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@jeffvella
jeffvella / AddressablesLoader.cs
Last active April 29, 2024 16:55
Loader script for caching addressables to load syncronously.
using System;
using System.Collections.Generic;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;
using Object = UnityEngine.Object;
public class AddressableLabels
@marlosirapuan
marlosirapuan / gist:778d6beda5f8ab95695748011c864b19
Last active June 26, 2024 17:45
Download .m3u8 files on MacOS

Install ffmpeg

brew install ffmpeg

Download file through url, like this:

ffmpeg -protocol_whitelist file,http,https,tcp,tls,crypto -i "http://url-file.domain.m3u8" -c copy video.mp4
@dragon788
dragon788 / win10_binary_fission.md
Last active April 19, 2024 09:26
Making the Windows 10 "chubby" install.wim compatible with a FAT32 USB so a UEFI bootable USB can be created from Linux/macOS/ChromeOS

MAGIC aka Making Anything Gruelingly "Impossible" Coherent

Whatever operating system you are using to create the USB, you will need to have a Windows 10 ISO, either from Microsoft or your system manufacturer and have a USB drive 8GB or larger (or one with at least 5GB of free space and using the FAT32 filesystem, but using a fresh and empty one is best).

TL;DR

#macOS/Linux
# First try the `bootiso` program, it has options for splitting the WIM for you!
# https://jsamr.github.io/bootiso/
# You need to already have 7zip aka `p7zip` on macOS and Linux, and `wimlib` macOS via `brew` or `wimtools` on Linux
@dpid
dpid / how-to-notarize-unity-for-macos.md
Last active December 6, 2023 20:42
How to notarize a Unity build for MacOs 10.15 Catalina

How to notarize a Unity build for macOs 10.15 Catalina

As of January 2020, all apps running on macOs 10.15 Catalina are required to be notarized. For Unity games distributed outside the Mac App Store, such as with Steam, the notarization process is done post build using a series of Xcode command line tools.

Prerequisites

  • a Mac that is compatible with macOs 10.15 Catalina :
    • MacBook (2015 or newer)
    • MacBook Air (2012 or newer)
  • MacBook Pro (2012 or newer)
@favoyang
favoyang / BuildAddressables.cs
Last active June 7, 2024 18:10
Build addressable bundles when clicking the build button
/// <summary>
/// The script gives you choice to whether to build addressable bundles when clicking the build button.
/// For custom build script, call PreExport method yourself.
/// For cloud build, put BuildAddressablesProcessor.PreExport as PreExport command.
/// Discussion: https://forum.unity.com/threads/how-to-trigger-build-player-content-when-build-unity-project.689602/
///
/// License: The MIT License https://opensource.org/licenses/MIT
/// </summary>
using UnityEditor;
using UnityEditor.AddressableAssets;
@LotteMakesStuff
LotteMakesStuff / 1.md
Last active January 5, 2023 20:54
UPM: How to make a custom package

UPM: How to make a custom package So, Unity has this shiny new package manager, and you have code you want to share between projects - wouldn't it be great if we could bundle up our shared code and plug it into all the projects that need it? Let's figure out how to make our own Package!


Todo

  • Modify the project manifest
  • Make a package manifest
  • Package the manifest up with some test code
  • Try it out in Unity!

@eneko
eneko / list-of-curl-options.txt
Last active July 2, 2024 23:03
List of `curl` options
$ curl --help
Usage: curl [options...] <url>
--abstract-unix-socket <path> Connect via abstract Unix domain socket
--alt-svc <file name> Enable alt-svc with this cache file
--anyauth Pick any authentication method
-a, --append Append to target file when uploading
--basic Use HTTP Basic Authentication
--cacert <file> CA certificate to verify peer against
--capath <dir> CA directory to verify peer against
-E, --cert <certificate[:password]> Client certificate file and password
@ajdruff
ajdruff / fix-git-line-endings
Last active May 28, 2024 15:15
Forces all line endings to LF in your git repo.
#####################
#
# Use this with or without the .gitattributes snippet with this Gist
# create a fixle.sh file, paste this in and run it.
# Why do you want this ? Because Git will see diffs between files shared between Linux and Windows due to differences in line ending handling ( Windows uses CRLF and Unix LF)
# This Gist normalizes handling by forcing everything to use Unix style.
#####################
# Fix Line Endings - Force All Line Endings to LF and Not Windows Default CR or CRLF
@mob-sakai
mob-sakai / RemoveEmptyFolders.cs
Last active September 22, 2023 18:33
Automatically remove empty folders in project for Unity.
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System;
/// <summary>
/// Remove empty folders automatically.
@roblabs
roblabs / generateLaunchScreen.sh
Created April 11, 2017 16:51
Generate iOS Launch or splash screen from a single image
#!/bin/bash -e
# --------------------------------------------------------
# Generate iOS Launch items from a single image
# (c) 2017 ePi Rational, Inc.
#
# Modified from original script which generated app icons for iOS,
# originally written by
# Ben Clayton, Calvium Ltd.
# https://gist.github.com/benvium/2be6d673aa9ac284bb8a