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using System; | |
using System.IO; | |
using System.Runtime.CompilerServices; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEngine.Events; | |
/// <summary> | |
/// Hierarchy Window Group Header | |
/// http://diegogiacomelli.com.br/unitytips-changing-the-style-of-the-hierarchy-window-group-header/ |
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using UnityEngine; | |
using UnityEditor; | |
[CustomPropertyDrawer(typeof(Sprite))] | |
public class SpritePropertyDrawer : PropertyDrawer | |
{ | |
public override float GetPropertyHeight(SerializedProperty property, GUIContent labelN) | |
{ | |
if (property.objectReferenceValue != null) | |
{ |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.SceneManagement; | |
public class Helper : MonoBehaviour | |
{ | |
public static List<T> FindThemAll<T>(bool includeInactive = false) where T : UnityEngine.Component | |
{ | |
var scene = SceneManager.GetActiveScene(); |
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import struct | |
import SocketServer | |
from base64 import b64encode | |
from hashlib import sha1 | |
from mimetools import Message | |
from StringIO import StringIO | |
# import threading | |
class WebSocketsHandler(SocketServer.StreamRequestHandler): |
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/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
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/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. | |
You may obtain a copy of the License at | |
http://www.apache.org/licenses/LICENSE-2.0 |
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#pragma strict | |
import MiniJSON; | |
import System.Collections.Generic; | |
function Start () { | |
var jsonString = "{ \"array\": [1.44,2,3], " + | |
"\"object\": {\"key1\":\"value1\", \"key2\":256}, " + | |
"\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " + | |
"\"unicode\": \"\\u3041 Men\\u00fa sesi\\u00f3n\", " + | |
"\"int\": 65536, " + |
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/* ************************************************************************** | |
Copyright 2012 Calvin Rien | |
(http://the.darktable.com) | |
Derived from a method in BuildManager, part of | |
VoxelBoy's Unite 2012 Advanced Editor Scripting Talk. | |
(http://bit.ly/EditorScripting) | |
Licensed under the Apache License, Version 2.0 (the "License"); | |
you may not use this file except in compliance with the License. |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using System.IO; | |
public class PostprocessBuildPlayer : ScriptableObject { | |
[PostProcessBuild] | |
static void OnPostprocessBuildPlayer(BuildTarget target, string buildPath) { |
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// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet) | |
// Then re-import the assets in the directories covered by this script (right click and reimport) | |
// | |
// I would replace my path checking with the path checking from this gist: | |
// https://gist.github.com/1842177 | |
// | |
// The texture settings for icons might want to use some of his settings combined with mine as well | |
using UnityEngine; |