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Created September 1, 2013 12:12
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Kenka Banchou Bros graphic errors 2
56:45:203 EmuThread.cpp:114 I[BOOT]: Done.
56:46:796 EmuScreen.cpp:64 I[BOOT]: Starting up hardware.
56:46:796 System.cpp:258 I[HLE]: PPSSPP v0.9.1-408-gc05a2b6
56:46:796 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000B260000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
56:46:812 Loaders.cpp:154 I[LOAD]: Identifying file...
56:46:812 PSPLoaders.cpp:121 I[LOAD]: ULJS00517 : 喧哗番长兄弟 东京之战 PLAY汉化版
56:46:812 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
56:46:812 HLE\sceKernelMemory.cpp:181 I[HLE]: Kernel and user memory pools initialized
56:46:812 HLE\sceIo.cpp:347 I[HLE]: Starting up I/O...
56:46:812 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\
56:46:812 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\memstick\
56:46:812 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\flash0\
56:46:812 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\flash0\
56:46:813 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path cheats
56:46:813 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists cheats
56:46:813 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\PSP\PPSSPP_STATE
56:46:813 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\memstick\PSP\PPSSPP_STATE
56:46:830 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized.
56:46:834 F:\ppsspp\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010D30040
56:46:835 Util\BlockAllocator.cpp:368 I[HLE]: -----------
56:46:835 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
56:46:835 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 08b14600 size 00310600 taken=1 tag=ELF
56:46:835 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08b14600 - 0a000000 size 014eba00 taken=0 tag=(untitled)
56:46:836 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
56:46:836 HLE\sceKernelModule.cpp:790 I[LOAD]: Module mymodule_main: 00000000 08a4d744 08a4d75c
56:46:836 HLE\sceKernelModule.cpp:970 I[HLE]: Exporting ent 0 named mymodule_main, 2 funcs, 4 vars, resident 08a4dbc0
56:46:836 HLE\sceKernelModule.cpp:1239 I[LOAD]: Module entry: 089d0d14
56:46:837 root N[HLE]: GLES\Framebuffer.cpp:220 GPU Vendor : NVIDIA Corporation
56:46:840 root N[BOOT]: EmuScreen.cpp:106 Loading D:\pspgames\Kenka Banchou Bros chs.iso...
56:46:840 root I[HLE]: HLE\sceKernelThread.cpp:1938 276=sceKernelCreateThread(name=user_main, entry=089d0e34, prio=20, stacksize=40960)
56:46:840 root I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
56:46:840 root I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:368 -----------
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 08b14600 size 00310600 taken=1 tag=ELF
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08b14600 - 09e95000 size 01380a00 taken=1 tag=UserSbrk
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09e95000 - 09ff5c00 size 00160c00 taken=0 tag=(untitled)
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ff5c00 - 09fffc00 size 0000a000 taken=1 tag=stack/user_main
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 284=sceKernelCreateThread(name=MyThread-BackGroundProcess, entry=089d8c14, prio=6f, stacksize=10240)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 285=sceKernelCreateThread(name=MyThread-DevModule, entry=089d8dcc, prio=18, stacksize=32768)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 287=sceKernelCreateThread(name=MyThread-Disc, entry=089d8cec, prio=21, stacksize=10240)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 288=sceKernelCreateThread(name=MyThread-Decode, entry=089d8c9c, prio=21, stacksize=10240)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 289=sceKernelCreateThread(name=MyThread-Data, entry=089d8c4c, prio=21, stacksize=10240)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 290=sceKernelCreateThread(name=MyThread-Sound-Main, entry=089d8f64, prio=12, stacksize=32768)
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000)
56:46:843 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 294=sceKernelCreateThread(name=MyThread-Sound-Bgm0, entry=089d9040, prio=21, stacksize=32768)
56:46:843 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=294, argSize=4, argPtr=09fe3a80)
56:46:843 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 296=sceKernelCreateThread(name=MyThread-Sound-Bgm1, entry=089d9040, prio=21, stacksize=32768)
56:46:843 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=296, argSize=4, argPtr=09fe3a80)
56:46:843 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 298=sceKernelCreateThread(name=MyThread-Main, entry=089d8a48, prio=20, stacksize=32768)
56:46:843 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=298, argSize=0, argPtr=00000000)
56:46:862 user_main I[HLE]: HLE\scePower.cpp:235 sceKernelVolatileMemTryLock(0, 09fff640, 09fff644) - success
56:46:947 MyThread-Mai I[HLE]: HLE\sceKernelMemory.cpp:885 sceKernelPrintf: Release Ver [May 19 2012]-[23:45:24]
56:46:963 MyThread-Sou I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08b13740, 256, 32, 0, 44100)
56:46:963 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 307=sceKernelCreateThread(name=MyThread-Sound-Sub0, entry=089d8ff0, prio=11, stacksize=32768)
56:46:963 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=307, argSize=4, argPtr=09fe3a60)
56:47:013 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00000000 : 480 x 272 x 3
56:47:046 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00088000 : 480 x 272 x 3
56:47:063 MyThread-Mai E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(147156036)
56:47:147 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4
56:47:346 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1817 sceIoIoCtl: Asked for start sector of file 4
56:47:346 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4
56:47:413 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1817 sceIoIoCtl: Asked for start sector of file 4
56:47:413 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4
56:47:649 MyThread-Sou I[COMMON]: SaveState.cpp:232 Loading state from C:\ppsspp\memstick\PSP\PPSSPP_STATE\ULJS00517_1.02_0.ppst
56:47:649 MyThread-Sou I[COMMON]: F:\ppsspp\common\ChunkFile.h:588 ChunkReader: Loading C:\ppsspp\memstick\PSP\PPSSPP_STATE\ULJS00517_1.02_0.ppst
56:47:698 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00000000 : 480 x 272 x 3
56:47:698 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00088000 : 480 x 272 x 3
56:47:698 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/jpn0.pgf (1790232 bytes)
56:47:699 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\jpn0.pgf
56:47:699 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:703 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/jpn0.pgf
56:47:703 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn0.pgf (67660 bytes)
56:47:703 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn0.pgf
56:47:703 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:704 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn0.pgf
56:47:704 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn1.pgf (63504 bytes)
56:47:704 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn1.pgf
56:47:704 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:704 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn1.pgf
56:47:704 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn2.pgf (76692 bytes)
56:47:704 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn2.pgf
56:47:704 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn2.pgf
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn3.pgf (71900 bytes)
56:47:705 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn3.pgf
56:47:705 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn3.pgf
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn4.pgf (78920 bytes)
56:47:705 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn4.pgf
56:47:705 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn4.pgf
56:47:706 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn5.pgf (76216 bytes)
56:47:706 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn5.pgf
56:47:706 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:706 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn5.pgf
56:47:706 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn6.pgf (88716 bytes)
56:47:706 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn6.pgf
56:47:706 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:706 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn6.pgf
56:47:707 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn7.pgf (84860 bytes)
56:47:707 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn7.pgf
56:47:707 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:707 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn7.pgf
56:47:707 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn8.pgf (51432 bytes)
56:47:707 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn8.pgf
56:47:707 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:707 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn8.pgf
56:47:708 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn9.pgf (50116 bytes)
56:47:708 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn9.pgf
56:47:708 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:708 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn9.pgf
56:47:708 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn10.pgf (55788 bytes)
56:47:708 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn10.pgf
56:47:708 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:708 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn10.pgf
56:47:709 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn11.pgf (54572 bytes)
56:47:709 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn11.pgf
56:47:709 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:709 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn11.pgf
56:47:709 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn12.pgf (58352 bytes)
56:47:709 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn12.pgf
56:47:709 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:709 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn12.pgf
56:47:710 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn13.pgf (57660 bytes)
56:47:710 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn13.pgf
56:47:710 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:710 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn13.pgf
56:47:710 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn14.pgf (63388 bytes)
56:47:710 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn14.pgf
56:47:710 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:710 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn14.pgf
56:47:711 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn15.pgf (62364 bytes)
56:47:711 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn15.pgf
56:47:711 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:711 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn15.pgf
56:47:711 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/kr0.pgf (883164 bytes)
56:47:711 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\kr0.pgf
56:47:711 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header
56:47:715 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/kr0.pgf
56:47:718 MyThread-Sou I[COMMON]: F:\ppsspp\common\ChunkFile.h:672 ChunkReader: Done loading C:\ppsspp\memstick\PSP\PPSSPP_STATE\ULJS00517_1.02_0.ppst
56:47:720 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00088000 : 480 x 272 x 3
56:47:730 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 0417c000 : 128 x 128 x 0
56:47:739 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 04154000 : 256 x 256 x 0
56:47:765 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00000000 : 480 x 272 x 3
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 3
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 512
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00000000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0410 to 08be0594
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000701 (on, color, alpha/stencil, depth)
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0414 => 08be0414
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be0414
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off)
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be05b0 to 08be0654
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0658 to 08be06fc
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0700 to 08be07a4
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be07a8 to 08be084c
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0850 to 08be0a54
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0a58 to 08be0c54
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0c58 to 08be0e64
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0e68 to 08be0fc4
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0fc8 to 08be11d4
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be11d8 to 08be13d4
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be13d8 to 08be1534
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1538 to 08be1a84
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1a88 to 08be1ce4
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1ce8 to 08be1d94
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1d98 to 08be1fac
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1fb0 to 08be20d0
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be20d4 to 08be2184
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2188 to 08be2238
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be223c to 08be22ec
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be22f0 to 08be23a0
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be23a4 to 08be499c
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be49a0 to 08be4a4c
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4a50 to 08be5664
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5668 to 08be5788
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be578c to 08be5830
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5834 to 08be58d8
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58dc to 08be1a8c, ret=08be58e0
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1a90 to 08ae5ddc, ret=08be1a94
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= )
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1a98 to 08ae5d74, ret=08be1a9c
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1b38 to 08be1cbc
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000401 (on, depth)
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1b3c => 08be1b3c
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be1b3c
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off)
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FogColor 000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog1 20002.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog2 1.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58e4 to 08be1cec, ret=08be58e8
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1cf0 to 08ae5da4, ret=08be1cf4
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 64 x 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.502281
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58ec to 08be1d9c, ret=08be58f0
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1da0 to 08ae5ddc, ret=08be1da4
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= )
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1da8 to 08ae5d74, ret=08be1dac
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.502281
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1e48 to 08af3750, ret=08be1e4c
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.000000
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -0.799988
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: -0.500000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch cull enable: 1
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Primitive: 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1e50 to 08f4d340, ret=08be1e54
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eeb7f0
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000706, width : 64, height : 128
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eec830
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 112.500000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 13.000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 6c6cff
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.111111
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 3.159973
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.366997
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 38bda0 => 0938bda0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38c110 => 0938c110
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 8 x 8
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938c110, iaddr= 0938bda0
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 38bda0 => 0938bda0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 12, 0 x 3
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1efc to 08f4d2e0, ret=08be1f00
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eeb7f0
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000706, width : 64, height : 128
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eec7f0
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 112.500000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 13.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ff6c6c
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.111111
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -3.179993
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.366997
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 38c420 => 0938c420
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38cd30 => 0938cd30
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 8 x 8
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938cd30, iaddr= 0938c420
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 38c420 => 0938c420
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 12, 0 x 3
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58f4 to 08be1fb4, ret=08be58f8
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 0
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset X: 0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset Y: 0
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 262272
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 0017c000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 0: 64.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 1: -64.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 3: 0.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 4: 0.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 127, 127
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 127 127
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040200
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut)
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000003 (8888)
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2034 to 08be2088
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2038 => 08be2038
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be2038
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset X: 28928
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset Y: 30592
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 0: 240.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 1: -136.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 3: 2048.000000
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 4: 2048.000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 479, 271
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 479 271
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 3
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 512
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00000000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58fc to 08be20d8, ret=08be5900
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 000011
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2114 to 09380c64, ret=08be2118
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut)
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000000 (5650)
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040080
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 174000
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be211c to 08be2170
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2120 => 08be2120
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be2120
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5904 to 08be218c, ret=08be5908
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 000011
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be21c8 to 09380c64, ret=08be21cc
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut)
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000000 (5650)
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040080
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 174000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be21d0 to 08be2224
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be21d4 => 08be21d4
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be21d4
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be590c to 08be2240, ret=08be5910
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 000011
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be227c to 09380c64, ret=08be2280
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut)
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000000 (5650)
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040080
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 174000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2284 to 08be22d8
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2288 => 08be2288
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be2288
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5914 to 08be22f4, ret=08be5918
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 000011
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2330 to 09380c64, ret=08be2334
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut)
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000000 (5650)
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040080
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 174000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2338 to 08be238c
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be233c => 08be233c
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be233c
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be591c to 08be23a8, ret=08be5920
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be23bc to 08ae5ddc, ret=08be23c0
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= )
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be23c4 to 08ae5d74, ret=08be23c8
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 (extra 707)
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f4ccc
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 2 Offset: 136
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.336746
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.806625
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.484573
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.868713
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 -0.068432
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.489914
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.362198
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.586014
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.724304
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -7.968262
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 15.626953
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -9.261475
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.935516
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.162422
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.311005
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.333565
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 -0.134060
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.932556
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.109589
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.976608
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.180191
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 3.557678
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 12.371094
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -14.442383
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 -0.156342
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.916946
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.364639
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.821426
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.083687
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.562866
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.547165
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.387680
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.741379
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 9.600586
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 14.196289
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -9.543701
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.930603
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.144424
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.334053
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 -0.345787
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.067486
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.935349
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.112579
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.986099
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.113243
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -2.289795
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 11.336670
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -14.703613
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.022585
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.015799
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.479050
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.443810
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be25dc to 08f45550, ret=08be25e0
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7af0
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2618 to 08f456d0, ret=08be261c
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7bf0
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2620 to 09332544, ret=08be2624
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (3)
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3325a0 => 093325a0
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093325a0
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09332708
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09332870
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093329d8
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09332b40
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09332ca8
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09332de8
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09332f00
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09333018
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09333130
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09333248
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09333338
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09333428
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09333518
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09333608
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093336d0
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09333798
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09333838
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 30 vaddr= 093338d8
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.929977
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.108032
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.351181
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.040625
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.919434
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.390633
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.365089
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.377541
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.850708
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.151001
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.225601
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.169769
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.950668
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.048796
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.306099
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.043420
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998459
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.024366
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.306839
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.009923
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.951401
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.087158
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.124802
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 0.274406
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.861649
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.228863
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.452644
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.088583
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.946564
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.310036
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.499428
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.227085
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.835876
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -1.247986
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.242294
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.069704
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.899734
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.048051
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.433456
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.050534
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.998657
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.005963
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.433167
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.016577
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.900970
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -1.125336
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.056471
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.262642
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.012200
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.016895
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.453926
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.472122
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2820 to 09d12644, ret=08be2824
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be285c to 09d12644, ret=08be2860
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2864 to 0933be80, ret=08be2868
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (3)
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 33bec8 => 0933bec8
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 0933bec8
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 0933c0e4
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0933c2dc
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0933c4b0
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0933c684
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0933c7c8
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0933c90c
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0933c9e4
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0933cabc
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0933cb70
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933cc24
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933ccb4
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933cd44
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 12 vaddr= 0933cdd4
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.929886
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.110088
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.350777
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.209385
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.942825
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.259033
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.302170
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.314384
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.899857
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 2.434448
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.397240
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 3.149414
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.929977
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.108032
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.351181
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.040625
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.919434
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.390633
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.365089
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.377541
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.850708
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 1.151001
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.225601
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.169769
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.950668
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.048796
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.306099
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.043420
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.998459
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.024366
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.306839
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.009923
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.951401
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 1.087158
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.124802
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.274406
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.861649
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.228870
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.452644
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.313919
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.941620
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 -0.121391
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 -0.398415
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.246780
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.883224
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -2.408081
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.252129
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 2.133545
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.861649
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.228863
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.452644
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 0.088583
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.946564
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.310036
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.499428
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.227085
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.835876
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -1.247986
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.242294
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -0.069704
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.899734
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 -0.048051
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 0.433456
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 0.050534
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.998657
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 0.005963
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 -0.433167
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.016577
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.900970
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 -1.125336
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 0.056471
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 0.262642
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002791
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.113701
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496880
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.437149
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2b00 to 09d126e0, ret=08be2b04
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d75a50
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d77a50
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2b3c to 09d126e0, ret=08be2b40
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d75a50
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d77a50
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2b44 to 09336040, ret=08be2b48
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (6)
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3360d4 => 093360d4
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 23 vaddr= 093360d4
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 22 vaddr= 09336524
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 09336944
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09336c14
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09336eb4
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09337124
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09337364
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09337574
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09337784
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09337994
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09337b74
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09337d24
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09337ed4
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09338084
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09338204
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09338354
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093384a4
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 093385f4
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09338714
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09338804
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093388f4
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093389e4
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09338ad4
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09338bc4
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338cb4
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338d74
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338e34
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338ef4
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338fb4
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09339074
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09339134
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093391f4
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 48 vaddr= 093392b4
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2c20 to 00000248
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e70 to 08be2c24, ret=08be2e74
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e78 to 08be2c58, ret=08be2e7c
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.996521
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.078493
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.027530
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.080418
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.993683
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.078079
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.021234
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.080027
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.996552
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.198002
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.546249
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -0.809845
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e80 to 08be2cc0, ret=08be2e84
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.996521
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.078493
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.027530
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.080418
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.993683
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.078079
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.021235
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.080027
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.996552
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -0.198055
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.546921
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.809479
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e88 to 08be2cf4, ret=08be2e8c
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.047868
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.973785
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.221008
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.868713
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.068457
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.489914
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.492393
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 -0.215370
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.843216
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -9.626221
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 15.996826
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -6.268921
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e90 to 08be2d5c, ret=08be2e94
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.996521
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.078493
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.027530
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.080418
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.993683
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.078079
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.021234
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.080027
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.996552
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -0.198029
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.546936
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -0.809464
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e98 to 08be2d90, ret=08be2e9c
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.211639
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.962448
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.165981
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.821426
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.083672
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.562866
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.528366
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.255325
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.809540
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 11.128418
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 14.123291
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -7.301880
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2ea0 to 08be2df8, ret=08be2ea4
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.929886
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.110088
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 -0.350777
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.209385
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.942825
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.259033
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 0.302170
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.314384
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.899857
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 2.434448
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 -0.397240
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 3.149414
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #84
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2ea8 to 08be2e2c, ret=08be2eac
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #84 0.861649
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #85 -0.228870
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #86 0.452644
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #87 0.313919
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #88 0.941620
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #89 -0.121391
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #90 -0.398415
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #91 0.246780
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #92 0.883224
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #93 -2.408081
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #94 -0.252129
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #95 2.133545
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.001160
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008419
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.001617
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.492310
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f08 to 09d12c14, ret=08be2f0c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f44 to 09d12c14, ret=08be2f48
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f4c to 09323c70, ret=08be2f50
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (7)
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 323d3c => 09323d3c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09323d3c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09324014
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 0932427c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093244ac
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093246a4
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0932482c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093249b4
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09324b3c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09324c8c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09324da4
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09324ebc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09324fd4
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093250ec
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09325204
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932531c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093253fc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093254dc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093255bc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932569c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932577c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932585c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932593c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325a1c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325afc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325bdc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325cbc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325d9c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325e7c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325f5c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932603c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932611c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093261fc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093262dc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093263bc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932649c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932657c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932665c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932673c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932681c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093268fc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093269dc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326abc
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326b9c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326c7c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326d5c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326e3c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 90 vaddr= 09326f1c
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f60 to 08be2c58, ret=08be2f64
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f68 to 08be2c8c, ret=08be2f6c
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.998627
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.002581
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.052026
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.014861
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.943146
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.331924
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.049912
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.332253
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.941818
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.246124
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.112122
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -4.541504
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f70 to 08be2cf4, ret=08be2f74
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.047868
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.973785
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.221008
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.868713
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 -0.068457
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.489914
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.492393
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.215370
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.843216
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -9.626221
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 15.996826
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -6.268921
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f78 to 08be2d28, ret=08be2f7c
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.336746
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.806625
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.484573
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.868713
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.068432
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.489914
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.362198
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.586014
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.724304
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -7.968262
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 15.626953
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -9.261475
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f80 to 08be2d90, ret=08be2f84
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.211639
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 0.962448
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.165981
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 -0.821426
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.083672
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.562866
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.528366
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.255325
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.809540
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 11.128418
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 14.123291
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -7.301880
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f88 to 08be2dc4, ret=08be2f8c
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 -0.156342
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.916946
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 -0.364639
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.821426
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.083687
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.562866
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.547165
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.387680
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.741379
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 9.600586
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 14.196289
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -9.543701
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fa8 to 09d11fb0, ret=08be2fac
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93da0
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fe4 to 09d12130, ret=08be2fe8
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93ea0
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fec to 093282cc, ret=08be2ff0
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (5)
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 328344 => 09328344
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09328344
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 093285b4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09328824
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09328a94
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09328cd4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09328ee4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093290c4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09329274
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09329424
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09329574
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093296c4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09329814
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09329964
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09329a84
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09329ba4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09329cc4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09329db4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09329ea4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09329f94
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0932a084
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0932a174
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932a264
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932a324
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932a3e4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932a4a4
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 57 vaddr= 0932a564
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3000 to 08be2c58, ret=08be3004
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3020 to 09d12c14, ret=08be3024
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be305c to 09d12c14, ret=08be3060
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3064 to 0932b014, ret=08be3068
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0)
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 32b040 => 0932b040
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b040
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b0b0
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b120
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b190
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b200
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b270
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 54 vaddr= 0932b2e0
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.998627
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.002581
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.052026
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.014861
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.943146
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.331924
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.049912
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.332253
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.941818
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.246124
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 0.112122
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -4.541504
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.013961
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.004765
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.488541
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.489380
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be31c8 to 09d12e30, ret=08be31cc
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d1f950
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d27a50
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3204 to 09d12e30, ret=08be3208
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d1f950
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d27a50
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be320c to 09314740, ret=08be3210
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0)
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 314828 => 09314828
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 41 vaddr= 09314828
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 34 vaddr= 09314ca4
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 17 vaddr= 0931505c
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 09315238
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 093153f8
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 093155b8
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09315740
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09315890
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093159c4
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09315af8
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09315c2c
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09315d60
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09315e78
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09315f74
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09316070
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0931616c
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09316268
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09316364
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09316460
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0931655c
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0931663c
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0931671c
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 093167fc
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093168dc
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093169a0
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316a64
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316b28
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316bec
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316cb0
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316d74
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316e38
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316efc
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316fc0
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09317084
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0931712c
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 093171d4
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0931727c
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09317324
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093173cc
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09317458
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093174e4
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09317570
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093175fc
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09317688
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317714
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317784
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093177f4
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317864
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093178d4
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317944
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093179b4
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317a24
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317a94
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 99 vaddr= 09317b04
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.998627
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.002581
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.052026
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.014861
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.943146
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.331924
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.049912
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.332253
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.941818
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.246124
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.112122
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -4.541504
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -0.962173
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.941620
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.431305
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.653900
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3440 to 08f45240, ret=08be3444
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd27b0
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd47b0
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffb206 (b2 > (c & ff))
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be347c to 08f45240, ret=08be3480
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd27b0
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd47b0
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3484 to 0930e780, ret=08be3488
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1)
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 30e824 => 0930e824
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0930e824
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0930e944
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0930ea44
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0930eb24
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0930ebe4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0930ec84
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930ed24
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930eda4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930ee24
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930eea4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930ef24
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930efa4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f024
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f0a4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f124
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f1a4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f224
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f2a4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f324
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f3a4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f424
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f4a4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f524
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f5a4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f624
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f6a4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f724
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f7a4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f824
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f8a4
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f924
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f9a4
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930fa24
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930faa4
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930fb24
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930fba4
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 324 vaddr= 0930fc24
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.929886
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.110088
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.350777
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.209389
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.942825
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.259033
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.302170
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.314384
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.899857
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 2.434448
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.397232
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 3.149414
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002508
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008597
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496239
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.490982
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be361c to 09d124e4, ret=08be3620
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 010001 (swizzle, 1 levels, shared clut)
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d847f0
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 1: 090020
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 1: d84ff0
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 1: 000505, width : 32, height : 32
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f8000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 0 Offset: 0
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075780
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff))
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffe506 (e5 > (c & ff))
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3658 to 09d124e4, ret=08be365c
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 010001 (swizzle, 1 levels, shared clut)
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d847f0
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 1: 090020
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 1: d84ff0
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 1: 000505, width : 32, height : 32
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f8000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 0 Offset: 0
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075780
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3660 to 0933f240, ret=08be3664
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (1)
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 33f270 => 0933f270
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0933f270
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f2fc
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f36c
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f3dc
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f44c
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f4bc
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f52c
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 15 vaddr= 0933f59c
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.336746
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.806625
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.484573
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.868713
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 -0.068432
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.489914
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.362198
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.586014
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.724304
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -7.968262
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 15.626953
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -9.261475
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.935516
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.162422
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.311005
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.333565
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 -0.134060
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.932556
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.109589
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.976608
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.180191
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 3.557678
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 12.371094
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -14.442383
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 -0.156342
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.916946
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.364639
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.821426
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.083687
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.562866
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.547165
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.387680
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.741379
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 9.600586
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 14.196289
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -9.543701
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.930603
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.144424
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.334053
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 -0.345787
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.067486
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.935349
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.112579
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.986099
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.113243
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -2.289795
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 11.336670
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -14.703613
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.022585
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.015799
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.479050
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.443810
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3860 to 08f456d0, ret=08be3864
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7bf0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be389c to 08f45550, ret=08be38a0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7af0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be38a4 to 09372584, ret=08be38a8
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (3)
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3725e0 => 093725e0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093725e0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09372748
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093728b0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09372a18
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09372b80
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09372ce8
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09372e28
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09372f40
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09373058
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09373170
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09373288
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09373378
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09373468
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09373558
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09373648
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09373710
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093737d8
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09373878
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 30 vaddr= 09373918
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.929977
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.108032
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.351181
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.040625
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.919434
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.390633
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.365089
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.377541
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.850708
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.151001
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.225601
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.169769
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.950668
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.048796
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.306099
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.043420
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998459
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.024366
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.306839
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.009923
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.951401
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.087158
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.124802
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 0.274406
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.861649
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.228863
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.452644
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.088583
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.946564
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.310036
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.499428
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.227085
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.835876
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -1.247986
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.242294
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.069704
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.899734
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.048051
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.433456
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.050534
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.998657
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.005963
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.433167
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.016577
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.900970
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -1.125336
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.056471
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.262642
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.012200
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.016895
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.453926
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.472122
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3aa4 to 09d12644, ret=08be3aa8
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3ae0 to 09d12644, ret=08be3ae4
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3ae8 to 0937bec0, ret=08be3aec
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (3)
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 37bf08 => 0937bf08
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 0937bf08
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 0937c124
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0937c31c
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0937c4f0
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0937c6c4
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0937c808
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0937c94c
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0937ca24
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0937cafc
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0937cbb0
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0937cc64
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0937ccf4
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0937cd84
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 12 vaddr= 0937ce14
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.929886
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.110088
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.350777
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.209389
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.942825
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.259033
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.302170
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.314384
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.899857
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 2.434448
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.397232
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 3.149414
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.929977
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.108032
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.351181
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.040626
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.919434
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.390633
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.365089
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.377541
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.850708
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 1.151001
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.225601
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.169773
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.950668
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.048796
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.306099
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.043420
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.998459
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.024366
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.306839
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.009922
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.951401
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 1.087158
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.124802
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.274406
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.861649
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.228870
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.452644
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.313919
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.941620
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 -0.121391
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 -0.398415
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.246780
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.883224
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -2.408081
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.252129
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 2.133545
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.861649
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.228863
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.452644
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 0.088583
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.946564
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.310036
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.499428
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.227085
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.835876
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -1.247986
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.242294
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -0.069704
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.899734
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 -0.048051
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 0.433456
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 0.050534
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.998657
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 0.005963
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 -0.433167
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.016577
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.900970
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 -1.125336
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 0.056472
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 0.262642
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002791
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.113701
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496880
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.437149
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d84 to 09d11410, ret=08be3d88
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: e02650
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: e04650
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3dc0 to 09d11410, ret=08be3dc4
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: e02650
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: e04650
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3dc8 to 09376080, ret=08be3dcc
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (6)
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 376114 => 09376114
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 23 vaddr= 09376114
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 22 vaddr= 09376564
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 09376984
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09376c54
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09376ef4
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09377164
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093773a4
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093775b4
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093777c4
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 093779d4
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09377bb4
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09377d64
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09377f14
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 093780c4
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09378244
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09378394
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093784e4
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09378634
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378754
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378844
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378934
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378a24
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378b14
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378c04
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378cf4
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378db4
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378e74
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378f34
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378ff4
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093790b4
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09379174
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09379234
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 48 vaddr= 093792f4
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be3ea4 to 00000248
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be40f4 to 08be3ea8, ret=08be40f8
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be40fc to 08be3edc, ret=08be4100
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.996521
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.078493
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.027530
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.080418
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.993683
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.078079
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.021234
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.080027
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.996552
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.198002
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.546249
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -0.809845
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4104 to 08be3f44, ret=08be4108
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.996521
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.078493
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.027530
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.080418
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.993683
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.078079
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.021235
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.080027
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.996552
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -0.198055
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.546921
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.809479
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be410c to 08be3f78, ret=08be4110
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.047868
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.973785
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.221008
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.868713
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.068457
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.489914
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.492393
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 -0.215370
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.843216
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -9.626221
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 15.996826
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -6.268921
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4114 to 08be3fe0, ret=08be4118
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.996521
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.078493
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.027530
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.080418
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.993683
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.078079
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.021234
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.080027
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.996552
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -0.198029
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.546936
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -0.809464
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be411c to 08be4014, ret=08be4120
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.211639
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.962448
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.165981
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.821426
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.083672
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.562866
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.528366
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.255325
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.809540
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 11.128418
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 14.123291
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -7.301880
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4124 to 08be407c, ret=08be4128
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.929886
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.110088
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 -0.350777
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.209385
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.942825
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.259033
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 0.302170
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.314384
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.899857
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 2.434448
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 -0.397240
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 3.149414
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #84
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be412c to 08be40b0, ret=08be4130
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #84 0.861649
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #85 -0.228870
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #86 0.452644
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #87 0.313919
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #88 0.941620
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #89 -0.121391
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #90 -0.398415
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #91 0.246780
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #92 0.883224
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #93 -2.408081
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #94 -0.252129
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #95 2.133545
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.001160
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008419
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.001617
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.492310
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be418c to 09d11aa4, ret=08be4190
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41c8 to 09d11aa4, ret=08be41cc
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41d0 to 0936129c, ret=08be41d4
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (7)
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 361364 => 09361364
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09361364
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 0936163c
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 093618a4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09361ad4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09361ccc
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09361e54
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09361fdc
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09362164
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093622b4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093623cc
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093624e4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093625fc
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09362714
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0936282c
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362944
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362a24
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362b04
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362be4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362cc4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362da4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362e84
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362f64
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363044
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363124
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363204
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093632e4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093633c4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093634a4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363584
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363664
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363744
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363824
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363904
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093639e4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363ac4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363ba4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363c84
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363d64
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363e44
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363f24
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09364004
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093640e4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093641c4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093642a4
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09364384
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 96 vaddr= 09364464
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41e4 to 08be3edc, ret=08be41e8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41ec to 08be3f10, ret=08be41f0
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.998627
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.002581
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.052026
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.014861
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.943146
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.331924
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.049912
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.332253
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.941818
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.246124
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.112122
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -4.541504
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41f4 to 08be3f78, ret=08be41f8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.047868
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.973785
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.221008
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.868713
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 -0.068457
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.489914
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.492393
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.215370
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.843216
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -9.626221
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 15.996826
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -6.268921
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41fc to 08be3fac, ret=08be4200
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.336746
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.806625
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.484573
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.868713
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.068432
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.489914
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.362198
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.586014
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.724304
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -7.968262
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 15.626953
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -9.261475
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4204 to 08be4014, ret=08be4208
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.211639
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 0.962448
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.165981
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 -0.821426
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.083672
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.562866
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.528366
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.255325
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.809540
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 11.128418
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 14.123291
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -7.301880
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be420c to 08be4048, ret=08be4210
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 -0.156342
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.916946
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 -0.364639
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.821426
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.083687
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.562866
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.547165
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.387680
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.741379
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 9.600586
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 14.196289
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -9.543701
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be422c to 09d12130, ret=08be4230
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93ea0
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4268 to 09d11fb0, ret=08be426c
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93da0
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4270 to 09365964, ret=08be4274
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (5)
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3659d8 => 093659d8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 093659d8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09365c48
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09365eb8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09366128
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09366368
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09366578
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09366758
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09366908
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09366ab8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09366c08
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09366d58
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09366ea8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09366ff8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09367118
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09367238
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367358
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367448
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367538
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367628
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367718
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367808
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093678f8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093679b8
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09367a78
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 63 vaddr= 09367b38
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4284 to 08be3edc, ret=08be4288
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be42a4 to 09d11aa4, ret=08be42a8
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be42e0 to 09d11aa4, ret=08be42e4
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be42e8 to 09368708, ret=08be42ec
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0)
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 368734 => 09368734
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09368734
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093687a4
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09368814
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09368884
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093688f4
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09368964
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 54 vaddr= 093689d4
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.998627
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.002581
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.052026
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.014861
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.943146
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.331924
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.049912
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.332253
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.941818
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.246124
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 0.112122
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -4.541504
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.013961
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.004765
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.488541
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.489380
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be444c to 09d11b40, ret=08be4450
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dac550
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: db4550
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4488 to 09d11b40, ret=08be448c
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dac550
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: db4550
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4490 to 09351c00, ret=08be4494
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0)
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 351ce8 => 09351ce8
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 41 vaddr= 09351ce8
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 34 vaddr= 09352164
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 17 vaddr= 0935251c
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 093526f8
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 093528b8
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09352a78
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09352c00
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09352d50
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09352e84
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09352fb8
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093530ec
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09353220
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353338
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353434
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353530
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0935362c
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353728
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353824
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353920
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09353a1c
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09353afc
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09353bdc
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09353cbc
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09353d9c
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09353e60
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09353f24
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09353fe8
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093540ac
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09354170
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09354234
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093542f8
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093543bc
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09354480
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09354544
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 093545ec
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09354694
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0935473c
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 093547e4
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0935488c
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09354918
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093549a4
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09354a30
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09354abc
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09354b48
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354bd4
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354c44
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354cb4
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354d24
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354d94
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354e04
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354e74
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354ee4
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354f54
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 99 vaddr= 09354fc4
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.998627
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.002581
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.052026
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.014861
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.943146
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.331924
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.049912
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.332253
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.941818
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.246124
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.112122
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -4.541504
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.923492
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.948212
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 2.124146
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.495056
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be46c4 to 08f44f90, ret=08be46c8
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd0570
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd25b0
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffb206 (b2 > (c & ff))
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4700 to 08f44f90, ret=08be4704
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd0570
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd25b0
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4708 to 09349fc0, ret=08be470c
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1)
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 34a0cc => 0934a0cc
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 0934a0cc
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0934a20c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0934a2ec
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0934a3cc
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a48c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a52c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a5cc
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a66c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a70c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a7ac
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a84c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934a8ec
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934a96c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934a9ec
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934aa6c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934aaec
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ab6c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934abec
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ac6c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934acec
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ad6c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934adec
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ae6c
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934aeec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934af6c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934afec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b06c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b0ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b16c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b1ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b26c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b2ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b36c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b3ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b46c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b4ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b56c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b5ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b66c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b6ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b76c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b7ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b86c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b8ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b96c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b9ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ba6c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934baec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bb6c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bbec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bc6c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bcec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bd6c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bdec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934be6c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934beec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bf6c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bfec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934c06c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934c0ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934c16c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934c1ec
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 441 vaddr= 0934c26c
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.156342
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.916946
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.364639
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.821426
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.083687
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.562866
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.547165
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.387680
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.741379
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 9.600586
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 14.196289
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -9.543701
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.930603
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.144424
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.334053
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.345787
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 -0.067486
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.935349
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.112579
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.986099
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.113243
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -2.289795
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 11.336670
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -14.703613
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -0.000978
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.007292
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.500793
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.283592
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be48a0 to 09d11944, ret=08be48a4
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: ddfef0
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 076780
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff))
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff))
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be48dc to 09d11944, ret=08be48e0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: ddfef0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 076780
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be48e4 to 0936df00, ret=08be48e8
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1)
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 36df30 => 0936df30
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0936df30
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0936e0d0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0936e1f0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0936e2d0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0936e390
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0936e450
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0936e4d0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0936e550
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 (extra 707)
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f4ccc
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 2 Offset: 136
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500755
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5924 to 08be49a4, ret=08be5928
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be49a8 to 08ae5da4, ret=08be49ac
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 64 x 1
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be592c to 08be4a54, ret=08be5930
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4a58 to 08ae5ddc, ret=08be4a5c
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= )
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4a60 to 08ae5d74, ret=08be4a64
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4b00 to 08af3750, ret=08be4b04
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.000000
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -0.799988
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: -0.500000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch cull enable: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color)
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Primitive: 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4b08 to 08f49bc0, ret=08be4b0c
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, fixed
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: ffffff
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.552856
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.370689
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.888916
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.133514
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.540405
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.393997
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.995544
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.971680
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00000a
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3869d0 => 093869d0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38f9d0 => 0938f9d0
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938f9d0, iaddr= 093869d0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3869d0 => 093869d0
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4bb4 to 08f49c80, ret=08be4bb8
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.552856
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.047553
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.901855
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.017128
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.552612
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.050544
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.999939
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 10.305176
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00000a
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387560 => 09387560
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38ff10 => 0938ff10
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938ff10, iaddr= 09387560
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387560 => 09387560
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4c54 to 08f49bc0, ret=08be4c58
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.513794
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.725342
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.152714
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.847656
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.185032
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.722229
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.239914
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 4.510010
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 10.424561
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00001e
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b20 => 09384b20
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38b7e0 => 0938b7e0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938b7e0, iaddr= 09384b20
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b20 => 09384b20
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4cf4 to 08f49c80, ret=08be4cf8
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.513794
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.725342
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.051971
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.614380
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.274597
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.573730
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.652679
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 4.330078
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 6.461426
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00001e
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b50 => 09384b50
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3902f0 => 093902f0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 093902f0, iaddr= 09384b50
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b50 => 09384b50
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4d94 to 08f49bc0, ret=08be4d98
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.533936
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.420563
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.368752
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.517578
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.436523
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.371887
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.483093
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.344238
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.128784
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000047
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3865d0 => 093865d0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 390500 => 09390500
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09390500, iaddr= 093865d0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3865d0 => 093865d0
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4e34 to 08f49c80, ret=08be4e38
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.533936
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.420563
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.163605
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.675415
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.637344
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.411102
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.658005
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.497192
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.599304
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000047
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386cf0 => 09386cf0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 391de0 => 09391de0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09391de0, iaddr= 09386cf0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386cf0 => 09386cf0
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4ed4 to 08f49bc0, ret=08be4ed8
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.421753
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.463501
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.158672
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.610840
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.202576
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.459839
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.257317
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 4.417114
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.811218
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00005b
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384870 => 09384870
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 389260 => 09389260
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09389260, iaddr= 09384870
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384870 => 09384870
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4f74 to 08f49c80, ret=08be4f78
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.421753
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.463501
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.958160
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.397583
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.223267
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.328308
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.553833
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 4.249268
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.597229
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00005b
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3848a0 => 093848a0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3897d0 => 093897d0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 093897d0, iaddr= 093848a0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3848a0 => 093848a0
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5014 to 08f49bc0, ret=08be5018
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.954300
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.259033
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.669220
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.301514
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.121435
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.216309
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.680145
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.946533
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 6.349243
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000084
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3866f0 => 093866f0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38ad10 => 0938ad10
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938ad10, iaddr= 093866f0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3866f0 => 093866f0
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be50b4 to 08f49c80, ret=08be50b8
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.954300
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.259033
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.612213
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.087646
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.292549
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.005859
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.638550
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.908356
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.328369
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000084
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386720 => 09386720
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 393590 => 09393590
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09393590, iaddr= 09386720
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386720 => 09386720
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5154 to 08f49bc0, ret=08be5158
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.717224
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.106079
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.534332
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.127930
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.075054
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.078003
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.539581
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.713272
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.418518
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000099
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b90 => 09384b90
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 389050 => 09389050
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09389050, iaddr= 09384b90
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b90 => 09384b90
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be51f4 to 08f49c80, ret=08be51f8
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.717224
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.106079
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.574493
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.904907
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.221157
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.857300
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.589935
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.682266
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.606689
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000099
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384bc0 => 09384bc0
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38c590 => 0938c590
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938c590, iaddr= 09384bc0
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384bc0 => 09384bc0
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5294 to 08f49bc0, ret=08be5298
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.982605
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.535339
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.569672
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.564941
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.480606
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.489136
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.745316
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.943604
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.847168
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000c1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386470 => 09386470
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38db90 => 0938db90
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938db90, iaddr= 09386470
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386470 => 09386470
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5334 to 08f49c80, ret=08be5338
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.982605
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.535339
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.230339
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.615601
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.194328
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.527832
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.301361
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.976257
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.885742
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000c1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3864a0 => 093864a0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38dda0 => 0938dda0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938dda0, iaddr= 093864a0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3864a0 => 093864a0
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be53d4 to 08f49bc0, ret=08be53d8
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.455505
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.485901
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.281914
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.229248
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.391869
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.469849
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.482742
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.433228
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.441956
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000d6
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387d50 => 09387d50
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38b230 => 0938b230
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938b230, iaddr= 09387d50
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387d50 => 09387d50
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5474 to 08f49c80, ret=08be5478
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.455505
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.485901
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.426445
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.193604
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.592773
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.449036
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.730225
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.404236
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.214722
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000d6
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387d80 => 09387d80
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38eb10 => 0938eb10
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938eb10, iaddr= 09387d80
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387d80 => 09387d80
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5514 to 08f49bc0, ret=08be5518
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.161865
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.608887
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.040347
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.212891
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.209518
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.607544
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.213367
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.154907
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.758148
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384cb0 => 09384cb0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38dfb0 => 0938dfb0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938dfb0, iaddr= 09384cb0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384cb0 => 09384cb0
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be55b4 to 08f49c80, ret=08be55b8
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.161865
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.608887
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.011726
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.219360
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.060892
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.608765
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.062011
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.161316
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.482605
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff))
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384ce0 => 09384ce0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38ef80 => 0938ef80
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938ef80, iaddr= 09384ce0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384ce0 => 09384ce0
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5934 to 08be566c, ret=08be5938
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset X: 0
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset Y: 0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 0
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 262400
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00154000
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 0: 128.000000
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 1: -128.000000
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 3: 0.000000
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 4: 0.000000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 255, 255
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 255 255
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040200
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 000000
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut)
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000003 (8888)
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be56ec to 08be5740
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be56f0 => 08be56f0
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be56f0
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset X: 28928
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset Y: 30592
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 0: 240.000000
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 1: -136.000000
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 3: 2048.000000
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 4: 2048.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 479, 271
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 479 271
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 3
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 512
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be593c to 08be5790, ret=08be5940
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5794 to 08ae5da4, ret=08be5798
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be57a0 to 08afa804, ret=08be57a4
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5944 to 08be0fcc, ret=08be5948
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0fd0 to 08ae5da4, ret=08be0fd4
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0fdc to 08afa804, ret=08be0fe0
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be106c to 08f442f0, ret=08be1070
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: da1c70
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: da3c70
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 96.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 96.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 336.117188
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 160.992188
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 232.000000
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be10d4 to 08be1110
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be10e0 => 08be10e0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be10e0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1124 to 08f326b4, ret=08be1128
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 21.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 20.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 336.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 136.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 232.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1180 to 08be11c0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1190 => 08be1190
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1190
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be594c to 08be11dc, ret=08be5950
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be11e0 to 08ae5da4, ret=08be11e4
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be11ec to 08afa804, ret=08be11f0
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be127c to 08f3fff0, ret=08be1280
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 322.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be12e4 to 08be1320
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be12f0 => 08be12f0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be12f0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 336.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1388 to 08be13c0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1390 => 08be1390
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1390
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5954 to 08be0c5c, ret=08be5958
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c60 to 08ae5da4, ret=08be0c64
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c6c to 08afa804, ret=08be0c70
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0cfc to 08f442f0, ret=08be0d00
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: da1c70
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: da3c70
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 96.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 96.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 153.437500
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 158.406250
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 226.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0d64 to 08be0da0
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0d70 => 08be0d70
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0d70
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0db4 to 08f326b4, ret=08be0db8
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 21.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 20.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 136.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 226.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0e10 to 08be0e50
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0e20 => 08be0e20
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0e20
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be595c to 08be0e6c, ret=08be5960
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0e70 to 08ae5da4, ret=08be0e74
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0e7c to 08afa804, ret=08be0e80
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0f0c to 08f3ff90, ret=08be0f10
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 145.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0f74 to 08be0fb0
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0f80 => 08be0f80
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0f80
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5964 to 08be0854, ret=08be5968
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0858 to 08ae5da4, ret=08be085c
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0864 to 08afa804, ret=08be0868
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be08f4 to 08f442f0, ret=08be08f8
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: da1c70
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: da3c70
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 86.398438
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 86.398438
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.570313
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 222.156250
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 228.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be095c to 08be0990
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0960 => 08be0960
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0960
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be09a4 to 08f326b4, ret=08be09a8
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 21.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 20.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 200.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 202.398438
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 228.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0a00 to 08be0a40
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0a10 => 08be0a10
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0a10
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be596c to 08be0a5c, ret=08be5970
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0a60 to 08ae5da4, ret=08be0a64
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0a6c to 08afa804, ret=08be0a70
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0afc to 08f3fff0, ret=08be0b00
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 186.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 216.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0b64 to 08be0ba0
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0b70 => 08be0b70
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0b70
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 200.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 216.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0c08 to 08be0c40
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0c10 => 08be0c10
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0c10
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5974 to 08be13dc, ret=08be5978
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be13e0 to 08ae5da4, ret=08be13e4
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be13ec to 08afa804, ret=08be13f0
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be147c to 08f336f4, ret=08be1480
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d9dbf0
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000609, width : 512, height : 64
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 03d780
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 456.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 56.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 240.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 28.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 200.000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be14e4 to 08be1520
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be14f0 => 08be14f0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be14f0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be597c to 08be153c, ret=08be5980
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1540 to 08ae5da4, ret=08be1544
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be154c to 08afa804, ret=08be1550
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15dc to 08f3fff0, ret=08be15e0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 207.500000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 0000ff
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1644 to 08be1680
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1650 => 08be1650
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1650
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 220.500000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 0000ff
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be16e8 to 08be1720
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be16f0 => 08be16f0
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be16f0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1734 to 08f3ff90, ret=08be1738
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 233.500000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1790 to 08be17d0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be17a0 => 08be17a0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be17a0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be17e4 to 08f3fff0, ret=08be17e8
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 246.500000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1840 to 08be1880
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1850 => 08be1850
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1850
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 259.500000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be18e8 to 08be1920
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be18f0 => 08be18f0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be18f0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1934 to 08f3ff90, ret=08be1938
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut)
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4)
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888)
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 207.500000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 0000ff
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1990 to 08be19d0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be19a0 => 08be19a0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be19a0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 220.500000
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff))
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 0000ff
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1a38 to 08be1a70
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1a40 => 08be1a40
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1a40
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5984 to 08be065c, ret=08be5988
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0660 to 08ae5da4, ret=08be0664
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be066c to 08afa804, ret=08be0670
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be598c to 08be5838, ret=08be5990
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be583c to 08ae5da4, ret=08be5840
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5848 to 08afa804, ret=08be584c
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5994 to 08be0704, ret=08be5998
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0708 to 08ae5da4, ret=08be070c
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0714 to 08afa804, ret=08be0718
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be599c to 08be07ac, ret=08be59a0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be07b0 to 08ae5da4, ret=08be07b4
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be07bc to 08afa804, ret=08be07c0
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be59a4 to 08be05b4, ret=08be59a8
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be05b8 to 08ae5da4, ret=08be05bc
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff))
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be05c4 to 08afa804, ret=08be05c8
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec)
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET
57:01:658 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD FINISH 000000
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD END
57:09:679 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00088000 : 480 x 272 x 3
57:09:682 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 0417c000 : 128 x 128 x 0
57:09:682 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 04154000 : 256 x 256 x 0
57:09:683 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00000000 : 480 x 272 x 3
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "mymodule_main": name=mymodule_main gp=00000000 entry=089d0d14
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 08a20ffc sp= 09fff680 READY (wt=12 wid=0 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08b15000 - 09e95a00 size: 01380a00
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 278: CallBack "MyCB-ExitGame": thread=276, argument= 00000000
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 279: CallBack "MyCB-Power": thread=276, argument= 00000000
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 280: LwMutex "FOMemMng_MutexCreate_LwMutexWor": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 281: LwMutex "COPower": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 282: CallBack "MyCB-MS": thread=276, argument= 00000000
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 283: LwMutex "COMS::Create": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 284: Thread "MyThread-BackGroundProcess": pc= 089d890c sp= 09ff5a90 WAIT (wt=1 wid=1 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 285: Thread "MyThread-DevModule": pc= 089d890c sp= 09ff3170 WAIT (wt=1 wid=1 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 286: Semaphore "COModule": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 287: Thread "MyThread-Disc": pc= 089d890c sp= 09feb280 WAIT (wt=1 wid=1 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 288: Thread "MyThread-Decode": pc= 089d890c sp= 09fe8a80 WAIT (wt=1 wid=1 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 289: Thread "MyThread-Data": pc= 089d890c sp= 09fe6280 WAIT (wt=1 wid=1 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 290: Thread "MyThread-Sound-Main": pc= 089e8760 sp= 09fe3aa0 RUN (wt=0 wid=0 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 291: LwMutex "COSound_Bgm": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 292: LwMutex "COSound_Se": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 293: Mutex "COSoundBGM": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 294: Thread "MyThread-Sound-Bgm0": pc= 089d890c sp= 09fdba50 WAIT (wt=1 wid=1 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 295: Mutex "COSoundBGM": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 296: Thread "MyThread-Sound-Bgm1": pc= 089d890c sp= 09fd3a50 WAIT (wt=1 wid=1 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 297: LwMutex "COSeFileMng": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 298: Thread "MyThread-Main": pc= 089eedd8 sp= 09fcba80 WAIT (wt=12 wid=0 wv= 00000000 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 299: CallBack "FODisc_CBUMD": thread=287, argument= 00000000
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 300: LwMutex "Mutex_CODiscSimple": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 301: LwMutex "CODataMng": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 302: LwMutex "COBackGroundProcess": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 303: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 304: LwMutex "SceLibsndpSmfExcl": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 305: LwMutex "SceLibsndpPrevExcl": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 306: Mutex "COSoundDecOut": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 307: Thread "MyThread-Sound-Sub0": pc= 089e7074 sp= 09fc3a60 WAIT (wt=10 wid=9 wv= 00000100 )
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 308: LwMutex "COTaskInstall": -
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:147 Shutting down kernel - 36 kernel objects alive
57:09:690 HLE\sceKernelMemory.cpp:210 I[HLE]: Shutting down user memory pool:
57:09:690 Util\BlockAllocator.cpp:368 I[HLE]: -----------
57:09:690 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
57:09:690 HLE\sceKernelMemory.cpp:213 I[HLE]: Shutting down "kernel" memory pool:
57:09:690 Util\BlockAllocator.cpp:368 I[HLE]: -----------
57:09:690 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
57:09:691 MemMap.cpp:112 I[MM]: Memory system shut down.
57:09:695 Config.cpp:354 I[LOAD]: Config saved: ppsspp.ini
57:09:695 Config.cpp:366 I[LOAD]: Controller config saved: controls.ini
57:09:706 Config.cpp:354 I[LOAD]: Config saved: ppsspp.ini
57:09:706 Config.cpp:366 I[LOAD]: Controller config saved: controls.ini
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