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58:07:864 EmuThread.cpp:113 I[BOOT]: Done.
58:09:099 System.cpp:306 I[BOOT]: PPSSPP v0.9.6-267-ge2ac7ca
58:09:100 PSPLoaders.cpp:101 D[LOAD]: HDRemaster mode is false
58:09:100 MemMap.cpp:125 I[MM]: Memory system initialized. RAM at 000000000A8E0000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
58:09:136 PSPLoaders.cpp:120 I[LOAD]: ULJM06032 : アルカナ・ファミリア 幽霊船の魔術師
58:09:136 PSPLoaders.cpp:190 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
58:09:137 HLE\sceKernelMemory.cpp:215 I[KERNEL]: Kernel and user memory pools initialized
58:09:137 FileUtil.cpp:260 D[COMMON]: CreateFullPath: path F:\ppsspp\memstick/
58:09:137 FileUtil.cpp:264 D[COMMON]: CreateFullPath: path exists F:\ppsspp\memstick/
58:09:137 FileUtil.cpp:260 D[COMMON]: CreateFullPath: path F:\ppsspp\flash0/
58:09:137 FileUtil.cpp:264 D[COMMON]: CreateFullPath: path exists F:\ppsspp\flash0/
58:09:137 FileUtil.cpp:260 D[COMMON]: CreateFullPath: path F:\ppsspp\memstick/PSP\PPSSPP_STATE
58:09:137 FileUtil.cpp:264 D[COMMON]: CreateFullPath: path exists F:\ppsspp\memstick/PSP\PPSSPP_STATE
58:09:161 Util\PPGeDraw.cpp:208 D[SCEGE]: PPGe drawing library initialized. DL: 08000100 Data: 08010100 Atlas: 08020a00 (2097152) Args: 08020100
58:09:161 HLE\sceKernel.cpp:141 I[KERNEL]: Kernel initialized.
58:09:167 HLE\sceKernelModule.cpp:708 D[MODULE]: Decrypting ~PSP file
58:09:207 ELF\ElfReader.cpp:352 D[LOAD]: String section: 1
58:09:207 ELF\ElfReader.cpp:416 D[LOAD]: Prerelocated executable
58:09:207 ELF\ElfReader.cpp:419 D[LOAD]: 1 segments:
58:09:207 ELF\ElfReader.cpp:427 D[LOAD]: Type: 00000001 Vaddr: 08804000 Filesz: 001da030 Memsz: 00206080
58:09:207 ELF\ElfReader.cpp:445 D[LOAD]: Loadable Segment Copied to 08804000, size 00206080
58:09:207 Util\BlockAllocator.cpp:381 I[HLE]: -----------
58:09:207 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
58:09:207 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08804000 - 08a0a100 size 00206100 taken=1 tag=ELF
58:09:207 Util\BlockAllocator.cpp:385 I[HLE]: Block: 08a0a100 - 0a000000 size 015f5f00 taken=0 tag=(untitled)
58:09:207 Util\BlockAllocator.cpp:387 I[HLE]: -----------
58:09:207 ELF\ElfReader.cpp:450 D[LOAD]: 24 sections:
58:09:207 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: (null) Ignoring (size=00000000) (flags=00000000)
58:09:207 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .shstrtab Ignoring (size=00000139) (flags=00000000)
58:09:207 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .text Sitting at 08804000, size 00169dd0
58:09:207 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.text Ignoring (size=00000000) (flags=00000000)
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .sceStub.text Sitting at 0896ddd0, size 00000538
58:09:208 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.sceStub.text Ignoring (size=00000000) (flags=00000000)
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.ent.top Sitting at 0896e308, size 00000004
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.ent Sitting at 0896e30c, size 00000010
58:09:208 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.ent Ignoring (size=00000000) (flags=00000000)
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.ent.btm Sitting at 0896e31c, size 00000004
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.stub.top Sitting at 0896e320, size 00000004
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.stub Sitting at 0896e324, size 000001b8
58:09:208 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.lib.stub Ignoring (size=00000000) (flags=00000000)
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .lib.stub.btm Sitting at 0896e4dc, size 00000004
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .rodata.sceModuleInfo Sitting at 0896e4e0, size 00000034
58:09:208 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceModuleInfo Ignoring (size=00000000) (flags=00000000)
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .rodata.sceResident Sitting at 0896e514, size 0000020c
58:09:208 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.rodata.sceResident Ignoring (size=00000000) (flags=00000000)
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .rodata.sceNid Sitting at 0896e720, size 00000a28
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .rodata.sceVstub Sitting at 0896f148, size 00000000
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .data Sitting at 0896f148, size 0006eee8
58:09:208 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .rel.data Ignoring (size=00000000) (flags=00000000)
58:09:208 ELF\ElfReader.cpp:463 D[LOAD]: Data Section found: .bss Sitting at 089de030, size 00000000
58:09:208 ELF\ElfReader.cpp:467 D[LOAD]: NonData Section found: .comment Ignoring (size=00000022) (flags=00000000)
58:09:208 ELF\ElfReader.cpp:471 D[LOAD]: Relocations:
58:09:208 ELF\ElfReader.cpp:507 D[LOAD]: Traditional relocation section found.
58:09:208 ELF\ElfReader.cpp:510 D[LOAD]: Binary is prerelocated. Skipping relocations.
58:09:208 ELF\ElfReader.cpp:507 D[LOAD]: Traditional relocation section found.
58:09:208 ELF\ElfReader.cpp:510 D[LOAD]: Binary is prerelocated. Skipping relocations.
58:09:208 ELF\ElfReader.cpp:507 D[LOAD]: Traditional relocation section found.
58:09:208 ELF\ElfReader.cpp:510 D[LOAD]: Binary is prerelocated. Skipping relocations.
58:09:208 ELF\ElfReader.cpp:507 D[LOAD]: Traditional relocation section found.
58:09:208 ELF\ElfReader.cpp:510 D[LOAD]: Binary is prerelocated. Skipping relocations.
58:09:208 ELF\ElfReader.cpp:507 D[LOAD]: Traditional relocation section found.
58:09:208 ELF\ElfReader.cpp:510 D[LOAD]: Binary is prerelocated. Skipping relocations.
58:09:208 ELF\ElfReader.cpp:507 D[LOAD]: Traditional relocation section found.
58:09:208 ELF\ElfReader.cpp:510 D[LOAD]: Binary is prerelocated. Skipping relocations.
58:09:208 ELF\ElfReader.cpp:507 D[LOAD]: Traditional relocation section found.
58:09:208 ELF\ElfReader.cpp:510 D[LOAD]: Binary is prerelocated. Skipping relocations.
58:09:833 HLE\sceKernelModule.cpp:836 I[LOAD]: Module PSP_WITCH: 089e6020 0896e30c 0896e324
58:09:833 HLE\sceKernelModule.cpp:866 D[LOAD]: ===================================================
58:09:833 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module IoFileMgrForUser, stubs at 0896ddd0
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoWrite : 0896ddd0
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoDevctl : 0896ddd8
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoIoctl : 0896dde0
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoRead : 0896dde8
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoLseekAsync : 0896ddf0
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoRename : 0896ddf8
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoClose : 0896de00
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoReadAsync : 0896de08
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoGetstat : 0896de10
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoChangeAsyncPriority : 0896de18
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoWaitAsync : 0896de20
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoOpen : 0896de28
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoLseek : 0896de30
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoPollAsync : 0896de38
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceIoWaitAsyncCB : 0896de40
58:09:833 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:833 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module Kernel_Library, stubs at 0896de48
58:09:833 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelCpuSuspendIntr : 0896de48
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelMemset : 0896de50
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelLockLwMutex : 0896de58
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelUnlockLwMutex : 0896de60
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelMemcpy : 0896de68
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelGetThreadId : 0896de70
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelCpuResumeIntr : 0896de78
58:09:834 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:834 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module LoadExecForUser, stubs at 0896de80
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelExitGame : 0896de80
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelRegisterExitCallback : 0896de88
58:09:834 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:834 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module ModuleMgrForUser, stubs at 0896de90
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelUnloadModule : 0896de90
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelStopModule : 0896de98
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelGetModuleIdByAddress : 0896dea0
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelGetModuleId : 0896dea8
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelStartModule : 0896deb0
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelStopUnloadSelfModuleWithStatus : 0896deb8
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelLoadModule : 0896dec0
58:09:834 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:834 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module StdioForUser, stubs at 0896dec8
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelStdin : 0896dec8
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelStdout : 0896ded0
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelStderr : 0896ded8
58:09:834 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:834 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module SysMemUserForUser, stubs at 0896dee0
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelPrintf : 0896dee0
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelFreePartitionMemory : 0896dee8
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelSetCompilerVersion : 0896def0
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelAllocPartitionMemory : 0896def8
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelSetCompiledSdkVersion606 : 0896df00
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelGetBlockHeadAddr : 0896df08
58:09:834 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:834 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module ThreadManForUser, stubs at 0896df10
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelDelayThread : 0896df10
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelWakeupThread : 0896df18
58:09:834 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelCreateSema : 0896df20
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelSetEventFlag : 0896df28
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelCreateCallback : 0896df30
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelChangeCurrentThreadAttr : 0896df38
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelDeleteCallback : 0896df40
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelDeleteEventFlag : 0896df48
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelStartThread : 0896df50
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelDeleteSema : 0896df58
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelWaitEventFlagCB : 0896df60
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelGetSystemTimeLow : 0896df68
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelSignalSema : 0896df70
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelWaitEventFlag : 0896df78
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelCreateThread : 0896df80
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelWaitSema : 0896df88
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelCreateEventFlag : 0896df90
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelDeleteLwMutex : 0896df98
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelDelayThreadCB : 0896dfa0
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelChangeThreadPriority : 0896dfa8
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelExitDeleteThread : 0896dfb0
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelClearEventFlag : 0896dfb8
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelReferThreadStatus : 0896dfc0
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelGetThreadCurrentPriority : 0896dfc8
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelDeleteThread : 0896dfd0
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelReferEventFlagStatus : 0896dfd8
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelExitThread : 0896dfe0
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelCreateLwMutex : 0896dfe8
58:09:835 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:835 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module UtilsForUser, stubs at 0896dff0
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelLibcGettimeofday : 0896dff0
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelDcacheWritebackAll : 0896dff8
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelLibcClock : 0896e000
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelLibcTime : 0896e008
58:09:835 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:835 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceSuspendForUser, stubs at 0896e010
58:09:835 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceKernelPowerTick : 0896e010
58:09:835 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:836 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceGe_user, stubs at 0896e018
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceGeListSync : 0896e018
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceGeUnsetCallback : 0896e020
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceGeEdramGetSize : 0896e028
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceGeSetCallback : 0896e030
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceGeListEnQueue : 0896e038
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceGeDrawSync : 0896e040
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceGeListUpdateStallAddr : 0896e048
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceGeEdramGetAddr : 0896e050
58:09:836 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:836 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceDisplay, stubs at 0896e058
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceDisplaySetMode : 0896e058
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceDisplaySetFrameBuf : 0896e060
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblankStartCB : 0896e068
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceDisplayWaitVblankStart : 0896e070
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceDisplayGetVcount : 0896e078
58:09:836 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:836 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceCtrl, stubs at 0896e080
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceCtrlSetSamplingMode : 0896e080
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceCtrlReadBufferPositive : 0896e088
58:09:836 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:836 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceDmac, stubs at 0896e090
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceDmacMemcpy : 0896e090
58:09:836 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:836 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceImpose, stubs at 0896e098
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceImposeGetLanguageMode : 0896e098
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceImposeSetLanguageMode : 0896e0a0
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceImposeSetUMDPopup : 0896e0a8
58:09:836 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:836 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceAtrac3plus, stubs at 0896e0b0
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAtracReinit : 0896e0b0
58:09:836 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:836 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceAudio, stubs at 0896e0b8
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioOutput2Reserve : 0896e0b8
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioOutputBlocking : 0896e0c0
58:09:836 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioOutputPannedBlocking : 0896e0c8
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioOutput2OutputBlocking : 0896e0d0
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioOutput2Release : 0896e0d8
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioChReserve : 0896e0e0
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioChRelease : 0896e0e8
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioChangeChannelConfig : 0896e0f0
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioGetChannelRestLength : 0896e0f8
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceAudioSetChannelDataLen : 0896e100
58:09:837 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:837 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceUmdUser, stubs at 0896e108
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUmdCancelWaitDriveStat : 0896e108
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUmdGetDriveStat : 0896e110
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUmdWaitDriveStat : 0896e118
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUmdRegisterUMDCallBack : 0896e120
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUmdActivate : 0896e128
58:09:837 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:837 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceMpeg, stubs at 0896e130
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAvcDecode : 0896e130
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeDetail : 0896e138
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegRingbufferDestruct : 0896e140
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegInitAu : 0896e148
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAvcQueryYCbCrSize : 0896e150
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamOffset : 0896e158
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegRingbufferConstruct : 0896e160
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegRegistStream : 0896e168
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeFlush : 0896e170
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegUnRegistStream : 0896e178
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegDelete : 0896e180
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegQueryStreamSize : 0896e188
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAvcInitYCbCr : 0896e190
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegInit : 0896e198
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegFlushAllStream : 0896e1a0
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeStop : 0896e1a8
58:09:837 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAtracDecode : 0896e1b0
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegFinish : 0896e1b8
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeMode : 0896e1c0
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegMallocAvcEsBuf : 0896e1c8
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegRingbufferPut : 0896e1d0
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegRingbufferAvailableSize : 0896e1d8
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegQueryMemSize : 0896e1e0
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegFreeAvcEsBuf : 0896e1e8
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegRingbufferQueryMemSize : 0896e1f0
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegCreate : 0896e1f8
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegGetAtracAu : 0896e200
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeYCbCr : 0896e208
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegAvcDecodeStopYCbCr : 0896e210
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegQueryAtracEsSize : 0896e218
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceMpegGetAvcAu : 0896e220
58:09:838 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:838 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module scePower, stubs at 0896e228
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing scePowerRegisterCallback : 0896e228
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing scePower_469989ad : 0896e230
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing scePowerGetCpuClockFrequencyInt : 0896e238
58:09:838 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:838 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceRtc, stubs at 0896e240
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceRtcGetCurrentClockLocalTime : 0896e240
58:09:838 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:838 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceUtility, stubs at 0896e248
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityScreenshotInitStart : 0896e248
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityGamedataInstallInitStart : 0896e250
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityLoadModule : 0896e258
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogInitStart : 0896e260
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityGamedataInstallShutdownStart : 0896e268
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogAbort : 0896e270
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityGamedataInstallUpdate : 0896e278
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilitySavedataInitStart : 0896e280
58:09:838 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogShutdownStart : 0896e288
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilitySavedataGetStatus : 0896e290
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogUpdate : 0896e298
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilitySavedataShutdownStart : 0896e2a0
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityMsgDialogGetStatus : 0896e2a8
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityGetSystemParamInt : 0896e2b0
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityScreenshotUpdate : 0896e2b8
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityGamedataInstallGetStatus : 0896e2c0
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilitySavedataUpdate : 0896e2c8
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityScreenshotGetStatus : 0896e2d0
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityUnloadModule : 0896e2d8
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing sceUtilityScreenshotShutdownStart : 0896e2e0
58:09:839 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:839 HLE\sceKernelModule.cpp:886 D[LOAD]: Importing Module sceSasCore, stubs at 0896e2e8
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing __sceSasInit : 0896e2e8
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing __sceSasSetVolume : 0896e2f0
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing __sceSasSetPitch : 0896e2f8
58:09:839 HLE\sceKernelModule.cpp:260 D[LOAD]: Importing __sceSasSetSimpleADSR : 0896e300
58:09:839 HLE\sceKernelModule.cpp:957 D[LOAD]: -------------------------------------------------------------
58:09:839 HLE\sceKernelModule.cpp:1034 I[LOAD]: Exporting ent 0 named PSP_WITCH, 2 funcs, 4 vars, resident 0896e514
58:09:839 HLE\sceKernelModule.cpp:1124 D[LOAD]: Module SDK: 06060010
58:09:840 HLE\sceKernelModule.cpp:1319 I[LOAD]: Module entry: 08804000
58:09:888 root N[BOOT]: EmuScreen.cpp:111 Loading D:/pspgames/ind-afvpm.iso...
58:09:889 root D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:09:889 root D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:09:889 root D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:09:889 root D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:09:889 root D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:09:889 root I[KERNEL]: HLE\sceKernelThread.cpp:2110 276=sceKernelCreateThread(name=user_main, entry=08804120, prio=20, stacksize=262144)
58:09:889 root I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0)
58:09:889 root I[KERNEL]: HLE\sceKernelThread.cpp:2241 __KernelReturnFromThread: 0
58:09:889 root D[KERNEL]: HLE\sceKernelThread.cpp:1563 sceKernelGetThreadExitStatus(275)
58:09:889 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: root -> user_main (275->276, pc: 08000034->08804120, returned from module) +144us
58:09:889 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2373 sceKernelDeleteThread(275)
58:09:889 user_main D[KERNEL]: HLE\sceKernelThread.cpp:439 Freeing thread stack root
58:09:889 user_main D[HLE]: Util\BlockAllocator.cpp:224 Merging Blocks
58:09:889 user_main I[HLE]: Util\BlockAllocator.cpp:381 -----------
58:09:889 user_main I[HLE]: Util\BlockAllocator.cpp:385 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
58:09:889 user_main I[HLE]: Util\BlockAllocator.cpp:385 Block: 08804000 - 08a0a100 size 00206100 taken=1 tag=ELF
58:09:890 user_main I[HLE]: Util\BlockAllocator.cpp:385 Block: 08a0a100 - 09e0b000 size 01400f00 taken=1 tag=UserSbrk
58:09:890 user_main I[HLE]: Util\BlockAllocator.cpp:385 Block: 09e0b000 - 09fbfc00 size 001b4c00 taken=0 tag=(untitled)
58:09:890 user_main I[HLE]: Util\BlockAllocator.cpp:385 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
58:09:890 user_main I[HLE]: Util\BlockAllocator.cpp:385 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
58:09:890 user_main I[HLE]: Util\BlockAllocator.cpp:387 -----------
58:09:890 user_main D[KERNEL]: HLE\sceKernelMemory.cpp:800 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 20971520, addr= 00001000)
58:09:890 user_main D[KERNEL]: HLE\sceKernelMemory.cpp:818 08a0b000 = sceKernelGetBlockHeadAddr(277)
58:09:891 user_main D[MODULE]: HLE\sceKernelModule.cpp:1734 112=sceKernelGetModuleIdByAddress(08804000)
58:09:898 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2483 0 = sceKernelChangeCurrentThreadAttr(clear = 00000000, set = 00004000)
58:09:898 user_main D[SCEGE]: HLE\sceGe.cpp:315 04000000 = sceGeEdramGetAddr
58:09:898 user_main D[SCEGE]: HLE\sceGe.cpp:322 00200000 = sceGeEdramGetSize()
58:09:898 user_main D[HLE]: HLE\scePower.cpp:374 222=scePowerGetCpuClockFrequencyInt()
58:09:903 user_main D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 0
58:09:903 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088172dc->08000000, interrupt) +15807us
58:09:903 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:903 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:903 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:903 idle0 D[SCEGE]: GLES\Framebuffer.cpp:916 Found no FBO to display! displayFBPtr = 00000000
58:09:921 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088172dc, idle) +9us
58:09:921 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:09:921 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:09:921 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:09:921 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:09:921 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:09:921 user_main D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 0
58:09:924 user_main D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 1
58:09:924 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088172dc->08000000, interrupt) +16674us
58:09:924 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:924 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:924 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:924 idle0 D[SCEGE]: GLES\Framebuffer.cpp:916 Found no FBO to display! displayFBPtr = 00000000
58:09:938 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 1
58:09:938 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088172dc, idle) +731us
58:09:938 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:09:938 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:09:938 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:09:938 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:09:938 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:09:940 user_main D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 2
58:09:941 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088172dc->08000000, interrupt) +15951us
58:09:941 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:941 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:941 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:941 idle0 D[SCEGE]: GLES\Framebuffer.cpp:916 Found no FBO to display! displayFBPtr = 00000000
58:09:954 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088172dc, idle) +15us
58:09:954 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:09:954 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:09:954 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:09:954 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:09:954 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:09:954 user_main D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 2
58:09:963 user_main D[CTRL]: HLE\sceCtrl.cpp:397 sceCtrlSetSamplingMode(1)
58:09:963 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09fff650)
58:09:973 user_main D[SCEGE]: HLE\sceGe.cpp:315 04000000 = sceGeEdramGetAddr
58:09:974 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:250 278=sceKernelCreateEventFlag("SceGuSignal", 00000200, 00000001, 00000000)
58:09:974 user_main D[SCEGE]: HLE\sceGe.cpp:431 sceGeSetCallback(struct=09fff610)
58:09:974 user_main D[INTC]: HLE\sceKernelInterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 1, 08809690, 089de0dc)
58:09:974 user_main D[INTC]: HLE\sceKernelInterrupt.cpp:498 sceKernelEnableSubIntr(25, 1)
58:09:974 user_main D[INTC]: HLE\sceKernelInterrupt.cpp:470 sceKernelRegisterSubIntrHandler(25, 0, 08809610, 089de0dc)
58:09:974 user_main D[INTC]: HLE\sceKernelInterrupt.cpp:498 sceKernelEnableSubIntr(25, 0)
58:09:974 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=0896f3d0, stall=00000000, cbid=ffffffff, param=00000000)
58:09:974 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 0896f3d0 - stall = 00000000
58:09:974 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192448 enqueued.
58:09:974 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0880745c->08000000, interrupt) +7314us
58:09:974 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0880745c, idle) +1391us
58:09:974 user_main D[SCEGE]: HLE\sceGe.cpp:388 sceGeListSync(dlid=35000000, mode=00000000)
58:09:974 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:09:975 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:09:975 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:09:975 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192449 enqueued.
58:09:976 user_main D[DISP]: HLE\sceDisplay.cpp:616 sceDisplaySetMode(0, 480, 272)
58:09:986 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=490b058c)
58:09:986 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b058c
58:09:986 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:09:987 user_main I[SCEGE]: GLES\Framebuffer.cpp:784 Creating FBO for 00000000 : 480 x 272 x 3
58:09:987 user_main D[G3D]: GLES\VertexDecoder.cpp:652 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
58:09:987 user_main D[G3D]: GLES\VertexDecoder.cpp:818 SVT : size = 12, aligned to biggest 4
58:09:987 user_main D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
void main() {
v_color0 = color0;
gl_Position = u_proj_through * vec4(position.xyz, 1.0);
}
58:09:987 user_main D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec4 v_color0;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
58:09:987 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 13 fs 14
58:09:988 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:09:988 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +18us
58:09:988 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:09:988 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +1us
58:09:988 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e3fac->08000000, vblank start waited) +0us
58:09:988 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 3
58:09:988 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:988 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:988 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 00000000
58:09:988 idle0 D[SCEGE]: GLES\Framebuffer.cpp:916 Found no FBO to display! displayFBPtr = 00000000
58:09:988 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088e3fac, idle) +7941us
58:09:988 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:09:988 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:09:988 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:09:988 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:09:988 user_main D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:09:989 user_main D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=1)
58:09:989 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 279=sceKernelCreateThread(name=swap thread, entry=088e3748, prio=14, stacksize=4096)
58:09:989 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000)
58:09:989 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> swap thread (276->279, pc: 088e3ff0->088e3748, thread started) +144us
58:09:989 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> user_main (279->276, pc: 088e46c4->088e3ff0, vblank start waited) +0us
58:09:989 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:250 280=sceKernelCreateEventFlag("swap flag", 00000200, 00000000, 00000000)
58:09:992 user_main D[UTIL]: HLE\sceUtility.cpp:574 sceUtilityGetSystemParamInt(8, 09cdc300)
58:09:992 user_main D[UTIL]: HLE\sceUtility.cpp:574 sceUtilityGetSystemParamInt(9, 09cdc304)
58:09:993 user_main D[UTIL]: HLE\sceImpose.cpp:69 sceImposeSetLanguageMode(00000000, 00000000)
58:09:993 user_main D[UTIL]: HLE\sceImpose.cpp:86 sceImposeSetUMDPopup(1)
58:09:993 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2913 281=sceKernelCreateCallback(name=UMD, entry=088cbbf4, callbackArg=00000000)
58:09:993 user_main D[IO]: HLE\sceUmd.cpp:286 0=sceUmdRegisterUMDCallback(id=00000119)
58:09:993 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2913 282=sceKernelCreateCallback(name=POWER, entry=088cbc04, callbackArg=00000000)
58:09:993 user_main D[HLE]: HLE\scePower.cpp:124 0=scePowerRegisterCallback(-1, 282)
58:09:993 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2913 283=sceKernelCreateCallback(name=EXIT, entry=088cbc44, callbackArg=00000000)
58:09:993 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3715 sceKernelRegisterExitCallback(283)
58:09:995 user_main D[IO]: HLE\sceUmd.cpp:250 0=sceUmdActivate(1, disc0:)
58:09:995 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:09:996 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(768)
58:09:996 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088b8b04->08000000, utility module loaded) +354us
58:09:996 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 3
58:09:996 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 4
58:09:996 idle0 D[DISP]: HLE\sceDisplay.cpp:538 Setting latched framebuffer 04088000 (prev: 04000000)
58:09:996 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:09:996 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:09:996 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:09:996 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +16184us
58:09:997 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:09:997 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:09:997 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:09:997 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:09:997 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:09:997 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> idle0 (279->272, pc: 088e46c4->08000000, vblank start waited) +1us
58:09:997 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 4
58:09:997 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088b8b04, idle) +8813us
58:09:997 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(771)
58:09:997 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088b8b28->08000000, utility module loaded) +0us
58:09:997 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 5
58:09:997 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:09:997 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:09:997 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:004 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +7867us
58:10:004 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:004 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:004 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:004 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:004 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:004 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> idle0 (279->272, pc: 088e46c4->08000000, vblank start waited) +1us
58:10:004 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 5
58:10:004 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 6
58:10:004 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:004 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:004 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:021 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +16681us
58:10:021 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:021 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:021 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:021 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:021 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:021 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> idle0 (279->272, pc: 088e46c4->08000000, vblank start waited) +1us
58:10:021 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088b8b28, idle) +447us
58:10:021 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(770)
58:10:021 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088b8b4c->08000000, utility module loaded) +0us
58:10:021 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 6
58:10:021 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 7
58:10:021 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:021 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:021 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:038 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +16234us
58:10:038 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:038 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:038 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:038 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:038 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:038 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> idle0 (279->272, pc: 088e46c4->08000000, vblank start waited) +1us
58:10:038 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 7
58:10:038 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088b8b4c, idle) +8763us
58:10:038 user_main I[UTIL]: HLE\sceUtility.cpp:212 sceUtilityLoadModule(769)
58:10:038 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088b8b70->08000000, utility module loaded) +0us
58:10:038 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 8
58:10:038 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:038 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:038 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:055 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +7917us
58:10:055 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:055 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:055 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:055 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:055 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:055 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> idle0 (279->272, pc: 088e46c4->08000000, vblank start waited) +1us
58:10:055 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 8
58:10:055 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 9
58:10:055 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:055 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:055 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:071 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +16681us
58:10:071 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:071 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:071 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:071 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:071 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:071 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> idle0 (279->272, pc: 088e46c4->08000000, vblank start waited) +1us
58:10:071 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088b8b70, idle) +397us
58:10:071 user_main D[LOAD]: HLE\sceKernelModule.cpp:1425 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX, 00000000)
58:10:072 user_main I[MODULE]: HLE\sceKernelModule.cpp:702 ~SCE module, skipping header
58:10:072 user_main D[MODULE]: HLE\sceKernelModule.cpp:708 Decrypting ~PSP file
58:10:072 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
58:10:072 user_main I[MODULE]: HLE\sceKernelModule.cpp:1458 284=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULE/PSMF.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
58:10:072 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088b8c1c->08000000, module loaded) +0us
58:10:072 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 9
58:10:072 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088b8c1c, idle) +500us
58:10:072 user_main I[MODULE]: HLE\sceKernelModule.cpp:1491 sceKernelStartModule(284,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
58:10:072 user_main D[LOAD]: HLE\sceKernelModule.cpp:1425 sceKernelLoadModule(disc0:/PSP_GAME/USRDIR/MODULE/LIBPSMFPLAYER.PRX, 00000000)
58:10:072 user_main I[MODULE]: HLE\sceKernelModule.cpp:702 ~SCE module, skipping header
58:10:072 user_main D[MODULE]: HLE\sceKernelModule.cpp:708 Decrypting ~PSP file
58:10:072 user_main I[HLE]: ELF\PrxDecrypter.cpp:300 Missing key 5B, cannot decrypt module
58:10:072 user_main I[MODULE]: HLE\sceKernelModule.cpp:1458 285=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/MODULE/LIBPSMFPLAYER.PRX,flag=00000000,00000014,00000002,00000002,position = 00000000)
58:10:072 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088b8c1c->08000000, module loaded) +0us
58:10:072 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088b8c1c, idle) +500us
58:10:072 user_main I[MODULE]: HLE\sceKernelModule.cpp:1491 sceKernelStartModule(285,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module)
58:10:072 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 286=sceKernelCreateThread(name=MSCallbackThread, entry=088cbccc, prio=15, stacksize=2048)
58:10:072 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=286, argSize=0, argPtr=00000000)
58:10:072 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> MSCallbackThread (276->286, pc: 088cbbd0->088cbccc, thread started) +144us
58:10:072 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2913 287=sceKernelCreateCallback(name=MSCallback, entry=088cbc64, callbackArg=00000000)
58:10:073 MSCallbackTh D[IO]: HLE\sceIo.cpp:1238 sceIoDevctl("fatms0:", 02415821, 09fbeabc, 4, 00000000, 0)
58:10:073 MSCallbackTh D[IO]: HLE\sceIo.cpp:1435 sceIoDevCtl: Memstick FAT callback 287 registered, notifying immediately.
58:10:073 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:073 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3491 __KernelRunCallbackOnThread: Turning callback 287 into pending mipscall
58:10:073 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:988 sceKernelDelayThreadCB: Suspending delay for callback
58:10:073 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3375 Executing mipscall 1
58:10:073 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000000
58:10:073 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3524 Left callback 287 - MSCallback
58:10:073 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:1016 sceKernelDelayThreadCB: Resuming delay after callback
58:10:073 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> user_main (286->276, pc: 088cbd5c->088cbbd0, return from callback) +0us
58:10:073 user_main D[KERNEL]: HLE\sceKernelSemaphore.cpp:229 288=sceKernelCreateSema(SCHEDULER, 00000000, 0, 1, 00000000)
58:10:074 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2470 32 = sceKernelGetThreadCurrentPriority()
58:10:094 user_main D[KERNEL]: HLE\sceKernelSemaphore.cpp:229 289=sceKernelCreateSema(SCHEDULER, 00000000, 0, 1, 00000000)
58:10:095 user_main D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089ea080, c = 00, n = 00000200)
58:10:095 user_main D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089ea280, c = 00, n = 00000200)
58:10:095 user_main D[AUDIO]: HLE\sceAudio.cpp:218 sceAudioChReserve(00000007, 000001c0, 00000000)
58:10:095 user_main D[AUDIO]: HLE\sceAudio.cpp:218 sceAudioChReserve(00000006, 00000100, 00000000)
58:10:095 user_main D[AUDIO]: HLE\sceAudio.cpp:218 sceAudioChReserve(00000005, 00000100, 00000000)
58:10:095 user_main D[AUDIO]: HLE\sceAudio.cpp:218 sceAudioChReserve(00000004, 00000100, 00000000)
58:10:095 user_main D[KERNEL]: HLE\sceKernelMutex.cpp:734 sceKernelCreateLwMutex(089e8208, SceLibsndpSmfExcl, 00000000, 0, 00000000)
58:10:095 user_main I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08a09200, 256, 32, 0, 44100)
58:10:096 user_main D[KERNEL]: HLE\sceKernelMutex.cpp:734 sceKernelCreateLwMutex(089e9158, SceLibsndpPrevExcl, 00000000, 0, 00000000)
58:10:096 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:250 292=sceKernelCreateEventFlag("SceWaveMainEvf", 00000200, 00000000, 00000000)
58:10:096 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 293=sceKernelCreateThread(name=SceWaveMain, entry=08909108, prio=10, stacksize=512)
58:10:097 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=293, argSize=12, argPtr=089ea480)
58:10:097 SceWaveMain D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> SceWaveMain (276->293, pc: 08908b5c->08909108, thread started) +4458us
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9280, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e92f0, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9360, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e93d0, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9440, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e94b0, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9520, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9590, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9600, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9670, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e96e0, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9750, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e97c0, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9830, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e98a0, c = 00, n = 00000070)
58:10:097 SceWaveMain D[INTC]: HLE\sceKernelInterrupt.cpp:550 sceKernelMemset(ptr = 089e9910, c = 00, n = 00000070)
58:10:097 SceWaveMain D[KERNEL]: HLE\sceKernelEventFlag.cpp:453 sceKernelWaitEventFlag(292, 00000001, 32, 00000000, 00000000): waiting
58:10:097 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: SceWaveMain -> user_main (293->276, pc: 089092a8->08908b5c, event flag waited) +6us
58:10:097 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2567 sceKernelDelayThread(10000 usec)
58:10:097 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08908ba8->08000000, thread delayed) +0us
58:10:097 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +5534us
58:10:097 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:097 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:097 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08908ba8, idle) +4465us
58:10:098 user_main I[ME]: HLE\sceAtrac.cpp:1374 sceAtracReinit(0, 2)
58:10:103 user_main D[IO]: HLE\sceIo.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATA/0FLIST.DIR, 00000001, 000001a4)
58:10:103 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893d5f4->08000000, file opened) +40us
58:10:103 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893d5f4, idle) +100us
58:10:104 user_main E[IO]: HLE\sceIo.cpp:1598 UNIMPL sceIoChangeAsyncPriority(4, -1)
58:10:104 user_main D[IO]: HLE\sceIo.cpp:1051 53 = sceIoLseek(4, 0, 2)
58:10:104 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f520->08000000, io seek) +0us
58:10:104 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f520, idle) +100us
58:10:104 user_main D[IO]: HLE\sceIo.cpp:1051 0 = sceIoLseek(4, 0, 0)
58:10:104 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f544->08000000, io seek) +0us
58:10:104 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f544, idle) +100us
58:10:104 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:104 user_main D[IO]: HLE\sceIo.cpp:787 sceIoRead(4, 089f3340, 35): deferring result
58:10:104 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893e7cc->08000000, io read) +0us
58:10:104 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893e7cc, idle) +100us
58:10:104 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:104 user_main D[IO]: HLE\sceIo.cpp:1188 sceIoClose(4)
58:10:104 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f4b4->08000000, file closed) +0us
58:10:104 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f4b4, idle) +100us
58:10:106 user_main D[IO]: HLE\sceIo.cpp:1180 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATA/GAMEDT.AFS, 00000001, 00000284)
58:10:106 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893d5f4->08000000, file opened) +14us
58:10:106 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893d5f4, idle) +100us
58:10:106 user_main E[IO]: HLE\sceIo.cpp:1598 UNIMPL sceIoChangeAsyncPriority(4, -1)
58:10:106 user_main D[IO]: HLE\sceIo.cpp:1051 410728448 = sceIoLseek(4, 0, 2)
58:10:106 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f520->08000000, io seek) +0us
58:10:106 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 10
58:10:106 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:106 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:106 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:106 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +18us
58:10:106 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:106 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:106 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:106 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:106 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:106 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> idle0 (279->272, pc: 088e46c4->08000000, vblank start waited) +1us
58:10:106 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f520, idle) +79us
58:10:106 user_main D[IO]: HLE\sceIo.cpp:1051 0 = sceIoLseek(4, 0, 0)
58:10:106 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f544->08000000, io seek) +0us
58:10:106 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f544, idle) +100us
58:10:112 user_main D[IO]: HLE\sceIo.cpp:566 1=sceKernelStdout()
58:10:112 user_main I[IO]: HLE\sceIo.cpp:837 stdout: PSPCI: "disc0:/PSP_GAME/USRDIR/DATA/GAMEDT.AFS" Opened.(sceIoOpen fd = 4 size = 410728448)
58:10:112 user_main D[IO]: HLE\sceIo.cpp:899 5b=sceIoWrite(1, 09dc80a0, 5b)
58:10:112 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088048a0->08000000, io write) +20us
58:10:113 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088048a0, idle) +100us
58:10:113 user_main D[IO]: HLE\sceIo.cpp:1180 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATA/VOICE00.AFS, 00000001, 00000284)
58:10:113 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893d5f4->08000000, file opened) +8us
58:10:113 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893d5f4, idle) +100us
58:10:113 user_main E[IO]: HLE\sceIo.cpp:1598 UNIMPL sceIoChangeAsyncPriority(5, -1)
58:10:113 user_main D[IO]: HLE\sceIo.cpp:1051 160923648 = sceIoLseek(5, 0, 2)
58:10:113 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f520->08000000, io seek) +0us
58:10:113 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f520, idle) +100us
58:10:113 user_main D[IO]: HLE\sceIo.cpp:1051 0 = sceIoLseek(5, 0, 0)
58:10:113 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f544->08000000, io seek) +0us
58:10:113 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f544, idle) +100us
58:10:114 user_main D[IO]: HLE\sceIo.cpp:566 1=sceKernelStdout()
58:10:114 user_main I[IO]: HLE\sceIo.cpp:837 stdout: PSPCI: "disc0:/PSP_GAME/USRDIR/DATA/VOICE00.AFS" Opened.(sceIoOpen fd = 5 size = 160923648)
58:10:114 user_main D[IO]: HLE\sceIo.cpp:899 5c=sceIoWrite(1, 09dc80a0, 5c)
58:10:114 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088048a0->08000000, io write) +19us
58:10:114 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088048a0, idle) +100us
58:10:114 user_main D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 10
58:10:114 user_main D[IO]: HLE\sceIo.cpp:1180 6=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATA/VOICE01.AFS, 00000001, 00000284)
58:10:114 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893d5f4->08000000, file opened) +8us
58:10:114 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893d5f4, idle) +100us
58:10:114 user_main E[IO]: HLE\sceIo.cpp:1598 UNIMPL sceIoChangeAsyncPriority(6, -1)
58:10:114 user_main D[IO]: HLE\sceIo.cpp:1051 183549952 = sceIoLseek(6, 0, 2)
58:10:114 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f520->08000000, io seek) +0us
58:10:114 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f520, idle) +100us
58:10:114 user_main D[IO]: HLE\sceIo.cpp:1051 0 = sceIoLseek(6, 0, 0)
58:10:114 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f544->08000000, io seek) +0us
58:10:114 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f544, idle) +100us
58:10:114 user_main D[IO]: HLE\sceIo.cpp:566 1=sceKernelStdout()
58:10:114 user_main I[IO]: HLE\sceIo.cpp:837 stdout: PSPCI: "disc0:/PSP_GAME/USRDIR/DATA/VOICE01.AFS" Opened.(sceIoOpen fd = 6 size = 183549952)
58:10:114 user_main D[IO]: HLE\sceIo.cpp:899 5c=sceIoWrite(1, 09dc80a0, 5c)
58:10:114 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088048a0->08000000, io write) +19us
58:10:114 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088048a0, idle) +100us
58:10:114 user_main D[IO]: HLE\sceIo.cpp:1180 7=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATA/VOICE_SYS.AFS, 00000001, 00000284)
58:10:114 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893d5f4->08000000, file opened) +8us
58:10:115 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893d5f4, idle) +100us
58:10:115 user_main E[IO]: HLE\sceIo.cpp:1598 UNIMPL sceIoChangeAsyncPriority(7, -1)
58:10:115 user_main D[IO]: HLE\sceIo.cpp:1051 34013184 = sceIoLseek(7, 0, 2)
58:10:115 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f520->08000000, io seek) +0us
58:10:115 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f520, idle) +100us
58:10:115 user_main D[IO]: HLE\sceIo.cpp:1051 0 = sceIoLseek(7, 0, 0)
58:10:115 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f544->08000000, io seek) +0us
58:10:115 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f544, idle) +100us
58:10:115 user_main D[IO]: HLE\sceIo.cpp:566 1=sceKernelStdout()
58:10:115 user_main I[IO]: HLE\sceIo.cpp:837 stdout: PSPCI: "disc0:/PSP_GAME/USRDIR/DATA/VOICE_SYS.AFS" Opened.(sceIoOpen fd = 7 size = 34013184)
58:10:115 user_main D[IO]: HLE\sceIo.cpp:899 5d=sceIoWrite(1, 09dc80a0, 5d)
58:10:115 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088048a0->08000000, io write) +18us
58:10:115 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088048a0, idle) +100us
58:10:115 user_main D[IO]: HLE\sceIo.cpp:566 1=sceKernelStdout()
58:10:115 user_main I[IO]: HLE\sceIo.cpp:837 stdout: PSPCI: Total 4 files.
58:10:115 user_main D[IO]: HLE\sceIo.cpp:899 16=sceIoWrite(1, 09dc80a0, 16)
58:10:115 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088048a0->08000000, io write) +6us
58:10:115 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088048a0, idle) +100us
58:10:116 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2470 32 = sceKernelGetThreadCurrentPriority()
58:10:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 299=sceKernelCreateThread(name=CRI ADX Audio, entry=0891c5f0, prio=16, stacksize=24576)
58:10:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=299, argSize=0, argPtr=00000000)
58:10:116 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI ADX Audio (276->299, pc: 0891bf48->0891c5f0, thread started) +147us
58:10:116 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> user_main (299->276, pc: 0891c640->0891bf48, vblank start waited) +0us
58:10:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 300=sceKernelCreateThread(name=CRI ADX File, entry=0891c668, prio=18, stacksize=8192)
58:10:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=300, argSize=0, argPtr=00000000)
58:10:116 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI ADX File (276->300, pc: 0891bf8c->0891c668, thread started) +144us
58:10:116 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->0891bf8c, vblank start waited) +0us
58:10:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 301=sceKernelCreateThread(name=CRI Idle, entry=0891c578, prio=32, stacksize=1024)
58:10:116 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=301, argSize=0, argPtr=00000000)
58:10:117 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2522 sceKernelChangeThreadPriority(276, 32)
58:10:117 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> user_main (276->276, pc: 0891bff4->0891bff4, change thread priority) +146us
58:10:119 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2110 302=sceKernelCreateThread(name=CRI Wave out, entry=089431fc, prio=10, stacksize=8192)
58:10:119 user_main D[KERNEL]: HLE\sceKernelMutex.cpp:734 sceKernelCreateLwMutex(08a03204, CRI Wave Mutex, 00000100, 0, 00000000)
58:10:121 user_main D[AUDIO]: HLE\sceAudio.cpp:268 sceAudioChangeChannelConfig(00000006, 00000000)
58:10:121 user_main D[AUDIO]: HLE\sceAudio.cpp:254 sceAudioSetChannelDataLen(00000006, 00000100)
58:10:121 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2161 sceKernelStartThread(thread=302, argSize=0, argPtr=00000000)
58:10:124 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 0891c210->089431fc, interrupts resumed) +329us
58:10:127 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:128 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:128 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> user_main (302->276, pc: 0890907c->0891c210, blocking audio) +35us
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3491 __KernelRunCallbackOnThread: Turning callback 281 into pending mipscall
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:988 sceKernelDelayThreadCB: Suspending delay for callback
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3375 Executing mipscall 2
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000000
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3491 __KernelRunCallbackOnThread: Turning callback 282 into pending mipscall
58:10:134 user_main E[KERNEL]: HLE\sceKernelThread.cpp:3093 Failed to access deferred info for thread: user_main
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:988 sceKernelDelayThreadCB: Suspending delay for callback
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3350 Making mipscall pending on thread
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3524 Left callback 281 - UMD
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3375 Executing mipscall 3
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3422 __KernelReturnFromMipsCall(), returned 00000000
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3524 Left callback 282 - POWER
58:10:134 user_main D[KERNEL]: HLE\sceKernelThread.cpp:1016 sceKernelDelayThreadCB: Resuming delay after callback
58:10:134 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088c73fc->0891c578, return from callback) +29us
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +201us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +117us
58:10:135 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +82us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:135 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:135 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +133us
58:10:136 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +47us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:136 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:136 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +91us
58:10:137 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +89us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:137 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:137 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +38us
58:10:138 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +161us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:138 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:138 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:138 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 11
58:10:138 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:138 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:138 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:138 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +47us
58:10:139 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:139 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:139 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:139 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:139 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:139 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:143 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:150 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0891c6c0->0891c5d0, vblank start waited) +23us
58:10:150 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:150 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +104us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:152 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +8us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:152 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:152 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:152 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 11
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:152 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:152 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:152 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:152 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:152 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:152 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:152 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +43us
58:10:153 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +138us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:153 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:153 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +0us
58:10:154 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:154 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +134us
58:10:154 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +46us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:154 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:154 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:155 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:155 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:155 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +159us
58:10:156 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +21us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:156 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:156 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:156 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 12
58:10:156 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:156 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:156 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:156 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +192us
58:10:157 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:157 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:157 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:157 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:157 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:157 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:157 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:159 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:159 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 0 = sceIoLseekAsync(4, 0, 0)
58:10:159 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 0 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:159 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088c73fc, io waited) +9us
58:10:159 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:159 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088c73fc->0891c5d0, thread delayed) +1us
58:10:159 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:159 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +98us
58:10:159 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:159 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 089f78a0, 800): deferring result
58:10:160 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:160 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 0 = sceIoPollAsync(4, 08a01528): not ready
58:10:160 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +8us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +93us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 12
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +48us
58:10:161 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +151us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +91us
58:10:161 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +89us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:161 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:161 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:162 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:162 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +49us
58:10:163 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +131us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:163 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +169us
58:10:163 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:163 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +30us
58:10:163 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +6us
58:10:164 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +174us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:164 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:164 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:165 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:165 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:165 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:165 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:165 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +200us
58:10:165 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:165 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c73fc->08000000, thread delayed) +1us
58:10:165 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 13
58:10:165 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:165 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:165 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:165 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +117us
58:10:165 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:165 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:165 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:165 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:165 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:165 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:165 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:165 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:165 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(4, 08a01528)
58:10:167 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0891c6c0->0891c5d0, vblank start waited) +16us
58:10:167 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:167 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c73fc, idle) +42us
58:10:169 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:169 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +16us
58:10:169 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:172 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:172 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +11us
58:10:172 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 13
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +141us
58:10:173 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +40us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:173 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:173 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +64us
58:10:174 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +135us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:174 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:174 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +99us
58:10:175 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +81us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:175 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:175 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +187us
58:10:176 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +12us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:176 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:176 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:176 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +58us
58:10:177 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:177 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +123us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:177 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:177 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:177 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:177 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:177 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:177 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:177 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:177 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:177 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 14
58:10:177 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:177 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:177 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:177 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +44us
58:10:177 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:177 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:177 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:177 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:177 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:177 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:178 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:178 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0891c6c0->0891c5d0, vblank start waited) +23us
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +107us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +8us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 14
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:178 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:178 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +8us
58:10:179 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +172us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:179 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:179 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +101us
58:10:180 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +98us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +168us
58:10:180 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +13us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:180 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:180 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:181 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +125us
58:10:181 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:181 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:181 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +55us
58:10:182 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:182 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:182 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:182 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:182 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:182 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:182 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:182 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:182 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 15
58:10:182 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:182 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:182 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:182 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +189us
58:10:182 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:182 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:182 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:182 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:182 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:182 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:182 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:182 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:182 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 162461696 = sceIoLseekAsync(4, 9aef800, 0)
58:10:182 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 162461696 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:182 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088c747c, io waited) +9us
58:10:182 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:182 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088c747c->0891c5d0, thread delayed) +1us
58:10:182 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:182 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +98us
58:10:182 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:182 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 089f78a0, 800): deferring result
58:10:182 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:182 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 162461696 = sceIoPollAsync(4, 08a01528): not ready
58:10:182 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +8us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +93us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 15
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +199us
58:10:183 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +0us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:183 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:183 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +60us
58:10:184 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +121us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:184 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:184 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +17us
58:10:185 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +163us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +119us
58:10:185 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +80us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:185 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:185 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:186 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:186 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:187 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:187 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:187 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:187 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:187 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:187 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 16
58:10:187 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:187 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:187 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:188 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +117us
58:10:188 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:188 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:188 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:188 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:188 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:188 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:188 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:188 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:188 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(4, 08a01528)
58:10:188 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0891c6c0->0891c5d0, vblank start waited) +16us
58:10:188 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:188 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +19us
58:10:188 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:188 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:188 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +4us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +58us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 16
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:189 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:189 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +184us
58:10:190 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +15us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +77us
58:10:190 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +103us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:190 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:190 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:191 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +35us
58:10:191 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:191 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +146us
58:10:191 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +104us
58:10:192 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +95us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:192 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:192 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:193 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:193 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:193 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:193 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:193 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:193 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:193 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:193 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:193 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:193 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:193 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:193 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 17
58:10:193 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:193 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:193 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:205 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +10us
58:10:205 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:205 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:205 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:205 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:205 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:205 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:205 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:205 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:205 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 162463744 = sceIoLseekAsync(4, 9af0000, 0)
58:10:205 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 162463744 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:205 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0893f350->0891c5d0, io waited) +9us
58:10:205 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:205 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +99us
58:10:205 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:205 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 089f78a0, 800): deferring result
58:10:205 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:205 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 162463744 = sceIoPollAsync(4, 08a01528): not ready
58:10:205 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +8us
58:10:205 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +48us
58:10:205 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:205 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:205 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:205 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:205 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:205 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:205 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:205 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:205 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 17
58:10:205 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +194us
58:10:205 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> user_main (302->276, pc: 0890907c->088c747c, blocking audio) +18us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:206 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:206 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +138us
58:10:207 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +42us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +11us
58:10:207 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +188us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:207 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:207 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +96us
58:10:208 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +85us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:208 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:208 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +200us
58:10:209 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:209 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c747c->08000000, thread delayed) +1us
58:10:209 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 18
58:10:209 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:209 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:209 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:221 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +149us
58:10:221 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:221 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:221 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:221 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:221 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:221 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:221 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:221 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:221 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(4, 08a01528)
58:10:221 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0891c6c0->0891c5d0, vblank start waited) +16us
58:10:221 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:221 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c747c, idle) +10us
58:10:221 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:221 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +40us
58:10:221 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:221 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:221 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +11us
58:10:221 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 18
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +83us
58:10:222 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +116us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4us
58:10:222 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +176us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:222 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:222 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +165us
58:10:223 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +16us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:223 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:223 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +5us
58:10:224 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +194us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:224 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:224 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +123us
58:10:225 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +57us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:225 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:225 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:226 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:226 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:226 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:226 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:226 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:226 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:226 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 19
58:10:226 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:226 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:226 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:238 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +53us
58:10:238 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:238 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:238 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:238 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:238 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:238 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:238 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:238 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0891c6c0->0891c5d0, vblank start waited) +23us
58:10:238 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +98us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:238 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +8us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:238 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:238 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:238 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 19
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:238 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:238 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:238 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:238 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:238 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +74us
58:10:239 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +106us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +120us
58:10:239 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +79us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:239 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:239 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +32us
58:10:240 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +149us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:240 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:240 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:241 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:241 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:241 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +191us
58:10:242 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> user_main (302->276, pc: 0890907c->088c74ec, blocking audio) +18us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +30us
58:10:242 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +169us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:242 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:242 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:242 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 20
58:10:242 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:242 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:242 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:255 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +188us
58:10:255 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:255 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:255 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:255 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:255 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:255 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:255 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:255 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:255 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 168056832 = sceIoLseekAsync(4, a045800, 0)
58:10:255 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 168056832 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:255 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088c74ec, io waited) +9us
58:10:255 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:255 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088c74ec->0891c5d0, thread delayed) +1us
58:10:255 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:255 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +98us
58:10:255 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:255 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 089f78a0, 800): deferring result
58:10:255 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:255 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 168056832 = sceIoPollAsync(4, 08a01528): not ready
58:10:255 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +8us
58:10:255 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +93us
58:10:255 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:255 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:255 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:255 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:255 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:255 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:255 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:255 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:255 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 20
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +117us
58:10:256 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +64us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:256 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:256 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +130us
58:10:257 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +69us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:257 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:257 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:257 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +74us
58:10:257 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +106us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:258 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:258 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +32us
58:10:259 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +149us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +200us
58:10:259 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:259 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c74ec->08000000, thread delayed) +1us
58:10:259 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 21
58:10:259 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:259 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:259 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:271 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +117us
58:10:271 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:271 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:271 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:271 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:271 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:271 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:271 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:271 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:271 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(4, 08a01528)
58:10:271 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0891c6c0->0891c5d0, vblank start waited) +16us
58:10:271 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:271 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c74ec, idle) +42us
58:10:271 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:271 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +20us
58:10:271 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:271 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:271 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +12us
58:10:271 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 21
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +20us
58:10:272 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +179us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +162us
58:10:272 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +19us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:272 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:272 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:273 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:273 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +120us
58:10:274 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +60us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +144us
58:10:274 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +55us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:274 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:274 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +79us
58:10:275 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +102us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:275 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:275 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:276 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:276 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:276 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:276 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 22
58:10:276 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:276 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:276 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:288 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +40us
58:10:288 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:288 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:288 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:288 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:288 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:288 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:288 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:288 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0891c6c0->0891c5d0, vblank start waited) +23us
58:10:288 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +111us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:288 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +8us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:288 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:288 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:288 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 22
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:288 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:288 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:288 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:288 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:288 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:288 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +30us
58:10:289 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +151us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +57us
58:10:289 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +142us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:289 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:289 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:290 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:290 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +189us
58:10:291 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> user_main (302->276, pc: 0890907c->088c755c, blocking audio) +18us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:291 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:291 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +171us
58:10:292 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +28us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +138us
58:10:292 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +42us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:292 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:292 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:292 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 23
58:10:292 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:292 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:292 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:305 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +177us
58:10:305 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:305 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:305 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:305 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:305 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:305 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:305 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:305 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:305 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 290686976 = sceIoLseekAsync(4, 11538800, 0)
58:10:305 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 290686976 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:305 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088c755c, io waited) +9us
58:10:305 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:305 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088c755c->0891c5d0, thread delayed) +1us
58:10:305 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:305 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +98us
58:10:305 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:305 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 089f78a0, 800): deferring result
58:10:305 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:305 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 290686976 = sceIoPollAsync(4, 08a01528): not ready
58:10:305 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +8us
58:10:305 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +93us
58:10:305 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:305 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:305 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:305 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:305 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:305 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:305 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 23
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:306 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:306 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +85us
58:10:307 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +95us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +80us
58:10:307 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +119us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:307 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:307 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +43us
58:10:308 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +18us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +138us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:308 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:308 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +200us
58:10:309 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:309 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c755c->08000000, thread delayed) +1us
58:10:309 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 24
58:10:309 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:309 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:309 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:321 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +117us
58:10:321 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:321 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:321 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:321 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:321 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:321 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +1us
58:10:321 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +22us
58:10:321 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:321 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(4, 08a01528)
58:10:321 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Idle (300->301, pc: 0891c6c0->0891c5d0, vblank start waited) +16us
58:10:321 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:321 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c755c, idle) +42us
58:10:321 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 0891c210->0890907c, interrupts resumed) +6us
58:10:321 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:321 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> user_main (302->276, pc: 0890907c->0891c210, blocking audio) +18us
58:10:321 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:321 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +13us
58:10:321 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:322 user_main I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(222,222,111)
58:10:343 user_main D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 24
58:10:345 user_main I[ME]: HLE\sceMpeg.cpp:369 sceMpegInit()
58:10:345 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0894a10c->08000000, mpeg init) +484us
58:10:345 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +488us
58:10:345 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:345 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:345 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0894a10c, idle) +261us
58:10:360 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2522 sceKernelChangeThreadPriority(276, 28)
58:10:360 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> user_main (276->276, pc: 08907e18->08907e18, change thread priority) +2315us
58:10:360 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:361 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:361 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192450 enqueued.
58:10:366 user_main D[CTRL]: HLE\sceCtrl.cpp:452 1=sceCtrlReadBufferPositive(09fff660, 1)
58:10:382 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=490b08e0)
58:10:383 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:383 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:383 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:383 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:383 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +269us
58:10:383 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:383 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:384 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:385 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:385 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:385 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:386 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:386 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1733us
58:10:386 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:386 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:386 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +5374us
58:10:386 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:386 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:386 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +398us
58:10:386 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:386 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:386 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 25
58:10:386 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:386 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:386 idle0 D[SCEGE]: GLES\Framebuffer.cpp:570 Finding no FBO matching address 04088000
58:10:387 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4959us
58:10:387 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:387 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:387 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:387 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:387 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:387 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:388 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:388 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:401 CRI ADX Audi D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 25
58:10:401 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI Wave out (299->302, pc: 0891c210->0890907c, interrupts resumed) +922us
58:10:401 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:401 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> CRI ADX Audio (302->299, pc: 0890907c->0891c210, blocking audio) +31us
58:10:401 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +153us
58:10:401 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +23us
58:10:401 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:402 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:402 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192451 enqueued.
58:10:402 user_main D[CTRL]: HLE\sceCtrl.cpp:452 1=sceCtrlReadBufferPositive(09fff660, 1)
58:10:402 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:402 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088c76ec->0891c5d0, thread delayed) +52us
58:10:402 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:402 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +199us
58:10:403 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=490b08e0)
58:10:403 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:403 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:404 user_main I[SCEGE]: GLES\Framebuffer.cpp:784 Creating FBO for 00088000 : 480 x 272 x 3
58:10:404 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:404 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:404 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:404 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:404 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:404 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:404 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:404 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:404 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:404 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3170us
58:10:404 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:404 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:404 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2006us
58:10:404 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:404 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:404 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:404 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:404 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:405 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2158us
58:10:405 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:405 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:405 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 26
58:10:405 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:405 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2071us
58:10:405 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:405 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:405 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:405 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:405 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:405 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:405 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:405 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:405 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:405 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:405 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 0 = sceIoLseekAsync(5, 0, 0)
58:10:405 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 0 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:405 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:405 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:405 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:406 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192452 enqueued.
58:10:406 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:406 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:406 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:406 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:406 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:406 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:406 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:406 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 0 = sceIoPollAsync(5, 08a01528): not ready
58:10:406 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +25us
58:10:406 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 26
58:10:406 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +554us
58:10:406 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:406 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:406 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:406 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=490b08e0)
58:10:406 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:406 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:406 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:407 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:407 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:407 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:407 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:407 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:407 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:407 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:407 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:407 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:407 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +550us
58:10:407 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:407 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:407 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:407 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:407 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:407 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +550us
58:10:407 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:407 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:407 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5222us
58:10:407 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:407 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:407 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 27
58:10:407 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:407 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +3501us
58:10:407 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:407 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:407 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:407 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:407 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:407 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:407 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:407 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:407 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:407 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:407 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:408 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:408 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 2048 = sceIoLseekAsync(4, 800, 0)
58:10:408 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 2048 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:408 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +19us
58:10:408 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:408 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:408 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192453 enqueued.
58:10:408 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:408 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:408 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:408 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:408 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:408 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 08b14b00, 10000): deferring result
58:10:408 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:408 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 2048 = sceIoPollAsync(4, 08a014a8): not ready
58:10:408 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +15us
58:10:408 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 27
58:10:408 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:408 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:408 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:408 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:408 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=490b08e0)
58:10:408 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:408 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:408 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:408 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:408 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:408 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:408 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:408 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:408 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:408 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:408 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:408 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:408 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +195us
58:10:409 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:409 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:409 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1026us
58:10:409 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:409 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:409 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:409 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:409 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:409 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3138us
58:10:409 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:409 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:409 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2634us
58:10:409 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:409 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:409 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 28
58:10:409 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:409 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2773us
58:10:409 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:409 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:409 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:409 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:409 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:409 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:409 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:409 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:409 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:409 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:409 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 65536 = sceIoPollAsync(4, 08a014a8)
58:10:410 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:410 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 2048 = sceIoLseekAsync(5, 800, 0)
58:10:410 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 2048 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:410 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +15us
58:10:410 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:410 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:410 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192454 enqueued.
58:10:410 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:410 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:410 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:410 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:410 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:410 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:410 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:410 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 2048 = sceIoPollAsync(5, 08a01528): not ready
58:10:410 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +19us
58:10:410 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 28
58:10:410 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:410 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:410 user_main D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:410 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:410 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +35us
58:10:410 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:410 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:410 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +62us
58:10:410 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:411 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:411 user_main D[IO]: HLE\sceIo.cpp:1087 4096 = sceIoLseekAsync(5, 1000, 0)
58:10:411 user_main D[IO]: HLE\sceIo.cpp:1782 4096 = sceIoWaitAsyncCB(5, 09fff470): waiting
58:10:411 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f350->08000000, io waited) +35us
58:10:411 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f350, idle) +99us
58:10:411 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:411 user_main D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:411 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:411 user_main D[IO]: HLE\sceIo.cpp:1810 4096 = sceIoPollAsync(5, 08a01528): not ready
58:10:411 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=490b08e0)
58:10:411 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:411 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:411 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:411 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:411 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +52us
58:10:411 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:411 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:411 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:411 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:411 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:411 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:411 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:411 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1568us
58:10:411 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:411 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:411 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +1530us
58:10:411 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:411 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:411 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4242us
58:10:411 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:411 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:411 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +5726us
58:10:411 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:411 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:411 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +46us
58:10:411 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:411 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:412 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 29
58:10:412 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:412 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2044us
58:10:412 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:412 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:412 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:412 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:412 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:412 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:412 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:412 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:412 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:412 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:412 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:412 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +28us
58:10:412 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:412 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:412 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192455 enqueued.
58:10:412 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:412 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:412 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:412 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 29
58:10:412 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +632us
58:10:412 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:412 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +69us
58:10:412 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:412 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=490b08e0)
58:10:413 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:413 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:413 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:413 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:413 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:413 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:413 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:413 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:413 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:413 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:413 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:413 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:413 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2671us
58:10:413 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:413 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:413 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +4118us
58:10:413 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:413 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:413 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1654us
58:10:413 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:413 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:413 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:413 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:413 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:413 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 30
58:10:413 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:422 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1315us
58:10:422 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:422 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:422 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:422 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:422 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:422 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:422 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:422 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:422 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:422 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:422 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 6144 = sceIoLseekAsync(5, 1800, 0)
58:10:422 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 6144 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:422 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:422 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:422 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:422 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192456 enqueued.
58:10:422 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:422 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:422 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:422 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:422 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:422 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:422 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:422 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 6144 = sceIoPollAsync(5, 08a01528): not ready
58:10:422 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +25us
58:10:422 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 30
58:10:422 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +554us
58:10:422 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:422 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:422 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:423 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=490b08e0)
58:10:423 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:423 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:423 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:423 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:423 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:423 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:423 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:423 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:423 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:423 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:423 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:423 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:423 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +203us
58:10:423 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:423 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:423 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3262us
58:10:423 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:423 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:423 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:423 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:423 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:423 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +902us
58:10:423 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:423 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:423 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4869us
58:10:423 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:423 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:423 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 31
58:10:423 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:438 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +587us
58:10:438 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:438 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:438 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:438 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:438 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:438 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:438 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:438 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:438 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:438 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:438 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:438 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:438 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 129167360 = sceIoLseekAsync(4, 7b2f000, 0)
58:10:438 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 129167360 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:438 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +19us
58:10:438 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:438 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:438 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192457 enqueued.
58:10:438 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:438 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:438 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:438 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:438 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:438 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 08b24b40, 2000): deferring result
58:10:438 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:438 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 129167360 = sceIoPollAsync(4, 08a014a8): not ready
58:10:438 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +15us
58:10:438 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 31
58:10:439 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:439 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:439 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:439 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:439 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=490b08e0)
58:10:439 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:439 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:439 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:439 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:439 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:439 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:439 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:439 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:439 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:439 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:439 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:439 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:439 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3462us
58:10:439 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:439 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:439 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +673us
58:10:439 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:439 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:439 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:439 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:439 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:439 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3490us
58:10:439 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:439 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:439 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 32
58:10:439 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:455 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2171us
58:10:455 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:455 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:455 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:455 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:455 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:455 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:455 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:455 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:455 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:455 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:455 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 8192 = sceIoPollAsync(4, 08a014a8)
58:10:455 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:455 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 8192 = sceIoLseekAsync(5, 2000, 0)
58:10:455 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 8192 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:455 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +15us
58:10:455 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:455 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:455 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192458 enqueued.
58:10:455 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:455 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:455 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:455 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +25us
58:10:455 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:455 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:455 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +10us
58:10:455 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:455 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:456 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:456 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 8192 = sceIoPollAsync(5, 08a01528): not ready
58:10:456 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +19us
58:10:456 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 32
58:10:456 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:456 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:456 user_main D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:456 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:456 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +35us
58:10:456 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:456 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:456 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +62us
58:10:456 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:456 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:456 user_main D[IO]: HLE\sceIo.cpp:1087 10240 = sceIoLseekAsync(5, 2800, 0)
58:10:456 user_main D[IO]: HLE\sceIo.cpp:1782 10240 = sceIoWaitAsyncCB(5, 09fff470): waiting
58:10:456 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f350->08000000, io waited) +35us
58:10:456 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f350, idle) +99us
58:10:456 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:456 user_main D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:456 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:456 user_main D[IO]: HLE\sceIo.cpp:1810 10240 = sceIoPollAsync(5, 08a01528): not ready
58:10:456 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=490b08e0)
58:10:456 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:456 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:456 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:456 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:456 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +52us
58:10:456 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:456 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:456 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:456 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:456 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:456 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:456 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:456 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4482us
58:10:456 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:457 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:457 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +1882us
58:10:457 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:457 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:457 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3889us
58:10:457 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:457 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:457 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 33
58:10:457 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:472 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4933us
58:10:472 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:472 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:472 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:472 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:472 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:472 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:472 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:472 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:472 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:472 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:472 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:472 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +28us
58:10:472 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:472 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:472 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192459 enqueued.
58:10:472 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:472 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:472 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:472 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 33
58:10:472 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +632us
58:10:472 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:473 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +69us
58:10:473 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +38us
58:10:473 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:473 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:473 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +130us
58:10:473 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=490b08e0)
58:10:473 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:473 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:473 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:473 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:473 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:473 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:473 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:473 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:473 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:473 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:473 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:473 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:473 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +88us
58:10:473 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:473 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:473 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5497us
58:10:473 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:473 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:473 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +4471us
58:10:473 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:473 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:473 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1301us
58:10:473 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:473 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:473 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 34
58:10:473 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:488 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4205us
58:10:488 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:488 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:488 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:488 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:488 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:488 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:488 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:489 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:489 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:489 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:489 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 12288 = sceIoLseekAsync(5, 3000, 0)
58:10:489 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 12288 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:489 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:489 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:489 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:489 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192460 enqueued.
58:10:489 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:489 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:489 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:489 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:489 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:489 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:489 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:489 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 12288 = sceIoPollAsync(5, 08a01528): not ready
58:10:489 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +25us
58:10:489 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 34
58:10:489 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +554us
58:10:489 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:489 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:489 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:489 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=490b08e0)
58:10:489 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:489 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:489 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:489 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:489 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:489 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:489 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:489 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:489 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:489 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:489 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:489 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:489 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +575us
58:10:489 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:489 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:489 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2863us
58:10:489 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:490 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:490 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2909us
58:10:490 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:490 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:490 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:490 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:490 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:490 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +1255us
58:10:490 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:490 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:490 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 35
58:10:490 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:505 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2221us
58:10:505 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:505 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:505 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:505 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:505 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:505 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:505 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:505 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:505 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:505 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:505 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:505 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:505 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 139952128 = sceIoLseekAsync(4, 8578000, 0)
58:10:505 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 139952128 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:505 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +19us
58:10:505 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:505 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:505 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192461 enqueued.
58:10:505 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:505 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:505 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:505 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:505 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:505 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 08b26b80, 2000): deferring result
58:10:505 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:506 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 139952128 = sceIoPollAsync(4, 08a014a8): not ready
58:10:506 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +15us
58:10:506 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 35
58:10:506 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:506 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:506 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:506 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:506 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=490b08e0)
58:10:506 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:506 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:506 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:506 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:506 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:506 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:506 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:506 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:506 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:506 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:506 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:506 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:506 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1247us
58:10:506 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:506 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:506 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +5451us
58:10:506 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:506 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:506 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +321us
58:10:506 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:506 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:506 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:506 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:506 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:506 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 36
58:10:506 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:522 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2747us
58:10:522 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:522 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:522 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:522 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:522 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:522 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:522 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:522 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:522 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:522 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:522 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 8192 = sceIoPollAsync(4, 08a014a8)
58:10:522 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:522 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 14336 = sceIoLseekAsync(5, 3800, 0)
58:10:522 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 14336 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:522 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +15us
58:10:522 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:522 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:522 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192462 enqueued.
58:10:522 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:522 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:522 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:522 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:522 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:522 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:522 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:523 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 14336 = sceIoPollAsync(5, 08a01528): not ready
58:10:523 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +19us
58:10:523 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 36
58:10:523 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:523 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:523 user_main D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:523 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:523 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +35us
58:10:523 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:523 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:523 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +62us
58:10:523 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +65us
58:10:523 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:523 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:523 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +134us
58:10:523 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:523 user_main D[IO]: HLE\sceIo.cpp:1087 16384 = sceIoLseekAsync(5, 4000, 0)
58:10:523 user_main D[IO]: HLE\sceIo.cpp:1782 16384 = sceIoWaitAsyncCB(5, 09fff470): waiting
58:10:523 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f350->08000000, io waited) +35us
58:10:523 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f350, idle) +99us
58:10:523 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:523 user_main D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:523 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:523 user_main D[IO]: HLE\sceIo.cpp:1810 16384 = sceIoPollAsync(5, 08a01528): not ready
58:10:523 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=490b08e0)
58:10:523 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:523 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:523 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:523 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:523 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +52us
58:10:523 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:523 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:523 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:523 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:523 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:523 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:524 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:524 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1593us
58:10:524 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:524 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:524 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:524 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:524 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:524 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2235us
58:10:524 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:524 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:524 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3537us
58:10:524 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:524 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:524 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 37
58:10:524 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:538 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2019us
58:10:538 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:538 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:538 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:538 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:538 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:538 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:538 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:538 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:538 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:538 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:538 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:538 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +28us
58:10:538 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:538 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:538 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192463 enqueued.
58:10:538 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:538 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:538 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:538 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 37
58:10:538 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +632us
58:10:538 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:538 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +69us
58:10:539 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:539 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=490b08e0)
58:10:539 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:539 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:539 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:539 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:539 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:539 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:539 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:539 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:539 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:539 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:539 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:539 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:539 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2696us
58:10:539 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:539 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:539 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +627us
58:10:539 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:539 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:539 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5145us
58:10:539 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:539 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:539 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +4823us
58:10:539 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:539 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:539 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +949us
58:10:539 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:539 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:539 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 38
58:10:539 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:555 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1290us
58:10:555 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:555 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:555 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:555 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:555 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:555 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:555 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:555 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:555 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:555 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:555 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 18432 = sceIoLseekAsync(5, 4800, 0)
58:10:555 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 18432 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:555 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:555 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:555 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:555 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192464 enqueued.
58:10:555 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:555 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:555 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:555 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:555 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:555 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:555 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:555 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 18432 = sceIoPollAsync(5, 08a01528): not ready
58:10:555 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +25us
58:10:555 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 38
58:10:555 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +554us
58:10:555 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:556 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:556 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:556 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=490b08e0)
58:10:556 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:556 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:556 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:556 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:556 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:556 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:556 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:556 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:556 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:556 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:556 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:556 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:556 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3490us
58:10:556 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:556 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:556 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3215us
58:10:556 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:556 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:556 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2557us
58:10:556 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:556 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:556 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:556 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:556 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:556 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 39
58:10:556 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:572 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +561us
58:10:572 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:572 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:572 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:572 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:572 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:572 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:572 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:572 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:572 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:572 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:572 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:572 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:572 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 142641152 = sceIoLseekAsync(4, 8808800, 0)
58:10:572 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 142641152 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:572 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +19us
58:10:572 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:572 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:572 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192465 enqueued.
58:10:572 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:572 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:572 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:572 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +66us
58:10:572 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:572 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 08b28bc0, 2000): deferring result
58:10:572 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:572 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 142641152 = sceIoPollAsync(4, 08a014a8): not ready
58:10:572 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +15us
58:10:573 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 39
58:10:573 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:573 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:573 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:573 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:573 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=490b08e0)
58:10:573 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:573 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:573 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:573 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:573 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +41us
58:10:573 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:573 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +7us
58:10:573 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:573 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:573 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:573 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:573 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> MSCallbackThread (276->286, pc: 088e4184->088cbd5c, event flag waited) +6us
58:10:573 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:573 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:573 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4161us
58:10:573 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:573 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:573 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:573 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:573 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:573 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2us
58:10:573 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:573 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:573 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 40
58:10:573 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:588 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +5634us
58:10:588 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:588 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:588 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:588 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:588 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:588 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:588 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:588 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:588 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:588 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:588 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 8192 = sceIoPollAsync(4, 08a014a8)
58:10:588 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:588 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 20480 = sceIoLseekAsync(5, 5000, 0)
58:10:588 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 20480 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:588 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +15us
58:10:588 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:589 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:589 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192466 enqueued.
58:10:589 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:589 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +33us
58:10:589 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:589 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +50us
58:10:589 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:589 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> CRI ADX File (302->300, pc: 0890907c->0893f350, blocking audio) +31us
58:10:589 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:589 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:589 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:589 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 20480 = sceIoPollAsync(5, 08a01528): not ready
58:10:589 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +19us
58:10:589 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 40
58:10:589 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +544us
58:10:589 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:589 user_main D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:589 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:589 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +35us
58:10:589 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:589 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:589 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +62us
58:10:589 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:591 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:592 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:592 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:592 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:592 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:592 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:592 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:592 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:592 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:592 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:593 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:593 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:593 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:594 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:594 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:594 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:595 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:595 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:595 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:596 user_main D[SCERTC]: HLE\sceRtc.cpp:298 sceRtcGetCurrentClockLocalTime(09cdc310)
58:10:602 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 0881688c->0890907c, interrupts resumed) +5697us
58:10:602 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:602 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> MSCallbackThread (302->286, pc: 0890907c->088cbd5c, blocking audio) +31us
58:10:602 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:602 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> user_main (286->276, pc: 088cbd5c->0881688c, thread delayed) +0us
58:10:620 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=490b08e0)
58:10:620 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:620 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:620 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:621 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:621 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 08807f14->08000000, GeDrawSync) +384us
58:10:621 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:621 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f14, left interrupt) +6us
58:10:621 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:621 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:621 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:621 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:621 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +6us
58:10:621 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4388us
58:10:621 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:621 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:621 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 41
58:10:621 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:621 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4908us
58:10:622 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:622 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:622 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:622 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:622 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:622 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:622 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:622 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:622 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:622 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:622 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 22528 = sceIoLseekAsync(5, 5800, 0)
58:10:622 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 22528 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:622 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:622 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:622 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:622 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192467 enqueued.
58:10:623 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=490b08e0)
58:10:623 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:623 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:623 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:623 user_main D[G3D]: GLES\VertexDecoder.cpp:652 VTYPE: THRU=0 TC=3 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
58:10:623 user_main D[G3D]: GLES\VertexDecoder.cpp:818 SVT : size = 24, aligned to biggest 4
58:10:623 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=490b0934)
58:10:623 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:624 user_main D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
out lowp vec4 v_color0;
out mediump vec2 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
gl_Position = u_proj * viewPos;
v_color0 = color0;
v_texcoord = texcoord * u_uvscaleoffset.xy + u_uvscaleoffset.zw;
}
58:10:624 user_main D[G3D]: GLES\ShaderManager.cpp:73 Compiled shader:
#version 330
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec2 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
58:10:624 user_main I[G3D]: GLES\ShaderManager.cpp:146 Linked shader: vs 16 fs 17
58:10:624 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=490b0988)
58:10:624 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:624 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=490b09dc)
58:10:624 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:624 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=490b0a30)
58:10:624 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:625 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=490b0a84)
58:10:625 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:625 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:625 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:625 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:625 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:625 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:625 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:625 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:625 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 22528 = sceIoPollAsync(5, 08a01528): not ready
58:10:625 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +13us
58:10:625 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +110us
58:10:625 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:625 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:625 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 41
58:10:625 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +456us
58:10:625 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:625 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:625 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +128us
58:10:625 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:625 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:625 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +40us
58:10:628 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:628 user_main D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:630 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=490b0ad8)
58:10:630 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:630 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +183us
58:10:630 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:630 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:630 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:630 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:630 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:630 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:630 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:630 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:630 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5540us
58:10:630 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:630 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:630 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3575us
58:10:630 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:630 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:630 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2197us
58:10:630 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:631 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:631 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 42
58:10:631 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:631 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4179us
58:10:631 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:631 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:631 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:631 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:631 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:631 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:631 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:631 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:631 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:631 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +23us
58:10:631 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:631 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:631 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192468 enqueued.
58:10:631 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=490b08e0)
58:10:631 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:631 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:631 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:631 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=490b0934)
58:10:631 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:632 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=490b0988)
58:10:632 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:632 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=490b09dc)
58:10:632 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:632 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=490b0a30)
58:10:632 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:632 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=490b0a84)
58:10:632 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:632 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:632 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:632 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:632 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 42
58:10:632 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +618us
58:10:632 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:632 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +69us
58:10:632 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:632 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=490b0ad8)
58:10:632 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:632 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +135us
58:10:632 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:632 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:632 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:632 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:632 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:632 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:632 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:632 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:632 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +447us
58:10:632 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:632 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:632 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +1967us
58:10:632 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:632 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:632 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3805us
58:10:632 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:632 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:632 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:633 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:633 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:633 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +359us
58:10:633 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:633 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:633 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 43
58:10:633 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:638 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +3091us
58:10:638 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:638 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:638 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:638 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:638 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:638 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:638 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:638 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:638 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:638 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:638 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 24576 = sceIoLseekAsync(5, 6000, 0)
58:10:638 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 24576 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:638 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:638 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:638 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:638 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192469 enqueued.
58:10:638 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=490b08e0)
58:10:638 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:638 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:638 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:638 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=490b0934)
58:10:638 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:638 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=490b0988)
58:10:638 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:638 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=490b09dc)
58:10:638 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:639 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=490b0a30)
58:10:639 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:639 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=490b0a84)
58:10:639 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:639 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:639 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:639 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:639 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:639 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:639 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:639 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:639 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 24576 = sceIoPollAsync(5, 08a01528): not ready
58:10:639 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +25us
58:10:639 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 43
58:10:639 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +554us
58:10:639 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:639 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:639 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:639 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=490b0ad8)
58:10:639 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:639 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +135us
58:10:639 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:639 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:639 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:639 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:639 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:639 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:639 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:639 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:639 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1241us
58:10:639 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:639 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:639 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +4555us
58:10:639 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:639 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:639 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1217us
58:10:639 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:639 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:639 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:639 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:639 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:639 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 44
58:10:639 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:655 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2722us
58:10:655 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:655 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:655 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:655 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:655 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:655 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:655 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:655 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:655 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:655 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:655 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:655 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:655 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 129169408 = sceIoLseekAsync(4, 7b2f800, 0)
58:10:655 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 129169408 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:655 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +19us
58:10:655 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:655 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:655 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192470 enqueued.
58:10:655 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=490b08e0)
58:10:655 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:655 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:655 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:656 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=490b0934)
58:10:656 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:656 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=490b0988)
58:10:656 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:656 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=490b09dc)
58:10:656 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:656 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=490b0a30)
58:10:656 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:656 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=490b0a84)
58:10:656 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:656 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:656 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:656 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:656 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:656 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:656 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 08a0cc00, 22000): deferring result
58:10:656 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:656 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 129169408 = sceIoPollAsync(4, 08a014a8): not ready
58:10:656 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +15us
58:10:656 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +53us
58:10:656 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:656 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:656 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 44
58:10:656 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +506us
58:10:656 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:656 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:656 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:656 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=490b0ad8)
58:10:656 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:656 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +135us
58:10:656 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:656 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:656 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:656 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:656 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:656 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:656 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:656 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:656 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1913us
58:10:657 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:657 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:657 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:657 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:657 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:657 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +1339us
58:10:657 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:657 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:657 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4433us
58:10:657 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:657 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:657 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 45
58:10:657 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:672 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1993us
58:10:672 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:672 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:672 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:672 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:672 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:672 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:672 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:672 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:672 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:672 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:672 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 139264 = sceIoPollAsync(4, 08a014a8)
58:10:672 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:672 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 26624 = sceIoLseekAsync(5, 6800, 0)
58:10:672 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 26624 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:672 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +15us
58:10:672 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:672 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:672 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192471 enqueued.
58:10:672 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=490b08e0)
58:10:672 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:672 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:672 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:673 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=490b0934)
58:10:673 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:673 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=490b0988)
58:10:673 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:673 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=490b09dc)
58:10:673 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:673 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=490b0a30)
58:10:673 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:673 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=490b0a84)
58:10:673 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:673 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:673 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:673 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:673 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:673 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:673 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:673 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:673 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 26624 = sceIoPollAsync(5, 08a01528): not ready
58:10:673 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +19us
58:10:673 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 45
58:10:673 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:673 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:673 user_main D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:673 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:673 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +35us
58:10:673 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:673 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:673 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +62us
58:10:673 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:674 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=490b0ad8)
58:10:674 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:674 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +149us
58:10:674 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:674 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:674 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:674 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:674 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:674 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:674 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:674 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:674 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2153us
58:10:674 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:674 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:674 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +237us
58:10:675 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:675 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:675 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:675 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:675 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:675 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3927us
58:10:675 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:675 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:675 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1845us
58:10:675 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:675 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:675 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 46
58:10:675 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:689 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1265us
58:10:689 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:689 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:689 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:689 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:689 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:689 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:689 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:689 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:689 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:689 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:689 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 28672 = sceIoLseekAsync(5, 7000, 0)
58:10:689 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 28672 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:689 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:689 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:689 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:689 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192472 enqueued.
58:10:689 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=490b08e0)
58:10:689 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:689 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:689 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:689 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=490b0934)
58:10:689 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:689 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=490b0988)
58:10:689 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:690 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=490b09dc)
58:10:690 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:690 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=490b0a30)
58:10:690 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:690 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=490b0a84)
58:10:690 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:690 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:690 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:690 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:690 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:690 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:690 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:690 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:690 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 28672 = sceIoPollAsync(5, 08a01528): not ready
58:10:690 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +13us
58:10:690 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 46
58:10:690 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +566us
58:10:690 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:690 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:690 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:691 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=490b0ad8)
58:10:691 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:691 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 08807844->0890907c, interrupts resumed) +5018us
58:10:691 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0891c1ac->08000000, interrupt) +0us
58:10:691 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:691 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0891c1ac, left interrupt) +0us
58:10:691 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:691 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> user_main (302->276, pc: 0890907c->08807844, blocking audio) +30us
58:10:691 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:691 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:691 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:691 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:691 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:691 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +9us
58:10:691 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +863us
58:10:691 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:691 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:691 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3453us
58:10:691 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:691 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:691 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:691 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:691 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:691 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 47
58:10:692 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:705 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +536us
58:10:705 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:705 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:705 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:705 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:705 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:705 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:705 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:705 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:705 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:705 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:705 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:705 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +26us
58:10:705 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:705 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:705 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192473 enqueued.
58:10:705 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=490b08e0)
58:10:705 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:705 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:705 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:706 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=490b0934)
58:10:706 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:706 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=490b0988)
58:10:706 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:706 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=490b09dc)
58:10:706 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:706 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=490b0a30)
58:10:706 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:706 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=490b0a84)
58:10:706 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:706 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:706 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:706 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:706 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +58us
58:10:706 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:706 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:706 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 47
58:10:706 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +556us
58:10:706 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:706 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:706 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:707 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=490b0ad8)
58:10:707 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:707 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 08807844->0890907c, interrupts resumed) +4327us
58:10:707 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0891c1ac->08000000, interrupt) +0us
58:10:707 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:707 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0891c1ac, left interrupt) +0us
58:10:707 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:707 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> user_main (302->276, pc: 0890907c->08807844, blocking audio) +30us
58:10:707 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:707 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:707 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:707 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:707 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:707 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +9us
58:10:707 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +4814us
58:10:707 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:707 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:707 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +865us
58:10:707 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:707 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:707 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 48
58:10:707 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:722 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +5611us
58:10:722 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:722 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:722 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:722 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:722 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:722 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:722 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:722 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:722 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:722 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:722 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 30720 = sceIoLseekAsync(5, 7800, 0)
58:10:722 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 30720 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:722 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:722 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:722 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:722 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192474 enqueued.
58:10:722 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=490b08e0)
58:10:722 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:722 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:722 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:723 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=490b0934)
58:10:723 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:723 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=490b0988)
58:10:723 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:723 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=490b09dc)
58:10:723 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:723 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=490b0a30)
58:10:723 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:723 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=490b0a84)
58:10:723 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:723 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:723 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:723 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:723 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:723 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:723 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:723 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> CRI Wave out (300->302, pc: 0891c210->0890907c, interrupts resumed) +10us
58:10:723 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:723 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> CRI ADX File (302->300, pc: 0890907c->0891c210, blocking audio) +31us
58:10:723 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:723 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 30720 = sceIoPollAsync(5, 08a01528): not ready
58:10:723 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +3us
58:10:723 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 48
58:10:723 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +535us
58:10:723 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:723 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:723 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:724 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=490b0ad8)
58:10:724 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:724 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 08807844->0890907c, interrupts resumed) +6798us
58:10:724 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0891c1ac->08000000, interrupt) +0us
58:10:724 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:724 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0891c1ac, left interrupt) +0us
58:10:724 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:724 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> MSCallbackThread (302->286, pc: 0890907c->088cbd5c, blocking audio) +30us
58:10:724 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:724 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> user_main (286->276, pc: 088cbd5c->08807844, thread delayed) +0us
58:10:724 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:724 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:724 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:724 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:724 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:724 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +9us
58:10:724 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3994us
58:10:724 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:724 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:724 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 49
58:10:725 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:739 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4883us
58:10:739 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:739 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:739 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:739 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:739 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:739 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:739 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:739 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:739 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:739 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:739 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:739 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +26us
58:10:739 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:739 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:739 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192475 enqueued.
58:10:739 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=490b08e0)
58:10:739 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:739 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:739 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:740 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=490b0934)
58:10:740 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:740 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=490b0988)
58:10:740 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:740 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=490b09dc)
58:10:740 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:740 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=490b0a30)
58:10:740 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:740 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=490b0a84)
58:10:740 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:740 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:740 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:740 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:740 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 49
58:10:740 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +614us
58:10:740 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:740 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:740 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +97us
58:10:740 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:740 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:740 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +71us
58:10:741 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=490b0ad8)
58:10:741 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:741 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 08807844->0890907c, interrupts resumed) +7222us
58:10:741 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0891c1ac->08000000, interrupt) +0us
58:10:741 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:741 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0891c1ac, left interrupt) +0us
58:10:741 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:741 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> MSCallbackThread (302->286, pc: 0890907c->088cbd5c, blocking audio) +30us
58:10:741 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:741 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> user_main (286->276, pc: 088cbd5c->08807844, thread delayed) +0us
58:10:741 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:741 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:741 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:741 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:741 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:741 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +9us
58:10:741 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4242us
58:10:741 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:741 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:741 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 50
58:10:741 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:755 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4154us
58:10:755 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:755 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:755 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:755 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:755 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:755 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:755 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:755 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:755 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:755 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:755 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 32768 = sceIoLseekAsync(5, 8000, 0)
58:10:755 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 32768 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:755 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:755 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:755 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:755 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192476 enqueued.
58:10:755 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=490b08e0)
58:10:755 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:755 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:755 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:756 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=490b0934)
58:10:756 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:756 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=490b0988)
58:10:756 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:756 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=490b09dc)
58:10:756 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:756 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=490b0a30)
58:10:756 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:756 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=490b0a84)
58:10:756 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:756 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:756 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:756 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:756 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:756 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:756 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:756 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:756 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 32768 = sceIoPollAsync(5, 08a01528): not ready
58:10:756 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +13us
58:10:756 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 50
58:10:756 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +566us
58:10:756 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:756 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:756 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:757 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=490b0ad8)
58:10:757 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:757 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 08807844->0890907c, interrupts resumed) +6086us
58:10:757 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0891c1ac->08000000, interrupt) +0us
58:10:757 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:757 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0891c1ac, left interrupt) +0us
58:10:757 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:757 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> MSCallbackThread (302->286, pc: 0890907c->088cbd5c, blocking audio) +30us
58:10:757 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:757 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> user_main (286->276, pc: 088cbd5c->08807844, thread delayed) +0us
58:10:757 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:757 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:757 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:757 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:757 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:757 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +9us
58:10:757 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +359us
58:10:757 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:757 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:757 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:757 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:757 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:757 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 51
58:10:757 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:772 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +3425us
58:10:772 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:772 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:772 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:772 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:772 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:772 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:772 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:772 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:772 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:772 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:772 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:772 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +26us
58:10:772 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:772 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:772 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192477 enqueued.
58:10:772 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=490b08e0)
58:10:772 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:772 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:772 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:772 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=490b0934)
58:10:772 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:772 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=490b0988)
58:10:773 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:773 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=490b09dc)
58:10:773 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:773 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=490b0a30)
58:10:773 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:773 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=490b0a84)
58:10:773 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:773 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:773 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:773 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:773 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +253us
58:10:773 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:773 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:773 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 51
58:10:773 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +361us
58:10:773 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:773 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:773 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:774 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=490b0ad8)
58:10:774 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:774 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 08807844->0890907c, interrupts resumed) +7566us
58:10:774 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0891c1ac->08000000, interrupt) +0us
58:10:774 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:774 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0891c1ac, left interrupt) +0us
58:10:774 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:774 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:774 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> user_main (302->276, pc: 0890907c->08807844, blocking audio) +61us
58:10:774 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:774 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:774 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:774 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:774 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:774 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +9us
58:10:774 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +1739us
58:10:774 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:774 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:774 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3584us
58:10:774 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:774 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:774 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 52
58:10:774 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:789 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2697us
58:10:789 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:789 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:789 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:789 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:789 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:789 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:789 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:789 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:789 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:789 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:789 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 34816 = sceIoLseekAsync(5, 8800, 0)
58:10:789 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 34816 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:789 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:789 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:789 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:789 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192478 enqueued.
58:10:789 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=490b08e0)
58:10:789 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:789 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:789 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:790 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=490b0934)
58:10:790 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:790 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=490b0988)
58:10:790 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:790 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=490b09dc)
58:10:790 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:790 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=490b0a30)
58:10:790 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:790 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=490b0a84)
58:10:790 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:790 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:790 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:790 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:790 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:790 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:790 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:790 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:790 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 34816 = sceIoPollAsync(5, 08a01528): not ready
58:10:790 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +13us
58:10:790 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 52
58:10:790 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +566us
58:10:790 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:790 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:790 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:791 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=490b0ad8)
58:10:791 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:791 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 08807844->0890907c, interrupts resumed) +4673us
58:10:791 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0891c1ac->08000000, interrupt) +0us
58:10:791 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:791 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0891c1ac, left interrupt) +0us
58:10:791 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:791 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> MSCallbackThread (302->286, pc: 0890907c->088cbd5c, blocking audio) +30us
58:10:791 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:791 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> user_main (286->276, pc: 088cbd5c->08807844, thread delayed) +0us
58:10:791 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:791 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:791 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:791 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:791 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:791 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +9us
58:10:791 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3230us
58:10:791 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:791 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:791 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:791 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:791 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:791 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +924us
58:10:791 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:791 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:791 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 53
58:10:791 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:805 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1043us
58:10:805 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:805 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:805 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:805 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:805 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:805 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:805 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:805 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:805 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:805 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:805 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:805 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +26us
58:10:805 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:805 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:805 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192479 enqueued.
58:10:805 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=490b08e0)
58:10:805 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:805 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:805 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:805 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=490b0934)
58:10:805 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:806 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=490b0988)
58:10:806 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:806 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=490b09dc)
58:10:806 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:806 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=490b0a30)
58:10:806 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:806 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=490b0a84)
58:10:806 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:806 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:806 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:806 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:806 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 53
58:10:806 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +614us
58:10:806 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:806 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:806 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:807 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=490b0ad8)
58:10:807 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:807 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 08807844->0890907c, interrupts resumed) +5545us
58:10:807 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0891c1ac->08000000, interrupt) +0us
58:10:807 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:807 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0891c1ac, left interrupt) +0us
58:10:807 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:807 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> user_main (302->276, pc: 0890907c->08807844, blocking audio) +30us
58:10:807 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:807 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:807 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:807 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:807 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:807 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +9us
58:10:807 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2378us
58:10:807 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:807 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:807 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +651us
58:10:807 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:807 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:807 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:807 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:807 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:807 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 54
58:10:807 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:822 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1239us
58:10:822 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:822 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:822 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:822 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:822 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:822 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:822 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:822 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:822 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:822 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:822 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 36864 = sceIoLseekAsync(5, 9000, 0)
58:10:823 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 36864 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:823 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:823 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:823 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:823 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192480 enqueued.
58:10:823 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=490b08e0)
58:10:823 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:823 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:823 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:823 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=490b0934)
58:10:823 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:823 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=490b0988)
58:10:823 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:823 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=490b09dc)
58:10:823 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:823 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=490b0a30)
58:10:823 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:823 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=490b0a84)
58:10:823 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:823 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:823 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:823 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:823 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:823 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:823 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:823 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:823 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 36864 = sceIoPollAsync(5, 08a01528): not ready
58:10:823 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +13us
58:10:823 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 54
58:10:823 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +566us
58:10:823 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:823 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:823 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:824 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=490b0ad8)
58:10:824 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:824 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Wave out (276->302, pc: 08807844->0890907c, interrupts resumed) +4570us
58:10:824 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0891c1ac->08000000, interrupt) +0us
58:10:824 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:824 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0891c1ac, left interrupt) +0us
58:10:824 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:824 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> MSCallbackThread (302->286, pc: 0890907c->088cbd5c, blocking audio) +30us
58:10:824 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:824 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> user_main (286->276, pc: 088cbd5c->08807844, thread delayed) +0us
58:10:824 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:825 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:825 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:825 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:825 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:825 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +9us
58:10:825 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4790us
58:10:825 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:825 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:825 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +5169us
58:10:825 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:825 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:825 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +603us
58:10:825 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:825 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:825 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 55
58:10:825 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:839 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +511us
58:10:839 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:839 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:839 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:839 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:839 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:839 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:839 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:839 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:839 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:839 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:839 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:839 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +26us
58:10:839 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:839 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:839 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192481 enqueued.
58:10:839 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=490b08e0)
58:10:839 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:839 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:839 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:840 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=490b0934)
58:10:840 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:840 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=490b0988)
58:10:840 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:840 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=490b09dc)
58:10:840 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:840 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=490b0a30)
58:10:840 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:840 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=490b0a84)
58:10:840 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:840 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:840 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:840 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:840 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 55
58:10:840 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +614us
58:10:840 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:840 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:840 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:840 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=490b0ad8)
58:10:840 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:840 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +138us
58:10:840 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:840 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:840 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:840 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:840 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:840 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:840 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:840 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:840 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4121us
58:10:840 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:840 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:840 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3561us
58:10:840 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:840 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:840 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2211us
58:10:841 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:841 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:841 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 56
58:10:841 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:855 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +5586us
58:10:855 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:855 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:855 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:855 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:855 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:855 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:855 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:855 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:855 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:855 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:855 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 38912 = sceIoLseekAsync(5, 9800, 0)
58:10:855 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 38912 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:855 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:855 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:855 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:855 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192482 enqueued.
58:10:855 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=490b08e0)
58:10:855 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:855 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:855 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:855 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=490b0934)
58:10:855 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:856 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=490b0988)
58:10:856 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:856 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=490b09dc)
58:10:856 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:856 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=490b0a30)
58:10:856 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:856 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=490b0a84)
58:10:856 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:856 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:856 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +52us
58:10:856 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:856 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +46us
58:10:856 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:856 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:856 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:856 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 38912 = sceIoPollAsync(5, 08a01528): not ready
58:10:856 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +13us
58:10:856 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +21us
58:10:856 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:856 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:856 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 56
58:10:856 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +513us
58:10:856 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:856 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:856 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:856 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:856 user_main D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:856 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192482, stalladdr=490b0ad8)
58:10:856 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a84 - stall = 090b0ad8
58:10:857 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +171us
58:10:857 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:857 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:857 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:857 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:857 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:857 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:857 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:857 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:857 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +1055us
58:10:857 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:857 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:857 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3819us
58:10:857 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:857 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:857 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:857 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:857 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:857 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +345us
58:10:857 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:857 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:857 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 57
58:10:857 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:872 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4512us
58:10:872 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:872 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:872 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:872 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:872 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:872 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:872 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:872 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:872 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:872 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +23us
58:10:872 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:872 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:872 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192483 enqueued.
58:10:872 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=490b08e0)
58:10:872 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:872 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:872 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:872 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=490b0934)
58:10:872 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:873 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=490b0988)
58:10:873 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:873 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=490b09dc)
58:10:873 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:873 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=490b0a30)
58:10:873 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:873 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:873 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:10:873 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:873 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 57
58:10:873 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +621us
58:10:873 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:873 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +69us
58:10:873 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +114us
58:10:873 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:873 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:873 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +54us
58:10:873 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=490b0a84)
58:10:873 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:873 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +125us
58:10:873 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:873 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:873 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:873 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:873 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:873 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:873 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:873 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:873 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +4353us
58:10:873 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:873 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:874 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1231us
58:10:874 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:874 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:874 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:874 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:874 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:874 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2933us
58:10:874 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:874 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:874 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 58
58:10:874 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:889 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1195us
58:10:889 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:889 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:889 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:889 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:889 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:889 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:889 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:889 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:889 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:889 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:889 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 40960 = sceIoLseekAsync(5, a000, 0)
58:10:889 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 40960 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:889 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:889 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:889 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:889 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192484 enqueued.
58:10:889 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=490b08e0)
58:10:889 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:889 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:889 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:889 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=490b0934)
58:10:889 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:890 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=490b0988)
58:10:890 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:890 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=490b09dc)
58:10:890 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:890 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=490b0a30)
58:10:890 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:890 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:890 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:10:890 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:890 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +49us
58:10:890 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:890 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:890 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:890 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 40960 = sceIoPollAsync(5, 08a01528): not ready
58:10:890 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +25us
58:10:890 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 58
58:10:890 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +554us
58:10:890 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:890 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:890 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:890 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192484, stalladdr=490b0a84)
58:10:890 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:890 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +124us
58:10:890 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:890 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:890 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:890 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:890 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:890 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:890 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:890 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:890 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +574us
58:10:890 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:890 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:890 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:890 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:890 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:890 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +1325us
58:10:890 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:890 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:890 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4447us
58:10:891 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:891 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:891 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 59
58:10:891 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:905 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +3400us
58:10:905 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:905 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:905 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:905 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:905 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:905 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:905 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:905 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:905 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:905 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:905 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:905 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:905 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 129308672 = sceIoLseekAsync(4, 7b51800, 0)
58:10:905 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 129308672 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:10:905 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +19us
58:10:905 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:905 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:905 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192485 enqueued.
58:10:905 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=490b08e0)
58:10:905 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:905 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:905 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:906 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=490b0934)
58:10:906 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:906 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=490b0988)
58:10:906 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:906 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=490b09dc)
58:10:906 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:906 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=490b0a30)
58:10:906 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:906 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:906 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:10:906 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:906 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +49us
58:10:906 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:906 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 08a0cc00, 13000): deferring result
58:10:906 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:906 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 129308672 = sceIoPollAsync(4, 08a014a8): not ready
58:10:906 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +15us
58:10:906 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 59
58:10:906 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:906 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:906 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +61us
58:10:906 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:906 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=490b0a84)
58:10:906 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:906 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +123us
58:10:906 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:906 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:906 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:906 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:906 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:906 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:906 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:906 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:906 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +996us
58:10:906 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:906 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:906 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +251us
58:10:906 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:906 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:906 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:907 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:907 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:907 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3913us
58:10:907 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:907 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:907 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1859us
58:10:907 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:907 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:907 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 60
58:10:907 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:922 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +2671us
58:10:922 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:922 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:922 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:922 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:922 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:922 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:922 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:922 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:922 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:922 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:922 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 77824 = sceIoPollAsync(4, 08a014a8)
58:10:922 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:922 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 43008 = sceIoLseekAsync(5, a800, 0)
58:10:922 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 43008 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:922 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +15us
58:10:922 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:922 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:922 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192486 enqueued.
58:10:922 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=490b08e0)
58:10:922 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:922 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:922 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:923 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=490b0934)
58:10:923 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:923 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=490b0988)
58:10:923 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:923 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=490b09dc)
58:10:923 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:923 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=490b0a30)
58:10:923 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:923 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:923 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:10:923 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:923 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +49us
58:10:923 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:923 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:923 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:923 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 43008 = sceIoPollAsync(5, 08a01528): not ready
58:10:923 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +19us
58:10:923 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 60
58:10:923 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +559us
58:10:923 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:923 user_main D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:923 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:923 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +35us
58:10:923 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:923 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:923 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +62us
58:10:923 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:923 user_main D[KERNEL]: HLE\sceKernelInterrupt.cpp:557 sceKernelMemcpy(dest=097f0440, src=08a0cc00, size=77824)
58:10:923 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192486, stalladdr=490b0a84)
58:10:923 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:923 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +126us
58:10:923 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:923 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:924 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:924 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:924 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:924 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:924 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:924 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:924 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +1736us
58:10:924 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:924 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:924 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2305us
58:10:924 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:924 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:924 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3467us
58:10:924 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:924 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:924 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:924 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:924 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:924 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +697us
58:10:924 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:924 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:924 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 61
58:10:924 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:939 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1245us
58:10:939 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:939 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:939 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:939 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:939 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:939 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:939 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:939 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:939 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:939 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:939 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 45056 = sceIoLseekAsync(5, b000, 0)
58:10:939 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 45056 = sceIoWaitAsyncCB(5, 09fb8180): waiting
58:10:939 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:10:939 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:939 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:939 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192487 enqueued.
58:10:939 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=490b08e0)
58:10:939 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:939 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:939 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:939 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=490b0934)
58:10:939 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:940 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=490b0988)
58:10:940 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:940 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=490b09dc)
58:10:940 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:940 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=490b0a30)
58:10:940 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:940 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:940 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:10:940 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:940 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +49us
58:10:940 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:940 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(5, 089f78a0, 800): deferring result
58:10:940 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:940 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 45056 = sceIoPollAsync(5, 08a01528): not ready
58:10:940 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +13us
58:10:940 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 61
58:10:940 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +566us
58:10:940 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:940 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:10:940 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:940 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:940 user_main D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(5, 08a01528)
58:10:940 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=490b0a84)
58:10:940 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:940 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +170us
58:10:940 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:940 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:940 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:940 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:940 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:940 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:940 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:940 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:940 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2715us
58:10:940 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:940 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:940 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +4893us
58:10:940 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:940 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:940 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +879us
58:10:940 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:940 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:941 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:941 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:941 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:941 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 62
58:10:941 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:955 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1214us
58:10:955 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:955 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:955 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:955 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:955 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:955 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:955 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:955 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:955 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:955 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +23us
58:10:955 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:955 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:955 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192488 enqueued.
58:10:955 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=490b08e0)
58:10:955 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:955 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:955 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:955 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=490b0934)
58:10:955 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:955 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=490b0988)
58:10:955 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:956 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=490b09dc)
58:10:956 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:956 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=490b0a30)
58:10:956 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:956 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:956 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:10:956 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:956 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 62
58:10:956 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +621us
58:10:956 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:956 user_main D[IO]: HLE\sceIo.cpp:1087 129386496 = sceIoLseekAsync(4, 7b64800, 0)
58:10:956 user_main D[IO]: HLE\sceIo.cpp:1782 129386496 = sceIoWaitAsyncCB(4, 09fff4e0): waiting
58:10:956 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f350->08000000, io waited) +61us
58:10:956 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f350, idle) +99us
58:10:956 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:956 user_main D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(4, 08a0cc00, 15800): deferring result
58:10:956 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:956 user_main D[IO]: HLE\sceIo.cpp:1810 129386496 = sceIoPollAsync(4, 08a014a8): not ready
58:10:956 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:956 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +13us
58:10:956 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:956 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192488, stalladdr=490b0a84)
58:10:956 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:956 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +129us
58:10:956 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:956 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:956 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:956 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:956 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:956 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:956 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:956 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:956 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +827us
58:10:956 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:956 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:956 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2487us
58:10:956 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:956 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:957 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:10:957 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:957 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:957 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +1677us
58:10:957 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:957 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:957 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4095us
58:10:957 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:957 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:957 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 63
58:10:957 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:10:972 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +485us
58:10:972 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:972 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:972 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:972 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:972 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:972 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:10:972 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:972 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:972 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:972 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:972 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 88064 = sceIoPollAsync(4, 08a014a8)
58:10:972 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +26us
58:10:972 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:972 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:972 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192489 enqueued.
58:10:972 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=490b08e0)
58:10:972 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:972 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:972 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:10:972 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=490b0934)
58:10:972 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:973 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=490b0988)
58:10:973 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:973 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=490b09dc)
58:10:973 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:973 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=490b0a30)
58:10:973 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:973 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:973 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:10:973 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:973 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 63
58:10:973 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +618us
58:10:973 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(1 usec)
58:10:973 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0891f520->08000000, thread delayed) +28us
58:10:973 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0891f520, idle) +200us
58:10:973 user_main D[KERNEL]: HLE\sceKernelInterrupt.cpp:557 sceKernelMemcpy(dest=09803480, src=08a0cc00, size=88064)
58:10:973 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=490b0a84)
58:10:973 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:973 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +134us
58:10:973 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:973 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:973 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:973 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:973 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:973 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:973 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:973 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:973 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4184us
58:10:973 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:973 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:973 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +69us
58:10:973 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:973 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:973 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5703us
58:10:973 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:973 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:973 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +4265us
58:10:973 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:973 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:973 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 64
58:10:974 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:10:989 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1295us
58:10:989 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:10:989 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:10:989 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:10:989 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:10:989 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:10:989 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:10:989 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:10:989 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:10:989 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:10:989 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +35us
58:10:989 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:10:989 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:10:989 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192490 enqueued.
58:10:989 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=490b08e0)
58:10:989 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:10:989 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:10:989 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:10:989 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=490b0934)
58:10:989 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:10:989 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=490b0988)
58:10:990 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:10:990 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=490b09dc)
58:10:990 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:10:990 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=490b0a30)
58:10:990 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:10:990 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:10:990 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:10:990 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:10:990 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +89us
58:10:990 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:990 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:990 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 64
58:10:990 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +488us
58:10:990 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:10:990 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +11us
58:10:990 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:10:990 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:990 user_main D[IO]: HLE\sceIo.cpp:1087 0 = sceIoLseekAsync(6, 0, 0)
58:10:990 user_main D[IO]: HLE\sceIo.cpp:1782 0 = sceIoWaitAsyncCB(6, 09ff2040): waiting
58:10:990 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 0893f350->08000000, io waited) +33us
58:10:990 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->0893f350, idle) +99us
58:10:990 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:990 user_main D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(6, 089f78a0, 800): deferring result
58:10:990 user_main D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:10:990 user_main D[IO]: HLE\sceIo.cpp:1810 0 = sceIoPollAsync(6, 08a01528): not ready
58:10:990 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=490b0a84)
58:10:990 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:10:990 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +138us
58:10:990 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:10:990 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:10:990 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:10:990 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:10:990 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:10:990 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:10:990 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:10:990 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:10:990 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4792us
58:10:990 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:10:990 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:990 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2657us
58:10:991 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:10:991 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:10:991 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +3115us
58:10:991 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:10:991 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:10:991 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 65
58:10:991 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:11:005 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4832us
58:11:005 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:11:005 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:11:005 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:11:005 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:11:005 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:11:005 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:11:005 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:11:005 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:11:005 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:11:005 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:11:005 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(6, 08a01528)
58:11:005 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0891c6c0->088e4184, vblank start waited) +28us
58:11:005 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:11:005 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:11:005 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192491 enqueued.
58:11:005 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=490b08e0)
58:11:005 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:11:005 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:11:005 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:11:005 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=490b0934)
58:11:005 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:11:006 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=490b0988)
58:11:006 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:11:006 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=490b09dc)
58:11:006 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:11:006 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=490b0a30)
58:11:006 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:11:006 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:11:006 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:11:006 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:11:006 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 65
58:11:006 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +616us
58:11:006 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:11:006 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +69us
58:11:006 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +139us
58:11:006 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:11:006 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:11:006 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +29us
58:11:006 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=490b0a84)
58:11:006 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:11:006 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +124us
58:11:006 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:11:006 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:11:006 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:11:006 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:11:006 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:11:006 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:11:006 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:11:006 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:11:006 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +887us
58:11:006 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:11:006 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:11:006 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +4723us
58:11:006 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:11:006 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:11:006 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +5245us
58:11:006 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:11:006 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:11:006 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +527us
58:11:006 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:11:006 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:11:006 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 66
58:11:007 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00000000
58:11:022 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +4103us
58:11:022 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:11:022 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:11:022 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:11:022 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:11:022 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:11:022 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04088000,linesize=512,pixelsize=3,sync=0)
58:11:022 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:11:022 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:11:022 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:11:022 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:11:022 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 2048 = sceIoLseekAsync(6, 800, 0)
58:11:022 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 2048 = sceIoWaitAsyncCB(6, 09fb8180): waiting
58:11:022 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +14us
58:11:022 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:11:022 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:11:022 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192492 enqueued.
58:11:022 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=490b08e0)
58:11:022 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:11:022 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:11:022 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00000000: 480 x 272 x 3
58:11:022 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=490b0934)
58:11:023 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:11:023 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=490b0988)
58:11:023 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
58:11:023 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=490b09dc)
58:11:023 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0988 - stall = 090b09dc
58:11:023 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=490b0a30)
58:11:023 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b09dc - stall = 090b0a30
58:11:023 user_main D[CTRL]: HLE\sceCtrl.cpp:458 sceCtrlReadBufferPositive(09fff660, 1) - waiting
58:11:023 CRI Idle D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> CRI Idle (276->301, pc: 088d17f4->0891c5d0, ctrl buffer waited) +49us
58:11:023 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Idle -> idle0 (301->272, pc: 0891c5d0->08000000, vblank start waited) +0us
58:11:023 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI ADX File (272->300, pc: 08000000->0893f350, idle) +49us
58:11:023 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:11:023 CRI ADX File D[IO]: HLE\sceIo.cpp:821 sceIoReadAsync(6, 089f78a0, 800): deferring result
58:11:023 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:11:023 CRI ADX File D[IO]: HLE\sceIo.cpp:1810 2048 = sceIoPollAsync(6, 08a01528): not ready
58:11:023 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> idle0 (300->272, pc: 0891c6c0->08000000, vblank start waited) +25us
58:11:023 idle0 D[DISP]: HLE\sceDisplay.cpp:603 Leave VBlank 66
58:11:023 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088d17f4, idle) +554us
58:11:023 user_main D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10 usec)
58:11:023 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088c76ec->08000000, thread delayed) +4us
58:11:023 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088c76ec, idle) +200us
58:11:023 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=490b0a84)
58:11:023 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0a30 - stall = 090b0a84
58:11:023 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088ef47c->08000000, interrupt) +124us
58:11:023 idle0 D[CPU]: HLE\sceGe.cpp:112 Entering interrupt handler 08809690
58:11:023 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> user_main (272->276, pc: 08000000->088ef47c, left interrupt) +0us
58:11:023 user_main D[SCEGE]: HLE\sceGe.cpp:395 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
58:11:023 user_main D[UTIL]: HLE\sceUtility.cpp:299 sceUtilityMsgDialogGetStatus(): wrong dialog type
58:11:023 user_main D[UTIL]: HLE\sceUtility.cpp:147 sceUtilitySavedataGetStatus(): wrong dialog type
58:11:023 user_main D[UTIL]: HLE\sceUtility.cpp:473 sceUtilityScreenshotGetStatus(): wrong dialog type
58:11:023 user_main D[KERNEL]: HLE\sceKernelEventFlag.cpp:528 sceKernelWaitEventFlagCB(280, 00000001, 16, 09fff67c, 00000000): waiting
58:11:023 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: user_main -> idle0 (276->272, pc: 088e4184->08000000, event flag waited) +8us
58:11:023 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +600us
58:11:023 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:11:023 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:11:023 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +3637us
58:11:023 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:11:023 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:11:023 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +2134us
58:11:023 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02d80)
58:11:023 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:11:024 CRI Wave out D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> CRI Wave out (272->302, pc: 08000000->0890907c, idle) +5772us
58:11:024 CRI Wave out D[AUDIO]: HLE\sceAudio.cpp:109 sceAudioOutputPannedBlocking(00000006, 00008000, 00008000, 08a02980)
58:11:024 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI Wave out -> idle0 (302->272, pc: 0890907c->08000000, blocking audio) +31us
58:11:024 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> MSCallbackThread (272->286, pc: 08000000->088cbd5c, idle) +2029us
58:11:024 MSCallbackTh D[KERNEL]: HLE\sceKernelThread.cpp:2557 sceKernelDelayThreadCB(10000 usec)
58:11:024 idle0 D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: MSCallbackThread -> idle0 (286->272, pc: 088cbd5c->08000000, thread delayed) +0us
58:11:024 idle0 D[DISP]: HLE\sceDisplay.cpp:504 Enter VBlank 67
58:11:024 idle0 D[SCEGE]: GLES\Framebuffer.cpp:942 Displaying FBO 00088000
58:11:039 swap thread D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: idle0 -> swap thread (272->279, pc: 08000000->088e46c4, idle) +1345us
58:11:039 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 26000000 @ 00000000
58:11:039 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 28000000 @ 00000000
58:11:039 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: 5e000000 @ 00000000
58:11:039 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: cc000000 @ 00000000
58:11:039 swap thread D[G3D]: GPUCommon.cpp:931 DL Unknown: e6000000 @ 00000000
58:11:039 swap thread D[DISP]: HLE\sceDisplay.cpp:631 sceDisplaySetFramebuf(topaddr=04000000,linesize=512,pixelsize=3,sync=0)
58:11:039 swap thread D[KERNEL]: HLE\sceKernelEventFlag.cpp:334 sceKernelSetEventFlag(280, 00000001)
58:11:039 CRI ADX Audi D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: swap thread -> CRI ADX Audio (279->299, pc: 088e46c4->0891c640, vblank start waited) +2us
58:11:039 CRI ADX File D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX Audio -> CRI ADX File (299->300, pc: 0891c640->0891c6c0, vblank start waited) +34us
58:11:039 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:11:039 CRI ADX File D[IO]: HLE\sceIo.cpp:1813 2048 = sceIoPollAsync(6, 08a01528)
58:11:039 CRI ADX File D[IO]: HLE\sceUmd.cpp:308 0x32=sceUmdGetDriveStat()
58:11:039 CRI ADX File D[IO]: HLE\sceIo.cpp:1087 129474560 = sceIoLseekAsync(4, 7b7a000, 0)
58:11:039 CRI ADX File D[IO]: HLE\sceIo.cpp:1782 129474560 = sceIoWaitAsyncCB(4, 09fb8180): waiting
58:11:039 user_main D[KERNEL]: HLE\sceKernelThread.cpp:3252 Context switch: CRI ADX File -> user_main (300->276, pc: 0893f350->088e4184, io waited) +19us
58:11:039 user_main D[SCEGE]: HLE\sceGe.cpp:336 sceGeListEnQueue(addr=490b0380, stall=490b0380, cbid=00000000, param=0896f720)
58:11:039 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b0380
58:11:039 user_main D[SCEGE]: HLE\sceGe.cpp:343 List 889192493 enqueued.
58:11:039 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=490b08e0)
58:11:039 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0380 - stall = 090b08e0
58:11:039 user_main D[SCEGE]: GLES\Framebuffer.cpp:586 viewport : 480x272, region : 480x272 , scissor: 480x272, stride: 512, 1
58:11:039 user_main D[SCEGE]: GLES\Framebuffer.cpp:818 Switching render target to FBO for 00088000: 480 x 272 x 3
58:11:040 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=490b0934)
58:11:040 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b08e0 - stall = 090b0934
58:11:040 user_main D[SCEGE]: HLE\sceGe.cpp:382 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=490b0988)
58:11:040 user_main D[G3D]: GPUCommon.cpp:658 Okay, starting DL execution at 090b0934 - stall = 090b0988
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