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26:46:970 EmuThread.cpp:173 I[BOOT]: Done.
26:47:955 Config.cpp:1253 I[LOAD]: Failed to read F:\ppsspp\Windows\..\memstick/PSP/SYSTEM/NPJH50437_ppsspp.ini. No game-specific settings found, using global defaults.
26:47:955 System.cpp:383 I[BOOT]: PPSSPP v1.2.2-291-gbc03aa1 Windows 64 bit
26:47:956 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 00000226460E0000 (mirror at 0 @ 000002264E0C0000, uncached @ 000002268E0C0000)
26:47:956 PSPLoaders.cpp:195 I[LOAD]: NPJH50437 : ガンダム メモリーズ ~戦いの記憶~
ズ ~戦いの記憶~
000 (mirror at 0 @ 00026:47:956 Config.cpp:1253 I[LOAD]: Failed to read F:\ppsspp\Windows\..\memstick/PSP/SYSTEM/NPJH50437_ppsspp.ini. No game-specific settings found, using global defaults.
26:47:956 PSPLoaders.cpp:236 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
26:47:956 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized
26:47:976 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized.
18:28:575 EmuThread.cpp:173 I[BOOT]: Done.
18:29:558 Config.cpp:1271 I[LOAD]: Failed to read C:\ppsspp\memstick/PSP/SYSTEM/NPJH50437_ppsspp.ini. No game-specific settings found, using global defaults.
18:29:558 System.cpp:383 I[BOOT]: PPSSPP v1.2.2-871-ge4b0f29 Windows 64 bit
18:29:559 MemMap.cpp:339 I[MM]: Memory system initialized. RAM at 0000022F1A440000 (mirror at 0 @ 0000022F22420000, uncached @ 0000022F62420000)
18:29:559 PSPLoaders.cpp:195 I[LOAD]: NPJH50437 : ガンダム メモリーズ ~戦いの記憶~
ズ ~戦いの記憶~
000 (mirror at 0 @ 00018:29:560 Config.cpp:1271 I[LOAD]: Failed to read C:\ppsspp\memstick/PSP/SYSTEM/NPJH50437_ppsspp.ini. No game-specific settings found, using global defaults.
18:29:560 PSPLoaders.cpp:254 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
18:29:560 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized
18:29:585 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized.
15:47:816 user_main D[UTIL]: HLE\sceUtility.cpp:218 sceUtilitySavedataGetStatus(): wrong dialog type
15:47:833 user_main D[UTIL]: HLE\sceUtility.cpp:218 sceUtilitySavedataGetStatus(): wrong dialog type
15:47:833 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:85 sceUtilitySavedataInitStart(090e2874) - READDATASECURE (15)
15:47:833 user_main I[UTIL]: Dialog\PSPSaveDialog.cpp:86 sceUtilitySavedataInitStart(090e2874) : Game key (hex): 504157415055524F3230313228505350
15:47:833 user_main D[UTIL]: HLE\sceUtility.cpp:196 00000000=sceUtilitySavedataInitStart(090e2874)
15:47:850 user_main D[UTIL]: HLE\sceUtility.cpp:226 00000001=sceUtilitySavedataGetStatus()
15:48:033 user_main D[UTIL]: HLE\sceUtility.cpp:226 00000002=sceUtilitySavedataGetStatus()
15:48:050 user_main D[UTIL]: HLE\sceUtility.cpp:241 00000000=sceUtilitySavedataUpdate(1)
15:48:067 user_main D[UTIL]: HLE\sceUtility.cpp:241 00000000=sceUtilitySavedataUpdate(1)
15:48:083 user_main D[UTIL]: HLE\sceUtility.cpp:226 00000003=sceUtilit
JpcspTrace - module_start
Config file:
> #
> # This file is the configuration file for the plugin JpcspTrace.
> # See the file README.txt for a description of the format of this file.
> #
> #sceGeListEnQueue 0xAB49E76A 4
> # sceKernelCreateThread(@StringInfo(maxLength = 32) String name, int entry_addr, int initPriority, int stackSize, int attr, int option_addr)
> #sceKernelCreateThread 0x446D8DE6 6 sxdxxx
> # sceUtilitySavedataInitStart(TPointer paramsAddr)
22:07:019 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04088000, 512, 3, 1)
22:07:075 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
22:07:087 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
22:07:244 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
22:07:253 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
22:07:270 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
22:07:286 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
22:07:304 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
22:07:322 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04088000, 512, 3, 0)
22:07:337 user_main D[DISP]: HLE\sceDisplay.cpp:852 0=sceDisplaySetFrameBuf(04000000, 512, 3, 0)
This file has been truncated, but you can view the full file.
JpcspTrace - module_start
Config file:
> #
> # This file is the configuration file for the plugin JpcspTrace.
> # See the file README.txt for a description of the format of this file.
> #
> #sceGeListEnQueue 0xAB49E76A 4
> # sceKernelCreateThread(@StringInfo(maxLength = 32) String name, int entry_addr, int initPriority, int stackSize, int attr, int option_addr)
> #sceKernelCreateThread 0x446D8DE6 6 sxdxxx
@daniel229
daniel229 / gist:ffa96fca736e443d1548
Created March 10, 2016 08:46
Tengai Makyou Daishi no Mokushiroku a white box around the texture in OpenGL
Name Value
Lighting enable 1
Light 0 enable 1
Light 1 enable 0
Light 2 enable 0
Light 3 enable 0
Clip enable 0
Cullface enable 0
Texture map enable 1
Fog enable 1
Name Value
Lighting enable 0
Light 0 enable 0
Light 1 enable 0
Light 2 enable 0
Light 3 enable 0
Clip enable 0
Cullface enable 0
Texture map enable 1
Fog enable 0
29:06:265 EmuThread.cpp:168 I[BOOT]: Done.
29:11:403 Config.cpp:1247 I[LOAD]: Failed to read F:\ppsspp\Windows\..\memstick/PSP/SYSTEM/NPJH50107_ppsspp.ini. No game-specific settings found, using global defaults.
29:11:403 System.cpp:381 I[BOOT]: PPSSPP v1.1.1-937-g199ce4e Windows 64 bit
29:11:426 MemMap.cpp:338 I[MM]: Memory system initialized. RAM at 000001FAD0200000 (mirror at 0 @ 000001FAD81E0000, uncached @ 000001FB181E0000)
29:11:426 PSPLoaders.cpp:195 I[LOAD]: NPJH50107 : 機動戦士ガンダム ガンダムVS.ガンダム NEXT PLUS
NEXT PLUS
at 0 @ 000001FAD81E00029:11:437 Config.cpp:1247 I[LOAD]: Failed to read F:\ppsspp\Windows\..\memstick/PSP/SYSTEM/NPJH50107_ppsspp.ini. No game-specific settings found, using global defaults.
29:11:437 PSPLoaders.cpp:237 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
29:11:437 HLE\sceKernelMemory.cpp:436 I[KERNEL]: Kernel and user memory pools initialized
29:11:554 HLE\sceKernel.cpp:152 I[KERNEL]: Kernel initialized.
Name Value
Lighting enable 0
Light 0 enable 1
Light 1 enable 0
Light 2 enable 1
Light 3 enable 1
Clip enable 1
Cullface enable 1
Texture map enable 1
Fog enable 0