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Created September 1, 2013 12:10
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Kenka Banchou Bros graphic errors 1
53:09:354 EmuThread.cpp:114 I[BOOT]: Done.
53:10:627 EmuScreen.cpp:64 I[BOOT]: Starting up hardware.
53:10:627 System.cpp:258 I[HLE]: PPSSPP v0.9.1-408-gc05a2b6
53:10:627 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000B110000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
53:10:643 Loaders.cpp:154 I[LOAD]: Identifying file...
53:10:643 PSPLoaders.cpp:121 I[LOAD]: ULJS00517 : 喧哗番长兄弟 东京之战 PLAY汉化版
53:10:643 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
53:10:643 HLE\sceKernelMemory.cpp:181 I[HLE]: Kernel and user memory pools initialized
53:10:643 HLE\sceIo.cpp:347 I[HLE]: Starting up I/O...
53:10:643 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\
53:10:643 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\memstick\
53:10:643 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\flash0\
53:10:643 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\flash0\
53:10:644 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path cheats
53:10:644 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists cheats
53:10:644 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\PSP\PPSSPP_STATE
53:10:644 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\memstick\PSP\PPSSPP_STATE
53:10:662 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized.
53:10:666 F:\ppsspp\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010020040
53:10:666 Util\BlockAllocator.cpp:368 I[HLE]: -----------
53:10:666 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
53:10:666 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 08b14600 size 00310600 taken=1 tag=ELF
53:10:666 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08b14600 - 0a000000 size 014eba00 taken=0 tag=(untitled)
53:10:667 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
53:10:667 HLE\sceKernelModule.cpp:790 I[LOAD]: Module mymodule_main: 00000000 08a4d744 08a4d75c
53:10:668 HLE\sceKernelModule.cpp:970 I[HLE]: Exporting ent 0 named mymodule_main, 2 funcs, 4 vars, resident 08a4dbc0
53:10:668 HLE\sceKernelModule.cpp:1239 I[LOAD]: Module entry: 089d0d14
53:10:668 root N[HLE]: GLES\Framebuffer.cpp:220 GPU Vendor : NVIDIA Corporation
53:10:670 root N[BOOT]: EmuScreen.cpp:106 Loading D:\pspgames\Kenka Banchou Bros chs.iso...
53:10:671 root I[HLE]: HLE\sceKernelThread.cpp:1938 276=sceKernelCreateThread(name=user_main, entry=089d0e34, prio=20, stacksize=40960)
53:10:671 root I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
53:10:671 root I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:368 -----------
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 08b14600 size 00310600 taken=1 tag=ELF
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08b14600 - 09e95000 size 01380a00 taken=1 tag=UserSbrk
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09e95000 - 09ff5c00 size 00160c00 taken=0 tag=(untitled)
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ff5c00 - 09fffc00 size 0000a000 taken=1 tag=stack/user_main
53:10:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
53:10:672 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 284=sceKernelCreateThread(name=MyThread-BackGroundProcess, entry=089d8c14, prio=6f, stacksize=10240)
53:10:672 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
53:10:672 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 285=sceKernelCreateThread(name=MyThread-DevModule, entry=089d8dcc, prio=18, stacksize=32768)
53:10:672 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 287=sceKernelCreateThread(name=MyThread-Disc, entry=089d8cec, prio=21, stacksize=10240)
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000)
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 288=sceKernelCreateThread(name=MyThread-Decode, entry=089d8c9c, prio=21, stacksize=10240)
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 289=sceKernelCreateThread(name=MyThread-Data, entry=089d8c4c, prio=21, stacksize=10240)
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 290=sceKernelCreateThread(name=MyThread-Sound-Main, entry=089d8f64, prio=12, stacksize=32768)
53:10:673 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
53:10:673 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 294=sceKernelCreateThread(name=MyThread-Sound-Bgm0, entry=089d9040, prio=21, stacksize=32768)
53:10:673 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=294, argSize=4, argPtr=09fe3a80)
53:10:673 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 296=sceKernelCreateThread(name=MyThread-Sound-Bgm1, entry=089d9040, prio=21, stacksize=32768)
53:10:673 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=296, argSize=4, argPtr=09fe3a80)
53:10:674 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 298=sceKernelCreateThread(name=MyThread-Main, entry=089d8a48, prio=20, stacksize=32768)
53:10:674 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=298, argSize=0, argPtr=00000000)
53:10:693 user_main I[HLE]: HLE\scePower.cpp:235 sceKernelVolatileMemTryLock(0, 09fff640, 09fff644) - success
53:10:777 MyThread-Mai I[HLE]: HLE\sceKernelMemory.cpp:885 sceKernelPrintf: Release Ver [May 19 2012]-[23:45:24]
53:10:793 MyThread-Sou I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08b13740, 256, 32, 0, 44100)
53:10:794 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 307=sceKernelCreateThread(name=MyThread-Sound-Sub0, entry=089d8ff0, prio=11, stacksize=32768)
53:10:794 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=307, argSize=4, argPtr=09fe3a60)
53:10:844 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00000000 : 480 x 272 x 3
53:10:877 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00088000 : 480 x 272 x 3
53:10:894 MyThread-Mai E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(147156036)
53:10:978 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4
53:11:177 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1817 sceIoIoCtl: Asked for start sector of file 4
53:11:177 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4
53:11:244 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1817 sceIoIoCtl: Asked for start sector of file 4
53:11:244 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:679 ~SCE module, skipping header
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:685 Decrypting ~PSP file
53:15:180 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1378 312=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,(...))
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1409 sceKernelStartModule(312,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:679 ~SCE module, skipping header
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:685 Decrypting ~PSP file
53:15:180 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1378 313=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx,flag=00000000,(...))
53:15:180 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1409 sceKernelStartModule(313,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
53:15:181 MyThread-Mai I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
53:15:182 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1938 314=sceKernelCreateThread(name=MyThread-MovieStart, entry=089d8dfc, prio=16, stacksize=10240)
53:15:182 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=314, argSize=0, argPtr=00000000)
53:15:182 MyThread-Mov W[HLE]: HLE\scePsmf.cpp:758 scePsmfPlayerCreate(08c92ea0, 08c92ec0)
53:15:182 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:1237 scePsmfPlayerConfigPlayer(08c92ea0, loop, 1)
53:15:182 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:1240 scePsmfPlayerConfigPlayer(08c92ea0, pixelType, 3)
53:15:182 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:842 scePsmfPlayerSetPsmf(08c92ea0, disc0:/PSP_GAME/USRDIR/movie/spike_chun_logo.pmf)
53:15:187 MyThread-Mov W[HLE]: HLE\scePsmf.cpp:915 UNIMPL scePsmfPlayerStart(08c92ea0, 08c92ee0, 00000000)
53:15:187 MyThread-Mov E[HLE]: HLE\sceKernelThread.cpp:2253 sceKernelTerminateThread(314): cannot terminate current thread
53:15:187 MyThread-Mov I[HLE]: HLE\sceKernelThread.cpp:2118 sceKernelExitDeleteThread(1)
53:15:954 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1938 315=sceKernelCreateThread(name=MyThread-MovieStop, entry=089d8e64, prio=16, stacksize=10240)
53:16:134 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=315, argSize=0, argPtr=00000000)
53:16:135 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:779 scePsmfPlayerStop(08c92ea0)
53:16:135 MyThread-Mov E[HLE]: HLE\scePsmf.cpp:986 UNIMPL scePsmfPlayerReleasePsmf(08c92ea0)
53:16:136 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:957 scePsmfPlayerDelete(08c92ea0)
53:16:138 MyThread-Mov I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0
53:16:139 MyThread-Mai I[HLE]: HLE\sceMpeg.cpp:1042 sceMpegFinish(...)
53:16:139 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1508 sceKernelStopModule(00000138, 00000000, 00000000, 00000000, 00000000) - faking
53:16:139 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1508 sceKernelStopModule(00000139, 00000000, 00000000, 00000000, 00000000) - faking
53:16:139 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1569 sceKernelUnloadModule(312)
53:16:139 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1569 sceKernelUnloadModule(313)
53:16:185 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:679 ~SCE module, skipping header
53:16:185 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:685 Decrypting ~PSP file
53:16:185 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
53:16:185 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1378 316=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/psmf.prx,flag=00000000,(...))
53:16:185 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1409 sceKernelStartModule(316,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
53:16:187 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:679 ~SCE module, skipping header
53:16:187 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:685 Decrypting ~PSP file
53:16:187 MyThread-Dev I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module
53:16:187 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1378 317=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libpsmfplayer.prx,flag=00000000,(...))
53:16:187 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1409 sceKernelStartModule(317,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
53:16:188 MyThread-Mai I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
53:16:188 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1938 318=sceKernelCreateThread(name=MyThread-MovieStart, entry=089d8dfc, prio=16, stacksize=10240)
53:16:188 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=318, argSize=0, argPtr=00000000)
53:16:189 MyThread-Mov W[HLE]: HLE\scePsmf.cpp:758 scePsmfPlayerCreate(08c92ea0, 08c92ec0)
53:16:189 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:1237 scePsmfPlayerConfigPlayer(08c92ea0, loop, 1)
53:16:189 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:1240 scePsmfPlayerConfigPlayer(08c92ea0, pixelType, 3)
53:16:189 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:842 scePsmfPlayerSetPsmf(08c92ea0, disc0:/PSP_GAME/USRDIR/movie/KB_Bros_op.pmf)
53:16:192 MyThread-Mov W[HLE]: HLE\scePsmf.cpp:915 UNIMPL scePsmfPlayerStart(08c92ea0, 08c92ee0, 00000000)
53:16:192 MyThread-Mov E[HLE]: HLE\sceKernelThread.cpp:2253 sceKernelTerminateThread(318): cannot terminate current thread
53:16:192 MyThread-Mov I[HLE]: HLE\sceKernelThread.cpp:2118 sceKernelExitDeleteThread(1)
53:17:008 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1938 319=sceKernelCreateThread(name=MyThread-MovieStop, entry=089d8e64, prio=16, stacksize=10240)
53:17:008 MyThread-Mai I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=319, argSize=0, argPtr=00000000)
53:17:009 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:779 scePsmfPlayerStop(08c92ea0)
53:17:009 MyThread-Mov E[HLE]: HLE\scePsmf.cpp:986 UNIMPL scePsmfPlayerReleasePsmf(08c92ea0)
53:17:009 MyThread-Mov I[HLE]: HLE\scePsmf.cpp:957 scePsmfPlayerDelete(08c92ea0)
53:17:013 MyThread-Mov I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0
53:17:014 MyThread-Mai I[HLE]: HLE\sceMpeg.cpp:1042 sceMpegFinish(...)
53:17:014 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1508 sceKernelStopModule(0000013c, 00000000, 00000000, 00000000, 00000000) - faking
53:17:014 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1508 sceKernelStopModule(0000013d, 00000000, 00000000, 00000000, 00000000) - faking
53:17:014 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1569 sceKernelUnloadModule(316)
53:17:014 MyThread-Dev I[HLE]: HLE\sceKernelModule.cpp:1569 sceKernelUnloadModule(317)
53:23:235 MyThread-Mai I[HLE]: HLE\scePower.cpp:319 scePowerSetClockFrequency(333,333,166)
53:23:268 MyThread-Sou I[HLE]: HLE\sceAtrac.cpp:506 0=sceAtracGetAtracID(4096)
53:23:268 MyThread-Sou I[HLE]: HLE\sceAtrac.cpp:1174 sceAtracSetData(0, 08400000, 000a7838)
53:23:268 MyThread-Sou W[HLE]: HLE\sceAtrac.cpp:1121 This is an atrac3+ stereo audio
53:23:269 MyThread-Sou E[HLE]: HLE\sceAtrac.cpp:1317 UNIMPL sceAtracIsSecondBufferNeeded(0)
53:23:271 MyThread-Sou I[HLE]: HLE\sceAtrac.cpp:1243 sceAtracSetLoopNum(0, -1)
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 3
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 512
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00000000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0410 to 08be0594
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000701 (on, color, alpha/stencil, depth)
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0414 => 08be0414
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be0414
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off)
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be05b0 to 08be0654
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0658 to 08be06fc
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0700 to 08be0854
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0858 to 08be1d58
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1d5c to 08be2624
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2628 to 08be2fd4
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2fd8 to 08be44d8
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be44dc to 08be4da4
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4da8 to 08be5384
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5388 to 08be542c
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5430 to 08be5774
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5778 to 08be5c44
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c48 to 08be0704, ret=08be5c4c
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0708 to 08ae5da4, ret=08be070c
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0714 to 08afa804, ret=08be0718
53:29:239 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:239 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be07a4 to 091a1cd4, ret=08be07a8
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090200
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 169b40
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 072f80
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 960.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 544.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 230.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be080c to 08be0840
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0810 => 08be0810
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0810
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c50 to 08be4dac, ret=08be5c54
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4db0 to 08ae5da4, ret=08be4db4
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4dbc to 08afa804, ret=08be4dc0
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:240 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:240 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4e4c to 091a2b50, ret=08be4e50
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090200
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 17abc0
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000809, width : 512, height : 256
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1a6bc0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 688.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 448.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 8.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4eb4 to 08be4ef0
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4ec0 => 08be4ec0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4ec0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4f04 to 091a2f30, ret=08be4f08
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090020
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 191600
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000505, width : 32, height : 32
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1917c0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4f60 to 08be4fa0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4f70 => 08be4f70
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4f70
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 116.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 144.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5008 to 08be5040
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5010 => 08be5010
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5010
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 202.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be50a8 to 08be50e0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be50b0 => 08be50b0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be50b0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 230.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:241 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5148 to 08be5180
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5150 => 08be5150
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5150
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 116.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 254.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be51e8 to 08be5220
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be51f0 => 08be51f0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be51f0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 312.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5288 to 08be52c0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5290 => 08be5290
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5290
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be52d4 to 091a2bc0, ret=08be52d8
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 190d00
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 191500
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 272.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 278.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5330 to 08be5370
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5340 => 08be5340
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5340
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c58 to 08be2fdc, ret=08be5c5c
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fe0 to 08ae5ddc, ret=08be2fe4
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= )
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fe8 to 08ae5d74, ret=08be2fec
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7
53:29:242 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
53:29:242 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.081537
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -15.625488
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -19.686035
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 3.213684
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 5.671265
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.724991
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.595581
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FogColor ffffff
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog1 4000.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog2 0.000500
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be3094 to 08be3218
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000401 (on, depth)
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be3098 => 08be3098
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be3098
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off)
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 20, 169
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 111, 264
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 111 264
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.981644
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.173965
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.061122
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.108477
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.814194
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.570145
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.148922
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.553162
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 -0.818100
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 4.710449
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 0.423782
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -6.555542
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.717972
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.635254
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.280487
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.526352
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.761917
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.375999
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.452538
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.121552
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 -0.882034
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -2.831238
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -1.987244
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -2.393250
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 -0.965546
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.252449
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.006937
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.230961
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.895447
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.380249
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.102215
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.365471
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 -0.922943
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -2.885803
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.713730
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -3.974609
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.939606
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.195114
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.274734
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.280640
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.903107
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.323486
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.185059
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.381203
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 -0.903488
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -9.913086
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 2.142700
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -1.402191
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.022585
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.015799
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.479050
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.443810
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be33ac to 08f456d0, ret=08be33b0
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:243 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:243 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7bf0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be33e8 to 08f45550, ret=08be33ec
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7af0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be33f0 to 0920f484, ret=08be33f4
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (3)
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 20f4e0 => 0920f4e0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920f4e0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920f648
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920f7b0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920f918
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920fa80
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0920fbe8
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0920fd28
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0920fe40
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0920ff58
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09210070
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09210188
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09210278
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09210368
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09210458
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09210548
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09210610
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092106d8
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09210778
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 30 vaddr= 09210818
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:244 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.954071
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.149723
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.259415
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.120081
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984604
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.126648
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.274391
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.089676
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.957382
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.397736
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.182911
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 0.490578
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.908096
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.025824
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.417831
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.027662
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.999557
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.001644
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.417740
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.010087
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.908447
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.393921
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.038367
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 0.746841
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.914581
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.174496
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.364777
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.144764
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.983582
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.107546
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.377571
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.045547
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.924820
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -1.442291
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.187263
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.148552
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.853012
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.081093
53:29:244 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.515472
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 -0.056849
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.996368
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.062674
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.518723
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.024151
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.854553
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -1.398895
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.106407
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.126926
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.012200
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.016895
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.453926
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.472122
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be35f0 to 09d12644, ret=08be35f4
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be362c to 09d12644, ret=08be3630
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3634 to 09218dc0, ret=08be3638
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (3)
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 218e08 => 09218e08
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 09218e08
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09219024
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0921921c
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 092193f0
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 092195c4
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09219708
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0921984c
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09219924
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 092199fc
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09219ab0
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09219b64
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09219bf4
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09219c84
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 12 vaddr= 09219d14
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:245 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169
53:29:245 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.953964
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.150600
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.259315
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.195930
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.967651
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.158783
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.227028
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.202293
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.952621
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.789490
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.119812
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 1.950775
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.954071
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.149723
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.259415
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.120081
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.984604
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.126652
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.274399
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.089680
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.957382
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 1.397736
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.182911
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 0.490578
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.908096
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.025824
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.417831
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.027662
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.999557
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.001644
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.417740
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 -0.010087
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.908447
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 1.393921
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.038367
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.746841
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.914581
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.174496
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.364777
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.174194
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.984100
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.034013
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 -0.364929
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.032443
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.930435
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -1.594116
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.198090
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 0.226837
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.914581
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.174496
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.364777
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 0.144764
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.983582
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.107546
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.377571
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.045547
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.924820
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -1.442291
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.187263
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -0.148552
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.853012
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.081093
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 0.515472
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.056849
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.996368
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.062674
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 -0.518723
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.024151
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.854553
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 -1.398895
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 0.106407
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 0.126926
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002791
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.113701
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496880
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.437149
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be38d0 to 09d11410, ret=08be38d4
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: e02650
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: e04650
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be390c to 09d11410, ret=08be3910
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: e02650
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: e04650
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3914 to 09212f80, ret=08be3918
53:29:246 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (6)
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 213014 => 09213014
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 23 vaddr= 09213014
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 22 vaddr= 09213464
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 09213884
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09213b54
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09213df4
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09214064
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 092142a4
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 092144b4
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 092146c4
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 092148d4
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09214ab4
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09214c64
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09214e14
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09214fc4
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09215144
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09215294
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 092153e4
53:29:246 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09215534
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215654
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215744
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215834
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215924
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215a14
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09215b04
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215bf4
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215cb4
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215d74
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215e34
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215ef4
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09215fb4
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09216074
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09216134
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 48 vaddr= 092161f4
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:247 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be39f0 to 00000248
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c40 to 08be39f4, ret=08be3c44
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c48 to 08be3a28, ret=08be3c4c
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999924
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.010999
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.004591
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.011096
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.999680
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.021130
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.004354
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.021179
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.999741
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.096901
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.267128
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -0.071323
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c50 to 08be3a90, ret=08be3c54
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.964142
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.017123
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.264679
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.011362
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.994308
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.105598
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.264992
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.104822
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.958466
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 0.085157
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.263947
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -2.045105
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c58 to 08be3ac4, ret=08be3c5c
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.060816
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.577866
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.813324
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.108440
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.814178
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.570175
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.991837
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.053808
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.112297
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -0.105255
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 3.356689
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -9.823730
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c60 to 08be3b2c, ret=08be3c64
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.966339
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.005138
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.257072
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.033422
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.993805
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.105658
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.254951
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.110695
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.960526
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -0.276039
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.260864
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -2.046082
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c68 to 08be3b60, ret=08be3c6c
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.104805
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.411255
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 -0.904709
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.230934
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.895447
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.380272
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.966629
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.169495
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.189007
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 2.016968
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 1.975403
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -7.323853
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c70 to 08be3bc8, ret=08be3c74
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.953964
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.150600
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 -0.259315
53:29:247 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.195930
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.967651
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.158783
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 0.227028
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.202290
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.952621
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 1.789490
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 -0.119814
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 1.950775
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #84
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3c78 to 08be3bfc, ret=08be3c7c
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #84 0.914581
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #85 -0.174496
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #86 0.364777
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #87 0.174194
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #88 0.984100
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #89 0.034013
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #90 -0.364929
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #91 0.032443
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #92 0.930435
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #93 -1.594116
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #94 -0.198090
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #95 0.226833
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.001160
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008419
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.001617
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.492310
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3cd8 to 09d11aa4, ret=08be3cdc
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d14 to 09d11aa4, ret=08be3d18
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d1c to 091fe19c, ret=08be3d20
53:29:248 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (7)
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1fe264 => 091fe264
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091fe264
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091fe53c
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091fe7a4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091fe9d4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091febcc
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091fed54
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091feedc
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091ff064
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff1b4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff2cc
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff3e4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff4fc
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff614
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091ff72c
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ff844
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ff924
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffa04
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffae4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffbc4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffca4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffd84
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ffe64
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091fff44
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200024
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200104
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092001e4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092002c4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092003a4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200484
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200564
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200644
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200724
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200804
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092008e4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092009c4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200aa4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200b84
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200c64
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200d44
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200e24
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200f04
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09200fe4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092010c4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092011a4
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09201284
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 96 vaddr= 09201364
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d30 to 08be3a28, ret=08be3d34
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:248 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d38 to 08be3a5c, ret=08be3d3c
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999802
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.012314
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.015077
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.012980
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998886
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.044644
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.014515
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.044830
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.998856
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.125244
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.279297
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.031403
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d40 to 08be3ac4, ret=08be3d44
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.060816
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.577866
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.813324
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.108440
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.814178
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.570175
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.991837
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.053808
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.112297
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -0.105255
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 3.356689
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -9.823730
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d48 to 08be3af8, ret=08be3d4c
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.981644
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.173969
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.061123
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.108477
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.814194
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.570145
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.148922
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.553162
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 -0.818100
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 4.710449
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.423782
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -6.555542
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d50 to 08be3b60, ret=08be3d54
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.104805
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 0.411255
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.904709
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 -0.230934
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.895447
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.380272
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.966629
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.169495
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.189007
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 2.016968
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 1.975403
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -7.323853
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d58 to 08be3b94, ret=08be3d5c
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 -0.965546
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.252449
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.006937
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.230961
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.895447
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.380249
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.102215
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.365471
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 -0.922943
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -2.885803
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.713730
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -3.974609
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d78 to 09d12130, ret=08be3d7c
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93ea0
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3db4 to 09d11fb0, ret=08be3db8
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93da0
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3dbc to 09202864, ret=08be3dc0
53:29:249 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (5)
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 2028d8 => 092028d8
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 092028d8
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09202b48
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09202db8
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09203028
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09203268
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09203478
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09203658
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09203808
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 092039b8
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09203b08
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09203c58
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09203da8
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09203ef8
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09204018
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09204138
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204258
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204348
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204438
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204528
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204618
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09204708
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092047f8
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092048b8
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09204978
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 63 vaddr= 09204a38
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3dd0 to 08be3a28, ret=08be3dd4
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901
53:29:249 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3df0 to 09d11aa4, ret=08be3df4
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3e2c to 09d11aa4, ret=08be3e30
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3e34 to 09205608, ret=08be3e38
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0)
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 205634 => 09205634
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09205634
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092056a4
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09205714
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09205784
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 092057f4
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09205864
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 54 vaddr= 092058d4
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999802
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.012314
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.015077
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.012980
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.998886
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.044644
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.014515
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.044830
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.998856
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.125244
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.279297
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -1.031403
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.013961
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.004765
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.488541
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.489380
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3f98 to 09d11b40, ret=08be3f9c
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:250 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dac550
53:29:250 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: db4550
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3fd4 to 09d11b40, ret=08be3fd8
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dac550
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: db4550
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3fdc to 091eeb40, ret=08be3fe0
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0)
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1eec28 => 091eec28
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 41 vaddr= 091eec28
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 34 vaddr= 091ef0a4
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 17 vaddr= 091ef45c
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 091ef638
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 091ef7f8
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 091ef9b8
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 091efb40
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091efc90
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091efdc4
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091efef8
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091f002c
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091f0160
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0278
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0374
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0470
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f056c
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0668
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0764
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091f0860
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091f095c
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091f0a3c
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091f0b1c
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091f0bfc
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0cdc
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0da0
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0e64
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0f28
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f0fec
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f10b0
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f1174
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f1238
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f12fc
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091f13c0
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f1484
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f152c
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f15d4
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f167c
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091f1724
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f17cc
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f1858
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f18e4
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f1970
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f19fc
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091f1a88
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1b14
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1b84
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1bf4
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1c64
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1cd4
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1d44
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1db4
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1e24
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091f1e94
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 99 vaddr= 091f1f04
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:251 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:251 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999802
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.012314
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.015077
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.012980
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998886
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.044644
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.014515
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.044830
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.998856
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.125244
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.279297
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.031403
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.923492
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.948212
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 2.124146
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.495056
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4210 to 08f44f90, ret=08be4214
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd0570
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd25b0
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffb206 (b2 > (c & ff))
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be424c to 08f44f90, ret=08be4250
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd0570
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd25b0
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4254 to 091e6ec0, ret=08be4258
53:29:252 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1)
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1e6fcc => 091e6fcc
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091e6fcc
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091e710c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091e71ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091e72cc
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e738c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e742c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e74cc
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e756c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e760c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e76ac
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091e774c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e77ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e786c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e78ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e796c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e79ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7a6c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7aec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7b6c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7bec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7c6c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7cec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7d6c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7dec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7e6c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7eec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7f6c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e7fec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e806c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e80ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e816c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e81ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e826c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e82ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e836c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e83ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e846c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e84ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e856c
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e85ec
53:29:252 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e866c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e86ec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e876c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e87ec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e886c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e88ec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e896c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e89ec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8a6c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8aec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8b6c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8bec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8c6c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8cec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8d6c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8dec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8e6c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8eec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8f6c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e8fec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e906c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091e90ec
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 441 vaddr= 091e916c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 808080
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.965546
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.252449
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.006937
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.230961
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.895447
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.380249
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.102215
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.365471
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 -0.922943
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -2.885803
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.713730
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -3.974609
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.939606
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.195114
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.274734
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.280640
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.903107
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.323486
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.185059
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.381203
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 -0.903488
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -9.913086
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 2.142700
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.402191
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -0.000978
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.007292
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.500793
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.283592
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be43ec to 09d11944, ret=08be43f0
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: ddfef0
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 076780
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:253 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4428 to 09d11944, ret=08be442c
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: ddfef0
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:253 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 076780
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4430 to 0920ae00, ret=08be4434
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1)
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 20ae30 => 0920ae30
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0920ae30
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0920afd0
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0920b0f0
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0920b1d0
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0920b290
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0920b350
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0920b3d0
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0920b450
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 479, 271
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 479 271
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c60 to 08be44e0, ret=08be5c64
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be44e4 to 08ae5da4, ret=08be44e8
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be44f0 to 08afa804, ret=08be44f4
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4580 to 08f3ff90, ret=08be4584
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:254 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:254 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 164.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 173.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be45e8 to 08be4620
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be45f0 => 08be45f0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be45f0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4634 to 08f3fff0, ret=08be4638
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 177.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 173.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4690 to 08be46d0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be46a0 => 08be46a0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be46a0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 190.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 173.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4738 to 08be4770
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4740 => 08be4740
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4740
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4784 to 08f40300, ret=08be4788
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 164.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be47e0 to 08be4820
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be47f0 => 08be47f0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be47f0
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4834 to 08f402a0, ret=08be4838
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:255 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:255 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf2270
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 177.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4890 to 08be48d0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be48a0 => 08be48a0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be48a0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be48e4 to 08f3ff90, ret=08be48e8
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 190.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4940 to 08be4980
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4950 => 08be4950
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4950
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4994 to 08f3fff0, ret=08be4998
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 203.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be49f0 to 08be4a30
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4a00 => 08be4a00
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4a00
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4a44 to 08f40300, ret=08be4a48
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 216.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4aa0 to 08be4ae0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4ab0 => 08be4ab0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4ab0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4af4 to 08f3fff0, ret=08be4af8
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:256 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:256 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 124.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 245.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4b50 to 08be4b90
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4b60 => 08be4b60
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4b60
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4ba4 to 08f40300, ret=08be4ba8
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 137.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 245.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4c00 to 08be4c40
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4c10 => 08be4c10
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4c10
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4c54 to 08f3fff0, ret=08be4c58
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 234.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 245.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4cb0 to 08be4cf0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4cc0 => 08be4cc0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4cc0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 247.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 245.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4d58 to 08be4d90
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:257 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be4d60 => 08be4d60
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be4d60
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c68 to 08be262c, ret=08be5c6c
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2630 to 08ae5da4, ret=08be2634
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be263c to 08afa804, ret=08be2640
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be26cc to 091a2af0, ret=08be26d0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090200
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 17abc0
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000809, width : 512, height : 256
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1a6b00
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 688.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 448.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 72.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 44.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2734 to 08be2770
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2740 => 08be2740
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2740
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2784 to 091a3170, ret=08be2788
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090020
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 191600
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000505, width : 32, height : 32
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1a6980
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 224.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 85.000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:258 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:258 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be27e0 to 08be2820
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be27f0 => 08be27f0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be27f0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 256.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 248.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 85.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2888 to 08be28c0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2890 => 08be2890
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2890
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 376.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 85.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2928 to 08be2960
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2930 => 08be2930
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2930
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2974 to 091a2f30, ret=08be2978
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090020
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 191600
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000505, width : 32, height : 32
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:259 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:259 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 1917c0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 224.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 113.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be29d0 to 08be2a10
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be29e0 => 08be29e0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be29e0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 256.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 248.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 113.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2a78 to 08be2ab0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2a80 => 08be2a80
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2a80
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 376.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 113.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2b18 to 08be2b50
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:259 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2b20 => 08be2b20
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2b20
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 184.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2bb8 to 08be2bf0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2bc0 => 08be2bc0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2bc0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 116.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 208.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2c58 to 08be2c90
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2c60 => 08be2c60
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2c60
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 266.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2cf8 to 08be2d30
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2d00 => 08be2d00
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2d00
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 294.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2d98 to 08be2dd0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2da0 => 08be2da0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2da0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 116.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 318.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2e38 to 08be2e70
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2e40 => 08be2e40
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2e40
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 376.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 157.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2ed8 to 08be2f10
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2ee0 => 08be2ee0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2ee0
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f24 to 091a2bc0, ret=08be2f28
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:260 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
53:29:260 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 190d00
53:29:260 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:260 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:260 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 191500
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 336.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 194.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2f80 to 08be2fc0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2f90 => 08be2f90
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2f90
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c70 to 08be1d60, ret=08be5c74
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1d64 to 08ae5da4, ret=08be1d68
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1d70 to 08afa804, ret=08be1d74
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1e00 to 08f3ff90, ret=08be1e04
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 228.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 89.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 5b5b5b
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1e68 to 08be1ea0
53:29:261 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1e70 => 08be1e70
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1e70
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1eb4 to 08f3fff0, ret=08be1eb8
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:261 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 89.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 5b5b5b
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1f10 to 08be1f50
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1f20 => 08be1f20
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1f20
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 254.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 89.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 5b5b5b
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1fb8 to 08be1ff0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1fc0 => 08be1fc0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1fc0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2004 to 08f40300, ret=08be2008
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 228.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2060 to 08be20a0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2070 => 08be2070
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2070
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be20b4 to 08f402a0, ret=08be20b8
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf2270
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 241.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2110 to 08be2150
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2120 => 08be2120
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2120
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2164 to 08f3ff90, ret=08be2168
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:262 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:262 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 254.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be21c0 to 08be2200
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be21d0 => 08be21d0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be21d0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2214 to 08f3fff0, ret=08be2218
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 267.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2270 to 08be22b0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2280 => 08be2280
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2280
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be22c4 to 08f40300, ret=08be22c8
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 280.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 117.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2320 to 08be2360
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2330 => 08be2330
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2330
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2374 to 08f405b0, ret=08be2378
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cf2330
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d12330
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 188.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 161.000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be23d0 to 08be2410
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be23e0 => 08be23e0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be23e0
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2424 to 08f40300, ret=08be2428
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:263 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:263 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cd2270
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cf22b0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 161.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2480 to 08be24c0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2490 => 08be2490
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2490
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 298.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 161.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2528 to 08be2560
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2530 => 08be2530
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be2530
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2574 to 08f3fff0, ret=08be2578
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 311.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 161.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be25d0 to 08be2610
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be25e0 => 08be25e0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be25e0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c78 to 08be085c, ret=08be5c7c
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0860 to 08ae5ddc, ret=08be0864
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= )
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0868 to 08ae5d74, ret=08be086c
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968
53:29:264 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:264 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.081537
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -15.625488
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -19.686035
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 3.213684
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 5.671265
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.458328
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.022058
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FogColor ffffff
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog1 4000.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog2 0.000500
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0914 to 08be0a98
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000401 (on, depth)
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0918 => 08be0918
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be0918
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off)
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 84, 85
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 175, 180
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 175 180
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.981644
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.173965
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.061122
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.108477
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.814194
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.570145
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.148922
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.553162
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 -0.818100
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 4.710449
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 0.423782
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -6.555542
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.717972
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.635254
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.280487
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.526352
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.761917
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.375999
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.452538
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.121552
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 -0.882034
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -2.831238
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -1.987244
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -2.393250
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 -0.965546
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.252449
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.006937
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.230961
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.895447
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.380249
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.102215
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.365471
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 -0.922943
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -2.885803
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.713730
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -3.974609
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.939606
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.195114
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.274734
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.280640
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.903107
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.323486
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.185059
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.381203
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 -0.903488
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -9.913086
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 2.142700
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -1.402191
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.022585
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.015799
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.479050
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.443810
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c2c to 08f45550, ret=08be0c30
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7af0
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:265 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:265 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c68 to 08f456d0, ret=08be0c6c
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7bf0
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c70 to 091cf344, ret=08be0c74
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (3)
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1cf3a0 => 091cf3a0
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf3a0
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf508
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf670
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf7d8
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091cf940
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091cfaa8
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091cfbe8
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091cfd00
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091cfe18
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091cff30
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d0048
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d0138
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d0228
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d0318
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d0408
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d04d0
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d0598
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d0638
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 30 vaddr= 091d06d8
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.954071
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.149723
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.259415
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.120081
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984604
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.126648
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.274391
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.089676
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.957382
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.397736
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.182911
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 0.490578
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.908096
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.025824
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.417831
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.027662
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.999557
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.001644
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.417740
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.010087
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.908447
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.393921
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.038367
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 0.746841
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.914581
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.174496
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.364777
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.144764
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.983582
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.107546
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.377571
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.045547
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.924820
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -1.442291
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.187263
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.148552
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.853012
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.081093
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.515472
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 -0.056849
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.996368
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.062674
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.518723
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.024151
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.854553
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -1.398895
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.106407
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.126926
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:266 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:266 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.012200
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.016895
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.453926
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.472122
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0e70 to 09d12644, ret=08be0e74
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0eac to 09d12644, ret=08be0eb0
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0eb4 to 091d8cc0, ret=08be0eb8
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (3)
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1d8d08 => 091d8d08
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 091d8d08
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 091d8f24
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091d911c
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091d92f0
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d94c4
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d9608
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d974c
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d9824
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d98fc
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d99b0
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d9a64
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d9af4
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d9b84
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 12 vaddr= 091d9c14
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:267 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.953964
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.150600
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.259315
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.195930
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.967651
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.158783
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.227028
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.202290
53:29:267 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.952621
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.789490
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.119814
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 1.950775
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.954071
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.149723
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.259415
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.120081
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.984604
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.126648
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.274391
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.089676
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.957382
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 1.397736
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.182911
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 0.490578
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.908096
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.025824
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.417831
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.027662
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.999557
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.001644
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.417740
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 -0.010087
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.908447
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 1.393921
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.038367
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.746841
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.914581
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.174496
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.364777
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.174194
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.984100
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.034013
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 -0.364929
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.032443
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.930435
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -1.594116
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.198090
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 0.226833
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.914581
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.174496
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.364777
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 0.144764
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.983582
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.107546
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.377571
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.045547
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.924820
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -1.442291
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.187263
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -0.148552
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.853012
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.081093
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 0.515472
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.056849
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.996368
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.062674
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 -0.518723
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.024151
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.854553
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 -1.398895
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 0.106407
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 0.126926
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002791
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.113701
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496880
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.437149
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1150 to 09d126e0, ret=08be1154
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d75a50
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d77a50
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be118c to 09d126e0, ret=08be1190
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d75a50
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d77a50
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1194 to 091d2e40, ret=08be1198
53:29:268 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (6)
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1d2ed4 => 091d2ed4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 23 vaddr= 091d2ed4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 22 vaddr= 091d3324
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 091d3744
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 091d3a14
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091d3cb4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 091d3f24
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091d4164
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091d4374
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091d4584
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091d4794
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d4974
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d4b24
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091d4cd4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091d4e84
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091d5004
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091d5154
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091d52a4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091d53f4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d5514
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d5604
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d56f4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d57e4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d58d4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091d59c4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5ab4
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5b74
53:29:268 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5c34
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5cf4
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5db4
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5e74
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5f34
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091d5ff4
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 48 vaddr= 091d60b4
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:269 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1270 to 00000248
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14c0 to 08be1274, ret=08be14c4
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14c8 to 08be12a8, ret=08be14cc
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999924
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.010999
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.004591
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.011096
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.999680
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.021130
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.004354
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.021179
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.999741
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.096901
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.267128
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -0.071323
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14d0 to 08be1310, ret=08be14d4
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.964142
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.017123
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.264679
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.011362
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.994308
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.105598
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.264992
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.104822
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.958466
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 0.085157
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.263947
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -2.045105
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14d8 to 08be1344, ret=08be14dc
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.060816
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.577866
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.813324
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.108440
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.814178
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.570175
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.991837
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.053808
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.112297
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -0.105255
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 3.356689
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -9.823730
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14e0 to 08be13ac, ret=08be14e4
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.966339
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.005138
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.257072
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.033422
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.993805
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.105658
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.254951
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.110695
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.960526
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -0.276039
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.260864
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -2.046082
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14e8 to 08be13e0, ret=08be14ec
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.104805
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.411255
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 -0.904709
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.230934
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.895447
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.380272
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.966629
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.169495
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.189007
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 2.016968
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 1.975403
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -7.323853
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14f0 to 08be1448, ret=08be14f4
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.953964
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.150600
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 -0.259315
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.195930
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.967651
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.158783
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 0.227028
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.202290
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.952621
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 1.789490
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 -0.119814
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 1.950775
53:29:269 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #84
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be14f8 to 08be147c, ret=08be14fc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #84 0.914581
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #85 -0.174496
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #86 0.364777
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #87 0.174194
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #88 0.984100
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #89 0.034013
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #90 -0.364929
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #91 0.032443
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #92 0.930435
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #93 -1.594116
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #94 -0.198090
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #95 0.226833
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.001160
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008419
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.001617
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.492310
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1558 to 09d12c14, ret=08be155c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1594 to 09d12c14, ret=08be1598
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be159c to 091c0a70, ret=08be15a0
53:29:270 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (7)
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1c0b3c => 091c0b3c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091c0b3c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091c0e14
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091c107c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091c12ac
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c14a4
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c162c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c17b4
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091c193c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1a8c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1ba4
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1cbc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1dd4
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c1eec
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c2004
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c211c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c21fc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c22dc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c23bc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c249c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c257c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c265c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c273c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c281c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c28fc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c29dc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2abc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2b9c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2c7c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2d5c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2e3c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2f1c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c2ffc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c30dc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c31bc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c329c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c337c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c345c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c353c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c361c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c36fc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c37dc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c38bc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c399c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c3a7c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c3b5c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c3c3c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 90 vaddr= 091c3d1c
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15b0 to 08be12a8, ret=08be15b4
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15b8 to 08be12dc, ret=08be15bc
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999802
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.012314
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.015077
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.012980
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998886
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.044644
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.014515
53:29:270 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.044830
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.998856
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.125244
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.279297
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.031403
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15c0 to 08be1344, ret=08be15c4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.060816
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.577866
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.813324
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.108440
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.814178
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.570175
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.991837
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.053808
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.112297
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -0.105255
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 3.356689
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -9.823730
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15c8 to 08be1378, ret=08be15cc
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.981644
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.173969
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.061123
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.108477
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.814194
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.570145
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.148922
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.553162
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 -0.818100
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 4.710449
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.423782
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -6.555542
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15d0 to 08be13e0, ret=08be15d4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.104805
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 0.411255
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.904709
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 -0.230934
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.895447
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.380272
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.966629
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.169495
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.189007
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 2.016968
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 1.975403
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -7.323853
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15d8 to 08be1414, ret=08be15dc
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 -0.965546
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.252449
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.006937
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.230961
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.895447
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.380249
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.102215
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.365471
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 -0.922943
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -2.885803
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.713730
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -3.974609
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15f8 to 09d11fb0, ret=08be15fc
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93da0
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1634 to 09d12130, ret=08be1638
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93ea0
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be163c to 091c50cc, ret=08be1640
53:29:271 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (5)
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1c5144 => 091c5144
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091c5144
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091c53b4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 091c5624
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 091c5894
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091c5ad4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091c5ce4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091c5ec4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091c6074
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c6224
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c6374
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c64c4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091c6614
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091c6764
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091c6884
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091c69a4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6ac4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6bb4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6ca4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6d94
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6e84
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091c6f74
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7064
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7124
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c71e4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c72a4
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 57 vaddr= 091c7364
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1650 to 08be12a8, ret=08be1654
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1670 to 09d12c14, ret=08be1674
53:29:271 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be16ac to 09d12c14, ret=08be16b0
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be16b4 to 091c7e14, ret=08be16b8
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0)
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1c7e40 => 091c7e40
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7e40
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7eb0
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7f20
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c7f90
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c8000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091c8070
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 54 vaddr= 091c80e0
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999802
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.012314
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.015077
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.012980
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.998886
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.044644
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.014515
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.044830
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.998856
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.125244
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.279297
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -1.031403
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.013961
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.004765
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.488541
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.489380
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1818 to 09d12e30, ret=08be181c
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d1f950
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:272 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:272 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d27a50
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1854 to 09d12e30, ret=08be1858
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d1f950
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d27a50
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be185c to 091b1540, ret=08be1860
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0)
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1b1628 => 091b1628
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 41 vaddr= 091b1628
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 34 vaddr= 091b1aa4
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 17 vaddr= 091b1e5c
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 091b2038
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 091b21f8
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 091b23b8
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 091b2540
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091b2690
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091b27c4
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091b28f8
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 091b2a2c
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 091b2b60
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b2c78
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b2d74
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b2e70
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b2f6c
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b3068
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b3164
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091b3260
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091b335c
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091b343c
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091b351c
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091b35fc
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b36dc
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b37a0
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3864
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3928
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b39ec
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3ab0
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3b74
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3c38
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3cfc
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091b3dc0
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b3e84
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b3f2c
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b3fd4
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b407c
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091b4124
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b41cc
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b4258
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b42e4
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b4370
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b43fc
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091b4488
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4514
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4584
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b45f4
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4664
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b46d4
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4744
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b47b4
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4824
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091b4894
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 99 vaddr= 091b4904
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:273 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:273 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999924
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.010999
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.004591
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.011096
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.999680
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.021130
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.004354
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.021179
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.999741
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.096901
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.267128
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.071323
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.999802
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.012314
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.015077
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.012980
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998886
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.044644
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.014515
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.044830
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.998856
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.125244
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.279297
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -1.031403
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -0.962173
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.941620
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.431305
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.653900
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1a90 to 08f45240, ret=08be1a94
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd27b0
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd47b0
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffb206 (b2 > (c & ff))
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1acc to 08f45240, ret=08be1ad0
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd27b0
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd47b0
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1ad4 to 091ab5c0, ret=08be1ad8
53:29:274 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1)
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1ab664 => 091ab664
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 091ab664
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 091ab784
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 091ab884
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 091ab964
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091aba24
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091abac4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abb64
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abbe4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abc64
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abce4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abd64
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abde4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abe64
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abee4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abf64
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091abfe4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac064
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac0e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac164
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac1e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac264
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac2e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac364
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac3e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac464
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac4e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac564
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac5e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac664
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac6e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac764
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac7e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac864
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac8e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac964
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091ac9e4
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 324 vaddr= 091aca64
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:274 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.999817
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.015901
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.010312
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.017460
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.984451
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.174690
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.007371
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.174839
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.984543
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.174599
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.099169
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.815369
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.953964
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.150600
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.259315
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.195930
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.967651
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.158783
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.227028
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.202293
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.952621
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.789490
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.119812
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 1.950775
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002508
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008597
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496239
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.490982
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1c6c to 09d124e4, ret=08be1c70
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 010001 (swizzle, 1 levels, shared clut)
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d847f0
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 1: 090020
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 1: d84ff0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 1: 000505, width : 32, height : 32
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f8000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 0 Offset: 0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075780
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffe506 (e5 > (c & ff))
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1ca8 to 09d124e4, ret=08be1cac
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 010001 (swizzle, 1 levels, shared clut)
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d847f0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 1: 090020
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 1: d84ff0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 1: 000505, width : 32, height : 32
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f8000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 0 Offset: 0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075780
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1cb0 to 091dc080, ret=08be1cb4
53:29:275 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (1)
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 1dc0b0 => 091dc0b0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 091dc0b0
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc13c
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc1ac
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc21c
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc28c
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc2fc
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 091dc36c
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 15 vaddr= 091dc3dc
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:275 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 479, 271
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 479 271
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c80 to 08be538c, ret=08be5c84
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5390 to 08ae5da4, ret=08be5394
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be539c to 08afa804, ret=08be53a0
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c88 to 08be5434, ret=08be5c8c
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5438 to 08ae5da4, ret=08be543c
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5444 to 08afa804, ret=08be5448
53:29:276 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:276 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be54d4 to 091a26d4, ret=08be54d8
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 199dc0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 078f80
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 656.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 80.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be553c to 08be5570
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5540 => 08be5540
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5540
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 256.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 80.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be55d8 to 08be5610
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be55e0 => 08be55e0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be55e0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 48.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 80.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5678 to 08be56b0
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5680 => 08be5680
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5680
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be56c4 to 091a2454, ret=08be56c8
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:277 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:277 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 1980c0
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000507, width : 128, height : 32
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 077f80
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 256.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 64.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 8.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 200.000000
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5720 to 08be5760
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5730 => 08be5730
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5730
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c90 to 08be577c, ret=08be5c94
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5780 to 08ae5da4, ret=08be5784
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be578c to 08afa804, ret=08be5790
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be581c to 08f32934, ret=08be5820
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d82bb0
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000906, width : 64, height : 512
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038f80
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 56.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 450.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5884 to 08be58c0
53:29:278 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5890 => 08be5890
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5890
53:29:278 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58d4 to 08f326b4, ret=08be58d8
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 44.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 40.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 428.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5930 to 08be5970
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5940 => 08be5940
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5940
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5984 to 08f32934, ret=08be5988
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d82bb0
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000906, width : 64, height : 512
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038f80
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 128.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 364.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be59e0 to 08be5a20
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be59f0 => 08be59f0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be59f0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5a34 to 08f326b4, ret=08be5a38
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 44.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 40.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 342.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5a90 to 08be5ad0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5aa0 => 08be5aa0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5aa0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5ae4 to 08f32934, ret=08be5ae8
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d82bb0
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000906, width : 64, height : 512
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:279 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038f80
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 56.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:279 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 314.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5b40 to 08be5b80
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5b50 => 08be5b50
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5b50
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5b94 to 08f326b4, ret=08be5b98
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 44.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 40.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 292.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5bf0 to 08be5c30
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be5c00 => 08be5c00
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be5c00
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5c98 to 08be065c, ret=08be5c9c
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0660 to 08ae5da4, ret=08be0664
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be066c to 08afa804, ret=08be0670
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5ca0 to 08be05b4, ret=08be5ca4
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be05b8 to 08ae5da4, ret=08be05bc
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be05c4 to 08afa804, ret=08be05c8
53:29:280 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
53:29:280 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
53:29:281 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD FINISH 000000
53:29:281 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD END
53:32:189 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00000000 : 480 x 272 x 3
53:32:190 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00088000 : 480 x 272 x 3
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "mymodule_main": name=mymodule_main gp=00000000 entry=089d0d14
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 08a20ffc sp= 09fff680 READY (wt=12 wid=0 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08b15000 - 09e95a00 size: 01380a00
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 278: CallBack "MyCB-ExitGame": thread=276, argument= 00000000
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 279: CallBack "MyCB-Power": thread=276, argument= 00000000
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 280: LwMutex "FOMemMng_MutexCreate_LwMutexWor": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 281: LwMutex "COPower": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 282: CallBack "MyCB-MS": thread=276, argument= 00000000
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 283: LwMutex "COMS::Create": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 284: Thread "MyThread-BackGroundProcess": pc= 089d890c sp= 09ff5a90 WAIT (wt=1 wid=1 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 285: Thread "MyThread-DevModule": pc= 089d890c sp= 09ff3170 WAIT (wt=1 wid=1 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 286: Semaphore "COModule": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 287: Thread "MyThread-Disc": pc= 089d890c sp= 09feb280 WAIT (wt=1 wid=1 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 288: Thread "MyThread-Decode": pc= 089d890c sp= 09fe8a80 WAIT (wt=1 wid=1 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 289: Thread "MyThread-Data": pc= 089d890c sp= 09fe6280 WAIT (wt=1 wid=1 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 290: Thread "MyThread-Sound-Main": pc= 089e8760 sp= 09fe3aa0 RUN (wt=0 wid=0 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 291: LwMutex "COSound_Bgm": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 292: LwMutex "COSound_Se": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 293: Mutex "COSoundBGM": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 294: Thread "MyThread-Sound-Bgm0": pc= 089d890c sp= 09fdba50 WAIT (wt=1 wid=1 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 295: Mutex "COSoundBGM": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 296: Thread "MyThread-Sound-Bgm1": pc= 089d890c sp= 09fd3a50 WAIT (wt=1 wid=1 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 297: LwMutex "COSeFileMng": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 298: Thread "MyThread-Main": pc= 089eedd8 sp= 09fcba80 READY (wt=12 wid=0 wv= 00000000 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 299: CallBack "FODisc_CBUMD": thread=287, argument= 00000000
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 300: LwMutex "Mutex_CODiscSimple": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 301: LwMutex "CODataMng": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 302: LwMutex "COBackGroundProcess": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 303: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 304: LwMutex "SceLibsndpSmfExcl": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 305: LwMutex "SceLibsndpPrevExcl": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 306: Mutex "COSoundDecOut": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 307: Thread "MyThread-Sound-Sub0": pc= 089e7074 sp= 09fc3a60 WAIT (wt=10 wid=9 wv= 00000100 )
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 308: LwMutex "COTaskInstall": -
53:32:195 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:147 Shutting down kernel - 36 kernel objects alive
53:32:195 HLE\sceKernelMemory.cpp:210 I[HLE]: Shutting down user memory pool:
53:32:195 Util\BlockAllocator.cpp:368 I[HLE]: -----------
53:32:195 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
53:32:195 HLE\sceKernelMemory.cpp:213 I[HLE]: Shutting down "kernel" memory pool:
53:32:195 Util\BlockAllocator.cpp:368 I[HLE]: -----------
53:32:195 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
53:32:196 MemMap.cpp:112 I[MM]: Memory system shut down.
53:32:199 Config.cpp:354 I[LOAD]: Config saved: ppsspp.ini
53:32:199 Config.cpp:366 I[LOAD]: Controller config saved: controls.ini
53:32:209 Config.cpp:354 I[LOAD]: Config saved: ppsspp.ini
53:32:209 Config.cpp:366 I[LOAD]: Controller config saved: controls.ini
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