Created
March 10, 2016 08:46
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Tengai Makyou Daishi no Mokushiroku a white box around the texture in OpenGL
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Name Value | |
Lighting enable 1 | |
Light 0 enable 1 | |
Light 1 enable 0 | |
Light 2 enable 0 | |
Light 3 enable 0 | |
Clip enable 0 | |
Cullface enable 0 | |
Texture map enable 1 | |
Fog enable 1 | |
Dither enable 1 | |
Alpha blend enable 1 | |
Alpha test enable 1 | |
Depth test enable 0 | |
Stencil test enable 0 | |
Antialias enable 0 | |
Patch cull enable 0 | |
Color test enable 0 | |
Logic op enable 1 | |
Depth write disable 0 | |
Name Value | |
Ambient color ffffff | |
Ambient alpha 0000ff | |
Material update ambient, diffuse | |
Material emissive 000000 | |
Material ambient ffffff | |
Material diffuse ffffff | |
Material alpha 0000ff | |
Material specular ffffff | |
Mat. specular coef 1.000000 | |
Reverse normals 0 | |
Shade model gouraud | |
Light mode mixed color | |
Light type 0 type: directional, comp: diffuse + spec | |
Light type 1 type: directional, comp: diffuse (disabled) | |
Light type 2 type: directional, comp: diffuse (disabled) | |
Light type 3 type: directional, comp: diffuse (disabled) | |
Light pos 0 -5.000000, 10.000000, 5.000000 | |
Light pos 1 0.000000, 0.000000, 0.000000 (disabled) | |
Light pos 2 1.000000, 0.000000, 0.000000 (disabled) | |
Light pos 3 0.000000, 1.000000, 0.000000 (disabled) | |
Light dir 0 0.000000, 0.000000, 0.000000 | |
Light dir 1 0.000000, 0.000000, 0.000000 (disabled) | |
Light dir 2 0.000000, 0.000000, 0.000000 (disabled) | |
Light dir 3 0.000000, 0.000000, 0.000000 (disabled) | |
Light att 0 0.000000, 0.000000, 0.000000 | |
Light att 1 0.000000, 0.000000, 0.000000 (disabled) | |
Light att 2 0.000000, 0.000000, 0.000000 (disabled) | |
Light att 3 0.000000, 0.000000, 0.000000 (disabled) | |
Lightspot coef 0 0.000000 | |
Lightspot coef 1 0.000000 (disabled) | |
Lightspot coef 2 0.000000 (disabled) | |
Lightspot coef 3 0.000000 (disabled) | |
Light angle 0 0.000000 | |
Light angle 1 0.000000 (disabled) | |
Light angle 2 0.000000 (disabled) | |
Light angle 3 0.000000 (disabled) | |
Light ambient 0 000000 | |
Light diffuse 0 ffffff | |
Light specular 0 ffffff | |
Light ambient 1 000000 (disabled) | |
Light diffuse 1 000000 (disabled) | |
Light specular 1 000000 (disabled) | |
Light ambient 2 000000 (disabled) | |
Light diffuse 2 000000 (disabled) | |
Light specular 2 000000 (disabled) | |
Light ambient 3 000000 (disabled) | |
Light diffuse 3 000000 (disabled) | |
Light specular 3 000000 (disabled) | |
Name Value | |
Tex U scale 1.000000 | |
Tex V scale 1.000000 | |
Tex U offset 0.000000 | |
Tex V offset 0.000000 | |
Tex mapping mode gen: tex coords, proj: pos | |
Tex shade srcs s: 0, t: 0 | |
Tex mode swizzled, 1 levels | |
Tex format CLUT4 | |
Tex filtering min: nearest, mag: nearest | |
Tex wrapping wrap s, wrap t | |
Tex level/bias auto | |
Tex lod slope 0.000000 | |
Tex func modulate, RGBA | |
Tex env color 000000 | |
CLUT 08f91ae0, w=0 | |
CLUT format ABGR 1555 ind & 0f | |
Texture L0 addr 08f91b00, w=256 | |
Texture L1 addr 00000000, w=0 | |
Texture L2 addr 00000000, w=0 | |
Texture L3 addr 00000000, w=0 | |
Texture L4 addr 00000000, w=0 | |
Texture L5 addr 00000000, w=0 | |
Texture L6 addr 00000000, w=0 | |
Texture L7 addr 00000000, w=0 | |
Texture L0 size 256x64 | |
Texture L1 size 1x1 | |
Texture L2 size 1x1 | |
Texture L3 size 1x1 | |
Texture L4 size 1x1 | |
Texture L5 size 1x1 | |
Texture L6 size 1x1 | |
Texture L7 size 1x1 | |
Name Value | |
Clear mode 0 | |
Framebuffer 00000000, w=512 | |
Framebuffer format 8888 | |
Depthbuffer 00110000, w=512 | |
Vertex type through, u16 texcoords, s16 positions | |
Offset addr 08000000 | |
Vertex addr 0899dc0c | |
Index addr 00000000 | |
Region 0,0 - 479,271 | |
Scissor 0,0 - 479,271 | |
Min Z 000000 | |
Max Z 00e000 | |
Viewport Scale 240.000000, -136.000000, -28672.000000 | |
Viewport Offset 2048.000000, 2048.000000, 28672.000000 | |
Offset 1808.000000x1912.000000 | |
Cull mode front (CW) (disabled) | |
Color test pass if (c & 000000) NEVER (000000 & 000000) (disabled) | |
Alpha test pass if (a & ff) > (00 & ff) | |
Stencil test pass if (00 & 00) NEVER (a & 00) (disabled) | |
Stencil test op fail=KEEP, pass/depthfail=KEEP, pass=KEEP (disabled) | |
Depth test pass if src >= dst (disabled) | |
Alpha blend mode add: src.a, 1.0 - src.a | |
Blend color A 000000 | |
Blend color B 000000 | |
Logic Op inverted copy | |
Fog 1 500.000000 | |
Fog 2 0.002041 | |
Fog color 000000 | |
RGB mask 000000 | |
Stencil/alpha mask 000000 | |
Morph Weight 0 0.000000 | |
Morph Weight 1 0.000000 | |
Morph Weight 2 0.000000 | |
Morph Weight 3 0.000000 | |
Morph Weight 4 0.000000 | |
Morph Weight 5 0.000000 | |
Morph Weight 6 0.000000 | |
Morph Weight 7 0.000000 | |
Patch division 002020 | |
Patch primitive triangles | |
Patch facing 000001 (disabled) | |
Dither 0 001d0c | |
Dither 1 00f3e2 | |
Dither 2 000c1d | |
Dither 3 00e2f3 | |
Transfer src 00000000, w=0 | |
Transfer src pos 0,0 | |
Transfer dst 00000000, w=0 | |
Transfer dst pos 0,0 | |
Transfer size 0,0 | |
X Y Z U V Color | |
236.000000 103.000000 0.000000 0.000000 0.000000 00000000 | |
268.000000 143.000000 0.000000 32.000000 40.000000 00000000 | |
Name 0 1 2 3 | |
World 0 0.000000 0.000000 0.000000 0.000000 | |
World 1 0.000000 0.000000 0.000000 0.000000 | |
World 2 0.000000 0.000000 0.000000 0.000000 | |
View 0 0.000000 0.000000 0.000000 0.000000 | |
View 1 0.000000 0.000000 0.000000 0.000000 | |
View 2 0.000000 0.000000 0.000000 0.000000 | |
Proj 0 0.000000 0.000000 0.000000 0.000000 | |
Proj 1 0.000000 0.000000 0.000000 0.000000 | |
Proj 2 0.000000 0.000000 0.000000 0.000000 | |
Proj 3 0.000000 0.000000 0.000000 0.000000 | |
Texgen 0 0.000000 0.000000 0.000000 0.000000 | |
Texgen 1 0.000000 0.000000 0.000000 0.000000 | |
Texgen 2 0.000000 0.000000 0.000000 0.000000 | |
Bone #0 row 0 0.000000 0.000000 0.000000 0.000000 | |
Bone #0 row 1 0.000000 0.000000 0.000000 0.000000 | |
Bone #0 row 2 0.000000 0.000000 0.000000 0.000000 | |
Bone #1 row 0 0.000000 0.000000 0.000000 0.000000 | |
Bone #1 row 1 0.000000 0.000000 0.000000 0.000000 | |
Bone #1 row 2 0.000000 0.000000 0.000000 0.000000 | |
Bone #2 row 0 0.000000 0.000000 0.000000 0.000000 | |
Bone #2 row 1 0.000000 0.000000 0.000000 0.000000 | |
Bone #2 row 2 0.000000 0.000000 0.000000 0.000000 | |
Bone #3 row 0 0.000000 0.000000 0.000000 0.000000 | |
Bone #3 row 1 0.000000 0.000000 0.000000 0.000000 | |
Bone #3 row 2 0.000000 0.000000 0.000000 0.000000 | |
Bone #4 row 0 0.000000 0.000000 0.000000 0.000000 | |
Bone #4 row 1 0.000000 0.000000 0.000000 0.000000 | |
Bone #4 row 2 0.000000 0.000000 0.000000 0.000000 | |
Bone #5 row 0 0.000000 0.000000 0.000000 0.000000 | |
Bone #5 row 1 0.000000 0.000000 0.000000 0.000000 | |
Bone #5 row 2 0.000000 0.000000 0.000000 0.000000 | |
Bone #6 row 0 0.000000 0.000000 0.000000 0.000000 | |
Bone #6 row 1 0.000000 0.000000 0.000000 0.000000 | |
Bone #6 row 2 0.000000 0.000000 0.000000 0.000000 | |
Bone #7 row 0 0.000000 0.000000 0.000000 0.000000 | |
Bone #7 row 1 0.000000 0.000000 0.000000 0.000000 | |
Bone #7 row 2 0.000000 0.000000 0.000000 0.000000 | |
Start PC PC Stall State Started Interrupted | |
0x0899CE80 0x0899DC2C 0x0899DC30 Running Yes No |
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