at 0897ef44 with hash edc3f476221f96e6
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced atan2f at 0897f248 with hash b7448c5ffdd3b0fc
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced memcpy at 08985050 with hash 317afeb882ff324a
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced strcpy at 08a95270 with hash 759834c69bb12c12
15:28:173 HLE\ReplaceTables.cpp:629 I[HLE]: Replaced memcpy at 08aff8b4 with hash 9e2941c4a5c5e847
15:28:173 HLE\sceKernelModule.cpp:984 I[LOAD]: Module SilentHill: 08bb9bf0 08b25c80 08b25c98
15:28:173 HLE\sceKernelModule.cpp:1185 I[LOAD]: Exporting ent 0 named SilentHill, 2 funcs, 4 vars, resident 08b25ff4
15:28:173 HLE\sceKernelModule.cpp:1488 I[LOAD]: Module entry: 0897def8
15:28:243 root N[BOOT]: EmuScreen.cpp:127 Loading D:/pspgames/silent hill shattered memories.iso...
15:28:243 root I[KERNEL]: HLE\sceKernelThread.cpp:2145 276=sceKernelCreateThread(name=user_main, entry=0897e00c, prio=20, stacksize=32768)
15:28:243 root I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0)
15:28:243 root I[KERNEL]: HLE\sceKernelThread.cpp:2284 __KernelReturnFromThread: 0
15:28:248 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2145 282=sceKernelCreateThread(name=CBHandler, entry=0897d76c, prio=10, stacksize=16384)
15:28:248 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=282, argSize=0, argPtr=00000000)
15:28:248 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2145 289=sceKernelCreateThread(name=main, entry=0897da78, prio=6f, stacksize=32768)
15:28:248 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
15:28:248 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(769)
15:28:266 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(768)
15:28:299 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(770)
15:28:316 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
15:28:318 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 291=sceKernelCreateThread(name=RwClimaxVBL, entry=08a09dc8, prio=10, stacksize=1024)
15:28:318 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=291, argSize=0, argPtr=00000000)
15:28:335 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 040d4000 : 1024 x 272 x 0
15:28:337 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 14 fs 15
15:28:338 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 0404c000 : 480 x 272 x 3
15:28:338 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 0404c000/00000000 and 040d4000/00000000
15:28:338 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 17 fs 18
15:28:384 main I[SCESAS]: HLE\sceSas.cpp:106 sceSasInit(08bec200, 256, 32, 0, 44100)
15:28:384 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 300=sceKernelCreateThread(name=FMOD SAS update/mix thread, entry=08a94e34, prio=10, sta
cksize=65536)
15:28:384 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=300, argSize=12, argPtr=08d46220)
15:28:385 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 306=sceKernelCreateThread(name=FMOD stream thread, entry=08a94e34, prio=14, stacksize=1
6384)
15:28:385 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=306, argSize=12, argPtr=08d45a00)
15:28:391 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
15:28:392 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:28:394 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 21
15:28:394 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:28:397 idle0 I[HLE]: GLES\Framebuffer.cpp:1183 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
15:30:102 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:31:425 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:31:701 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:31:729 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 14 fs 23
15:31:778 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:31:779 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:31:784 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:32:107 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:32:108 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:32:119 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:32:119 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:32:132 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:32:208 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:32:225 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:32:248 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 25 fs 26
15:32:249 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:32:249 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:32:249 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 28
15:32:250 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 04170000 : 480 x 272 x 3
15:32:250 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 04170000/00000000 and 040d4000/00000000
15:32:250 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 17 fs 30
15:32:251 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 32
15:32:252 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 34
15:32:252 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 36
15:32:253 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 17 fs 38
15:32:253 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 40
15:32:262 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 325=sceKernelCreateThread(name=FMOD thread for FMOD_NONBLOCKING, entry=08a94e34, prio=1
a, stacksize=32768)
15:32:262 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=325, argSize=12, argPtr=08ce9620)
15:32:270 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:32:329 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 04170000 (480 x 272 x 3), age 6
15:32:385 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:32:483 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:32:760 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:32:866 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:32:956 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:33:190 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:33:389 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
15:33:390 main I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
15:33:390 main I[ME]: HLE\sceMpeg.cpp:516 09586930=sceMpegCreate(08cea1a4, 09586900, 65536, 08e8b5d0, 512, 0, 0)
15:33:390 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea1a4, 0, 0)
15:33:394 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x30000
15:33:394 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 456366
15:33:394 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x30000
15:33:394 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 456366
15:33:395 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x30000
15:33:395 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 456366
15:33:400 main I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
15:33:404 main W[G3D]: GLES\Framebuffer.cpp:2249 Block transfer upload 0998ecb0 -> 0404c000
15:33:404 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(190,190,95)
15:33:453 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:33:550 main I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
15:33:550 main I[UTIL]: HLE\sceUtility.cpp:259 sceUtilityUnloadModule(771)
15:33:550 main W[UTIL]: HLE\sceUtility.cpp:254 sceUtilityUnloadModule(771): not yet loaded
15:33:551 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
15:33:552 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
15:33:552 main I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
15:33:552 main I[ME]: HLE\sceMpeg.cpp:516 09586930=sceMpegCreate(08cea1a4, 09586900, 65536, 08e8b5d0, 512, 0, 0)
15:33:552 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea1a4, 0, 0)
15:33:561 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0xFA000
15:33:561 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 738648
15:33:561 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0xFA000
15:33:561 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 738648
15:33:561 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea1a4, 1, 0)
15:33:561 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 332=sceKernelCreateThread(name=soundThread, entry=08891230, prio=3d, stacksize=2048)
15:33:561 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=332, argSize=4, argPtr=08b46328)
15:33:562 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0xFA000
15:33:562 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 738648
15:33:564 main I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
15:33:572 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(190,190,95)
15:33:593 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:34:116 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:34:239 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:34:813 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:34:936 main W[ME]: HLE\sceMpeg.cpp:1576 Audio end reach. pts: 732906 dts: 648648
15:34:942 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:34:947 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2297 sceKernelExitThread(0)
15:34:948 main I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
15:34:948 main I[UTIL]: HLE\sceUtility.cpp:259 sceUtilityUnloadModule(771)
15:34:948 main W[UTIL]: HLE\sceUtility.cpp:254 sceUtilityUnloadModule(771): not yet loaded
15:34:949 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
15:34:949 main I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
15:34:949 main I[ME]: HLE\sceMpeg.cpp:516 09586930=sceMpegCreate(08cea1a4, 09586900, 65536, 08e8b5d0, 512, 0, 0)
15:34:949 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea1a4, 0, 0)
15:34:949 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x198800
15:34:949 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 1168077
15:34:949 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x198800
15:34:949 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 1168077
15:34:949 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea1a4, 1, 0)
15:34:949 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 337=sceKernelCreateThread(name=soundThread, entry=08891230, prio=3d, stacksize=2048)
15:34:949 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=337, argSize=4, argPtr=08b46328)
15:34:952 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x198800
15:34:952 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 1168077
15:34:958 main I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
15:34:969 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 14 fs 42
15:35:394 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2297 sceKernelExitThread(0)
15:35:395 main I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
15:35:395 main I[UTIL]: HLE\sceUtility.cpp:259 sceUtilityUnloadModule(771)
15:35:398 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
15:35:427 main I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
15:35:427 main I[ME]: HLE\sceMpeg.cpp:516 09586930=sceMpegCreate(08cea1a4, 09586900, 65536, 08e8b5d0, 512, 0, 0)
15:35:461 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea1a4, 0, 0)
15:35:465 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x78000
15:35:465 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 477387
15:35:465 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x78000
15:35:465 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 477387
15:35:465 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea1a4, 1, 0)
15:35:465 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 342=sceKernelCreateThread(name=soundThread, entry=08891230, prio=3d, stacksize=2048)
15:35:465 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=342, argSize=4, argPtr=08b46328)
15:35:466 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x78000
15:35:466 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 477387
15:35:470 main I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
15:35:567 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 14 fs 44
15:35:568 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 04170000 : 480 x 272 x 3
15:35:568 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 04170000/00000000 and 040d4000/00000000
15:35:568 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 14 fs 46
15:35:571 main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0959f260) - LIST (11)
15:35:571 main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0959f260) : Game key (hex): 53696C656E7448696C6C2D5361766500
15:35:597 main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0959f260) - READDATASECURE (15)
15:35:597 main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0959f260) : Game key (hex): 53696C656E7448696C6C2D5361766500
15:35:616 main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 1888 in ms0:/PSP/SAVEDATA/NPJH50148STORE.000/00000000
15:35:622 main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0959f260) - LIST (11)
15:35:622 main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0959f260) : Game key (hex): 53696C656E7448696C6C2D5361766500
15:35:648 main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0959f260) - READDATASECURE (15)
15:35:648 main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0959f260) : Game key (hex): 53696C656E7448696C6C2D5361766500
15:35:672 main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0959f260) - LIST (11)
15:35:672 main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0959f260) : Game key (hex): 53696C656E7448696C6C2D5361766500
15:35:698 main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(0959f260) - READDATASECURE (15)
15:35:698 main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(0959f260) : Game key (hex): 53696C656E7448696C6C2D5361766500
15:35:703 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:36:226 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:36:718 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2297 sceKernelExitThread(0)
15:36:719 main I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
15:36:719 main I[UTIL]: HLE\sceUtility.cpp:259 sceUtilityUnloadModule(771)
15:36:719 main W[UTIL]: HLE\sceUtility.cpp:254 sceUtilityUnloadModule(771): not yet loaded
15:36:723 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:36:723 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
15:36:778 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:36:959 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:37:008 main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(09586900) - LIST (11)
15:37:008 main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(09586900) : Game key (hex): 53696C656E7448696C6C2D5361766500
15:37:177 main I[UTIL]: Dialog\PSPSaveDialog.cpp:79 sceUtilitySavedataInitStart(095a6d10) - READDATASECURE (15)
15:37:177 main I[UTIL]: Dialog\PSPSaveDialog.cpp:80 sceUtilitySavedataInitStart(095a6d10) : Game key (hex): 53696C656E7448696C6C2D5361766500
15:37:394 main I[UTIL]: Dialog\SavedataParam.cpp:557 Loading file with size 131072 in ms0:/PSP/SAVEDATA/NPJH50148STORE.000/00000760
15:37:412 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
15:37:427 main I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
15:37:427 main I[ME]: HLE\sceMpeg.cpp:516 095a6d40=sceMpegCreate(08cea198, 095a6d10, 65536, 08e8b5d0, 512, 0, 0)
15:37:466 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea198, 0, 0)
15:37:466 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x32800
15:37:466 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 270180
15:37:466 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x32800
15:37:466 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 270180
15:37:466 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea198, 1, 0)
15:37:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 348=sceKernelCreateThread(name=soundThread, entry=08891230, prio=3d, stacksize=2048)
15:37:466 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=348, argSize=4, argPtr=08b46328)
15:37:466 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(190,190,95)
15:37:466 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x32800
15:37:466 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 270180
15:37:471 main I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
15:37:773 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:37:894 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2297 sceKernelExitThread(0)
15:37:895 main I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
15:37:895 main I[UTIL]: HLE\sceUtility.cpp:259 sceUtilityUnloadModule(771)
15:37:895 main W[UTIL]: HLE\sceUtility.cpp:254 sceUtilityUnloadModule(771): not yet loaded
15:37:896 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:37:896 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
15:37:956 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:38:135 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:38:508 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
15:38:524 main I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
15:38:524 main I[ME]: HLE\sceMpeg.cpp:516 09586930=sceMpegCreate(08cea198, 09586900, 65536, 08e8b5d0, 512, 0, 0)
15:38:524 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea198, 0, 0)
15:38:536 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x85D800
15:38:536 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 5675580
15:38:536 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x85D800
15:38:536 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 5675580
15:38:536 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea198, 1, 0)
15:38:536 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 354=sceKernelCreateThread(name=soundThread, entry=08891230, prio=3d, stacksize=2048)
15:38:536 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=354, argSize=4, argPtr=08b46328)
15:38:540 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x85D800
15:38:540 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 5675580
15:38:545 main I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
15:38:609 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(190,190,95)
15:38:703 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:38:881 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:39:059 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:39:237 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:39:414 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:39:596 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:39:774 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:39:848 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2297 sceKernelExitThread(0)
15:39:849 main I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
15:39:849 main I[UTIL]: HLE\sceUtility.cpp:259 sceUtilityUnloadModule(771)
15:39:860 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:39:860 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
15:39:862 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:39:862 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:39:865 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 48
15:39:865 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 50
15:39:866 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 52
15:39:866 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:39:879 main I[UTIL]: HLE\sceUtility.cpp:224 sceUtilityLoadModule(771)
15:39:882 main I[ME]: HLE\sceMpeg.cpp:409 sceMpegInit()
15:39:882 main I[ME]: HLE\sceMpeg.cpp:516 090c53b0=sceMpegCreate(08cea198, 090c5380, 65536, 08e76150, 512, 0, 0)
15:39:882 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea198, 0, 0)
15:39:882 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x10F2000
15:39:882 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 11255154
15:39:882 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x10F2000
15:39:882 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 11255154
15:39:882 main I[ME]: HLE\sceMpeg.cpp:634 sceMpegRegistStream(08cea198, 1, 0)
15:39:882 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 361=sceKernelCreateThread(name=soundThread, entry=08891230, prio=3d, stacksize=2048)
15:39:882 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=361, argSize=4, argPtr=08b46328)
15:39:882 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(190,190,95)
15:39:882 main I[ME]: HLE\sceMpeg.cpp:334 Stream offset: 2048, Stream size: 0x10F2000
15:39:882 main I[ME]: HLE\sceMpeg.cpp:335 First timestamp: 90000, Last timestamp: 11255154
15:39:889 main I[ME]: HW\MediaEngine.cpp:85 FF: No accelerated colorspace conversion found from yuv420p to rgba.
15:39:898 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 11
15:40:068 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:40:388 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:40:567 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:40:745 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:40:925 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:41:104 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:41:286 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:41:498 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:41:712 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:42:459 soundThread I[KERNEL]: HLE\sceKernelThread.cpp:2297 sceKernelExitThread(0)
15:42:460 main I[ME]: HLE\sceMpeg.cpp:1516 sceMpegFinish(...)
15:42:460 main I[UTIL]: HLE\sceUtility.cpp:259 sceUtilityUnloadModule(771)
15:42:659 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:42:659 main I[HLE]: HLE\scePower.cpp:369 scePowerSetClockFrequency(333,333,166)
15:42:662 main W[G3D]: GLES\Framebuffer.cpp:2208 Block transfer download 0404c000 -> 0984e4d0
15:42:667 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:42:672 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:42:675 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:42:677 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
15:42:679 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(7, 20)
15:42:682 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(8, 20)
15:42:684 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(9, 20)
15:42:686 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(9, 20)
15:42:693 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(10, 20)
15:42:711 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:42:711 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:42:715 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 54 fs 55
15:42:716 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 57 fs 58
15:42:717 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 60
15:42:717 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 62 fs 63
15:42:718 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 62 fs 65
15:42:718 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 67 fs 63
15:42:718 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 67 fs 65
15:42:719 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 70 fs 63
15:42:719 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 70 fs 65
15:42:720 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 04000000 : 480 x 272 x 3
15:42:720 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
15:42:721 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
15:42:721 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/00000000
15:42:721 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
15:42:721 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
15:42:722 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:42:728 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 73 fs 55
15:42:729 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 75 fs 58
15:42:743 main I[ME]: HLE\sceAtrac.cpp:1301 0=sceAtracSetDataAndGetID(08be8ec0, 00001000)
15:42:743 main W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
15:42:743 main I[ME]: HLE\sceAtrac.cpp:1256 sceAtracSetData(0, 09405f50, 00001000)
15:42:743 main W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
15:42:744 main I[ME]: HLE\sceAtrac.cpp:763 0=sceAtracGetBufferInfoForResetting(0, 0, 09feee80)
15:42:744 main I[ME]: HLE\sceAtrac.cpp:1015 sceAtracResetPlayPosition(0, 0, 4096, 0)
15:42:744 main E[ME]: HLE\sceAtrac.cpp:632 WARNING: Remaining data in packet - we currently only decode one frame/packet
15:42:745 main I[KERNEL]: HLE\sceKernelThread.cpp:2145 375=sceKernelCreateThread(name=FMOD file thread, entry=08a94e34, prio=1a, stacksize=819
2)
15:42:745 main I[KERNEL]: HLE\sceKernelThread.cpp:2244 sceKernelStartThread(thread=375, argSize=12, argPtr=08ce26c0)
15:42:778 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 73 fs 77
15:42:780 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 73 fs 79
15:42:780 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 75 fs 81
15:42:781 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 83 fs 63
15:42:782 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 85 fs 86
15:42:782 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 88 fs 63
15:42:783 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 88 fs 65
15:42:786 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 12
15:42:791 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 91 fs 55
15:42:791 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 91 fs 77
15:42:791 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 94 fs 58
15:42:792 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 91 fs 79
15:42:792 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 94 fs 81
15:42:906 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 98 fs 26
15:42:907 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:42:907 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:42:908 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:42:948 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:43:057 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:43:057 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:43:057 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:43:092 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:43:207 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:43:207 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:43:207 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:43:242 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:43:282 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:43:356 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:43:356 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:43:356 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:43:391 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:43:499 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:43:499 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:43:499 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:43:533 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:43:648 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:43:648 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:43:648 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:43:683 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:43:767 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:43:794 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:43:794 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:43:794 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:43:829 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:43:943 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:43:943 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:43:943 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:43:977 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:44:088 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:44:088 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:44:088 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:44:122 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:44:236 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:44:236 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:44:236 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:44:254 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:44:271 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:44:382 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:44:382 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:44:382 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:44:416 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:44:428 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:44:428 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:44:428 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:44:464 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:44:579 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:44:579 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:44:579 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:44:615 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:44:726 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:44:726 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:44:726 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:44:750 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:44:761 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:44:874 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:44:874 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:44:874 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:44:909 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:45:025 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:45:025 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:45:025 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:45:061 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:45:173 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:45:173 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:45:173 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:45:208 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:45:244 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:45:323 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:45:323 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:45:323 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:45:358 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:45:468 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:45:468 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:45:468 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:45:503 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:45:619 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:45:619 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:45:619 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:45:654 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:45:734 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:45:766 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:45:766 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:45:766 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:45:801 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:45:915 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:45:915 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:45:915 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:45:949 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:46:064 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:46:064 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:46:064 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:46:099 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:46:214 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:46:214 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:46:214 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:46:227 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:46:249 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:46:359 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:46:359 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:46:359 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:46:393 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:46:509 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:46:509 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:46:509 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:46:545 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:46:657 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:46:657 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:46:657 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:46:692 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:46:719 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:46:808 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:46:808 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:46:808 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:46:844 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:46:960 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:46:960 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:46:961 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:46:996 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:47:114 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:47:114 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:47:114 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:47:149 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:47:214 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:47:262 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:47:262 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:47:262 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:47:298 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:47:417 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:47:417 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:47:417 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:47:456 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:47:587 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:47:587 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:47:588 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:47:626 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:47:750 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:47:750 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:47:750 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:47:754 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:47:789 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:47:911 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:47:911 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:47:911 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:47:950 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:48:081 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:48:081 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:48:081 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:48:119 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:48:249 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:48:249 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:48:249 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:48:289 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:48:303 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:48:415 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:48:415 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:48:415 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:48:455 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:48:582 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:48:582 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:48:582 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:48:622 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:48:753 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:48:753 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:48:753 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:48:792 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:48:862 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:48:920 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:48:920 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:48:920 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:48:959 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:49:086 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:49:086 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:49:086 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:49:125 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:49:250 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:49:250 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:49:250 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:49:289 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:49:418 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:49:422 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:49:422 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:49:422 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:49:461 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:49:588 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:49:588 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:49:588 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:49:627 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:49:755 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:49:755 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:49:755 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:49:794 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:49:922 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:49:922 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:49:922 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:49:960 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:49:981 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:50:091 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:50:091 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:50:091 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:50:129 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:50:252 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:50:252 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:50:252 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:50:291 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:50:420 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:50:420 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:50:420 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:50:458 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:50:526 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:50:590 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:50:590 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:50:590 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:50:628 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:50:750 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:50:750 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:50:750 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:50:788 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:50:913 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:50:913 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:50:913 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:50:951 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:51:071 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:51:075 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:51:075 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:51:075 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:51:113 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:51:242 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:51:242 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:51:242 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:51:280 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:51:405 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:51:405 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:51:405 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:51:444 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:51:575 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:51:575 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:51:575 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:51:614 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:51:623 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:51:741 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:51:741 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:51:741 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:51:779 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:51:901 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:51:901 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:51:901 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:51:939 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:52:061 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:52:061 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:52:061 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:52:099 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:52:160 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:52:228 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:52:228 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:52:228 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:52:266 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:52:397 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:52:397 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:52:397 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:52:511 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:52:741 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:52:741 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:52:741 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:52:779 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:52:888 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:52:907 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:52:907 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:52:907 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:52:947 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:53:072 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:53:072 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:53:072 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:53:110 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:53:235 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:53:235 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:53:235 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:53:273 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:53:405 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:53:405 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:53:405 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:53:441 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:53:443 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:53:572 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:53:572 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:53:572 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:53:610 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:53:735 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:53:735 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:53:735 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:53:773 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:54:135 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:54:135 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:54:135 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:54:251 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:54:319 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:54:398 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:54:398 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:54:398 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:54:436 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:54:565 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:54:565 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:54:565 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:54:603 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:54:824 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:54:824 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:54:824 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:54:940 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:55:096 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:55:127 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:55:127 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:55:127 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:55:166 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:55:291 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:55:291 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:55:291 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:55:329 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:55:577 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:55:577 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:55:577 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:55:615 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:55:740 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:55:740 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:55:740 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:55:765 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:55:778 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:55:908 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:55:908 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:55:908 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:55:946 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:56:070 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:56:070 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:56:070 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:56:109 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:56:237 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:56:237 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:56:237 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:56:275 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:56:311 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:56:400 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:56:400 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:56:400 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:56:438 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:56:566 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:56:566 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:56:566 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:56:604 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:56:727 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:56:727 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:56:727 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:56:766 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:56:854 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:56:894 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:56:894 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:56:894 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:56:932 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:57:055 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:57:055 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:57:055 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:57:094 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:57:221 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:57:221 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:57:221 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:57:259 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:57:380 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:57:380 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:57:380 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:57:394 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:57:418 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:57:544 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:57:544 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:57:544 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:57:583 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:57:709 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:57:709 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:57:709 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:57:747 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:57:871 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:57:871 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:57:871 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:57:909 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:57:933 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:58:035 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:58:035 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:58:035 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:58:074 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:58:196 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:58:196 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:58:196 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:58:234 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:58:356 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:58:356 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:58:356 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:58:394 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:58:472 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:58:523 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:58:523 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:58:523 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:58:561 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:58:689 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:58:689 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:58:689 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:58:728 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:58:849 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:58:849 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:58:849 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:58:887 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:58:908 main I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(0)
15:59:001 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:59:001 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:59:001 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:59:005 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:59:035 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:59:138 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:59:138 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:59:138 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:59:171 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:59:273 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:59:273 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:59:273 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:59:304 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:59:406 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:59:406 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:59:406 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:59:437 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
15:59:458 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
15:59:556 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
15:59:556 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
15:59:556 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
15:59:672 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:00:057 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:00:057 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:00:057 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:00:172 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:00:557 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:00:557 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:00:557 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:00:673 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:00:925 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:01:058 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:01:058 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:01:058 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:01:173 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:01:558 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:01:558 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:01:558 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:01:674 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:02:059 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:02:059 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:02:059 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:02:174 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:02:559 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:02:559 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:02:559 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:02:610 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:02:675 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:03:060 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:03:060 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:03:060 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:03:175 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:03:561 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:03:561 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:03:561 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:03:677 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:04:062 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:04:062 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:04:062 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:04:177 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:04:296 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:04:562 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:04:562 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:04:562 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:04:678 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:05:063 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:05:063 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:05:063 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:05:178 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:05:514 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:05:514 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:05:514 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:05:549 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:05:639 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:05:661 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:05:661 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:05:661 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:05:695 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:05:717 main I[ME]: HLE\sceAtrac.cpp:1301 0=sceAtracSetDataAndGetID(08be8ec0, 00001000)
16:05:717 main W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
16:05:717 main I[ME]: HLE\sceAtrac.cpp:1256 sceAtracSetData(0, 09405f50, 00001000)
16:05:717 main W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
16:05:717 main I[ME]: HLE\sceAtrac.cpp:763 0=sceAtracGetBufferInfoForResetting(0, 0, 09feee80)
16:05:717 main I[ME]: HLE\sceAtrac.cpp:1015 sceAtracResetPlayPosition(0, 0, 4096, 0)
16:05:798 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:05:798 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:05:798 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:05:907 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:06:054 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:06:054 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:06:054 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:06:089 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:06:215 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:06:215 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:06:215 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:06:250 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:06:274 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:06:377 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:06:377 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:06:377 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:06:413 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:06:539 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:06:539 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:06:539 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:06:575 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:06:701 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:06:701 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:06:701 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:06:736 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:06:818 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:06:863 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:06:863 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:06:863 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:06:898 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:07:030 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:07:030 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:07:030 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:07:066 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:07:190 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:07:190 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:07:190 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:07:226 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:07:351 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:07:351 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:07:351 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:07:360 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:07:386 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:07:510 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:07:510 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:07:510 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:07:545 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:07:668 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:07:668 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:07:668 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:07:703 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:07:828 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:07:828 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:07:828 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:07:862 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:07:895 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:07:990 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:07:990 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:07:990 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:08:025 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:08:151 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:08:151 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:08:151 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:08:186 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:08:345 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:08:345 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:08:345 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:08:458 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:08:673 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:08:722 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:08:722 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:08:722 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:08:757 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:08:881 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:08:881 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:08:881 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:08:917 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:09:016 main I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(0)
16:09:042 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:09:042 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:09:042 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:09:074 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:09:184 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:09:184 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:09:184 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:09:188 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:09:215 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:09:324 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:09:324 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:09:324 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:09:355 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:09:464 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:09:464 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:09:464 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:09:496 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:09:604 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
16:09:753 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:09:753 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:09:753 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:09:867 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:09:937 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:10:253 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:10:253 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:10:253 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:10:367 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:10:545 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:10:545 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:10:545 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:10:575 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:10:683 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:10:683 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:10:683 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:10:714 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:10:770 main I[ME]: HLE\sceAtrac.cpp:1301 0=sceAtracSetDataAndGetID(08be8ec0, 00001000)
16:10:770 main W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
16:10:770 main I[ME]: HLE\sceAtrac.cpp:1256 sceAtracSetData(0, 09405f50, 00001000)
16:10:770 main W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
16:10:771 main I[ME]: HLE\sceAtrac.cpp:763 0=sceAtracGetBufferInfoForResetting(0, 0, 09feee80)
16:10:771 main I[ME]: HLE\sceAtrac.cpp:1015 sceAtracResetPlayPosition(0, 0, 4096, 0)
16:10:793 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:10:812 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:10:812 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:10:812 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:10:848 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:10:968 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:10:968 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:10:968 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:11:003 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:11:130 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:11:130 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:11:130 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:11:227 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:11:613 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:11:613 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:11:613 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:11:727 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:11:732 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:12:131 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:12:131 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:12:131 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:12:244 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:12:631 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:12:631 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:12:631 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:12:745 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:13:131 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:13:131 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:13:131 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:13:245 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:13:416 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:13:648 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:13:648 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:13:648 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:13:762 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:14:149 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:14:149 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:14:149 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:14:263 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:14:666 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:14:666 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:14:666 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:14:780 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:15:101 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:15:167 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:15:167 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:15:167 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:15:280 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:15:684 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:15:684 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:15:684 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:15:798 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:16:201 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:16:201 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:16:201 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:16:315 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:16:719 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:16:719 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:16:719 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:16:787 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:16:832 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:17:219 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:17:220 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:17:220 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:17:332 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:17:736 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:17:737 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:17:737 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:17:849 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:18:471 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:18:943 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:18:943 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:18:943 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:18:978 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:19:101 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:19:101 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:19:101 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:19:136 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:19:265 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:19:265 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:19:265 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:19:301 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:19:327 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:19:427 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:19:427 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:19:427 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:19:463 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:19:586 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:19:586 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:19:586 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:19:621 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:19:748 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:19:748 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:19:748 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:19:784 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:19:921 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:20:074 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:20:074 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:20:074 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:20:108 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:20:229 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:20:229 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:20:229 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:20:263 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:20:492 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:20:492 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:20:492 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:20:605 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:20:993 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:20:993 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:20:993 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:20:997 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:21:106 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:21:511 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:21:511 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:21:511 main W[SCEGE]: GLES\Framebuffer.cpp:962 FBO using existing buffer as depthbuffer, 00020000/00000000 and 04000000/00000000
16:21:623 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 00020000 (1024 x 64 x 0), age 6
16:21:807 main I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(0)
16:21:809 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
16:21:816 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
16:21:924 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1899 Decimating FBO for 04000000 (480 x 272 x 3), age 6
16:21:924 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1920 Decimating FBO for 0404c000 (256 x 256 x 3), age 6
16:21:972 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(6, 20)
16:21:974 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 100 fs 23
16:21:974 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 102 fs 103
16:21:983 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(7, 20)
16:21:987 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 00020000 : 1024 x 64 x 0
16:21:987 main W[SCEGE]: GLES\Framebuffer.cpp:968 FBO reusing depthbuffer, 00020000/00000000 and 040d4000/00000000
16:21:987 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 102 fs 105
16:21:993 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 107 fs 63
16:21:994 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 109 fs 63
16:21:995 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 109 fs 65
16:21:995 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 107 fs 65
16:21:995 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 113 fs 65
16:21:996 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 115 fs 65
16:21:997 main I[SCEGE]: GLES\Framebuffer.cpp:933 Creating FBO for 04000000 : 480 x 272 x 3
16:21:997 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/00000000
16:21:997 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/00000000
16:21:997 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/00000000
16:21:997 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 00020000/00000000
16:21:997 main W[SCEGE]: GLES\Framebuffer.cpp:957 FBO created from existing depthbuffer as color, 04000000/00000000 and 04000000/00000000
16:21:997 main I[ME]: HLE\sceAtrac.cpp:1301 0=sceAtracSetDataAndGetID(08be8ec0, 00001000)
16:21:997 main W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
16:21:998 main I[ME]: HLE\sceAtrac.cpp:1256 sceAtracSetData(0, 0941beb0, 00001000)
16:21:998 main W[ME]: HLE\sceAtrac.cpp:1191 This is an atrac3+ stereo audio
16:21:998 main I[ME]: HLE\sceAtrac.cpp:763 0=sceAtracGetBufferInfoForResetting(0, 0, 09feee80)
16:21:998 main I[ME]: HLE\sceAtrac.cpp:1015 sceAtracResetPlayPosition(0, 0, 4096, 0)
16:22:015 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 117 fs 26
16:22:015 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 119 fs 120
16:22:016 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 122 fs 123
16:22:016 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 125 fs 123
16:22:017 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 14 fs 127
16:22:021 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 129 fs 23
16:22:021 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 131 fs 105
16:22:021 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 133 fs 55
16:22:022 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 133 fs 77
16:22:022 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 136 fs 58
16:22:023 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 122 fs 138
16:22:025 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 140 fs 141
16:22:025 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 136 fs 81
16:22:025 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 133 fs 79
16:22:025 main W[G3D]: GLES\TextureCache.cpp:296 Render to area containing texture at 04020000 +960x0
16:22:026 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 145 fs 146
16:22:026 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 148 fs 149
16:22:026 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 151 fs 152
16:22:027 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 154 fs 155
16:22:027 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 157 fs 63
16:22:028 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 157 fs 65
16:22:028 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 160 fs 63
16:22:028 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 160 fs 65
16:22:029 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 163 fs 63
16:22:029 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 163 fs 65
16:22:035 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 166 fs 26
16:22:036 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 20 fs 170
16:22:039 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 174 fs 23
16:22:039 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 176 fs 105
16:22:039 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 178 fs 55
16:22:040 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 178 fs 77
16:22:040 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 181 fs 58
16:22:041 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 181 fs 81
16:22:041 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 178 fs 79
16:22:042 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 185 fs 155
16:22:765 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:24:450 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:26:135 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:27:820 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:29:505 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:30:765 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(7, 20)
16:30:782 main E[IO]: HLE\sceIo.cpp:1639 UNIMPL sceIoChangeAsyncPriority(7, 20)
16:30:898 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:32:583 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:32:884 main I[ME]: HLE\sceAtrac.cpp:1002 sceAtracReleaseAtracID(0)
16:32:909 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 187 fs 63
16:32:910 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 187 fs 65
16:32:910 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 190 fs 63
16:32:910 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 192 fs 63
16:32:911 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 192 fs 65
16:32:911 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 195 fs 63
16:32:911 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 195 fs 65
16:32:912 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 198 fs 199
16:32:917 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 201 fs 26
16:32:920 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 198 fs 23
16:32:921 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 204 fs 105
16:32:921 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 190 fs 55
16:32:921 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 190 fs 77
16:32:922 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 208 fs 58
16:32:924 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 208 fs 81
16:32:924 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 190 fs 79
16:34:271 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:34:901 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 212 fs 63
16:34:901 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 212 fs 65
16:34:901 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 215 fs 63
16:34:902 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 215 fs 65
16:34:902 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 218 fs 63
16:34:902 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 218 fs 65
16:34:996 idle0 I[SCEGE]: GLES\Framebuffer.cpp:1920 Decimating FBO for 04170000 (256 x 256 x 0), age 6
16:35:956 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:36:390 main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 119 fs 221
16:37:641 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:39:327 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:41:012 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:42:697 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:44:382 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:46:067 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:47:752 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:49:437 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:51:121 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:52:807 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:54:493 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:56:177 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:57:863 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
16:59:548 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
17:01:232 main I[MODULE]: HLE\sceKernelModule.cpp:1995 sceKernelGetModuleId()
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