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@Geri-Borbas
Geri-Borbas / BuildPostProcessor.cs
Last active March 22, 2020 17:12
Adds iOS Frameworks to Xcode project (on each Unity build).
//
// Copyright (c) 2017 eppz! mobile, Gergely Borbás (SP)
// http://www.twitter.com/_eppz
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, AR
@Naphier
Naphier / UGuiTextToTextMeshPro.cs
Created January 4, 2017 15:23
Unity3D Editor Tool to convert Unity GUI Text objects to Text Mesh Pro Text Objects
using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
using TMPro;
using TMPro.EditorUtilities;
public class UGuiTextToTextMeshPro : Editor
{
[MenuItem("GameObject/UI/Convert To Text Mesh Pro", false, 4000)]
static void DoIt()
@mandarinx
mandarinx / NormalsVisualizer.cs
Last active October 19, 2024 22:51
Visualize mesh normals in Unity3D
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(MeshFilter))]
public class NormalsVisualizer : Editor {
private const string EDITOR_PREF_KEY = "_normals_length";
private Mesh mesh;
private MeshFilter mf;
private Vector3[] verts;
@lopspower
lopspower / README.md
Last active February 8, 2025 22:00
What's difference between -nodpi and -anydpi?

Difference between -nodpi and -anydpi

Android Studio exposes developers to -nodpi and -anydpi in various places. For example, if you use the New Resource Directory wizard thing, and you choose to add a density qualifier to the directory, you will see "No Density" (-nodpi) and "Any Density" (-anydpi) options.

Some of you might expect these to be well-documented.

In a word, no.

However, courtesy of a fair amount of experimentation (largely done as part of work on this Stack Overflow question and this answer), their use becomes at least a bit clearer. Many thanks to Stack Overflow user rds for the help!

@steipete
steipete / openssl-build.sh
Last active August 16, 2017 12:31 — forked from felix-schwarz/openssl-build.sh
Updated script that builds OpenSSL for OS X, iOS and tvOS. Bitcode enabled for iOS, tvOS. Updated to build for tvOS, use the latest SDKs, skip installing man pages (to save time), download the OpenSSL source over HTTPS, patch OpenSSL for tvOS to not use fork(). Currently requires Xcode7.1GM or later (for the tvOS SDK).
#!/bin/bash
# This script downloads and builds the iOS, tvOS and Mac openSSL libraries with Bitcode enabled
# Credits:
# https://github.com/st3fan/ios-openssl
# https://github.com/x2on/OpenSSL-for-iPhone/blob/master/build-libssl.sh
# https://gist.github.com/foozmeat/5154962
# Peter Steinberger, PSPDFKit GmbH, @steipete.
# Felix Schwarz, IOSPIRIT GmbH, @felix_schwarz.
@bertrandmartel
bertrandmartel / build_curl.md
Last active May 27, 2025 16:11
Build Curl for Android NDK

Build libcurl for android NDK

Libcurl requires openssl and zlib to be fully operationnal

  • Step 1 : cross compile zlib
  • Step 2 : cross compile openssl
  • Step 3 : cross compile curl with zlib/openssl external link

Prerequisites :

@felix-schwarz
felix-schwarz / openssl-build.sh
Last active March 19, 2024 03:16 — forked from steipete/openssl-build.h
Updated script that builds OpenSSL for OS X, iOS and tvOS. Bitcode enabled for iOS, tvOS. Updated to build for tvOS, use the latest SDKs, skip installing man pages (to save time), download the OpenSSL source over HTTPS, patch OpenSSL for tvOS to not use fork(). Currently requires Xcode7.1b or later (for the tvOS SDK).
#!/bin/bash
# This script downloads and builds the iOS, tvOS and Mac openSSL libraries with Bitcode enabled
# Credits:
# https://github.com/st3fan/ios-openssl
# https://github.com/x2on/OpenSSL-for-iPhone/blob/master/build-libssl.sh
# https://gist.github.com/foozmeat/5154962
# Peter Steinberger, PSPDFKit GmbH, @steipete.
# Felix Schwarz, IOSPIRIT GmbH, @felix_schwarz.
@vandersonarruda
vandersonarruda / simplegamecenter.cs
Last active March 19, 2024 05:43 — forked from coreyjs/simplegamecenter.cs
Unity3d Simple GameCenter Integration
using UnityEngine;
using System.Collections;
using UnityEngine.SocialPlatforms;
using UnityEngine.SocialPlatforms.GameCenter;
public class GameCenter : MonoBehaviour {
static ILeaderboard m_Leaderboard;
public int highScoreInt = 1000;
@omgwtfgames
omgwtfgames / A set of Unity3D extension methods
Last active March 2, 2024 17:44
Some useful extension method for Unity3D
A collection of useful C# extension methods for the Unity engine.
#===============================================================================
# Filename: boost.sh
# Author: Pete Goodliffe, Daniel Rosser
# Copyright: (c) Copyright 2009 Pete Goodliffe, (c) Copyright 2013 Daniel Rosser
# Licence: Please feel free to use this, with attribution
# Modified version
#===============================================================================
#
# Builds a Boost framework for OSX
# Creates a set of universal libraries that can be used on an OSX