author | title | |
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Playstation Emulation Guide |
This is my attempt at documenting my implementation of a PlayStation
import gi | |
gi.require_version("Gst", "1.0") | |
from gi.repository import Gst, GstApp, GObject | |
Gst.init(None) | |
class CameraPipeline: | |
def __init__(self): | |
self.mainloop = GObject.MainLoop() |
fn main() { | |
let calc = Calculator; | |
let add = test_group!( | |
"Add", | |
[ | |
test!("Can add 2 and 1", { assert_eq!(2 + 1, 3) }), | |
test!("Can add -1 and 1", { assert_eq!(-1 + 1, 0) }), | |
] | |
); |
gst-launch-1.0 \ | |
filesrc location=subtitles.srt ! subparse ! mux.subtitle_0 \ | |
videotestsrc num-buffers=100 ! videoconvert ! x264enc ! matroskamux name=mux ! filesink location=output.mkv |
#!/bin/bash | |
## This gist contains step by step instructions to install cuda v9.0 and cudnn 7.2 in ubuntu 18.04 | |
### steps #### | |
# verify the system has a cuda-capable gpu | |
# download and install the nvidia cuda toolkit and cudnn | |
# setup environmental variables | |
# verify the installation | |
### |
E-J10-DOM#1536993-2018.12.16-10-24kd9r83pqtaz8#722b |
const int trigPin = 8; | |
const int echoPin = 10; | |
const int channel_a_enable = 6; | |
const int channel_a_input_1 = 4; | |
const int channel_a_input_2 = 7; | |
const int channel_b_enable = 5; | |
const int channel_b_input_3 = 3; | |
const int channel_b_input_4 = 2; | |
void setup() { |
Thu Sep 28 08:04 2017 Time and Allocation Profiling Report (Final) | |
hnes +RTS -p -RTS roms/DK.nes | |
total time = 18.99 secs (18989 ticks @ 1000 us, 1 processor) | |
total alloc = 18,265,635,936 bytes (excludes profiling overheads) | |
COST CENTRE MODULE SRC %time %alloc | |
step Emulator.CPU src/Emulator/CPU.hs:(25,1)-(35,45) 9.5 3.0 |
{-# LANGUAGE OverloadedStrings #-} | |
module Chain where | |
import Text.Printf (printf) | |
import Data.ByteString as BS (ByteString) | |
import Data.ByteString.Char8 as BS (pack, unpack) | |
import Data.Semigroup ((<>)) | |
import Crypto.Hash.SHA1 as SHA1 | |
import Prelude as P |