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<!-- source image and inspiration from Ramiro Galan on Dribbble: http://dribbble.com/shots/674715-Sparkle-Light-Trail --> | |
<img src="http://dribbble.s3.amazonaws.com/users/36991/screenshots/674715/game.png" /> |
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function isRetina(){ | |
return (('devicePixelRatio' in window && devicePixelRatio > 1) || | |
('matchMedia' in window && matchMedia("(min-resolution:144dpi)").matches)) | |
} |
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#!/usr/bin/env ruby | |
# coding: utf-8 | |
require 'sinatra' | |
set :server, 'thin' | |
set :sessions, true | |
streams = Hash.new {|k, v| k[v] = [] } | |
helpers do | |
def session_id |
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
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wget http://blog.anantshri.info/content/uploads/2010/09/add-apt-repository.sh.txt | |
sudo mv add-apt-repository.sh.txt /usr/sbin/add-apt-repository | |
sudo chmod o+x /usr/sbin/add-apt-repository | |
sudo chown root:root /usr/sbin/add-apt-repository | |
sudo add-apt-repository ppa:webupd8team/sublime-text-2 |
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;(function(root){ | |
// From http://baagoe.com/en/RandomMusings/javascript/ | |
// Johannes Baagøe <baagoe@baagoe.com>, 2010 | |
function Mash() { | |
var n = 0xefc8249d | |
,mash; | |
mash = function(data) { | |
data = data.toString(); |
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// Here is a proposal for minimalist JavaScript classes, humbly offered. | |
// There are (at least) two different directions in which classes can be steered. | |
// If we go for a wholly new semantics and implementation, then fancier classical | |
// inheritance can be supported with parallel prototype chains for true inheritance | |
// of properties at both the class and instance level. | |
// If however, we keep current JavaScript prototype semantics, and add a form that | |
// can desugar to ES3, things must necessarily stay simpler. This is the direction | |
// I'm assuming here. |
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 Alex Kloss <alexthkloss@web.de> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
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// A* path finding algorithm for impactjs game engine | |
// adapted from http://stormhorse.com/a_star.js | |
// via http://46dogs.blogspot.com/2009/10/star-pathroute-finding-javascript-code.html | |
// impact-ified by jminor - http://pixelverse.org/ | |
/* Example: | |
this.pathFinder = new PathFinder(); | |
var start = [((this.pos.x+this.size.x/2) / tilesize).floor(), ((this.pos.y+this.size.y/2) / tilesize).floor()]; | |
var destination = [((target.pos.x+target.size.x/2) / tilesize).floor(), ((target.pos.y+target.size.y/2) / tilesize).floor()]; |
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