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September 1, 2013 12:12
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Kenka Banchou Bros graphic errors 2
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56:45:203 EmuThread.cpp:114 I[BOOT]: Done. | |
56:46:796 EmuScreen.cpp:64 I[BOOT]: Starting up hardware. | |
56:46:796 System.cpp:258 I[HLE]: PPSSPP v0.9.1-408-gc05a2b6 | |
56:46:796 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000B260000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) | |
56:46:812 Loaders.cpp:154 I[LOAD]: Identifying file... | |
56:46:812 PSPLoaders.cpp:121 I[LOAD]: ULJS00517 : 喧哗番长兄弟 东京之战 PLAY汉化版 | |
56:46:812 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
56:46:812 HLE\sceKernelMemory.cpp:181 I[HLE]: Kernel and user memory pools initialized | |
56:46:812 HLE\sceIo.cpp:347 I[HLE]: Starting up I/O... | |
56:46:812 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\ | |
56:46:812 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\memstick\ | |
56:46:812 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\flash0\ | |
56:46:812 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\flash0\ | |
56:46:813 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path cheats | |
56:46:813 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists cheats | |
56:46:813 FileUtil.cpp:253 I[COMMON]: CreateFullPath: path C:\ppsspp\memstick\PSP\PPSSPP_STATE | |
56:46:813 FileUtil.cpp:257 I[COMMON]: CreateFullPath: path exists C:\ppsspp\memstick\PSP\PPSSPP_STATE | |
56:46:830 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized. | |
56:46:834 F:\ppsspp\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010D30040 | |
56:46:835 Util\BlockAllocator.cpp:368 I[HLE]: ----------- | |
56:46:835 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) | |
56:46:835 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 08b14600 size 00310600 taken=1 tag=ELF | |
56:46:835 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08b14600 - 0a000000 size 014eba00 taken=0 tag=(untitled) | |
56:46:836 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. | |
56:46:836 HLE\sceKernelModule.cpp:790 I[LOAD]: Module mymodule_main: 00000000 08a4d744 08a4d75c | |
56:46:836 HLE\sceKernelModule.cpp:970 I[HLE]: Exporting ent 0 named mymodule_main, 2 funcs, 4 vars, resident 08a4dbc0 | |
56:46:836 HLE\sceKernelModule.cpp:1239 I[LOAD]: Module entry: 089d0d14 | |
56:46:837 root N[HLE]: GLES\Framebuffer.cpp:220 GPU Vendor : NVIDIA Corporation | |
56:46:840 root N[BOOT]: EmuScreen.cpp:106 Loading D:\pspgames\Kenka Banchou Bros chs.iso... | |
56:46:840 root I[HLE]: HLE\sceKernelThread.cpp:1938 276=sceKernelCreateThread(name=user_main, entry=089d0e34, prio=20, stacksize=40960) | |
56:46:840 root I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) | |
56:46:840 root I[HLE]: HLE\sceKernelThread.cpp:2067 __KernelReturnFromThread: 0 | |
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:368 ----------- | |
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) | |
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 08b14600 size 00310600 taken=1 tag=ELF | |
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08b14600 - 09e95000 size 01380a00 taken=1 tag=UserSbrk | |
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09e95000 - 09ff5c00 size 00160c00 taken=0 tag=(untitled) | |
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ff5c00 - 09fffc00 size 0000a000 taken=1 tag=stack/user_main | |
56:46:840 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 284=sceKernelCreateThread(name=MyThread-BackGroundProcess, entry=089d8c14, prio=6f, stacksize=10240) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 285=sceKernelCreateThread(name=MyThread-DevModule, entry=089d8dcc, prio=18, stacksize=32768) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 287=sceKernelCreateThread(name=MyThread-Disc, entry=089d8cec, prio=21, stacksize=10240) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=287, argSize=0, argPtr=00000000) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 288=sceKernelCreateThread(name=MyThread-Decode, entry=089d8c9c, prio=21, stacksize=10240) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=288, argSize=0, argPtr=00000000) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 289=sceKernelCreateThread(name=MyThread-Data, entry=089d8c4c, prio=21, stacksize=10240) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=289, argSize=0, argPtr=00000000) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 290=sceKernelCreateThread(name=MyThread-Sound-Main, entry=089d8f64, prio=12, stacksize=32768) | |
56:46:842 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000) | |
56:46:843 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 294=sceKernelCreateThread(name=MyThread-Sound-Bgm0, entry=089d9040, prio=21, stacksize=32768) | |
56:46:843 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=294, argSize=4, argPtr=09fe3a80) | |
56:46:843 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 296=sceKernelCreateThread(name=MyThread-Sound-Bgm1, entry=089d9040, prio=21, stacksize=32768) | |
56:46:843 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=296, argSize=4, argPtr=09fe3a80) | |
56:46:843 user_main I[HLE]: HLE\sceKernelThread.cpp:1938 298=sceKernelCreateThread(name=MyThread-Main, entry=089d8a48, prio=20, stacksize=32768) | |
56:46:843 user_main I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=298, argSize=0, argPtr=00000000) | |
56:46:862 user_main I[HLE]: HLE\scePower.cpp:235 sceKernelVolatileMemTryLock(0, 09fff640, 09fff644) - success | |
56:46:947 MyThread-Mai I[HLE]: HLE\sceKernelMemory.cpp:885 sceKernelPrintf: Release Ver [May 19 2012]-[23:45:24] | |
56:46:963 MyThread-Sou I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08b13740, 256, 32, 0, 44100) | |
56:46:963 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1938 307=sceKernelCreateThread(name=MyThread-Sound-Sub0, entry=089d8ff0, prio=11, stacksize=32768) | |
56:46:963 MyThread-Sou I[HLE]: HLE\sceKernelThread.cpp:1981 sceKernelStartThread(thread=307, argSize=4, argPtr=09fe3a60) | |
56:47:013 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00000000 : 480 x 272 x 3 | |
56:47:046 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00088000 : 480 x 272 x 3 | |
56:47:063 MyThread-Mai E[HLE]: HLE\sceOpenPSID.cpp:24 UNTESTED sceOpenPSIDGetOpenPSID(147156036) | |
56:47:147 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4 | |
56:47:346 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1817 sceIoIoCtl: Asked for start sector of file 4 | |
56:47:346 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4 | |
56:47:413 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1817 sceIoIoCtl: Asked for start sector of file 4 | |
56:47:413 MyThread-Dis I[HLE]: HLE\sceIo.cpp:1825 sceIoIoCtl: Asked for size of file 4 | |
56:47:649 MyThread-Sou I[COMMON]: SaveState.cpp:232 Loading state from C:\ppsspp\memstick\PSP\PPSSPP_STATE\ULJS00517_1.02_0.ppst | |
56:47:649 MyThread-Sou I[COMMON]: F:\ppsspp\common\ChunkFile.h:588 ChunkReader: Loading C:\ppsspp\memstick\PSP\PPSSPP_STATE\ULJS00517_1.02_0.ppst | |
56:47:698 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00000000 : 480 x 272 x 3 | |
56:47:698 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00088000 : 480 x 272 x 3 | |
56:47:698 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/jpn0.pgf (1790232 bytes) | |
56:47:699 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\jpn0.pgf | |
56:47:699 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:703 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/jpn0.pgf | |
56:47:703 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn0.pgf (67660 bytes) | |
56:47:703 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn0.pgf | |
56:47:703 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:704 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn0.pgf | |
56:47:704 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn1.pgf (63504 bytes) | |
56:47:704 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn1.pgf | |
56:47:704 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:704 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn1.pgf | |
56:47:704 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn2.pgf (76692 bytes) | |
56:47:704 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn2.pgf | |
56:47:704 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn2.pgf | |
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn3.pgf (71900 bytes) | |
56:47:705 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn3.pgf | |
56:47:705 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn3.pgf | |
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn4.pgf (78920 bytes) | |
56:47:705 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn4.pgf | |
56:47:705 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:705 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn4.pgf | |
56:47:706 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn5.pgf (76216 bytes) | |
56:47:706 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn5.pgf | |
56:47:706 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:706 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn5.pgf | |
56:47:706 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn6.pgf (88716 bytes) | |
56:47:706 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn6.pgf | |
56:47:706 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:706 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn6.pgf | |
56:47:707 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn7.pgf (84860 bytes) | |
56:47:707 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn7.pgf | |
56:47:707 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:707 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn7.pgf | |
56:47:707 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn8.pgf (51432 bytes) | |
56:47:707 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn8.pgf | |
56:47:707 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:707 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn8.pgf | |
56:47:708 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn9.pgf (50116 bytes) | |
56:47:708 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn9.pgf | |
56:47:708 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:708 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn9.pgf | |
56:47:708 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn10.pgf (55788 bytes) | |
56:47:708 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn10.pgf | |
56:47:708 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:708 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn10.pgf | |
56:47:709 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn11.pgf (54572 bytes) | |
56:47:709 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn11.pgf | |
56:47:709 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:709 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn11.pgf | |
56:47:709 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn12.pgf (58352 bytes) | |
56:47:709 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn12.pgf | |
56:47:709 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:709 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn12.pgf | |
56:47:710 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn13.pgf (57660 bytes) | |
56:47:710 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn13.pgf | |
56:47:710 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:710 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn13.pgf | |
56:47:710 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn14.pgf (63388 bytes) | |
56:47:710 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn14.pgf | |
56:47:710 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:710 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn14.pgf | |
56:47:711 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn15.pgf (62364 bytes) | |
56:47:711 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\ltn15.pgf | |
56:47:711 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:711 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn15.pgf | |
56:47:711 MyThread-Sou I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/kr0.pgf (883164 bytes) | |
56:47:711 MyThread-Sou I[HLE]: FileSystems\DirectoryFileSystem.cpp:166 Actually opening C:\ppsspp\flash0\font\kr0.pgf | |
56:47:711 MyThread-Sou I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header | |
56:47:715 MyThread-Sou I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/kr0.pgf | |
56:47:718 MyThread-Sou I[COMMON]: F:\ppsspp\common\ChunkFile.h:672 ChunkReader: Done loading C:\ppsspp\memstick\PSP\PPSSPP_STATE\ULJS00517_1.02_0.ppst | |
56:47:720 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00088000 : 480 x 272 x 3 | |
56:47:730 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 0417c000 : 128 x 128 x 0 | |
56:47:739 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 04154000 : 256 x 256 x 0 | |
56:47:765 MyThread-Mai I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00000000 : 480 x 272 x 3 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 3 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 512 | |
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00000000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0410 to 08be0594 | |
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000701 (on, color, alpha/stencil, depth) | |
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0414 => 08be0414 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be0414 | |
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off) | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be05b0 to 08be0654 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0658 to 08be06fc | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0700 to 08be07a4 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be07a8 to 08be084c | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0850 to 08be0a54 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0a58 to 08be0c54 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0c58 to 08be0e64 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0e68 to 08be0fc4 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0fc8 to 08be11d4 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be11d8 to 08be13d4 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be13d8 to 08be1534 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1538 to 08be1a84 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1a88 to 08be1ce4 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1ce8 to 08be1d94 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1d98 to 08be1fac | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1fb0 to 08be20d0 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be20d4 to 08be2184 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2188 to 08be2238 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be223c to 08be22ec | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be22f0 to 08be23a0 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be23a4 to 08be499c | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be49a0 to 08be4a4c | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be4a50 to 08be5664 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5668 to 08be5788 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be578c to 08be5830 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be5834 to 08be58d8 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58dc to 08be1a8c, ret=08be58e0 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1a90 to 08ae5ddc, ret=08be1a94 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:612 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:612 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= ) | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1a98 to 08ae5d74, ret=08be1a9c | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1b38 to 08be1cbc | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000401 (on, depth) | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, ABGR 8888 colors, u16 coords | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1b3c => 08be1b3c | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 32 vaddr= 08be1b3c | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clear mode: 000000 (off) | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FogColor 000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog1 20002.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog2 1.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58e4 to 08be1cec, ret=08be58e8 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1cf0 to 08ae5da4, ret=08be1cf4 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 64 x 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:613 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.502281 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58ec to 08be1d9c, ret=08be58f0 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1da0 to 08ae5ddc, ret=08be1da4 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:613 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= ) | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1da8 to 08ae5d74, ret=08be1dac | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.502281 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1e48 to 08af3750, ret=08be1e4c | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.000000 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -0.799988 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: -0.500000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch cull enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Primitive: 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1e50 to 08f4d340, ret=08be1e54 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eeb7f0 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000706, width : 64, height : 128 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eec830 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 112.500000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 13.000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: 6c6cff | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.111111 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 3.159973 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.366997 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 38bda0 => 0938bda0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38c110 => 0938c110 | |
57:01:614 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 8 x 8 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938c110, iaddr= 0938bda0 | |
57:01:614 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 38bda0 => 0938bda0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 12, 0 x 3 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1efc to 08f4d2e0, ret=08be1f00 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eeb7f0 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000706, width : 64, height : 128 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eec7f0 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 112.500000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 13.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ff6c6c | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.111111 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -3.179993 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.366997 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 38c420 => 0938c420 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38cd30 => 0938cd30 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 8 x 8 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938cd30, iaddr= 0938c420 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 38c420 => 0938c420 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 12, 0 x 3 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58f4 to 08be1fb4, ret=08be58f8 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 0 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset X: 0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset Y: 0 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 262272 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 0017c000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 0: 64.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 1: -64.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 3: 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 4: 0.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 127, 127 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 127 127 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040200 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000003 (8888) | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2034 to 08be2088 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2038 => 08be2038 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be2038 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset X: 28928 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset Y: 30592 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 0: 240.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 1: -136.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 3: 2048.000000 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 4: 2048.000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 479, 271 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 479 271 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 3 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 512 | |
57:01:615 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00000000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be58fc to 08be20d8, ret=08be5900 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:615 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 000011 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2114 to 09380c64, ret=08be2118 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000000 (5650) | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040080 | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 174000 | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be211c to 08be2170 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2120 => 08be2120 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be2120 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5904 to 08be218c, ret=08be5908 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 000011 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be21c8 to 09380c64, ret=08be21cc | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000000 (5650) | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040080 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 174000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be21d0 to 08be2224 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be21d4 => 08be21d4 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be21d4 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be590c to 08be2240, ret=08be5910 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 000011 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be227c to 09380c64, ret=08be2280 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000000 (5650) | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040080 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 174000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2284 to 08be22d8 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be2288 => 08be2288 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be2288 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5914 to 08be22f4, ret=08be5918 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 000011 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2330 to 09380c64, ret=08be2334 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000000 (5650) | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040080 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 174000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2338 to 08be238c | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be233c => 08be233c | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be233c | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be591c to 08be23a8, ret=08be5920 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be23bc to 08ae5ddc, ret=08be23c0 | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:616 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:616 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= ) | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be23c4 to 08ae5d74, ret=08be23c8 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 (extra 707) | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f4ccc | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 2 Offset: 136 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.336746 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.806625 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.484573 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.868713 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 -0.068432 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.489914 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.362198 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.586014 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.724304 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -7.968262 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 15.626953 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -9.261475 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.935516 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.162422 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.311005 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.333565 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 -0.134060 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.932556 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.109589 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.976608 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.180191 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 3.557678 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 12.371094 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -14.442383 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 -0.156342 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.916946 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.364639 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.821426 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.083687 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.562866 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.547165 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.387680 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.741379 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 9.600586 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 14.196289 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -9.543701 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.930603 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.144424 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.334053 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 -0.345787 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.067486 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.935349 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.112579 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.986099 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.113243 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -2.289795 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 11.336670 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -14.703613 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.022585 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.015799 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.479050 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.443810 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be25dc to 08f45550, ret=08be25e0 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
57:01:617 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:617 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7af0 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2618 to 08f456d0, ret=08be261c | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7bf0 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2620 to 09332544, ret=08be2624 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (3) | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3325a0 => 093325a0 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093325a0 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09332708 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09332870 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093329d8 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09332b40 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09332ca8 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09332de8 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09332f00 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09333018 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09333130 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09333248 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09333338 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09333428 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09333518 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09333608 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093336d0 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09333798 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09333838 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 30 vaddr= 093338d8 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:618 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.929977 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.108032 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.351181 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.040625 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.919434 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.390633 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.365089 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.377541 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.850708 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.151001 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.225601 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.169769 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.950668 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.048796 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.306099 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.043420 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998459 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.024366 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.306839 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.009923 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.951401 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.087158 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.124802 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 0.274406 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.861649 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.228863 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.452644 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.088583 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.946564 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.310036 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.499428 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.227085 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.835876 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -1.247986 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.242294 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.069704 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.899734 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.048051 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.433456 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.050534 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.998657 | |
57:01:618 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.005963 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.433167 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.016577 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.900970 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -1.125336 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.056471 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.262642 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.012200 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.016895 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.453926 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.472122 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2820 to 09d12644, ret=08be2824 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be285c to 09d12644, ret=08be2860 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2864 to 0933be80, ret=08be2868 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (3) | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 33bec8 => 0933bec8 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 0933bec8 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 0933c0e4 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0933c2dc | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0933c4b0 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0933c684 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0933c7c8 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0933c90c | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0933c9e4 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0933cabc | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0933cb70 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933cc24 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933ccb4 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933cd44 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 12 vaddr= 0933cdd4 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:619 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:619 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.929886 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.110088 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.350777 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.209385 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.942825 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.259033 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.302170 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.314384 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.899857 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 2.434448 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.397240 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 3.149414 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.929977 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.108032 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.351181 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.040625 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.919434 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.390633 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.365089 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.377541 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.850708 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 1.151001 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.225601 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.169769 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.950668 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.048796 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.306099 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.043420 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.998459 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.024366 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.306839 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.009923 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.951401 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 1.087158 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.124802 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.274406 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.861649 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.228870 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.452644 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.313919 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.941620 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 -0.121391 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 -0.398415 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.246780 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.883224 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -2.408081 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.252129 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 2.133545 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.861649 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.228863 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.452644 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 0.088583 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.946564 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.310036 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.499428 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.227085 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.835876 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -1.247986 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.242294 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -0.069704 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.899734 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 -0.048051 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 0.433456 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 0.050534 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.998657 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 0.005963 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 -0.433167 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.016577 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.900970 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 -1.125336 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 0.056471 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 0.262642 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002791 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.113701 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496880 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.437149 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2b00 to 09d126e0, ret=08be2b04 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d75a50 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d77a50 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2b3c to 09d126e0, ret=08be2b40 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d75a50 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d77a50 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2b44 to 09336040, ret=08be2b48 | |
57:01:620 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (6) | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3360d4 => 093360d4 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 23 vaddr= 093360d4 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 22 vaddr= 09336524 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 09336944 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09336c14 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09336eb4 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09337124 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09337364 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09337574 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09337784 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09337994 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09337b74 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09337d24 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09337ed4 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09338084 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09338204 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09338354 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093384a4 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 093385f4 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09338714 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09338804 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093388f4 | |
57:01:620 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093389e4 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09338ad4 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09338bc4 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338cb4 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338d74 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338e34 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338ef4 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09338fb4 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09339074 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09339134 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093391f4 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 48 vaddr= 093392b4 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:621 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be2c20 to 00000248 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e70 to 08be2c24, ret=08be2e74 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e78 to 08be2c58, ret=08be2e7c | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.996521 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.078493 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.027530 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.080418 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.993683 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.078079 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.021234 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.080027 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.996552 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.198002 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.546249 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -0.809845 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e80 to 08be2cc0, ret=08be2e84 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.996521 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.078493 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.027530 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.080418 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.993683 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.078079 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.021235 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.080027 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.996552 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -0.198055 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.546921 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.809479 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e88 to 08be2cf4, ret=08be2e8c | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.047868 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.973785 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.221008 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.868713 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.068457 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.489914 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.492393 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 -0.215370 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.843216 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -9.626221 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 15.996826 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -6.268921 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e90 to 08be2d5c, ret=08be2e94 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.996521 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.078493 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.027530 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.080418 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.993683 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.078079 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.021234 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.080027 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.996552 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -0.198029 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.546936 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -0.809464 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2e98 to 08be2d90, ret=08be2e9c | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.211639 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.962448 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.165981 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.821426 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.083672 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.562866 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.528366 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.255325 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.809540 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 11.128418 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 14.123291 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -7.301880 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2ea0 to 08be2df8, ret=08be2ea4 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.929886 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.110088 | |
57:01:621 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 -0.350777 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.209385 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.942825 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.259033 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 0.302170 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.314384 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.899857 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 2.434448 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 -0.397240 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 3.149414 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #84 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2ea8 to 08be2e2c, ret=08be2eac | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #84 0.861649 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #85 -0.228870 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #86 0.452644 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #87 0.313919 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #88 0.941620 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #89 -0.121391 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #90 -0.398415 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #91 0.246780 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #92 0.883224 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #93 -2.408081 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #94 -0.252129 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #95 2.133545 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.001160 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008419 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.001617 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.492310 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f08 to 09d12c14, ret=08be2f0c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f44 to 09d12c14, ret=08be2f48 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f4c to 09323c70, ret=08be2f50 | |
57:01:622 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (7) | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 323d3c => 09323d3c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09323d3c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09324014 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 0932427c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093244ac | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093246a4 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0932482c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093249b4 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09324b3c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09324c8c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09324da4 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09324ebc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09324fd4 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093250ec | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09325204 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932531c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093253fc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093254dc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093255bc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932569c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932577c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932585c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932593c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325a1c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325afc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325bdc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325cbc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325d9c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325e7c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09325f5c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932603c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932611c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093261fc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093262dc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093263bc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932649c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932657c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932665c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932673c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932681c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093268fc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093269dc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326abc | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326b9c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326c7c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326d5c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09326e3c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 90 vaddr= 09326f1c | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f60 to 08be2c58, ret=08be2f64 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845 | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:622 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f68 to 08be2c8c, ret=08be2f6c | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.998627 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.002581 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.052026 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.014861 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.943146 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.331924 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.049912 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.332253 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.941818 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.246124 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.112122 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -4.541504 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f70 to 08be2cf4, ret=08be2f74 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.047868 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.973785 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.221008 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.868713 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 -0.068457 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.489914 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.492393 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.215370 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.843216 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -9.626221 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 15.996826 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -6.268921 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f78 to 08be2d28, ret=08be2f7c | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.336746 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.806625 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.484573 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.868713 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.068432 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.489914 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.362198 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.586014 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.724304 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -7.968262 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 15.626953 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -9.261475 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f80 to 08be2d90, ret=08be2f84 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.211639 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 0.962448 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.165981 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 -0.821426 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.083672 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.562866 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.528366 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.255325 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.809540 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 11.128418 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 14.123291 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -7.301880 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2f88 to 08be2dc4, ret=08be2f8c | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 -0.156342 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.916946 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 -0.364639 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.821426 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.083687 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.562866 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.547165 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.387680 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.741379 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 9.600586 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 14.196289 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -9.543701 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fa8 to 09d11fb0, ret=08be2fac | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93da0 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fe4 to 09d12130, ret=08be2fe8 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93ea0 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be2fec to 093282cc, ret=08be2ff0 | |
57:01:623 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (5) | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 328344 => 09328344 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09328344 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 093285b4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09328824 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09328a94 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09328cd4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09328ee4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093290c4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09329274 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09329424 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09329574 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093296c4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09329814 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09329964 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09329a84 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09329ba4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09329cc4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09329db4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09329ea4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09329f94 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0932a084 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0932a174 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932a264 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932a324 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932a3e4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932a4a4 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 57 vaddr= 0932a564 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3000 to 08be2c58, ret=08be3004 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249 | |
57:01:623 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3020 to 09d12c14, ret=08be3024 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be305c to 09d12c14, ret=08be3060 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d44790 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074780 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3064 to 0932b014, ret=08be3068 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 32b040 => 0932b040 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b040 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b0b0 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b120 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b190 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b200 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0932b270 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 54 vaddr= 0932b2e0 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.998627 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.002581 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.052026 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.014861 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.943146 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.331924 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.049912 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.332253 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.941818 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.246124 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 0.112122 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -4.541504 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.013961 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.004765 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.488541 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.489380 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be31c8 to 09d12e30, ret=08be31cc | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:624 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d1f950 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:624 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d27a50 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3204 to 09d12e30, ret=08be3208 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d1f950 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d27a50 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be320c to 09314740, ret=08be3210 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0) | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 314828 => 09314828 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 41 vaddr= 09314828 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 34 vaddr= 09314ca4 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 17 vaddr= 0931505c | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 09315238 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 093153f8 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 093155b8 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09315740 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09315890 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093159c4 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09315af8 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09315c2c | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09315d60 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09315e78 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09315f74 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09316070 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0931616c | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09316268 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09316364 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09316460 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0931655c | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0931663c | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0931671c | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 093167fc | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093168dc | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093169a0 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316a64 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316b28 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316bec | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316cb0 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316d74 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316e38 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316efc | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09316fc0 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09317084 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0931712c | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 093171d4 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0931727c | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09317324 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093173cc | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09317458 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093174e4 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09317570 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093175fc | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09317688 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317714 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317784 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093177f4 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317864 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093178d4 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317944 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093179b4 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317a24 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09317a94 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 99 vaddr= 09317b04 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:625 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:625 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.998627 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.002581 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.052026 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.014861 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.943146 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.331924 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.049912 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.332253 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.941818 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.246124 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.112122 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -4.541504 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -0.962173 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.941620 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.431305 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.653900 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3440 to 08f45240, ret=08be3444 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd27b0 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd47b0 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffb206 (b2 > (c & ff)) | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be347c to 08f45240, ret=08be3480 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd27b0 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd47b0 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3484 to 0930e780, ret=08be3488 | |
57:01:626 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1) | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 30e824 => 0930e824 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0930e824 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 0930e944 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0930ea44 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0930eb24 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0930ebe4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0930ec84 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930ed24 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930eda4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930ee24 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930eea4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930ef24 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930efa4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f024 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f0a4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f124 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f1a4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f224 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f2a4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f324 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f3a4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f424 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f4a4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f524 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f5a4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f624 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f6a4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f724 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f7a4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f824 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f8a4 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f924 | |
57:01:626 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930f9a4 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930fa24 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930faa4 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930fb24 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0930fba4 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 324 vaddr= 0930fc24 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.929886 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.110088 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.350777 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.209389 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.942825 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.259033 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.302170 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.314384 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.899857 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 2.434448 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.397232 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 3.149414 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002508 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008597 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496239 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.490982 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be361c to 09d124e4, ret=08be3620 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 010001 (swizzle, 1 levels, shared clut) | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d847f0 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 1: 090020 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 1: d84ff0 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 1: 000505, width : 32, height : 32 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f8000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 0 Offset: 0 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075780 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2001 (20 ALWAYS (c & ff)) | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:627 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffe506 (e5 > (c & ff)) | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3658 to 09d124e4, ret=08be365c | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 010001 (swizzle, 1 levels, shared clut) | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d847f0 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 1: 090020 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 1: d84ff0 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 1: 000505, width : 32, height : 32 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:627 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f8000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 0 Offset: 0 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075780 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3660 to 0933f240, ret=08be3664 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (1) | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 33f270 => 0933f270 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0933f270 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f2fc | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f36c | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f3dc | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f44c | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f4bc | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0933f52c | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 15 vaddr= 0933f59c | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.336746 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.806625 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.484573 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.868713 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 -0.068432 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.489914 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.362198 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.586014 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.724304 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -7.968262 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 15.626953 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -9.261475 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.935516 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.162422 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.311005 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.333565 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 -0.134060 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.932556 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.109589 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.976608 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.180191 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 3.557678 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 12.371094 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -14.442383 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 -0.156342 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.916946 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.364639 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 -0.821426 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.083687 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.562866 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.547165 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 0.387680 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.741379 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 9.600586 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 14.196289 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -9.543701 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.930603 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 0.144424 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.334053 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 -0.345787 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.067486 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.935349 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.112579 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.986099 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.113243 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -2.289795 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 11.336670 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -14.703613 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.022585 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.015799 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.479050 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.443810 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3860 to 08f456d0, ret=08be3864 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:628 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:628 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7bf0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be389c to 08f45550, ret=08be38a0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080040 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd72f0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd7af0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be38a4 to 09372584, ret=08be38a8 | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (3) | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3725e0 => 093725e0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093725e0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09372748 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 093728b0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09372a18 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09372b80 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09372ce8 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09372e28 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09372f40 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09373058 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09373170 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09373288 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09373378 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09373468 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09373558 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09373648 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09373710 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093737d8 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09373878 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 30 vaddr= 09373918 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:629 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.929977 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.108032 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.351181 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.040625 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.919434 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.390633 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.365089 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.377541 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.850708 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.151001 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.225601 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.169769 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.950668 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.048796 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.306099 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.043420 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.998459 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.024366 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.306839 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.009923 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.951401 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.087158 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.124802 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 0.274406 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.861649 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.228863 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 0.452644 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.088583 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.946564 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.310036 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.499428 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.227085 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.835876 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -1.247986 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.242294 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.069704 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.899734 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.048051 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.433456 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.050534 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.998657 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.005963 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.433167 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.016577 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.900970 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -1.125336 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.056471 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.262642 | |
57:01:629 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.012200 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.016895 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.453926 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.472122 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3aa4 to 09d12644, ret=08be3aa8 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3ae0 to 09d12644, ret=08be3ae4 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090040 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7de00 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000606, width : 64, height : 64 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 074f80 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3ae8 to 0937bec0, ret=08be3aec | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (3) | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 37bf08 => 0937bf08 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 0937bf08 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 0937c124 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0937c31c | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0937c4f0 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0937c6c4 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0937c808 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0937c94c | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0937ca24 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0937cafc | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0937cbb0 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0937cc64 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0937ccf4 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0937cd84 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 12 vaddr= 0937ce14 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:630 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:630 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.929886 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.110088 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.350777 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.209389 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.942825 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 -0.259033 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.302170 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.314384 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.899857 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 2.434448 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.397232 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 3.149414 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.929977 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 0.108032 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.351181 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.040626 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.919434 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.390633 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.365089 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.377541 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.850708 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 1.151001 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.225601 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.169773 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.950668 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.048796 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.306099 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.043420 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 0.998459 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 -0.024366 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 0.306839 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.009922 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.951401 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 1.087158 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 0.124802 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 0.274406 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.861649 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.228870 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.452644 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.313919 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.941620 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 -0.121391 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 -0.398415 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 0.246780 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.883224 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -2.408081 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.252129 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 2.133545 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.861649 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 -0.228863 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.452644 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 0.088583 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.946564 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.310036 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 -0.499428 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.227085 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.835876 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 -1.247986 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 -0.242294 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -0.069704 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.899734 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 -0.048051 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 0.433456 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 0.050534 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.998657 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 0.005963 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 -0.433167 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.016577 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.900970 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 -1.125336 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 0.056472 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 0.262642 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.002791 | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.113701 | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.496880 | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.437149 | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3d84 to 09d11410, ret=08be3d88 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080 | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: e02650 | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: e04650 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3dc0 to 09d11410, ret=08be3dc4 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090080 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: e02650 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: e04650 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be3dc8 to 09376080, ret=08be3dcc | |
57:01:631 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, u8 normals, float coords, float weights (6) | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 376114 => 09376114 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 23 vaddr= 09376114 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 22 vaddr= 09376564 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 15 vaddr= 09376984 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09376c54 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09376ef4 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09377164 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093773a4 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093775b4 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093777c4 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 093779d4 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09377bb4 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09377d64 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09377f14 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 093780c4 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09378244 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09378394 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093784e4 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09378634 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378754 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378844 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378934 | |
57:01:631 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378a24 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378b14 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09378c04 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378cf4 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378db4 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378e74 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378f34 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09378ff4 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093790b4 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09379174 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09379234 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 48 vaddr= 093792f4 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:632 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be3ea4 to 00000248 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be40f4 to 08be3ea8, ret=08be40f8 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.990005 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.112000 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.085518 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.104424 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.990585 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 -0.088409 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.094620 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.078592 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.992401 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.502243 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.527985 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 1.234192 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be40fc to 08be3edc, ret=08be4100 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.996521 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.078493 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.027530 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 0.080418 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.993683 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.078079 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.021234 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.080027 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.996552 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -0.198002 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 -0.546249 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -0.809845 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4104 to 08be3f44, ret=08be4108 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.996521 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.078493 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.027530 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.080418 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 0.993683 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.078079 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 0.021235 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.080027 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.996552 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -0.198055 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 -0.546921 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -0.809479 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be410c to 08be3f78, ret=08be4110 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 0.047868 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.973785 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 -0.221008 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.868713 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.068457 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.489914 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.492393 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 -0.215370 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.843216 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -9.626221 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 15.996826 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -6.268921 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4114 to 08be3fe0, ret=08be4118 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.996521 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 -0.078493 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 -0.027530 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 0.080418 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.993683 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.078079 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.021234 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.080027 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.996552 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 -0.198029 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 -0.546936 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -0.809464 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be411c to 08be4014, ret=08be4120 | |
57:01:632 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 0.211639 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.962448 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 0.165981 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.821426 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.083672 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.562866 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.528366 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 -0.255325 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.809540 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 11.128418 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 14.123291 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -7.301880 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #72 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4124 to 08be407c, ret=08be4128 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #72 0.929886 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #73 0.110088 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #74 -0.350777 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #75 -0.209385 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #76 0.942825 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #77 -0.259033 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #78 0.302170 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #79 0.314384 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #80 0.899857 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #81 2.434448 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #82 -0.397240 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #83 3.149414 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #84 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be412c to 08be40b0, ret=08be4130 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #84 0.861649 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #85 -0.228870 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #86 0.452644 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #87 0.313919 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #88 0.941620 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #89 -0.121391 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #90 -0.398415 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #91 0.246780 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #92 0.883224 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #93 -2.408081 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #94 -0.252129 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #95 2.133545 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.001160 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.008419 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.001617 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.492310 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be418c to 09d11aa4, ret=08be4190 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41c8 to 09d11aa4, ret=08be41cc | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41d0 to 0936129c, ret=08be41d4 | |
57:01:633 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (7) | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 361364 => 09361364 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09361364 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 0936163c | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 093618a4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09361ad4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09361ccc | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09361e54 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09361fdc | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09362164 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093622b4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093623cc | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093624e4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093625fc | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09362714 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0936282c | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362944 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362a24 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362b04 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362be4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362cc4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362da4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362e84 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09362f64 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363044 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363124 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363204 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093632e4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093633c4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093634a4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363584 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363664 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363744 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363824 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363904 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093639e4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363ac4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363ba4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363c84 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363d64 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363e44 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09363f24 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09364004 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093640e4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093641c4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093642a4 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09364384 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 96 vaddr= 09364464 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:633 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41e4 to 08be3edc, ret=08be41e8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41ec to 08be3f10, ret=08be41f0 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.998627 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.002581 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.052026 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.014861 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.943146 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.331924 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.049912 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.332253 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.941818 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.246124 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.112122 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -4.541504 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #24 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41f4 to 08be3f78, ret=08be41f8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #24 0.047868 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #25 -0.973785 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #26 -0.221008 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #27 0.868713 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #28 -0.068457 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #29 0.489914 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #30 -0.492393 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #31 -0.215370 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #32 0.843216 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #33 -9.626221 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #34 15.996826 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #35 -6.268921 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #36 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be41fc to 08be3fac, ret=08be4200 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #36 -0.336746 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #37 -0.806625 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #38 0.484573 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #39 0.868713 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #40 -0.068432 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #41 0.489914 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #42 -0.362198 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #43 0.586014 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #44 0.724304 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #45 -7.968262 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #46 15.626953 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #47 -9.261475 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #48 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4204 to 08be4014, ret=08be4208 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #48 0.211639 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #49 0.962448 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #50 0.165981 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #51 -0.821426 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #52 0.083672 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #53 0.562866 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #54 0.528366 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #55 -0.255325 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #56 0.809540 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #57 11.128418 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #58 14.123291 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #59 -7.301880 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #60 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be420c to 08be4048, ret=08be4210 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #60 -0.156342 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #61 0.916946 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #62 -0.364639 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #63 -0.821426 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #64 0.083687 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #65 0.562866 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #66 0.547165 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #67 0.387680 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #68 0.741379 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #69 9.600586 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #70 14.196289 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #71 -9.543701 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be422c to 09d12130, ret=08be4230 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93ea0 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4268 to 09d11fb0, ret=08be426c | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d8bda0 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: d93da0 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4270 to 09365964, ret=08be4274 | |
57:01:634 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (5) | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3659d8 => 093659d8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 093659d8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09365c48 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 09365eb8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09366128 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09366368 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09366578 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09366758 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09366908 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09366ab8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09366c08 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09366d58 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09366ea8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09366ff8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09367118 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09367238 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367358 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367448 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367538 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367628 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367718 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09367808 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093678f8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093679b8 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09367a78 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 63 vaddr= 09367b38 | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:634 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Origin: 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: ff0000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4284 to 08be3edc, ret=08be4288 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 OffsetAddr: 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be42a4 to 09d11aa4, ret=08be42a8 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be42e0 to 09d11aa4, ret=08be42e4 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd1540 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 075f80 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be42e8 to 09368708, ret=08be42ec | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0) | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 368734 => 09368734 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09368734 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093687a4 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09368814 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09368884 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 093688f4 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09368964 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 54 vaddr= 093689d4 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.998627 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.002581 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 0.052026 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.014861 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.943146 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.331924 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 -0.049912 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.332253 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.941818 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 1.246124 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 0.112122 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -4.541504 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.013961 | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.004765 | |
57:01:635 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:635 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.488541 | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.489380 | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be444c to 09d11b40, ret=08be4450 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dac550 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: db4550 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4488 to 09d11b40, ret=08be448c | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dac550 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00090000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: db4550 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4490 to 09351c00, ret=08be4494 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (0) | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 351ce8 => 09351ce8 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 41 vaddr= 09351ce8 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 34 vaddr= 09352164 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 17 vaddr= 0935251c | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 093526f8 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 16 vaddr= 093528b8 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 14 vaddr= 09352a78 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 12 vaddr= 09352c00 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09352d50 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09352e84 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 09352fb8 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 11 vaddr= 093530ec | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 09353220 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353338 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353434 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353530 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0935362c | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353728 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353824 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 09353920 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09353a1c | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09353afc | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09353bdc | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 8 vaddr= 09353cbc | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09353d9c | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09353e60 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09353f24 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09353fe8 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093540ac | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09354170 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09354234 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093542f8 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 093543bc | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 09354480 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09354544 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 093545ec | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 09354694 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0935473c | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 093547e4 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0935488c | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09354918 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 093549a4 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09354a30 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09354abc | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 09354b48 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354bd4 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354c44 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354cb4 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354d24 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354d94 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354e04 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354e74 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354ee4 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 09354f54 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 99 vaddr= 09354fc4 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:636 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:636 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 0.996521 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 -0.078493 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.027530 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 0.080418 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.993683 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.078079 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.021234 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 -0.080027 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.996552 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 -0.198002 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 -0.546249 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -0.809845 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 0.998627 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 -0.002581 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 0.052026 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.014861 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 0.943146 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.331924 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 -0.049912 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 -0.332253 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.941818 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 1.246124 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 0.112122 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -4.541504 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -1.923492 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: -0.948212 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 2.124146 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.495056 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be46c4 to 08f44f90, ret=08be46c8 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd0570 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd25b0 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ffb206 (b2 > (c & ff)) | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4700 to 08f44f90, ret=08be4704 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: dd0570 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: dd25b0 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4708 to 09349fc0, ret=08be470c | |
57:01:637 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1) | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 34a0cc => 0934a0cc | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 10 vaddr= 0934a0cc | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0934a20c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0934a2ec | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0934a3cc | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a48c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a52c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a5cc | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a66c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a70c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a7ac | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 5 vaddr= 0934a84c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934a8ec | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934a96c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934a9ec | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934aa6c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934aaec | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ab6c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934abec | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ac6c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934acec | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ad6c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934adec | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ae6c | |
57:01:637 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934aeec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934af6c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934afec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b06c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b0ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b16c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b1ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b26c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b2ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b36c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b3ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b46c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b4ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b56c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b5ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b66c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b6ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b76c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b7ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b86c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b8ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b96c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934b9ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934ba6c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934baec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bb6c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bbec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bc6c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bcec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bd6c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bdec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934be6c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934beec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bf6c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934bfec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934c06c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934c0ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934c16c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0934c1ec | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 441 vaddr= 0934c26c | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000100 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Unknown: ff000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #0 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #0 -0.156342 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #1 0.916946 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #2 -0.364639 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #3 -0.821426 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #4 0.083687 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #5 0.562866 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #6 0.547165 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #7 0.387680 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #8 0.741379 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #9 9.600586 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #10 14.196289 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #11 -9.543701 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE #12 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #12 -0.930603 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #13 0.144424 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #14 -0.334053 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #15 -0.345787 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #16 -0.067486 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #17 0.935349 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #18 0.112579 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #19 0.986099 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #20 0.113243 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #21 -2.289795 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #22 11.336670 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BONE data #23 -14.703613 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 16 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 7f7f7f | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 4.279053 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: -0.000978 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.007292 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.500793 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 0.283592 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex shade light sources: 000302 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be48a0 to 09d11944, ret=08be48a4 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: ddfef0 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:638 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:638 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 076780 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff2101 (21 ALWAYS (c & ff)) | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0106 (01 > (c & ff)) | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be48dc to 09d11944, ret=08be48e0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 090100 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: ddfef0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000808, width : 256, height : 256 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 076780 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be48e4 to 0936df00, ret=08be48e8 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: u16 UVs, ABGR 8888 colors, u8 normals, float coords, float weights (1) | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 36df30 => 0936df30 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 13 vaddr= 0936df30 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 9 vaddr= 0936e0d0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 7 vaddr= 0936e1f0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0936e2d0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 6 vaddr= 0936e390 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0936e450 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0936e4d0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 0936e550 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Reverse normal: 0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 NOP | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000100 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Tex map mode: 000000 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 7 mag: 1 (extra 707) | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLodSlope 3f4ccc | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexLevel mode: 2 Offset: 136 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500755 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5924 to 08be49a4, ret=08be5928 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be49a8 to 08ae5da4, ret=08be49ac | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 64 x 1 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:639 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:639 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be592c to 08be4a54, ret=08be5930 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4a58 to 08ae5ddc, ret=08be4a5c | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=REPLACE | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test mode: 7 ( >= ) | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4a60 to 08ae5d74, ret=08be4a64 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000002 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 0.000000 0.000000 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: ffffff | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 7 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 0: 0.188235 0.188235 0.188235 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.299988 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: 4.125000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 3.779968 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.707199 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153931 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690048 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.975998 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.217724 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.707001 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.153973 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.690231 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 79.558594 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 2.677307 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 50.243164 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.556885 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 2.747437 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.001282 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -13.008301 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4b00 to 08af3750, ret=08be4b04 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 1 enable: 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 2 enable: 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 3 enable: 0 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: -1.000000 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -0.799988 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: -0.500000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 0.000000 0.000000 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Facing: 1 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch cull enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material diffuse color: ffffff | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000000 (single color) | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch Primitive: 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskAlpha: 000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4b08 to 08f49bc0, ret=08be4b0c | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, fixed | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: ffffff | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.552856 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.370689 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.888916 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.133514 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.540405 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.393997 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.995544 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.971680 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00000a | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:640 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:640 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3869d0 => 093869d0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38f9d0 => 0938f9d0 | |
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938f9d0, iaddr= 093869d0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3869d0 => 093869d0 | |
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4bb4 to 08f49c80, ret=08be4bb8 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.552856 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.047553 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.901855 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.017128 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.552612 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.050544 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.999939 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 10.305176 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00000a | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387560 => 09387560 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38ff10 => 0938ff10 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938ff10, iaddr= 09387560 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387560 => 09387560 | |
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4c54 to 08f49bc0, ret=08be4c58 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.513794 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.725342 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.152714 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.847656 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.185032 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.722229 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.239914 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 4.510010 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 10.424561 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00001e | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b20 => 09384b20 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38b7e0 => 0938b7e0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938b7e0, iaddr= 09384b20 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b20 => 09384b20 | |
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4cf4 to 08f49c80, ret=08be4cf8 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:641 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.513794 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.725342 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.051971 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.614380 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.274597 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.573730 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.652679 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 4.330078 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 6.461426 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00001e | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:641 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b50 => 09384b50 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3902f0 => 093902f0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 093902f0, iaddr= 09384b50 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b50 => 09384b50 | |
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4d94 to 08f49bc0, ret=08be4d98 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.533936 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.420563 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.368752 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.517578 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.436523 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.371887 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.483093 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.344238 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.128784 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000047 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3865d0 => 093865d0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 390500 => 09390500 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09390500, iaddr= 093865d0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3865d0 => 093865d0 | |
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4e34 to 08f49c80, ret=08be4e38 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.533936 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.420563 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.163605 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.675415 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.637344 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.411102 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.658005 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.497192 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.599304 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000047 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386cf0 => 09386cf0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 391de0 => 09391de0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09391de0, iaddr= 09386cf0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386cf0 => 09386cf0 | |
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4ed4 to 08f49bc0, ret=08be4ed8 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.421753 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.463501 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.158672 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.610840 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.202576 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.459839 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.257317 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 4.417114 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.811218 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00005b | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384870 => 09384870 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 389260 => 09389260 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09389260, iaddr= 09384870 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384870 => 09384870 | |
57:01:642 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:642 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be4f74 to 08f49c80, ret=08be4f78 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.421753 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.463501 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.958160 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.397583 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.223267 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.328308 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.553833 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 4.249268 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.597229 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 00005b | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3848a0 => 093848a0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 3897d0 => 093897d0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 093897d0, iaddr= 093848a0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3848a0 => 093848a0 | |
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5014 to 08f49bc0, ret=08be5018 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.954300 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.259033 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.669220 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.301514 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.121435 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.216309 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.680145 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.946533 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 6.349243 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000084 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3866f0 => 093866f0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38ad10 => 0938ad10 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938ad10, iaddr= 093866f0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3866f0 => 093866f0 | |
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be50b4 to 08f49c80, ret=08be50b8 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.954300 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.259033 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.612213 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.087646 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.292549 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.005859 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.638550 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.908356 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 5.328369 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000084 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386720 => 09386720 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 393590 => 09393590 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09393590, iaddr= 09386720 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386720 => 09386720 | |
57:01:643 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5154 to 08f49bc0, ret=08be5158 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:643 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.717224 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.106079 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.534332 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.127930 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.075054 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.078003 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.539581 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.713272 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.418518 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000099 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b90 => 09384b90 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 389050 => 09389050 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 09389050, iaddr= 09384b90 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384b90 => 09384b90 | |
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be51f4 to 08f49c80, ret=08be51f8 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.717224 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -5.106079 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.574493 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.904907 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.221157 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.857300 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -1.589935 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.682266 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.606689 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 000099 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384bc0 => 09384bc0 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38c590 => 0938c590 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938c590, iaddr= 09384bc0 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384bc0 => 09384bc0 | |
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5294 to 08f49bc0, ret=08be5298 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.982605 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.535339 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.569672 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.564941 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.480606 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.489136 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.745316 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.943604 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.847168 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000c1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386470 => 09386470 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38db90 => 0938db90 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938db90, iaddr= 09386470 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 386470 => 09386470 | |
57:01:644 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5334 to 08f49c80, ret=08be5338 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:644 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 2.982605 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.535339 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.230339 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.615601 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.194328 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.527832 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.301361 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.976257 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.885742 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000c1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3864a0 => 093864a0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38dda0 => 0938dda0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938dda0, iaddr= 093864a0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 3864a0 => 093864a0 | |
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be53d4 to 08f49bc0, ret=08be53d8 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.455505 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.485901 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.281914 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.229248 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.391869 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.469849 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.482742 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.433228 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.441956 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000d6 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387d50 => 09387d50 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38b230 => 0938b230 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938b230, iaddr= 09387d50 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387d50 => 09387d50 | |
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5474 to 08f49c80, ret=08be5478 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.455505 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.485901 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.426445 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -4.193604 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.592773 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -2.449036 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.730225 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.404236 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.214722 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000d6 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387d80 => 09387d80 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38eb10 => 0938eb10 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938eb10, iaddr= 09387d80 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 387d80 => 09387d80 | |
57:01:645 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5514 to 08f49bc0, ret=08be5518 | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:645 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacd50 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.161865 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.608887 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.040347 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.212891 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.209518 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.607544 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.213367 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.154907 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 104.500000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.758148 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000001 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384cb0 => 09384cb0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38dfb0 => 0938dfb0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938dfb0, iaddr= 09384cb0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384cb0 => 09384cb0 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be55b4 to 08f49c80, ret=08be55b8 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: eabd50 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000607, width : 128, height : 64 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: eacdd0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 3.161865 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.608887 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.011726 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.219360 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.060892 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.608765 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.062011 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -3.161316 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 120.500000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.482605 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # -0.000002 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0007 (00 >= (c & ff)) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Cull: 000001 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 0.250000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material update: 1 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: ABGR 8888 colors, float coords, u8 indexes | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384ce0 => 09384ce0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: 38ef80 => 0938ef80 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Patch subdivision: 16 x 8 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim indexed type: TRIANGLES count: 1 vaddr= 0938ef80, iaddr= 09384ce0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 090000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 IADDR: 384ce0 => 09384ce0 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DRAW SPLINE: 7 x 4, 0 x 3 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5934 to 08be566c, ret=08be5938 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 0 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset X: 0 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset Y: 0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U scale: 1.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V scale: 1.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture U offset: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture V offset: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 0 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 262400 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00154000 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 0: 128.000000 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 1: -128.000000 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 3: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 4: 0.000000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 255, 255 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 255 255 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 040200 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: 000000 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000000 (no swizzle, 0 levels, shared clut) | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000003 (8888) | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be56ec to 08be5740 | |
57:01:646 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: through, u16 UVs, u16 coords | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be56f0 => 08be56f0 | |
57:01:646 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: RECTANGLES count: 8 vaddr= 08be56f0 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset X: 28928 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Offset Y: 30592 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 0: 240.000000 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 1: -136.000000 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 3: 2048.000000 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport param 4: 2048.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor TL: 0, 0 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Scissor BR: 479, 271 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region TL: 0 0 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Region BR: 479 271 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPixelFormat: 3 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufWidth: 512 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 FramebufPtr: 00000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be593c to 08be5790, ret=08be5940 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5794 to 08ae5da4, ret=08be5798 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be57a0 to 08afa804, ret=08be57a4 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5944 to 08be0fcc, ret=08be5948 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0fd0 to 08ae5da4, ret=08be0fd4 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0fdc to 08afa804, ret=08be0fe0 | |
57:01:647 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:647 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be106c to 08f442f0, ret=08be1070 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: da1c70 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: da3c70 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 96.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 96.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 336.117188 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 160.992188 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 232.000000 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be10d4 to 08be1110 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be10e0 => 08be10e0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be10e0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1124 to 08f326b4, ret=08be1128 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 21.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 20.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 336.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 136.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 232.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1180 to 08be11c0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1190 => 08be1190 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1190 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be594c to 08be11dc, ret=08be5950 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be11e0 to 08ae5da4, ret=08be11e4 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be11ec to 08afa804, ret=08be11f0 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:648 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:648 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be127c to 08f3fff0, ret=08be1280 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 322.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be12e4 to 08be1320 | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be12f0 => 08be12f0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be12f0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 336.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1388 to 08be13c0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1390 => 08be1390 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1390 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5954 to 08be0c5c, ret=08be5958 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c60 to 08ae5da4, ret=08be0c64 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0c6c to 08afa804, ret=08be0c70 | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:649 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:649 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0cfc to 08f442f0, ret=08be0d00 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: da1c70 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: da3c70 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 96.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 96.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 153.437500 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 158.406250 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 226.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0d64 to 08be0da0 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0d70 => 08be0d70 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0d70 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0db4 to 08f326b4, ret=08be0db8 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 21.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 20.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 136.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 226.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0e10 to 08be0e50 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0e20 => 08be0e20 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0e20 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be595c to 08be0e6c, ret=08be5960 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0e70 to 08ae5da4, ret=08be0e74 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0e7c to 08afa804, ret=08be0e80 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:650 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:650 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0f0c to 08f3ff90, ret=08be0f10 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 145.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 152.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0f74 to 08be0fb0 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0f80 => 08be0f80 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0f80 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5964 to 08be0854, ret=08be5968 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0858 to 08ae5da4, ret=08be085c | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0864 to 08afa804, ret=08be0868 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be08f4 to 08f442f0, ret=08be08f8 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: da1c70 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:651 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: da3c70 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:651 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 86.398438 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 86.398438 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 201.570313 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 222.156250 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 228.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be095c to 08be0990 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0960 => 08be0960 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0960 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be09a4 to 08f326b4, ret=08be09a8 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080080 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d7d030 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000707, width : 128, height : 128 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 038780 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 21.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 20.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 200.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 202.398438 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 228.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0a00 to 08be0a40 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0a10 => 08be0a10 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0a10 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be596c to 08be0a5c, ret=08be5970 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0a60 to 08ae5da4, ret=08be0a64 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0a6c to 08afa804, ret=08be0a70 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0afc to 08f3fff0, ret=08be0b00 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:652 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:652 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 186.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 216.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0b64 to 08be0ba0 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0b70 => 08be0b70 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0b70 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 200.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 216.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be0c08 to 08be0c40 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be0c10 => 08be0c10 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be0c10 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5974 to 08be13dc, ret=08be5978 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be13e0 to 08ae5da4, ret=08be13e4 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be13ec to 08afa804, ret=08be13f0 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be147c to 08f336f4, ret=08be1480 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: d9dbf0 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000609, width : 512, height : 64 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000000 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00040000 | |
57:01:653 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: 03d780 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 456.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 56.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 240.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 28.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 200.000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:653 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: ffffff | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be14e4 to 08be1520 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be14f0 => 08be14f0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be14f0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be597c to 08be153c, ret=08be5980 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1540 to 08ae5da4, ret=08be1544 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be154c to 08afa804, ret=08be1550 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be15dc to 08f3fff0, ret=08be15e0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 207.500000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend mode: add src.a, 1.0 - src.a | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix A: 000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Blend fix B: 000000 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 0000ff | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1644 to 08be1680 | |
57:01:654 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1650 => 08be1650 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1650 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 220.500000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 0000ff | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be16e8 to 08be1720 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be16f0 => 08be16f0 | |
57:01:654 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be16f0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1734 to 08f3ff90, ret=08be1738 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 233.500000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1790 to 08be17d0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be17a0 => 08be17a0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be17a0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be17e4 to 08f3fff0, ret=08be17e8 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21f0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 246.500000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1840 to 08be1880 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1850 => 08be1850 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1850 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 259.500000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be18e8 to 08be1920 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be18f0 => 08be18f0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be18f0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be1934 to 08f3ff90, ret=08be1938 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexMode 000001 (swizzle, 0 levels, shared clut) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFormat 000004 (CLUT4) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture BUFWIDTHess 0: 080200 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture address 0: cb21b0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture size 0: 000909, width : 512, height : 512 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexWrap 000101 | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 1 mag: 1 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFlush | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut format: 00ff03 (ABGR 8888) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT addr upper 00080000 | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CLUT base addr: cd21b0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Clut load: 000002 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 207.500000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:655 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 0000ff | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1990 to 08be19d0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be19a0 => 08be19a0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be19a0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World # 0 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 32.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 1.000000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 220.500000 | |
57:01:655 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 16.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 World data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFilter min: 0 mag: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaskRGB: 000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test: ff0001 (00 ALWAYS (c & ff)) | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material ambient color: 0000ff | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material alpha color: 0000ff | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular color: 000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD JUMP - 08be1a38 to 08be1a70 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float UVs, u8 coords | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: be1a40 => 08be1a40 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLE_STRIP count: 4 vaddr= 08be1a40 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5984 to 08be065c, ret=08be5988 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0660 to 08ae5da4, ret=08be0664 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be066c to 08afa804, ret=08be0670 | |
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be598c to 08be5838, ret=08be5990 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be583c to 08ae5da4, ret=08be5840 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5848 to 08afa804, ret=08be584c | |
57:01:656 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be5994 to 08be0704, ret=08be5998 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0708 to 08ae5da4, ret=08be070c | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:656 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be0714 to 08afa804, ret=08be0718 | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be599c to 08be07ac, ret=08be59a0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be07b0 to 08ae5da4, ret=08be07b4 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be07bc to 08afa804, ret=08be07c0 | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be59a4 to 08be05b4, ret=08be59a8 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be05b8 to 08ae5da4, ret=08be05bc | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha test settings: ff0006 (00 > (c & ff)) | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Z test enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Color test enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Texture map enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Alpha blend enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 ZMask: 000001 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CullFace enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Fog enable: 0 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil op: fail=KEEP, pass/depthfail=KEEP, pass=KEEP | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 TexFunc 0 RGBA modulate | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Stencil test enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD CALL - 08be05c4 to 08afa804, ret=08be05c8 | |
57:01:657 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lighting enable: 1 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient color: ffffff | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Ambient alpha: 0000ff | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 X pos: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Y pos: -1.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 Z pos: 0.000000 | |
57:01:657 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 type: 000001 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 1: 1.000000 1.000000 1.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 color 2: 1.000000 1.000000 1.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material emissive color: 000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Material specular coef: 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Lightmode: 000001 (separate spec) | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Light 0 enable: 1 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 SetVertexType: float normals | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 BASE: 080000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VADDR: b11290 => 08b11290 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 DrawPrim type: TRIANGLES count: 1 vaddr= 08b11290 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW # 0 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 1.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # -0.020000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 VIEW data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION # 0 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.004167 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.007353 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000015 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -1.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # -0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 PROJECTION matrix data # 1.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z scale: -0.500000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 Viewport Z pos: 0.500000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MinZ: 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 MaxZ: 0.000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD RET | |
57:01:658 MyThread-Mai N[HLE]: GLES\GLES_GPU.cpp:614 ================ FLUSH ================ | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD FINISH 000000 | |
57:01:658 MyThread-Mai N[HLE]: GPUCommon.cpp:496 CMD END | |
57:09:679 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00088000 : 480 x 272 x 3 | |
57:09:682 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 0417c000 : 128 x 128 x 0 | |
57:09:682 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 04154000 : 256 x 256 x 0 | |
57:09:683 MyThread-Sou I[HLE]: GLES\Framebuffer.cpp:1239 Destroying FBO for 00000000 : 480 x 272 x 3 | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 274: Module "mymodule_main": name=mymodule_main gp=00000000 entry=089d0d14 | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 276: Thread "user_main": pc= 08a20ffc sp= 09fff680 READY (wt=12 wid=0 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 277: MemoryPart "UserSbrk": MemPart: 08b15000 - 09e95a00 size: 01380a00 | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 278: CallBack "MyCB-ExitGame": thread=276, argument= 00000000 | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 279: CallBack "MyCB-Power": thread=276, argument= 00000000 | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 280: LwMutex "FOMemMng_MutexCreate_LwMutexWor": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 281: LwMutex "COPower": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 282: CallBack "MyCB-MS": thread=276, argument= 00000000 | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 283: LwMutex "COMS::Create": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 284: Thread "MyThread-BackGroundProcess": pc= 089d890c sp= 09ff5a90 WAIT (wt=1 wid=1 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 285: Thread "MyThread-DevModule": pc= 089d890c sp= 09ff3170 WAIT (wt=1 wid=1 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 286: Semaphore "COModule": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 287: Thread "MyThread-Disc": pc= 089d890c sp= 09feb280 WAIT (wt=1 wid=1 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 288: Thread "MyThread-Decode": pc= 089d890c sp= 09fe8a80 WAIT (wt=1 wid=1 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 289: Thread "MyThread-Data": pc= 089d890c sp= 09fe6280 WAIT (wt=1 wid=1 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 290: Thread "MyThread-Sound-Main": pc= 089e8760 sp= 09fe3aa0 RUN (wt=0 wid=0 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 291: LwMutex "COSound_Bgm": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 292: LwMutex "COSound_Se": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 293: Mutex "COSoundBGM": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 294: Thread "MyThread-Sound-Bgm0": pc= 089d890c sp= 09fdba50 WAIT (wt=1 wid=1 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 295: Mutex "COSoundBGM": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 296: Thread "MyThread-Sound-Bgm1": pc= 089d890c sp= 09fd3a50 WAIT (wt=1 wid=1 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 297: LwMutex "COSeFileMng": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 298: Thread "MyThread-Main": pc= 089eedd8 sp= 09fcba80 WAIT (wt=12 wid=0 wv= 00000000 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 299: CallBack "FODisc_CBUMD": thread=287, argument= 00000000 | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 300: LwMutex "Mutex_CODiscSimple": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 301: LwMutex "CODataMng": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 302: LwMutex "COBackGroundProcess": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 303: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0 | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 304: LwMutex "SceLibsndpSmfExcl": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 305: LwMutex "SceLibsndpPrevExcl": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 306: Mutex "COSoundDecOut": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 307: Thread "MyThread-Sound-Sub0": pc= 089e7074 sp= 09fc3a60 WAIT (wt=10 wid=9 wv= 00000100 ) | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:461 KO 308: LwMutex "COTaskInstall": - | |
57:09:689 MyThread-Sou I[HLE]: HLE\sceKernel.cpp:147 Shutting down kernel - 36 kernel objects alive | |
57:09:690 HLE\sceKernelMemory.cpp:210 I[HLE]: Shutting down user memory pool: | |
57:09:690 Util\BlockAllocator.cpp:368 I[HLE]: ----------- | |
57:09:690 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled) | |
57:09:690 HLE\sceKernelMemory.cpp:213 I[HLE]: Shutting down "kernel" memory pool: | |
57:09:690 Util\BlockAllocator.cpp:368 I[HLE]: ----------- | |
57:09:690 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack | |
57:09:691 MemMap.cpp:112 I[MM]: Memory system shut down. | |
57:09:695 Config.cpp:354 I[LOAD]: Config saved: ppsspp.ini | |
57:09:695 Config.cpp:366 I[LOAD]: Controller config saved: controls.ini | |
57:09:706 Config.cpp:354 I[LOAD]: Config saved: ppsspp.ini | |
57:09:706 Config.cpp:366 I[LOAD]: Controller config saved: controls.ini |
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