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@mattt
mattt / UTTypeForImageData.m
Created March 27, 2014 23:19
A quick function for determining an image's file type by its first couple of bytes
@import MobileCoreServices;
static CFStringRef UTTypeForImageData(NSData *data) {
const unsigned char * bytes = [data bytes];
if (data.length >= 8) {
if (bytes[0] == 0x89 && bytes[1] == 0x50 && bytes[2] == 0x4E && bytes[3] == 0x47 && bytes[4] == 0x0D && bytes[5] == 0x0A && bytes[6] == 0x1A && bytes[7] == 0x0A) {
return kUTTypePNG;
}
}
@BennettSmith
BennettSmith / ..build-protbuf-2.5.0.md
Last active October 15, 2022 18:41
Script used to build Google Protobuf 2.5.0 for use with Xcode 5 / iOS 7. Builds all supported architectures and produces a universal binary static library.

Google Protobuf 2.5.0 - Mac OS X and iOS Support

The script in this gist will help you buid the Google Protobuf library for use with Mac OS X and iOS. Other methods (such as homebrew or direct compilation) have issues that prevent their use. The libraries built by this script are universal and support all iOS device architectures including the simluator.

Get the Script

The easiest way to use this script is to simply clone the gist onto your

@steipete
steipete / PSPDFUIKitMainThreadGuard.m
Last active March 10, 2024 19:23
This is a guard that tracks down UIKit access on threads other than main. This snippet is taken from the commercial iOS PDF framework http://pspdfkit.com, but relicensed under MIT. Works because a lot of calls internally call setNeedsDisplay or setNeedsLayout. Won't catch everything, but it's very lightweight and usually does the job.You might n…
// Taken from the commercial iOS PDF framework http://pspdfkit.com.
// Copyright (c) 2014 Peter Steinberger, PSPDFKit GmbH. All rights reserved.
// Licensed under MIT (http://opensource.org/licenses/MIT)
//
// You should only use this in debug builds. It doesn't use private API, but I wouldn't ship it.
// PLEASE DUPE rdar://27192338 (https://openradar.appspot.com/27192338) if you would like to see this in UIKit.
#import <objc/runtime.h>
#import <objc/message.h>