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IndieVault Jam prototype
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import fisica.*; | |
FWorld world; | |
FPoly poly; | |
PShape level; | |
FPoly target; | |
PImage splash; | |
float angle = 0; | |
boolean go, goLeft, goRight, started; | |
int food = 0; | |
float speed = 0; | |
int lastTime; | |
LevelManager lm; | |
void setup() { | |
size(1024, 768); | |
Fisica.init(this); | |
world = new FWorld(-10000, -10000, 10000, 10000); | |
world.setGravity(0, 0); | |
noStroke(); | |
lm = new LevelManager(); | |
lm.loadLevel("level_def.svg"); | |
splash = loadImage("splash.png"); | |
} | |
float life = 10; | |
void displaySonar(float power) { | |
pushMatrix(); | |
translate(width / 2, height / 2); | |
fill(#330033); | |
float radius = 30 * life; | |
ellipse(0, 0, radius, radius); | |
fill(#330033, 128); | |
ellipse(0, 0, radius + (sin(radians(millis() * .05)) * power), radius + (sin(radians(millis() * .05)) * power)); | |
popMatrix(); | |
} | |
boolean win = false; | |
boolean gameover = false; | |
void draw() { | |
if (life < 3 && life != 0) | |
gameover = true; | |
if (win) { | |
fill (255); | |
text("YOU WIN!", width / 2, height / 2 - 200); | |
return; | |
} | |
if (gameover) { | |
fill (255); | |
text("YOU ARE A FOSSIL!", width / 2, height / 2 - 200); | |
return; | |
} | |
pushMatrix(); | |
if (!started) { | |
lastTime = millis(); | |
life = 0; | |
background(0); | |
displaySonar(width); | |
imageMode(CENTER); | |
float ratio = width / splash.width; | |
image(splash, width * .5, height * .5, width * .9, (splash.height * ratio) * .9); | |
} else { | |
imageMode(CORNER); | |
background(0); | |
displaySonar(300); | |
translate(width / 2 - poly.getX(), height / 2 - poly.getY()); | |
world.step(); | |
world.draw(); | |
poly.setRotation(angle); | |
if (go && speed < 1000) | |
speed += 100; | |
if (speed > 10) { | |
poly.addImpulse(sin(angle) * speed, -cos(angle) * speed); | |
} | |
if (goLeft) | |
angle -= radians(1); | |
if (goRight) | |
angle += radians(1); | |
speed *= 0.6; | |
if (poly.isTouchingBody(target)) { | |
win = true; | |
//life -= 0.1; | |
} | |
if (millis() - lastTime > 1000) { | |
lastTime = millis(); | |
life -= 0.2; | |
println(life); | |
for (FPoly enemy : enemies) { | |
float randomAngle = random(-PI, PI); | |
float randomSpeed = random(1000, 5000); | |
enemy.addImpulse(sin(randomAngle) * randomSpeed, -cos(randomAngle) * randomSpeed); | |
} | |
} | |
} | |
popMatrix(); | |
//fill(255); | |
//text(food, 20, 20); | |
} | |
void contactStarted(FContact c) { | |
FBody ball = null; | |
if (c.getBody1() == poly) { | |
ball = c.getBody2(); | |
} else if (c.getBody2() == poly) { | |
ball = c.getBody1(); | |
} | |
if (ball == null) { | |
return; | |
} | |
if ( ball.getFillColor() == color(0, 128, 0)) { | |
world.remove(ball); | |
life++; | |
food--; | |
} | |
if ( ball.getFillColor() == color(1, 1, 1)) { | |
//world.remove(ball); | |
life -= 0.5; | |
} | |
} | |
void keyPressed() { | |
if (!started) { | |
started = true; | |
life = 10; | |
} | |
if (key == 's') { | |
save(millis() + ".png"); | |
return; | |
} | |
if (keyCode == LEFT) | |
goLeft = true; | |
if (keyCode == RIGHT) | |
goRight = true; | |
if (keyCode == UP) | |
go = true; | |
} | |
void keyReleased() { | |
if (keyCode == UP) | |
go = false; | |
if (keyCode == LEFT) | |
goLeft = false; | |
if (keyCode == RIGHT) | |
goRight = false; | |
} | |
ArrayList<FPoly> enemies; | |
class LevelManager { | |
void loadLevel(String level) { | |
PShape levelLayer = loadShape(level).getChild(1); | |
enemies = new ArrayList<FPoly>(); | |
for (int l = 0; l < levelLayer.getChildCount (); l++) { | |
// { | |
//println(levelLayer.getChild(l).getName()); | |
FPoly obstacle = new FPoly(); | |
obstacle.setStatic(true); | |
obstacle.setFill(0); | |
obstacle.setNoStroke(); | |
PShape obstacleShape = levelLayer.getChild(l); | |
//println(levelLayer.getChild(l).getChildCount()); | |
for (int v = 0; v < obstacleShape.getVertexCount (); v++) { | |
obstacle.vertex(obstacleShape.getVertex(v).x, obstacleShape.getVertex(v).y); | |
} | |
println(levelLayer.getChild(l).getName()); | |
if (levelLayer.getChild(l).getName().indexOf("food") >= 0) { | |
obstacle.setFill(0, 128, 0); | |
food++; | |
} | |
if (levelLayer.getChild(l).getName().indexOf("dynamic") >= 0) { | |
obstacle.setStatic(false); | |
obstacle.setBullet(true); | |
} | |
if (levelLayer.getChild(l).getName().indexOf("sensor") >= 0) { | |
obstacle.setFill(255, 0, 0); | |
// obstacle.attachImage(loadImage("spugna.png")); | |
obstacle.setSensor(true); | |
target = obstacle; | |
} | |
if (levelLayer.getChild(l).getName().indexOf("enemy") >= 0) { | |
obstacle.setFill(1, 1, 1); | |
obstacle.setStatic(false); | |
enemies.add(obstacle); | |
} | |
if (levelLayer.getChild(l).getName().indexOf("player") >= 0) { | |
poly = new Player(); | |
for (int v = 0; v < obstacleShape.getVertexCount (); v++) { | |
poly.vertex(obstacleShape.getVertex(v).x, obstacleShape.getVertex(v).y); | |
} | |
poly.setStrokeWeight(3); | |
poly.setFill(120, 30, 90); | |
poly.setDensity(10); | |
poly.setRestitution(0.5); | |
poly.attachImage(loadImage("kimberella.png")); | |
world.add(poly); | |
} else | |
world.add(obstacle); | |
//} | |
} | |
for (FPoly enemy : enemies) { | |
println(enemy.getX() + ", " + enemy.getY()); | |
/* FDistanceJoint j = new FDistanceJoint(poly, enemy); | |
j.setLength(1); | |
//j.setNoStroke(); | |
j.setStroke(255); | |
//j.setFill(0); | |
j.setDrawable(true); | |
j.setFrequency(0.1); | |
world.add(j); | |
*/ | |
} | |
} | |
FPoly createGameObject(PShape objectShape) { | |
FPoly result = new FPoly(); | |
return result; | |
} | |
} | |
class Player extends FPoly { | |
Player() { | |
super(); | |
} | |
} |
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