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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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ESDF_Keyboard_Setting_On: ESDF Keyboard ON | |
ESDF_Keyboard_Setting_Off: ESDF Keyboard OFF | |
Achievement_Underdragon_No_Zapping: No Zapping! | |
Menu_Numeric_XP_On: Numeric XP ON | |
Menu_Numeric_XP_Off: Numeric XP OFF | |
Dungeon_Rescue: Dungeon Rescue | |
Achievement_Rescued_Granma_Fat: Overweight Rescue | |
Achievement_Finished_Underworld_Zombie: Zombie Ending | |
Achievement_Finished_Underworld_Robot: Robot Ending | |
LEVEL_DESC_SPEEDRUN: Cemetery #0 of #1 |
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Short_Intro: Fidel is a puzzle-crawler about finding the best path through monsters, treasure and magic. Each match is just a few minutes long, but there are many surprises and tricks to learn each time. Also, you are a dog. | |
Long_Intro_1: Fidel is a puzzle-crawler where you trace a path through monsters, treasure and magic. | |
Long_Intro_2:Each match is just a few minutes long, but there are many secrets to the Underworld! | |
Long_Intro_3:No grinding, no filler, loads fast, quick to play. | |
Long_Intro_4:Don't forget to bark! | |
# ANY LINES STARTING WITH "#" ARE COMMENTS AND DO NOT NEED TRANSLATION! | |
# MENU STRINGS | |
Menu_Restart: Restart | |
Menu_Language: Language: English |
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package gamelib ; | |
class RandomGenerator | |
{ | |
public var seed:String; | |
private var numSeed:Float; | |
private var curSeed:Float; | |
public function new(seed:String) | |
{ |
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private function load_frames(id:String, scalex:Float, scaley:Float = -1, fx:String = "default"):Array<Frame> | |
{ | |
if (scaley == -1) scaley = scalex; | |
scalex = Math.floor(scalex * 1000.0) / 1000.0; | |
scaley = Math.floor(scaley * 1000.0) / 1000.0; | |
// scan local cache first | |
var file_name = 'img_${id}_${scalex}_${scaley}_v1.anim'; | |
var file = cache_dir.resolvePath(file_name); | |
if (file.exists) | |
{ |
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package gamelib; | |
class Set<T> | |
{ | |
private var values:Array<T>; | |
public function new(initial_values:Array<T> = null) | |
{ | |
values = []; | |
if(initial_values != null) |