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September 1, 2013 12:10
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Kenka Banchou Bros graphic errors 1
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53:09:354 EmuThread.cpp:114 I[BOOT]: Done. | |
53:10:627 EmuScreen.cpp:64 I[BOOT]: Starting up hardware. | |
53:10:627 System.cpp:258 I[HLE]: PPSSPP v0.9.1-408-gc05a2b6 | |
53:10:627 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000B110000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) | |
53:10:643 Loaders.cpp:154 I[LOAD]: Identifying file... | |
53:10:643 PSPLoaders.cpp:121 I[LOAD]: ULJS00517 : 喧哗番长兄弟 东京之战 PLAY汉化版 | |
53:10:643 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
53:10:643 HLE\sceKernelMemory.cpp:181 I[HLE]: Kernel and user memory pools initialized | |
53:10:643 HLE\sceIo.cpp:347 I[HLE]: Starting up I/O... | |
53:10:643 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\ | |
53:10:643 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\memstick\ | |
53:10:643 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\flash0\ | |
53:10:643 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\flash0\ | |
53:10:644 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path cheats | |
53:10:644 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists cheats | |
53:10:644 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\PSP\PPSSPP_STATE | |
53:10:644 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\memstick\PSP\PPSSPP_STATE | |
53:10:662 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized. | |
53:10:666 F:\ppsspp\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010020040 | |
53:10:666 Util\BlockAllocator.cpp:368 I[HLE]: ----------- | |
53:10:666 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) | |
53:10:666 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 08b14600 size 00310600 taken=1 tag=ELF | |
53:10:666 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08b14600 - 0a000000 size 014eba00 taken=0 tag=(untitled) | |
53:10:667 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. | |
53:10:667 HLE\sceKernelModule.cpp:790 I[LOAD]: Module mymodule_main: 00000000 08a4d744 08a4d75c | |
53:10:668 HLE\sceKernelModule.cpp:970 I[HLE]: Exporting ent 0 named mymodule_main, 2 funcs, 4 vars, resident 08a4dbc0 | |
53:10:668 HLE\sceKernelModule.cpp:1239 I[LOAD]: Module entry: 089d0d14 | |
53:10:668 root N[HLE]: GLES\Framebuffer.cpp:220 GPU Vendor : NVIDIA Corporation | |
53:10:670 root N[BOOT]: EmuScreen.cpp:106 Loading D:\pspgames\Kenka Banchou Bros chs.iso... | |
53:10:671 root I[HLE]: HLE\sceKernelThread.cpp:1938 276=sceKernelCreateThread(name=user_main, entry=089d0e34, prio=20, stacksize=40960) | |
53:10:671 root I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) | |
53:10:671 root I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0 | |
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:368 ----------- | |
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) | |
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 08b14600 size 00310600 taken=1 tag=ELF | |
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08b14600 - 09e95000 size 01380a00 taken=1 tag=UserSbrk | |
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09e95000 - 09ff5c00 size 00160c00 taken=0 tag=(untitled) | |
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ff5c00 - 09fffc00 size 0000a000 taken=1 tag=stack/user_main | |
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root | |
53:10:672 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 284=sceKernelCreateThread(name=MyThread-BackGroundProcess, entry=089d8c14, prio=6f, stacksize=10240) | |
53:10:672 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000) | |
53:10:672 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 285=sceKernelCreateThread(name=MyThread-DevModule, entry=089d8dcc, prio=18, stacksize=32768) | |
53:10:672 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000) | |
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 287=sceKernelCreateThread(name=MyThread-Disc, entry=089d8cec, prio=21, stacksize=10240) | |
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000) | |
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 288=sceKernelCreateThread(name=MyThread-Decode, entry=089d8c9c, prio=21, stacksize=10240) | |
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000) | |
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 289=sceKernelCreateThread(name=MyThread-Data, entry=089d8c4c, prio=21, stacksize=10240) | |
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000) | |
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 290=sceKernelCreateThread(name=MyThread-Sound-Main, entry=089d8f64, prio=12, stacksize=32768) | |
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000) | |
53:10:673 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 294=sceKernelCreateThread(name=MyThread-Sound-Bgm0, entry=089d9040, prio=21, stacksize=32768) | |
53:10:673 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=294, argSize=4, argPtr=09fe3a80) | |
53:10:673 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 296=sceKernelCreateThread(name=MyThread-Sound-Bgm1, entry=089d9040, prio=21, stacksize=32768) | |
53:10:673 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=296, argSize=4, argPtr=09fe3a80) | |
53:10:674 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 298=sceKernelCreateThread(name=MyThread-Main, entry=089d8a48, prio=20, stacksize=32768) | |
53:10:674 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=298, argSize=0, argPtr=00000000) | |
53:10:693 user_main I[HLE]: HLE\scePower.cpp:235 sceKernelVolatileMemTryLock(0, 09fff640, 09fff644) - success | |
53:10:777 MyThread-Mai I[HLE]: HLE\sceKernelMemory.cpp:885 sceKernelPrintf: Release Ver [May 19 2012]-[23:45:24] | |
53:10:793 MyThread-Sou I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08b13740, 256, 32, 0, 44100) | |
53:10:794 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 307=sceKernelCreateThread(name=MyThread-Sound-Sub0, entry=089d8ff0, prio=11, stacksize=32768) | |
53:10:794 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=307, argSize=4, argPtr=09fe3a60) | |
53:10:844 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00000000 : 480 x 272 x 3 | |
53:10:877 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00088000 : 480 x 272 x 3 | |
53:10:894 MyThread-Mai E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(147156036) | |
53:10:978 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4 | |
53:11:177 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1817 sceIoIoCtl: Asked for start sector of file 4 | |
53:11:177 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4 | |
53:11:244 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1817 sceIoIoCtl: Asked for start sector of file 4 | |
53:11:244 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4 | |
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:679 ~SCE module, skipping header | |
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:685 Decrypting ~PSP file | |
53:15:180 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module | |
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1378 312=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,(...)) | |
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1409 sceKernelStartModule(312,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:679 ~SCE module, skipping header | |
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:685 Decrypting ~PSP file | |
53:15:180 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module | |
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1378 313=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx,flag=00000000,(...)) | |
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1409 sceKernelStartModule(313,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
53:15:181 MyThread-Mai I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit() | |
53:15:182 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1938 314=sceKernelCreateThread(name=MyThread-MovieStart, entry=089d8dfc, prio=16, stacksize=10240) | |
53:15:182 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=314, argSize=0, argPtr=00000000) | |
53:15:182 MyThread-Mov W[HLE]: HLE\scePsmf.cpp:758 scePsmfPlayerCreate(08c92ea0, 08c92ec0) | |
53:15:182 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:1237 scePsmfPlayerConfigPlayer(08c92ea0, loop, 1) | |
53:15:182 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:1240 scePsmfPlayerConfigPlayer(08c92ea0, pixelType, 3) | |
53:15:182 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:842 scePsmfPlayerSetPsmf(08c92ea0, disc0:/PSP_GAME/USRDIR/movie/spike_chun_logo.pmf) | |
53:15:187 MyThread-Mov W[HLE]: HLE\scePsmf.cpp:915 UNIMPL scePsmfPlayerStart(08c92ea0, 08c92ee0, 00000000) | |
53:15:187 MyThread-Mov E[HLE]: HLE\sceKernelThread.cpp:2253 sceKernelTerminateThread(314): cannot terminate current thread | |
53:15:187 MyThread-Mov I[HLE]: HLE\sceKernelThread.cpp:2118 sceKernelExitDeleteThread(1) | |
53:15:954 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1938 315=sceKernelCreateThread(name=MyThread-MovieStop, entry=089d8e64, prio=16, stacksize=10240) | |
53:16:134 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=315, argSize=0, argPtr=00000000) | |
53:16:135 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:779 scePsmfPlayerStop(08c92ea0) | |
53:16:135 MyThread-Mov E[HLE]: HLE\scePsmf.cpp:986 UNIMPL scePsmfPlayerReleasePsmf(08c92ea0) | |
53:16:136 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:957 scePsmfPlayerDelete(08c92ea0) | |
53:16:138 MyThread-Mov I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0 | |
53:16:139 MyThread-Mai I[HLE]: HLE\sceMpeg.cpp:1042 sceMpegFinish(...) | |
53:16:139 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1508 sceKernelStopModule(00000138, 00000000, 00000000, 00000000, 00000000) - faking | |
53:16:139 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1508 sceKernelStopModule(00000139, 00000000, 00000000, 00000000, 00000000) - faking | |
53:16:139 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1569 sceKernelUnloadModule(312) | |
53:16:139 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1569 sceKernelUnloadModule(313) | |
53:16:185 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:679 ~SCE module, skipping header | |
53:16:185 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:685 Decrypting ~PSP file | |
53:16:185 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module | |
53:16:185 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1378 316=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,(...)) | |
53:16:185 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1409 sceKernelStartModule(316,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
53:16:187 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:679 ~SCE module, skipping header | |
53:16:187 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:685 Decrypting ~PSP file | |
53:16:187 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module | |
53:16:187 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1378 317=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx,flag=00000000,(...)) | |
53:16:187 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1409 sceKernelStartModule(317,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) | |
53:16:188 MyThread-Mai I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit() | |
53:16:188 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1938 318=sceKernelCreateThread(name=MyThread-MovieStart, entry=089d8dfc, prio=16, stacksize=10240) | |
53:16:188 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=318, argSize=0, argPtr=00000000) | |
53:16:189 MyThread-Mov W[HLE]: HLE\scePsmf.cpp:758 scePsmfPlayerCreate(08c92ea0, 08c92ec0) | |
53:16:189 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:1237 scePsmfPlayerConfigPlayer(08c92ea0, loop, 1) | |
53:16:189 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:1240 scePsmfPlayerConfigPlayer(08c92ea0, pixelType, 3) | |
53:16:189 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:842 scePsmfPlayerSetPsmf(08c92ea0, disc0:/PSP_GAME/USRDIR/movie/KB_Bros_op.pmf) | |
53:16:192 MyThread-Mov W[HLE]: HLE\scePsmf.cpp:915 UNIMPL scePsmfPlayerStart(08c92ea0, 08c92ee0, 00000000) | |
53:16:192 MyThread-Mov E[HLE]: HLE\sceKernelThread.cpp:2253 sceKernelTerminateThread(318): cannot terminate current thread | |
53:16:192 MyThread-Mov I[HLE]: HLE\sceKernelThread.cpp:2118 sceKernelExitDeleteThread(1) | |
53:17:008 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1938 319=sceKernelCreateThread(name=MyThread-MovieStop, entry=089d8e64, prio=16, stacksize=10240) | |
53:17:008 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=319, argSize=0, argPtr=00000000) | |
53:17:009 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:779 scePsmfPlayerStop(08c92ea0) | |
53:17:009 MyThread-Mov E[HLE]: HLE\scePsmf.cpp:986 UNIMPL scePsmfPlayerReleasePsmf(08c92ea0) | |
53:17:009 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:957 scePsmfPlayerDelete(08c92ea0) | |
53:17:013 MyThread-Mov I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0 | |
53:17:014 MyThread-Mai I[HLE]: HLE\sceMpeg.cpp:1042 sceMpegFinish(...) | |
53:17:014 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1508 sceKernelStopModule(0000013c, 00000000, 00000000, 00000000, 00000000) - faking | |
53:17:014 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1508 sceKernelStopModule(0000013d, 00000000, 00000000, 00000000, 00000000) - faking | |
53:17:014 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1569 sceKernelUnloadModule(316) | |
53:17:014 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1569 sceKernelUnloadModule(317) | |
53:23:235 MyThread-Mai I[HLE]: HLE\scePower.cpp:319 scePowerSetClockFrequency(333,333,166) | |
53:23:268 MyThread-Sou I[HLE]: HLE\sceAtrac.cpp:506 0=sceAtracGetAtracID(4096) | |
53:23:268 MyThread-Sou I[HLE]: HLE\sceAtrac.cpp:1174 sceAtracSetData(0, 08400000, 000a7838) | |
53:23:268 MyThread-Sou W[HLE]: HLE\sceAtrac.cpp:1121 This is an atrac3+ stereo audio | |
53:23:269 MyThread-Sou E[HLE]: HLE\sceAtrac.cpp:1317 UNIMPL sceAtracIsSecondBufferNeeded(0) | |
53:23:271 MyThread-Sou I[HLE]: HLE\sceAtrac.cpp:1243 sceAtracSetLoopNum(0, -1) | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 3 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 512 | |
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00000000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0410 to 08be0594 | |
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000701 (on, color, alpha/stencil, depth) | |
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0414 => 08be0414 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be0414 | |
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off) | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be05b0 to 08be0654 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0658 to 08be06fc | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0700 to 08be0854 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0858 to 08be1d58 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1d5c to 08be2624 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2628 to 08be2fd4 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2fd8 to 08be44d8 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be44dc to 08be4da4 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4da8 to 08be5384 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5388 to 08be542c | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5430 to 08be5774 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5778 to 08be5c44 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c48 to 08be0704, ret=08be5c4c | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0708 to 08ae5da4, ret=08be070c | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0714 to 08afa804, ret=08be0718 | |
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be07a4 to 091a1cd4, ret=08be07a8 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090200 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 169b40 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 072f80 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 960.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 544.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 230.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be080c to 08be0840 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0810 => 08be0810 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0810 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c50 to 08be4dac, ret=08be5c54 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4db0 to 08ae5da4, ret=08be4db4 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4dbc to 08afa804, ret=08be4dc0 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4e4c to 091a2b50, ret=08be4e50 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090200 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 17abc0 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000809, width : 512, height : 256 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1a6bc0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 688.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 448.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 8.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4eb4 to 08be4ef0 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4ec0 => 08be4ec0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4ec0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4f04 to 091a2f30, ret=08be4f08 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090020 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 191600 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000505, width : 32, height : 32 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1917c0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4f60 to 08be4fa0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4f70 => 08be4f70 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4f70 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 116.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 144.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5008 to 08be5040 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5010 => 08be5010 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5010 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 202.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be50a8 to 08be50e0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be50b0 => 08be50b0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be50b0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 230.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5148 to 08be5180 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5150 => 08be5150 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5150 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 116.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 254.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be51e8 to 08be5220 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be51f0 => 08be51f0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be51f0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 312.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5288 to 08be52c0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5290 => 08be5290 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5290 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be52d4 to 091a2bc0, ret=08be52d8 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 190d00 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 191500 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 272.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 278.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5330 to 08be5370 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5340 => 08be5340 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5340 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c58 to 08be2fdc, ret=08be5c5c | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fe0 to 08ae5ddc, ret=08be2fe4 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= ) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fe8 to 08ae5d74, ret=08be2fec | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7 | |
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.081537 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -15.625488 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -19.686035 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 3.213684 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 5.671265 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.724991 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.595581 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FogColor ffffff | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog1 4000.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog2 0.000500 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be3094 to 08be3218 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000401 (on, depth) | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be3098 => 08be3098 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be3098 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off) | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 20, 169 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 111, 264 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 111 264 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.981644 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.173965 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.061122 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.108477 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.814194 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.570145 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.148922 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.553162 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 -0.818100 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 4.710449 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 0.423782 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -6.555542 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.717972 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.635254 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.280487 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.526352 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.761917 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.375999 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.452538 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.121552 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 -0.882034 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -2.831238 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -1.987244 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -2.393250 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 -0.965546 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.252449 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.006937 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.230961 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.895447 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.380249 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.102215 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.365471 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 -0.922943 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -2.885803 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.713730 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -3.974609 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.939606 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.195114 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.274734 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.280640 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.903107 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.323486 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.185059 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.381203 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 -0.903488 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -9.913086 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 2.142700 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -1.402191 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.022585 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.015799 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.479050 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.443810 | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be33ac to 08f456d0, ret=08be33b0 | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7bf0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be33e8 to 08f45550, ret=08be33ec | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7af0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be33f0 to 0920f484, ret=08be33f4 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (3) | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 20f4e0 => 0920f4e0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920f4e0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920f648 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920f7b0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920f918 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920fa80 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0920fbe8 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0920fd28 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0920fe40 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0920ff58 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09210070 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09210188 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09210278 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09210368 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09210458 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09210548 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09210610 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092106d8 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09210778 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 30 vaddr= 09210818 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.954071 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.149723 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.259415 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.120081 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984604 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.126648 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.274391 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.089676 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.957382 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.397736 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.182911 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 0.490578 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.908096 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.025824 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.417831 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.027662 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.999557 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.001644 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.417740 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.010087 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.908447 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.393921 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.038367 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 0.746841 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.914581 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.174496 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.364777 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.144764 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.983582 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.107546 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.377571 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.045547 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.924820 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -1.442291 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.187263 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.148552 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.853012 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.081093 | |
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.515472 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 -0.056849 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.996368 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.062674 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.518723 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.024151 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.854553 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -1.398895 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.106407 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.126926 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.012200 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.016895 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.453926 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.472122 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be35f0 to 09d12644, ret=08be35f4 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be362c to 09d12644, ret=08be3630 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3634 to 09218dc0, ret=08be3638 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (3) | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 218e08 => 09218e08 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 09218e08 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09219024 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0921921c | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 092193f0 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 092195c4 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09219708 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0921984c | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09219924 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 092199fc | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09219ab0 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09219b64 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09219bf4 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09219c84 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 12 vaddr= 09219d14 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169 | |
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.953964 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.150600 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.259315 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.195930 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.967651 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.158783 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.227028 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.202293 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.952621 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.789490 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.119812 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 1.950775 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.954071 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.149723 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.259415 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.120081 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.984604 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.126652 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.274399 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.089680 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.957382 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 1.397736 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.182911 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 0.490578 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.908096 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.025824 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.417831 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.027662 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.999557 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.001644 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.417740 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 -0.010087 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.908447 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 1.393921 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.038367 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.746841 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.914581 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.174496 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.364777 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.174194 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.984100 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.034013 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 -0.364929 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.032443 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.930435 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -1.594116 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.198090 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 0.226837 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.914581 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.174496 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.364777 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 0.144764 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.983582 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.107546 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.377571 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.045547 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.924820 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -1.442291 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.187263 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -0.148552 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.853012 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.081093 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 0.515472 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.056849 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.996368 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.062674 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 -0.518723 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.024151 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.854553 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 -1.398895 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 0.106407 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 0.126926 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002791 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.113701 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496880 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.437149 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be38d0 to 09d11410, ret=08be38d4 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: e02650 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: e04650 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be390c to 09d11410, ret=08be3910 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: e02650 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: e04650 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3914 to 09212f80, ret=08be3918 | |
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (6) | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 213014 => 09213014 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 23 vaddr= 09213014 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 22 vaddr= 09213464 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 09213884 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09213b54 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09213df4 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09214064 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 092142a4 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 092144b4 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 092146c4 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 092148d4 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09214ab4 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09214c64 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09214e14 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09214fc4 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09215144 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09215294 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 092153e4 | |
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09215534 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215654 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215744 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215834 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215924 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215a14 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215b04 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215bf4 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215cb4 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215d74 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215e34 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215ef4 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215fb4 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09216074 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09216134 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 48 vaddr= 092161f4 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be39f0 to 00000248 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c40 to 08be39f4, ret=08be3c44 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c48 to 08be3a28, ret=08be3c4c | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999924 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.010999 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.004591 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.011096 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.999680 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.021130 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.004354 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.021179 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.999741 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.096901 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.267128 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -0.071323 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c50 to 08be3a90, ret=08be3c54 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.964142 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.017123 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.264679 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.011362 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.994308 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.105598 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.264992 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.104822 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.958466 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 0.085157 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.263947 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -2.045105 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c58 to 08be3ac4, ret=08be3c5c | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.060816 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.577866 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.813324 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.108440 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.814178 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.570175 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.991837 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.053808 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.112297 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -0.105255 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 3.356689 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -9.823730 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c60 to 08be3b2c, ret=08be3c64 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.966339 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.005138 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.257072 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.033422 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.993805 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.105658 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.254951 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.110695 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.960526 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -0.276039 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.260864 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -2.046082 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c68 to 08be3b60, ret=08be3c6c | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.104805 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.411255 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 -0.904709 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.230934 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.895447 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.380272 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.966629 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.169495 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.189007 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 2.016968 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 1.975403 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -7.323853 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c70 to 08be3bc8, ret=08be3c74 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.953964 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.150600 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 -0.259315 | |
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.195930 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.967651 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.158783 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 0.227028 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.202290 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.952621 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 1.789490 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 -0.119814 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 1.950775 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #84 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c78 to 08be3bfc, ret=08be3c7c | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #84 0.914581 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #85 -0.174496 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #86 0.364777 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #87 0.174194 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #88 0.984100 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #89 0.034013 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #90 -0.364929 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #91 0.032443 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #92 0.930435 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #93 -1.594116 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #94 -0.198090 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #95 0.226833 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.001160 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008419 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.001617 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.492310 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3cd8 to 09d11aa4, ret=08be3cdc | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d14 to 09d11aa4, ret=08be3d18 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d1c to 091fe19c, ret=08be3d20 | |
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (7) | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1fe264 => 091fe264 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091fe264 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091fe53c | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091fe7a4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091fe9d4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091febcc | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091fed54 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091feedc | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091ff064 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff1b4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff2cc | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff3e4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff4fc | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff614 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff72c | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ff844 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ff924 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffa04 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffae4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffbc4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffca4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffd84 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffe64 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091fff44 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200024 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200104 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092001e4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092002c4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092003a4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200484 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200564 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200644 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200724 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200804 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092008e4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092009c4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200aa4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200b84 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200c64 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200d44 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200e24 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200f04 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200fe4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092010c4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092011a4 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09201284 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 96 vaddr= 09201364 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d30 to 08be3a28, ret=08be3d34 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d38 to 08be3a5c, ret=08be3d3c | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999802 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.012314 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.015077 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.012980 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998886 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.044644 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.014515 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.044830 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.998856 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.125244 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.279297 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.031403 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d40 to 08be3ac4, ret=08be3d44 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.060816 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.577866 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.813324 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.108440 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.814178 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.570175 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.991837 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.053808 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.112297 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -0.105255 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 3.356689 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -9.823730 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d48 to 08be3af8, ret=08be3d4c | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.981644 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.173969 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.061123 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.108477 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.814194 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.570145 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.148922 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.553162 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 -0.818100 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 4.710449 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.423782 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -6.555542 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d50 to 08be3b60, ret=08be3d54 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.104805 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 0.411255 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.904709 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 -0.230934 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.895447 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.380272 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.966629 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.169495 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.189007 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 2.016968 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 1.975403 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -7.323853 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d58 to 08be3b94, ret=08be3d5c | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 -0.965546 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.252449 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.006937 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.230961 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.895447 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.380249 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.102215 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.365471 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 -0.922943 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -2.885803 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.713730 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -3.974609 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d78 to 09d12130, ret=08be3d7c | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93ea0 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3db4 to 09d11fb0, ret=08be3db8 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93da0 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3dbc to 09202864, ret=08be3dc0 | |
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (5) | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 2028d8 => 092028d8 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 092028d8 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09202b48 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09202db8 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09203028 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09203268 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09203478 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09203658 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09203808 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 092039b8 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09203b08 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09203c58 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09203da8 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09203ef8 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09204018 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09204138 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204258 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204348 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204438 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204528 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204618 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204708 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092047f8 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092048b8 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09204978 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 63 vaddr= 09204a38 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3dd0 to 08be3a28, ret=08be3dd4 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901 | |
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3df0 to 09d11aa4, ret=08be3df4 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3e2c to 09d11aa4, ret=08be3e30 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3e34 to 09205608, ret=08be3e38 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 205634 => 09205634 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09205634 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092056a4 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09205714 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09205784 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092057f4 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09205864 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 54 vaddr= 092058d4 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999802 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.012314 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.015077 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.012980 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.998886 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.044644 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.014515 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.044830 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.998856 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.125244 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.279297 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -1.031403 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.013961 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.004765 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.488541 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.489380 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3f98 to 09d11b40, ret=08be3f9c | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dac550 | |
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: db4550 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3fd4 to 09d11b40, ret=08be3fd8 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dac550 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: db4550 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3fdc to 091eeb40, ret=08be3fe0 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0) | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1eec28 => 091eec28 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 41 vaddr= 091eec28 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 34 vaddr= 091ef0a4 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 17 vaddr= 091ef45c | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 091ef638 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 091ef7f8 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 091ef9b8 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 091efb40 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091efc90 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091efdc4 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091efef8 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091f002c | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091f0160 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0278 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0374 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0470 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f056c | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0668 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0764 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0860 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091f095c | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091f0a3c | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091f0b1c | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091f0bfc | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0cdc | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0da0 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0e64 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0f28 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0fec | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f10b0 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f1174 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f1238 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f12fc | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f13c0 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f1484 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f152c | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f15d4 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f167c | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f1724 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f17cc | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f1858 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f18e4 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f1970 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f19fc | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f1a88 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1b14 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1b84 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1bf4 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1c64 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1cd4 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1d44 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1db4 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1e24 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1e94 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 99 vaddr= 091f1f04 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999802 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.012314 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.015077 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.012980 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998886 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.044644 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.014515 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.044830 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.998856 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.125244 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.279297 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.031403 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.923492 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.948212 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 2.124146 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.495056 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4210 to 08f44f90, ret=08be4214 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd0570 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd25b0 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffb206 (b2 > (c & ff)) | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be424c to 08f44f90, ret=08be4250 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd0570 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd25b0 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4254 to 091e6ec0, ret=08be4258 | |
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1) | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1e6fcc => 091e6fcc | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091e6fcc | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091e710c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091e71ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091e72cc | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e738c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e742c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e74cc | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e756c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e760c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e76ac | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e774c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e77ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e786c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e78ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e796c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e79ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7a6c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7aec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7b6c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7bec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7c6c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7cec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7d6c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7dec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7e6c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7eec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7f6c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7fec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e806c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e80ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e816c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e81ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e826c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e82ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e836c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e83ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e846c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e84ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e856c | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e85ec | |
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e866c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e86ec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e876c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e87ec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e886c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e88ec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e896c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e89ec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8a6c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8aec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8b6c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8bec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8c6c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8cec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8d6c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8dec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8e6c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8eec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8f6c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8fec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e906c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e90ec | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 441 vaddr= 091e916c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.965546 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.252449 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.006937 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.230961 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.895447 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.380249 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.102215 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.365471 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 -0.922943 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -2.885803 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.713730 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -3.974609 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.939606 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.195114 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.274734 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.280640 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.903107 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.323486 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.185059 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.381203 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 -0.903488 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -9.913086 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 2.142700 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.402191 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -0.000978 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.007292 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.500793 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.283592 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be43ec to 09d11944, ret=08be43f0 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: ddfef0 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 076780 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4428 to 09d11944, ret=08be442c | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: ddfef0 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 076780 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4430 to 0920ae00, ret=08be4434 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1) | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 20ae30 => 0920ae30 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0920ae30 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920afd0 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0920b0f0 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0920b1d0 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0920b290 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0920b350 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0920b3d0 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0920b450 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 479, 271 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 479 271 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c60 to 08be44e0, ret=08be5c64 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be44e4 to 08ae5da4, ret=08be44e8 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be44f0 to 08afa804, ret=08be44f4 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4580 to 08f3ff90, ret=08be4584 | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 164.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 173.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be45e8 to 08be4620 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be45f0 => 08be45f0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be45f0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4634 to 08f3fff0, ret=08be4638 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 177.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 173.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4690 to 08be46d0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be46a0 => 08be46a0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be46a0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 190.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 173.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4738 to 08be4770 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4740 => 08be4740 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4740 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4784 to 08f40300, ret=08be4788 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 164.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be47e0 to 08be4820 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be47f0 => 08be47f0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be47f0 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4834 to 08f402a0, ret=08be4838 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf2270 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 177.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4890 to 08be48d0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be48a0 => 08be48a0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be48a0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be48e4 to 08f3ff90, ret=08be48e8 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 190.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4940 to 08be4980 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4950 => 08be4950 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4950 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4994 to 08f3fff0, ret=08be4998 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 203.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be49f0 to 08be4a30 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4a00 => 08be4a00 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4a00 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4a44 to 08f40300, ret=08be4a48 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 216.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4aa0 to 08be4ae0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4ab0 => 08be4ab0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4ab0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4af4 to 08f3fff0, ret=08be4af8 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 124.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 245.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4b50 to 08be4b90 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4b60 => 08be4b60 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4b60 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4ba4 to 08f40300, ret=08be4ba8 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 137.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 245.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4c00 to 08be4c40 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4c10 => 08be4c10 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4c10 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4c54 to 08f3fff0, ret=08be4c58 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 234.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 245.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4cb0 to 08be4cf0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4cc0 => 08be4cc0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4cc0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 247.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 245.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4d58 to 08be4d90 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4d60 => 08be4d60 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4d60 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c68 to 08be262c, ret=08be5c6c | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2630 to 08ae5da4, ret=08be2634 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be263c to 08afa804, ret=08be2640 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be26cc to 091a2af0, ret=08be26d0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090200 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 17abc0 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000809, width : 512, height : 256 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1a6b00 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 688.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 448.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 72.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 44.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2734 to 08be2770 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2740 => 08be2740 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2740 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2784 to 091a3170, ret=08be2788 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090020 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 191600 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000505, width : 32, height : 32 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1a6980 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 224.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 85.000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be27e0 to 08be2820 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be27f0 => 08be27f0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be27f0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 256.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 248.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 85.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2888 to 08be28c0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2890 => 08be2890 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2890 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 376.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 85.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2928 to 08be2960 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2930 => 08be2930 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2930 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2974 to 091a2f30, ret=08be2978 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090020 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 191600 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000505, width : 32, height : 32 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:259 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:259 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1917c0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 224.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 113.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be29d0 to 08be2a10 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be29e0 => 08be29e0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be29e0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 256.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 248.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 113.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2a78 to 08be2ab0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2a80 => 08be2a80 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2a80 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 376.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 113.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2b18 to 08be2b50 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2b20 => 08be2b20 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2b20 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 184.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2bb8 to 08be2bf0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2bc0 => 08be2bc0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2bc0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 116.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 208.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2c58 to 08be2c90 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2c60 => 08be2c60 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2c60 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 266.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2cf8 to 08be2d30 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2d00 => 08be2d00 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2d00 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 294.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2d98 to 08be2dd0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2da0 => 08be2da0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2da0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 116.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 318.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2e38 to 08be2e70 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2e40 => 08be2e40 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2e40 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 376.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2ed8 to 08be2f10 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2ee0 => 08be2ee0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2ee0 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f24 to 091a2bc0, ret=08be2f28 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:260 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
53:29:260 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 190d00 | |
53:29:260 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:260 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 191500 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 336.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 194.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2f80 to 08be2fc0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2f90 => 08be2f90 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2f90 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c70 to 08be1d60, ret=08be5c74 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1d64 to 08ae5da4, ret=08be1d68 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1d70 to 08afa804, ret=08be1d74 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1e00 to 08f3ff90, ret=08be1e04 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 228.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 89.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 5b5b5b | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1e68 to 08be1ea0 | |
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1e70 => 08be1e70 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1e70 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1eb4 to 08f3fff0, ret=08be1eb8 | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 89.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 5b5b5b | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1f10 to 08be1f50 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1f20 => 08be1f20 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1f20 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 254.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 89.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 5b5b5b | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1fb8 to 08be1ff0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1fc0 => 08be1fc0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1fc0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2004 to 08f40300, ret=08be2008 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 228.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2060 to 08be20a0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2070 => 08be2070 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2070 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be20b4 to 08f402a0, ret=08be20b8 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf2270 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2110 to 08be2150 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2120 => 08be2120 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2120 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2164 to 08f3ff90, ret=08be2168 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 254.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be21c0 to 08be2200 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be21d0 => 08be21d0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be21d0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2214 to 08f3fff0, ret=08be2218 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 267.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2270 to 08be22b0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2280 => 08be2280 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2280 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be22c4 to 08f40300, ret=08be22c8 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 280.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2320 to 08be2360 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2330 => 08be2330 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2330 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2374 to 08f405b0, ret=08be2378 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cf2330 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d12330 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 188.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 161.000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be23d0 to 08be2410 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be23e0 => 08be23e0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be23e0 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2424 to 08f40300, ret=08be2428 | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 161.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2480 to 08be24c0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2490 => 08be2490 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2490 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 298.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 161.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2528 to 08be2560 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2530 => 08be2530 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2530 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2574 to 08f3fff0, ret=08be2578 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 311.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 161.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be25d0 to 08be2610 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be25e0 => 08be25e0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be25e0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c78 to 08be085c, ret=08be5c7c | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0860 to 08ae5ddc, ret=08be0864 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= ) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0868 to 08ae5d74, ret=08be086c | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968 | |
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.081537 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -15.625488 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -19.686035 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 3.213684 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 5.671265 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.458328 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.022058 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FogColor ffffff | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog1 4000.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog2 0.000500 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0914 to 08be0a98 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000401 (on, depth) | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0918 => 08be0918 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be0918 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off) | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 84, 85 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 175, 180 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 175 180 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.981644 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.173965 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.061122 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.108477 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.814194 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.570145 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.148922 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.553162 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 -0.818100 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 4.710449 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 0.423782 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -6.555542 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.717972 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.635254 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.280487 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.526352 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.761917 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.375999 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.452538 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.121552 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 -0.882034 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -2.831238 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -1.987244 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -2.393250 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 -0.965546 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.252449 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.006937 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.230961 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.895447 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.380249 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.102215 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.365471 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 -0.922943 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -2.885803 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.713730 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -3.974609 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.939606 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.195114 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.274734 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.280640 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.903107 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.323486 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.185059 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.381203 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 -0.903488 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -9.913086 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 2.142700 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -1.402191 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.022585 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.015799 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.479050 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.443810 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c2c to 08f45550, ret=08be0c30 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7af0 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c68 to 08f456d0, ret=08be0c6c | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7bf0 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c70 to 091cf344, ret=08be0c74 | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (3) | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1cf3a0 => 091cf3a0 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf3a0 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf508 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf670 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf7d8 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf940 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091cfaa8 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091cfbe8 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091cfd00 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091cfe18 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091cff30 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d0048 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d0138 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d0228 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d0318 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d0408 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d04d0 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d0598 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d0638 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 30 vaddr= 091d06d8 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.954071 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.149723 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.259415 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.120081 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984604 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.126648 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.274391 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.089676 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.957382 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.397736 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.182911 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 0.490578 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.908096 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.025824 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.417831 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.027662 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.999557 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.001644 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.417740 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.010087 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.908447 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.393921 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.038367 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 0.746841 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.914581 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.174496 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.364777 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.144764 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.983582 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.107546 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.377571 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.045547 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.924820 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -1.442291 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.187263 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.148552 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.853012 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.081093 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.515472 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 -0.056849 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.996368 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.062674 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.518723 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.024151 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.854553 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -1.398895 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.106407 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.126926 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.012200 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.016895 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.453926 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.472122 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0e70 to 09d12644, ret=08be0e74 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0eac to 09d12644, ret=08be0eb0 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0eb4 to 091d8cc0, ret=08be0eb8 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (3) | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1d8d08 => 091d8d08 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 091d8d08 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 091d8f24 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091d911c | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091d92f0 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d94c4 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d9608 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d974c | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d9824 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d98fc | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d99b0 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d9a64 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d9af4 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d9b84 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 12 vaddr= 091d9c14 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.953964 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.150600 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.259315 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.195930 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.967651 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.158783 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.227028 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.202290 | |
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.952621 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.789490 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.119814 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 1.950775 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.954071 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.149723 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.259415 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.120081 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.984604 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.126648 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.274391 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.089676 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.957382 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 1.397736 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.182911 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 0.490578 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.908096 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.025824 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.417831 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.027662 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.999557 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.001644 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.417740 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 -0.010087 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.908447 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 1.393921 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.038367 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.746841 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.914581 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.174496 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.364777 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.174194 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.984100 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.034013 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 -0.364929 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.032443 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.930435 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -1.594116 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.198090 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 0.226833 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.914581 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.174496 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.364777 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 0.144764 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.983582 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.107546 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.377571 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.045547 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.924820 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -1.442291 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.187263 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -0.148552 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.853012 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.081093 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 0.515472 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.056849 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.996368 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.062674 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 -0.518723 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.024151 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.854553 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 -1.398895 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 0.106407 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 0.126926 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002791 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.113701 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496880 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.437149 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1150 to 09d126e0, ret=08be1154 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d75a50 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d77a50 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be118c to 09d126e0, ret=08be1190 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d75a50 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d77a50 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1194 to 091d2e40, ret=08be1198 | |
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (6) | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1d2ed4 => 091d2ed4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 23 vaddr= 091d2ed4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 22 vaddr= 091d3324 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 091d3744 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 091d3a14 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091d3cb4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 091d3f24 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091d4164 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091d4374 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091d4584 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091d4794 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d4974 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d4b24 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d4cd4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091d4e84 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091d5004 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091d5154 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091d52a4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d53f4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d5514 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d5604 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d56f4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d57e4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d58d4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d59c4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5ab4 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5b74 | |
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5c34 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5cf4 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5db4 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5e74 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5f34 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5ff4 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 48 vaddr= 091d60b4 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1270 to 00000248 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14c0 to 08be1274, ret=08be14c4 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14c8 to 08be12a8, ret=08be14cc | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999924 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.010999 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.004591 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.011096 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.999680 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.021130 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.004354 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.021179 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.999741 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.096901 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.267128 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -0.071323 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14d0 to 08be1310, ret=08be14d4 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.964142 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.017123 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.264679 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.011362 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.994308 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.105598 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.264992 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.104822 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.958466 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 0.085157 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.263947 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -2.045105 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14d8 to 08be1344, ret=08be14dc | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.060816 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.577866 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.813324 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.108440 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.814178 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.570175 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.991837 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.053808 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.112297 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -0.105255 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 3.356689 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -9.823730 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14e0 to 08be13ac, ret=08be14e4 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.966339 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.005138 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.257072 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.033422 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.993805 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.105658 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.254951 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.110695 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.960526 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -0.276039 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.260864 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -2.046082 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14e8 to 08be13e0, ret=08be14ec | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.104805 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.411255 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 -0.904709 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.230934 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.895447 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.380272 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.966629 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.169495 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.189007 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 2.016968 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 1.975403 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -7.323853 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14f0 to 08be1448, ret=08be14f4 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.953964 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.150600 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 -0.259315 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.195930 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.967651 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.158783 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 0.227028 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.202290 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.952621 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 1.789490 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 -0.119814 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 1.950775 | |
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #84 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14f8 to 08be147c, ret=08be14fc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #84 0.914581 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #85 -0.174496 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #86 0.364777 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #87 0.174194 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #88 0.984100 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #89 0.034013 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #90 -0.364929 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #91 0.032443 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #92 0.930435 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #93 -1.594116 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #94 -0.198090 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #95 0.226833 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.001160 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008419 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.001617 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.492310 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1558 to 09d12c14, ret=08be155c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1594 to 09d12c14, ret=08be1598 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be159c to 091c0a70, ret=08be15a0 | |
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (7) | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1c0b3c => 091c0b3c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091c0b3c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091c0e14 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091c107c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091c12ac | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c14a4 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c162c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c17b4 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091c193c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1a8c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1ba4 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1cbc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1dd4 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1eec | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c2004 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c211c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c21fc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c22dc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c23bc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c249c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c257c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c265c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c273c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c281c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c28fc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c29dc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2abc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2b9c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2c7c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2d5c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2e3c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2f1c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2ffc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c30dc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c31bc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c329c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c337c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c345c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c353c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c361c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c36fc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c37dc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c38bc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c399c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c3a7c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c3b5c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c3c3c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 90 vaddr= 091c3d1c | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15b0 to 08be12a8, ret=08be15b4 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15b8 to 08be12dc, ret=08be15bc | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999802 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.012314 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.015077 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.012980 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998886 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.044644 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.014515 | |
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.044830 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.998856 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.125244 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.279297 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.031403 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15c0 to 08be1344, ret=08be15c4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.060816 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.577866 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.813324 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.108440 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.814178 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.570175 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.991837 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.053808 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.112297 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -0.105255 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 3.356689 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -9.823730 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15c8 to 08be1378, ret=08be15cc | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.981644 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.173969 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.061123 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.108477 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.814194 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.570145 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.148922 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.553162 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 -0.818100 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 4.710449 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.423782 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -6.555542 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15d0 to 08be13e0, ret=08be15d4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.104805 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 0.411255 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.904709 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 -0.230934 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.895447 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.380272 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.966629 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.169495 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.189007 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 2.016968 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 1.975403 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -7.323853 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15d8 to 08be1414, ret=08be15dc | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 -0.965546 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.252449 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.006937 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.230961 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.895447 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.380249 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.102215 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.365471 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 -0.922943 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -2.885803 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.713730 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -3.974609 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15f8 to 09d11fb0, ret=08be15fc | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93da0 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1634 to 09d12130, ret=08be1638 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93ea0 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be163c to 091c50cc, ret=08be1640 | |
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (5) | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1c5144 => 091c5144 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091c5144 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091c53b4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091c5624 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 091c5894 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091c5ad4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091c5ce4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091c5ec4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091c6074 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c6224 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c6374 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c64c4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c6614 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091c6764 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091c6884 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091c69a4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6ac4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6bb4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6ca4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6d94 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6e84 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6f74 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7064 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7124 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c71e4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c72a4 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 57 vaddr= 091c7364 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1650 to 08be12a8, ret=08be1654 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1670 to 09d12c14, ret=08be1674 | |
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be16ac to 09d12c14, ret=08be16b0 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be16b4 to 091c7e14, ret=08be16b8 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1c7e40 => 091c7e40 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7e40 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7eb0 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7f20 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7f90 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c8000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c8070 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 54 vaddr= 091c80e0 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999802 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.012314 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.015077 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.012980 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.998886 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.044644 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.014515 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.044830 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.998856 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.125244 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.279297 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -1.031403 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.013961 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.004765 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.488541 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.489380 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1818 to 09d12e30, ret=08be181c | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d1f950 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d27a50 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1854 to 09d12e30, ret=08be1858 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d1f950 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d27a50 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be185c to 091b1540, ret=08be1860 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0) | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1b1628 => 091b1628 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 41 vaddr= 091b1628 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 34 vaddr= 091b1aa4 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 17 vaddr= 091b1e5c | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 091b2038 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 091b21f8 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 091b23b8 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 091b2540 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091b2690 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091b27c4 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091b28f8 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091b2a2c | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091b2b60 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b2c78 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b2d74 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b2e70 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b2f6c | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b3068 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b3164 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b3260 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091b335c | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091b343c | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091b351c | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091b35fc | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b36dc | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b37a0 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3864 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3928 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b39ec | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3ab0 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3b74 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3c38 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3cfc | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3dc0 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b3e84 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b3f2c | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b3fd4 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b407c | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b4124 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b41cc | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b4258 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b42e4 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b4370 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b43fc | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b4488 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4514 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4584 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b45f4 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4664 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b46d4 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4744 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b47b4 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4824 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4894 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 99 vaddr= 091b4904 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999802 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.012314 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.015077 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.012980 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998886 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.044644 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.014515 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.044830 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.998856 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.125244 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.279297 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.031403 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -0.962173 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.941620 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.431305 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.653900 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1a90 to 08f45240, ret=08be1a94 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd27b0 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd47b0 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffb206 (b2 > (c & ff)) | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1acc to 08f45240, ret=08be1ad0 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd27b0 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd47b0 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1ad4 to 091ab5c0, ret=08be1ad8 | |
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1) | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1ab664 => 091ab664 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091ab664 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091ab784 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091ab884 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091ab964 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091aba24 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091abac4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abb64 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abbe4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abc64 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abce4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abd64 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abde4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abe64 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abee4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abf64 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abfe4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac064 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac0e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac164 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac1e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac264 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac2e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac364 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac3e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac464 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac4e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac564 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac5e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac664 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac6e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac764 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac7e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac864 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac8e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac964 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac9e4 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 324 vaddr= 091aca64 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.953964 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.150600 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.259315 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.195930 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.967651 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.158783 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.227028 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.202293 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.952621 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.789490 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.119812 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 1.950775 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002508 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008597 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496239 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.490982 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1c6c to 09d124e4, ret=08be1c70 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 010001 (swizzle, 1 levels, shared clut) | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d847f0 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 1: 090020 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 1: d84ff0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 1: 000505, width : 32, height : 32 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f8000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 0 Offset: 0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075780 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffe506 (e5 > (c & ff)) | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1ca8 to 09d124e4, ret=08be1cac | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 010001 (swizzle, 1 levels, shared clut) | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d847f0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 1: 090020 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 1: d84ff0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 1: 000505, width : 32, height : 32 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f8000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 0 Offset: 0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075780 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1cb0 to 091dc080, ret=08be1cb4 | |
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (1) | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1dc0b0 => 091dc0b0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091dc0b0 | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc13c | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc1ac | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc21c | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc28c | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc2fc | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc36c | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 15 vaddr= 091dc3dc | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 479, 271 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 479 271 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c80 to 08be538c, ret=08be5c84 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5390 to 08ae5da4, ret=08be5394 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be539c to 08afa804, ret=08be53a0 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c88 to 08be5434, ret=08be5c8c | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5438 to 08ae5da4, ret=08be543c | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5444 to 08afa804, ret=08be5448 | |
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be54d4 to 091a26d4, ret=08be54d8 | |
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 199dc0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 078f80 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 656.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 80.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be553c to 08be5570 | |
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5540 => 08be5540 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5540 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 256.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 80.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be55d8 to 08be5610 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be55e0 => 08be55e0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be55e0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 80.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5678 to 08be56b0 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5680 => 08be5680 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5680 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be56c4 to 091a2454, ret=08be56c8 | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 1980c0 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000507, width : 128, height : 32 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 077f80 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 256.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 64.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 8.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 200.000000 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5720 to 08be5760 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5730 => 08be5730 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5730 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c90 to 08be577c, ret=08be5c94 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5780 to 08ae5da4, ret=08be5784 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be578c to 08afa804, ret=08be5790 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be581c to 08f32934, ret=08be5820 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d82bb0 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000906, width : 64, height : 512 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038f80 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 56.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 450.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5884 to 08be58c0 | |
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5890 => 08be5890 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5890 | |
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58d4 to 08f326b4, ret=08be58d8 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 44.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 40.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 428.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5930 to 08be5970 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5940 => 08be5940 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5940 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5984 to 08f32934, ret=08be5988 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d82bb0 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000906, width : 64, height : 512 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038f80 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 364.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be59e0 to 08be5a20 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be59f0 => 08be59f0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be59f0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5a34 to 08f326b4, ret=08be5a38 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 44.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 40.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 342.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5a90 to 08be5ad0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5aa0 => 08be5aa0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5aa0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5ae4 to 08f32934, ret=08be5ae8 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d82bb0 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000906, width : 64, height : 512 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038f80 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 56.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 314.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5b40 to 08be5b80 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5b50 => 08be5b50 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5b50 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5b94 to 08f326b4, ret=08be5b98 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 44.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 40.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 292.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5bf0 to 08be5c30 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5c00 => 08be5c00 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5c00 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c98 to 08be065c, ret=08be5c9c | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0660 to 08ae5da4, ret=08be0664 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be066c to 08afa804, ret=08be0670 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5ca0 to 08be05b4, ret=08be5ca4 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be05b8 to 08ae5da4, ret=08be05bc | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be05c4 to 08afa804, ret=08be05c8 | |
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
53:29:281 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD FINISH 000000 | |
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD END | |
53:32:189 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00000000 : 480 x 272 x 3 | |
53:32:190 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00088000 : 480 x 272 x 3 | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "mymodule_main": name=mymodule_main gp=00000000 entry=089d0d14 | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 08a20ffc sp= 09fff680 READY (wt=12 wid=0 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08b15000 - 09e95a00 size: 01380a00 | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 278: CallBack "MyCB-ExitGame": thread=276, argument= 00000000 | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 279: CallBack "MyCB-Power": thread=276, argument= 00000000 | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 280: LwMutex "FOMemMng_MutexCreate_LwMutexWor": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 281: LwMutex "COPower": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 282: CallBack "MyCB-MS": thread=276, argument= 00000000 | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 283: LwMutex "COMS::Create": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 284: Thread "MyThread-BackGroundProcess": pc= 089d890c sp= 09ff5a90 WAIT (wt=1 wid=1 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 285: Thread "MyThread-DevModule": pc= 089d890c sp= 09ff3170 WAIT (wt=1 wid=1 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 286: Semaphore "COModule": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 287: Thread "MyThread-Disc": pc= 089d890c sp= 09feb280 WAIT (wt=1 wid=1 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 288: Thread "MyThread-Decode": pc= 089d890c sp= 09fe8a80 WAIT (wt=1 wid=1 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 289: Thread "MyThread-Data": pc= 089d890c sp= 09fe6280 WAIT (wt=1 wid=1 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 290: Thread "MyThread-Sound-Main": pc= 089e8760 sp= 09fe3aa0 RUN (wt=0 wid=0 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 291: LwMutex "COSound_Bgm": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 292: LwMutex "COSound_Se": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 293: Mutex "COSoundBGM": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 294: Thread "MyThread-Sound-Bgm0": pc= 089d890c sp= 09fdba50 WAIT (wt=1 wid=1 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 295: Mutex "COSoundBGM": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 296: Thread "MyThread-Sound-Bgm1": pc= 089d890c sp= 09fd3a50 WAIT (wt=1 wid=1 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 297: LwMutex "COSeFileMng": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 298: Thread "MyThread-Main": pc= 089eedd8 sp= 09fcba80 READY (wt=12 wid=0 wv= 00000000 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 299: CallBack "FODisc_CBUMD": thread=287, argument= 00000000 | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 300: LwMutex "Mutex_CODiscSimple": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 301: LwMutex "CODataMng": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 302: LwMutex "COBackGroundProcess": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 303: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 304: LwMutex "SceLibsndpSmfExcl": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 305: LwMutex "SceLibsndpPrevExcl": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 306: Mutex "COSoundDecOut": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 307: Thread "MyThread-Sound-Sub0": pc= 089e7074 sp= 09fc3a60 WAIT (wt=10 wid=9 wv= 00000100 ) | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 308: LwMutex "COTaskInstall": - | |
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:147 Shutting down kernel - 36 kernel objects alive | |
53:32:195 HLE\sceKernelMemory.cpp:210 I[HLE]: Shutting down user memory pool: | |
53:32:195 Util\BlockAllocator.cpp:368 I[HLE]: ----------- | |
53:32:195 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled) | |
53:32:195 HLE\sceKernelMemory.cpp:213 I[HLE]: Shutting down "kernel" memory pool: | |
53:32:195 Util\BlockAllocator.cpp:368 I[HLE]: ----------- | |
53:32:195 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack | |
53:32:196 MemMap.cpp:112 I[MM]: Memory system shut down. | |
53:32:199 Config.cpp:354 I[LOAD]: Config saved: ppsspp.ini | |
53:32:199 Config.cpp:366 I[LOAD]: Controller config saved: controls.ini | |
53:32:209 Config.cpp:354 I[LOAD]: Config saved: ppsspp.ini | |
53:32:209 Config.cpp:366 I[LOAD]: Controller config saved: controls.ini |
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