- Install GNU IMP
- Install GNU IMP PAL Filters http://registry.gimp.org/node/19058
- Open image in GNU IMP
- Make sure image is in RGB (Image > Mode > RGB is checked)
- Color->Components->Decompose->YCbCr R470 (this decomposes the layers into Y, Cb, Cr, and opens a new three-layer image. Y = brightness, Cb = blueness, Cr = magentaness, roughly)
- increase the brightness on the Cr layer a bit
- decrease the brightness on the Cb layer a bit (played with both of these til it looked right)
- Color->Components-> Recompose
- Color > Hue-Saturation: select magenta and red, increase the saturation a little on both of these to make it more neon
- Filters > Artistic > PAL: press okay to select defaults
// found at: http://www.gameserver-host.ch/ice/java/src/Ice/ | |
// ********************************************************************** | |
// | |
// Copyright (c) 2003-2011 ZeroC, Inc. All rights reserved. | |
// | |
// This copy of Ice is licensed to you under the terms described in the | |
// ICE_LICENSE file included in this distribution. | |
// | |
// ********************************************************************** |
The Eighth Word | |
In the Name of God, the Merciful, the Compassionate. | |
God, there is no god but He, the Ever-Living, the Self-Subsistent.1 | |
Verily, the religion before God is Islam.2 | |
If you want to understand this world, and man's spirit within the world, and the nature and value of religion within man, and how the world is a prison if there is no True Religion, and that without religion man becomes the most miserable of creatures, and that it is O God! and, There is no god but God that solve this world's talisman and deliver the human spirit from darkness, then listen to and consider this comparison: |
Homefront's open-ended vision statement meant that every single designer brought a hundred different ideas to the table. One artist complained that, throughout development, Kaos "designed by committee," and another agreed that each team just started throwing its own favorite ideas into the mix and then working on its own vision of how a system or game mode should work. | |
"You weren't building a central core experience," he said. "The weapons were what the weapons guys thought they should be. The vehicles would be what the vehicles guys thought it should be. And it became kind of a Frankenstein-ed game." | |
.. | |
"He was just in everything," one developer said of Danny Bilson's arrival. "The names of the characters. The backstories. The positioning of the camera in parking lots. Literally directing how the voice actors read the AI barks." You could have a voice actor read 15 versions of "reload!" and Bilson would get stuck on the 14th and how it wasn’t "present" enough. | |
Danny Bilson’s detractors paint him as an ar |
// phantomjs code to log in to Amazon | |
// based on the code from this Stackoverflow answer: http://stackoverflow.com/questions/9246438/how-to-submit-a-form-using-phantomjs | |
// I'm injecting jQuery so this assumes you have jquery in your project directory | |
var page = new WebPage(), testindex = 0, loadInProgress = false; | |
page.onConsoleMessage = function(msg) { | |
console.log(msg); | |
}; |
Modifies the Jonah theme so that it can be used as a presentation (like if you want to display it on a projector). In addition to making the text bigger and playing with the content width, this also maps the left arrow key to move backwards in your presentation. (Forward arrow doesn't make sense because you might have a branching presentation.)
- Make sure you're using the Jonah theme (Story -> Story Format -> Jonah)
- Place the contents of "script.js" in a passage tagged "script"
- Place the contents of "stylesheet.css" in a passage tagged "stylesheet"
This Twine macro lets you use the Wordnik API to get random nouns and adjectives for your story.
- IMPORTANT FIRST STEP: you must have a Wordnik API key to use this! If you don't already have one, go here to register for an API key. If you do already have one, move on to the next step!
- Paste the contents of the WordnikRandomWords.js file below into a new passage. Call the passage whatever you want, and add the tag "script" to it.
- Modify the first line of the passage you just created so that instead of "var API_KEY = 'xxxxxxx'" you replace the x's with your actual API key you got from Wordnik.
This Twine macro lets you make the screen shake! Tested in Chrome and Firefox. Should work in Opera and IE 10+. Uses CSS3 animations, taken from this CSS Reset tutorial.
IMPORTANT NOTE: Due to a bug in Twine 1.3.5, macros do not work on the Start passage. If you want to use this code (or any other macro) on your starting passage, you should put your start passage in a new passage called "ActualStart" and then put the following code in the Start passage:
<<display ActualStart>>
if $COLORTERM == 'gnome-terminal' | |
set t_Co=256 | |
endif | |
if $COLORTERM == 'xfce4-terminal' | |
set t_Co=256 | |
endif | |
colorscheme distinguished | |
" map <leader> to , | |
:let mapleader = "," |
Backbone.sync = function(method, model, options) { | |
// we need to make sure we initialize a store, in this case | |
// we will just use a JS object. | |
var cache = window.cache = {}; | |
// The size will be primarily used to assign ids to newly | |
// created models. Each time a new model is created, the size | |
// will be incremented. | |
var size = 0; |